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Oblivion:Monsters

< Oblivion: Creatures

Monsters (also known as mythical creatures) are creatures with various magical abilities, ranging from magical attacks to various magical resistances. Separate articles are devoted to Goblins and non-magical Animals. The monsters on this page can be found in various Monster Dungeons. They are also all listed in the Oblivion-Creatures-Monsters category.

OverviewEdit

There are very few features common to all of the monsters in the game of Oblivion. Each one has different resistances and different modes of attack. They are discussed together primarily because the game has grouped them together on the leveled lists used to generate enemies: in the same spot where an imp appears for one character, another character will find a minotaur.

StandardEdit

The creatures listed here are all on the standard leveled lists used to generate monsters in ruins and caves. In addition to the standard lists, there are also some mixed lists that include animals and a few select monsters (imps, will-o-the-wisps, and spriggans).

  • The level provided for each creature in the "Lvl" column is the typical level at which the creature is first encountered. As bosses, creatures will generally be encountered two levels earlier; also, all monsters generated along roads can be encountered two levels earlier.
  • Some creatures' health varies depending upon the player level, indicated by an equation in the Health column. The "lvl" used in the equation is the player's level. The soul for these creatures is usually variable; the souls column indicates the range of soul strengths that are possible. For full details on variable soul strengths see the Souls page.
Creature Lvl Carries       Attacks Soul
Imp
0001E649
1 Imp Gall 15×
(lvl-1)
Max:45
  • One of the following:
  • 4+((lvl-1)/2) pts melee, unarmed (Max:6)
<=LesserL:-1
Troll
00002DBC
8 Troll Fat
Minor Loot (15%)
80 -50 2
  • 12pts melee, unarmed
Lesser
Creature Lvl Carries         Attacks Soul
Will-o-the-Wisp
0001E64A
11 Glow Dust 220 100 100 100 Common
Creature Lvl Carries       Attacks Soul
Spriggan
0001E64B
13 Taproot 175 -30 30
  • Spriggan's Curse (Damage Health 10pts for 2sec, Drain Luck 10pts for 60sec; both on Touch. Immune to Silence)
  • Summon Bear (Summon Bear for 120sec. Immune to Silence) - 1x per day
  • Spriggan's Heal (Restore Health 500pts on Self. Immune to Silence) - 3x per day
  • 20pts melee, unarmed
Common
Minotaur (Unarmed)
0003F148, 0000B9ED, 00009D6B, 00009D6C
2 in 3 chance
14 Minotaur Horn
Minor Loot (15%)
300 Common
Minotaur (Armed)
00009D6D, 00009D6E, 0001E647, 00009D6F
1 in 3 chance
14 Warhammer
Minotaur Horn
Minor Loot (15%)
300 Common
Creature Lvl Carries         Attacks Soul
Land Dreugh
0001FF25
17 Dreugh Wax
Minor Loot (15%)
320 33 20
  • Shocking Touch (Shock Damage 8pts for 4sec on Touch. Immune to Silence)
  • 30pts melee, unarmed
Greater
Ogre
0000C20D
18 Ogre's Teeth
Minor Loot (15%)
26×
(lvl-3)
Min:406
-25
  • 22+((lvl-3)/2) pts melee, unarmed (Min:30)
>=GreaterL:-3
Minotaur Lord (Unarmed)
0003F14B
2 in 3 chance
20 Minotaur Horn
Minor Loot (15%)
22×lvl
Min:396
40 GrandL:+0
Minotaur Lord (Armed)
0001E648
1 in 3 chance
20 Warhammer
Minotaur Horn
Minor Loot (15%)
22×lvl
Min:396
40
  • Leveled Warhammer (Dwarven-Ebony)
  • Head Butt (Damage Health 25pts, Disintegrate Armor 300pts on Touch. Immune to Silence)
  • 24+(lvl/2) pts melee, unarmed (Min:33)
GrandL:+0

Leveled ListsEdit

The following table summarizes the standard monster lists that are used to generate random monsters in ruins and caves. Monsters are often mixed in with a few Animals, according to the "Mixed" list shown in the table. All of these leveled lists are only used inside; the lists used to generate animals in the wilderness and along roads are summarized at Outdoors Creatures.

  • There are eight varieties of Minotaurs, four armed (all equally likely) and four unarmed (all equally likely). In most cases, whether the minotaur is armed is randomly determined (with a 1 in 3 chance that it is armed).
  • There is a 1 in 3 chance that a Minotaur Lord will be of the armed variety.

See Leveled Lists for details on how these lists are used to determine the probabilities of individual creatures appearing.

Standard
Monster
Boss
Monster
Mixed
Number of Uses 606 24 237
Monsters
Imp 1 1 5
Troll 8 6
Will-o-the-Wisp 11 9 11
Spriggan 13 10 13
Minotaur 14 12
Land Dreugh 17 15
Ogre 18 16
Minotaur Lord 18
Animals
Wolf 1
Timber Wolf 6
Black Bear 9
Mountain Lion 12
Brown Bear 16

The editor names of the leveled lists that are covered by this table are as follows:

  • Standard Monster = LL1MythicEnemy100, LL1MythicEnemy25, LL1MythicEnemy50, LL1MythicEnemy75, LL2MythicEnemyLair100, LL2MythicEnemyLair25, LL2MythicEnemyLair50, LL2MythicEnemyLair75, LL2WildernessMythicEnemyLair50
  • Boss Monster = LL1MythicEnemyBossLvl100
  • Mixed = FGC08MythicNatureLairDry100, LL1MythicNature100, LL2MythicNatureLairDry100, LL2MythicNatureLairDry25, LL2MythicNatureLairDry50, LL2MythicNatureLairDry75, LL2MythicNatureLairWet100, LL2MythicNatureLairWet25, LL2MythicNatureLairWet50, LL2MythicNatureLairWet75

ImpsEdit

 
Imp

Imps are small, winged humanoids who attack with a destruction spell of a randomly determined element. In the wilderness, Imps are found outdoors in all terrains except Farmlands and Plains. Along roads, however, they are only found in Valleys and Hills. High-level characters may have a hard time finding Imps if they wish to collect Imp Gall for Alchemy. At high levels, Imps will only be randomly generated in Valleys with at best a 1 in 6 chance. Robber's Glen Cave always has 12 Imps inside, regardless of your level.

Creature Carries   Attacks Soul
Imp
0001E649
Standard
Imp Gall 15×
(lvl-1)
Max:45
  • One of the following:
  • 4+((lvl-1)/2) pts melee, unarmed (Max:6)
<=LesserL:-1
Vault Guardian
xx008C40
Imp Gall 15×
(lvl+5)
>=LesserL:+5
Unique Imps
Sparky
00014F94
Imp Gall 15
  • 4 pts melee, unarmed
Lesser

Thaurron's pet; in the Anvil Mages Guild Hall

Land DreughEdit

 
Land Dreugh

Outdoors, Land Dreugh are only found in Swamp and Rainforest terrains.

As mentioned in Brenus Astis' Journal and in conversation, the farmers call Land Dreugh "Billies".

Land Dreugh are actually a temporary metamorphosis of the "true" sea-dwelling Dreugh, which has appeared in earlier Elder Scrolls games. For one year of their life, dreugh undergo Karvinasim and emerge onto land.[1] In both their land-dwelling and aquatic forms, dreugh produce Dreugh Wax.

Creature Carries       Attacks Soul
Land Dreugh
0001FF25
Standard
Dreugh Wax
Minor Loot (15%)
320 33 20
  • Shocking Touch (Shock Damage 8pts for 4sec on Touch. Immune to Silence)
  • 30pts melee, unarmed
Greater
Land Dreugh
0003D79F
Dreugh Wax
Minor Loot (15%)
320 33 20
  • Shocking Touch (Shock Damage 8pts for 4sec on Touch. Immune to Silence)
  • 30pts melee, unarmed
Greater

Possible opponent in the Arena Grand Champion matches (at levels 15-17)

MinotaursEdit

 
Minotaur
 
Minotaur about to head butt

Minotaurs are large, aggressive, and powerful humanoids with the head and legs of a bull, but the torso of a human. Outdoors, minotaurs are encountered in Hills and Forest Mountains terrains.

There are four different models of minotaur that differ slightly in appearance (different horns, for example). All other attributes are identical. The four models are all equally likely to appear; all have a 1 in 3 chance of being armed.

Creature Carries   Attacks Soul
Minotaur
0003F148, 0000B9ED, 00009D6B, 00009D6C
Standard, Unarmed
Minotaur Horn
Minor Loot (15%)
300 Common
Minotaur
00009D6D, 00009D6E, 0001E647, 00009D6F
Standard, Armed
Warhammer
Minotaur Horn
Minor Loot (15%)
300 Common
Specialized Minotaurs
Minotaur
0003D794
Minotaur Horn
Minor Loot (15%)
300 Common

Possible opponent in the Arena Grand Champion matches (at levels 12-14)

Dreamworld Minotaur
0008C815
Warhammer 25×
(lvl-1)
leveledL:-1

Henantier's Dreamworld during the Through A Nightmare, Darkly quest

Savage Minotaur
000869A5
Warhammer
Minotaur Horn
Minor Loot (15%)
25×lvl leveledL:+0

Nonwyll Chamber of the Titans, encountered during the Fighters Guild quest The Master's Son

Minotaur of the Grove
Harcane Grove guarding the Unicorn, encountered during Hircine's Daedric quest
Creature Lvl Carries     Attacks Soul
Minotaur of the Grove
0000A3B8
0000A3B9
0000A3BA
0000A3BB
1-3 Warhammer
Minotaur Horn
Minor Loot (15%)
15×lvl LesserL:+0
4-10 18×lvl <=CommonL:+0
11-17 20×lvl <=GreaterL:+0
18+ 22×lvl 40 GrandL:+0

Minotaur LordsEdit

 
Minotaur Lord

Minotaur Lords are 16% larger than regular minotaurs with longer, more rounded horns that are even in length, and also tend to be somewhat lighter in color. Minotaur Lords are generated only by boss lists. Outside they are found only on roads (not in the middle of the wilderness), in Hills, Forested Mountains, and Mountain terrains.

The Minotaur of the Grove encountered at levels 18+ is also a Minotaur Lord.

Creature Carries     Attacks Soul
Minotaur Lord
0003F14B
Standard, Unarmed
Minotaur Horn
Minor Loot (15%)
22×lvl
Min:396
40 GrandL:+0
Minotaur Lord
0001E648
Standard, Armed
Warhammer
Minotaur Horn
Minor Loot (15%)
22×lvl
Min:396
40
  • Leveled Warhammer (Dwarven-Ebony)
  • Head Butt (Damage Health 25pts, Disintegrate Armor 300pts on Touch. Immune to Silence)
  • 24+(lvl/2) pts melee, unarmed (Min:33)
GrandL:+0
Minotaur Lord
0003D79E
Warhammer
Minotaur Horn
Minor Loot (15%)
22×lvl
Min:396
40
  • Leveled Warhammer (Dwarven-Ebony)
  • Head Butt (Damage Health 25pts, Disintegrate Armor 300pts on Touch. Immune to Silence)
  • 24+(lvl/2) pts melee, unarmed (Min:33)
GrandL:+0

Possible opponent in the Arena Grand Champion matches (at levels 18+)

OgresEdit

 
Ogre

Ogres are huge, ugly, unarmed humanoids with pale blue skin and tremendous strength. Ogres are found outdoors in Hills, Highlands, Mountains, and Snowy Mountain terrains. They have a weakness to poisons of all types. However, they are susceptible to Command Creature, and not Command Humanoid spells.

Creature Carries     Attacks Soul
Ogre
0000C20D
Standard
Ogre's Teeth
Minor Loot (15%)
26×
(lvl-3)
Min:406
-25
  • 22+((lvl-3)/2) pts melee, unarmed (Min:30)
>=GreaterL:-3
Specialized Ogres
Ogre
00026B60, 0009DB43, 0009DB44, 0009DB45, 0009DB46, 0009DB47, 0009F98B, 0009F98C
Ogre's Teeth 26×
(lvl-3)
Min:208
-25
  • 22+((lvl-3)/2) pts melee, unarmed (Min:26)
>=CommonL:-3

Bleak Mine and Lord Drad's Estate during Malacath's quest

Ogre
0000BE98
Ogre's Teeth 26×
(lvl-3)
-25
  • 22+((lvl-3)/2) pts melee, unarmed
leveledL:-3

Northeast of Lord Rugdumph's Estate during the Fighters Guild quest The Noble's Daughter

Ogre
0003D7AE
Ogre's Teeth
Minor Loot (15%)
26×
(lvl-3)
Min:406
-25
  • 22+((lvl-3)/2) pts melee, unarmed (Min:30)
>=GreaterL:-3

Possible opponent in the Arena Grand Champion matches (at levels 15-17)

Ogre
00177A2E
Ogre's Teeth
6 Jumbo Potatoes
Minor Loot (15%)
26×
(lvl-3)
-25
  • 22+((lvl-3)/2) pts melee, unarmed
leveledL:-3

Northwest of Faregyl Inn during The Potato Snatcher quest

Savage Ogre
0008699E
Ogre's Teeth
Minor Loot (15%)
26×
(lvl-3)
-25
  • 22+((lvl-3)/2) pts melee, unarmed
leveledL:-3
Pale Pass Ogres
Pale Pass during the Lifting the Vale quest
Creature Lvl Carries     Attacks Soul
Groundling
0007B7D7
1-7 Ogre's Teeth
Minor Loot (15%)
60 -25
  • 10pts melee, unarmed
Common
Stonewrecker
0007B7D5
8-15 Ogre's Teeth
Minor Loot (15%)
120 -25
  • 20pts melee, unarmed
Common
Rocksmasher
0007B7D4
16-23 Ogre's Teeth
Minor Loot (15%)
240 -25
  • 30pts melee, unarmed
Common
Caveboss
0007B7D6
24+ 2 Ogre's Teeth
Minor Loot (15%)
350 -25
  • 40pts melee, unarmed
Common
Redguard Valley Ogres
Weatherleah during the Legacy Lost quest,
Redguard Valley Cave during the Sins of the Father quest
Creature Lvl Carries     Attacks Soul
Redguard Valley Ogre Chieftan [sic]
0002AABC
Honorblade of Chorrol
Ogre's Teeth
Gems
Minor Loot (15%)
20×
(lvl+3)
  • 35+((lvl+3)/2) pts melee, unarmed
leveledL:+3

Redguard Valley Cave during the Sins of the Father quest

Groundling
00094076
1-7 Ogre's Teeth
Minor Loot (15%)
60 -25
  • 10pts melee, unarmed
Common
Stonewrecker
00094077
8-15 Ogre's Teeth
Minor Loot (15%)
120 -25
  • 20pts melee, unarmed
Common
Rocksmasher
00094078
16-23 Ogre's Teeth
Minor Loot (15%)
240 -25
  • 30pts melee, unarmed
Common
Caveboss
00094079
24+ Ogre's Teeth
2 Minor Loot (15%)
350 -25
  • 40pts melee, unarmed
Common

SpriggansEdit

 
Spriggan

Spriggans resemble a cross between a tree and human woman. They may summon a Black Bear once per day, and their variety of abilities make them very dangerous opponents. They are able to fully replenish their health three times a day. Outdoors, Spriggans are found along roads in Forest terrains, and in the wilderness in Swamp and Forest terrains. They emit quiet, giggling laughter when idle.

Creature Carries       Attacks Soul
Spriggan
0001E64B
Standard
Taproot 175 -30 30
  • Spriggan's Curse (Damage Health 10pts for 2sec, Drain Luck 10pts for 60sec; both on Touch. Immune to Silence)
  • Summon Bear (Summon Bear for 120sec. Immune to Silence) - 1x per day
  • Spriggan's Heal (Restore Health 500pts on Self. Immune to Silence) - 3x per day
  • 20pts melee, unarmed
Common
Spriggan
0002C330
Taproot 175 -30 30 Common

Possible opponent in the Arena Grand Champion matches (at levels 9-11)

TrollsEdit

 
Troll

Trolls resemble green apes with three eyes, and have a distinctive battle howl. They are extremely fast, deal considerable damage and regenerate health, making them potentially dangerous opponents at all levels. Outdoors, Trolls are found in Forest and Rainforest terrains. All trolls are vulnerable to fire attacks (50% or more).

Creature Carries         Attacks Soul
Troll
00002DBC
Standard
Troll Fat
Minor Loot (15%)
80 -50 2
  • 12pts melee, unarmed
Lesser
Specialized Trolls
Troll
0003D792
Troll Fat 80 -50 2
  • 12pts melee, unarmed
Lesser

The Arena: opponent during Grand Champion matches at levels 6-8

Painted Troll
0001C5A0
Painted Troll Fat 25×lvl -50 2
  • 12+(lvl/2) pts melee, unarmed
leveledL:+0

The Painted World during the A Brush with Death quest

Savage Troll
0008699F
Troll Fat
Minor Loot (15%)
12×lvl -50 1-3
  • 9+(lvl/2) pts melee, unarmed
  • The regeneration rate is supposed to depend upon character level but because of the way leveled lists work, these trolls do not regenerate at all.
leveledL:+0
Swamp Troll
0000BED2
Troll Fat 13×lvl -50 1-3
  • 9+(lvl/2) pts melee, unarmed
leveledL:+0

Swampy Cave

Uderfrykte Matron
000C55E6
Fur Boots
Fur Cuirass
Fur Gauntlets
Fur Greaves
Frostwyrm Bow
5 Iron Arrows
Svenja's Remains
500 -175 100 2
  • 26pts melee, unarmed
Grand

Dive Rock, see The Horror of Dive Rock

Azhklan Troll
Primarily in Veyond; also outside Tidewater Cave
Creature Lvl Carries         Attacks Soul
Azhklan Troll
0001BF4D
0001BF4E
0001BF4F
0001BF50
1-3 nothing 12×lvl -50 1
  • 5+(lvl/2) pts melee, unarmed
<=LesserL:+0
4-10 Troll Fat 12×lvl -50 2
  • 9+(lvl/2) pts melee, unarmed
<=CommonL:+0
11-17 Troll Fat 15×lvl -50 2
  • 12+(lvl/2) pts melee, unarmed
<=GreaterL:+0
18+ Troll Fat 20×lvl -50 3
  • 15+(lvl/2) pts melee, unarmed
GrandL:+0
Kalperklan Troll
Tidewater Cave (part of Nocturnal's Daedric quest)
Creature Lvl Carries         Attacks Soul
Kalperklan Troll
00084A40
00084A41
00084A82
00084A43
1-3 Calipers 12×lvl -50 1
  • 5+(lvl/2) pts melee, unarmed
<=LesserL:+0
4-10 Troll Fat
2 Calipers
12×lvl -50 2
  • 9+(lvl/2) pts melee, unarmed
<=CommonL:+0
11-17 Troll Fat
4 Calipers
15×lvl -50 2
  • 12+(lvl/2) pts melee, unarmed
<=GreaterL:+0
18+ Troll Fat
7 Calipers
20×lvl -50 3
  • 15+(lvl/2) pts melee, unarmed
GrandL:+0

Will-o-the-WispsEdit

 
Will-o-the-Wisp

Will-o-the-Wisps are luminous beings seemingly composed of gas. They are immune to normal damage and poison, and have a variety of extremely dangerous magic. They are also very fast and have the ability to become nearly invisible. Outdoors, standard Will-o-the-Wisps are only found in Swamp terrains.

Avoiding these creatures is recommended if you are low level and/or do not have a silver, enchanted or daedric weapon. When fighting Will-o-the-Wisps, the most important strategy is to focus on ranged attacks; do not let them come close enough to touch you, since both of their attacks are on-touch. Hand to Hand combat can also be effective if you have the Journeyman perk which enables punches to damage them. Detect Life is extremely useful for seeing where they are located. Another option (if available) is to fight them in the water, since they leave a visible wake in the water, even when invisible.

Reflect Spell will reverse the effects of this creature's spells, making them heal your magic or life instead of absorbing it.

They are particularly dangerous to NPCs, as most NPCs cannot outrun them, do not have the weapons to damage them, and cannot kill them quickly enough to overcome their Absorb Health ability. Even Imperial Legion Soldiers can easily be dispatched by a lone Will-o-the-Wisp.

Creature Carries         Attacks Soul
Will-o-the-Wisp
0001E64A
Standard
Glow Dust 220 100 100 100 Common
Will-o-the-Wisp
00037568
Glow Dust 24×
(lvl-2)
100 100 100 leveledL:-2

Outside Swampy Cave during the Fighters Guild quest Mystery at Harlun's Watch

Will-o-the-Wisp
000C5401
Glow Dust 22×
(lvl-2)
Max:198
100 100 100 <=CommonL:-2

Near the Shrine of Azura during the Blood of the Daedra quest. These will-o-the-wisps are not aggressive until attacked.

DeadEdit

Creature Carries Found
Dead Troll
000C45B6
Troll Fat
Minor Loot (15%)
A Poorly Scrawled Note
Surilie Brothers Vintage 399
A dead troll under a bridge across the bay from Bravil, near the Mouth of the Panther shipwreck.
Troll
0001E781
Troll Fat
Minor Loot (15%)
Veyond

TestEdit

  • These are not found in game
Creature Carries       Attacks Soul
Imp
00046698
Imp Gall 20
  • 5pts melee, unarmed
Lesser

Template for creatures encountered Mankar Camoran's Paradise; provides default behavior

Juicy Imp
000549BF
Imp Fluid
Imp Gall

(lvl+3)
  • Same spells as standard Imp
  • 2+((lvl+3)/2) pts melee, unarmed
leveledL:+3
LandDreugh
0003352E
nothing 50
  • 5pts melee, unarmed
Common
Ogre
00037C42
nothing 300×
(lvl+2)
  • 30+((lvl+2)/2) pts melee, unarmed
leveledL:+2
Minotaurs
Creature Carries       Attacks Soul
Hugh'sMinotaurLord
00025006
Warhammer 50
  • Iron Warhammer
Common
Minotaur
00098286
Warhammer
Minotaur Horn
Minor Loot (15%)
300
  • Leveled Warhammer (Steel-Elven)
  • 30pts melee, unarmed
Common
Minotaur
00028F4F
nothing 50
  • 5pts melee, unarmed
Common
Minotaur
00024F75
Mace 100
  • Iron Mace
  • 5pts melee, unarmed
Common
Minotaur
0002C4DE
nothing 50
  • 5pts melee, unarmed
Common
Minotaur
00014838
nothing 50
  • none
Common
Minotaur of the Grove
0000A3B7
Warhammer
Minotaur Horn
Minor Loot (15%)
25×
(lvl+5)
leveledL:+5
MinotaurB
00025005
nothing 50
  • 5pts melee, unarmed
Common
MinotaurCombatTest
0002D93B
Battle Axe 50
  • Iron Battle Axe
  • 5pts melee, unarmed
Common
Spriggans
Creature Carries       Attacks Soul
Spriggan
00054667
nothing 125 -30 30
  • Spriggan's Curse (Damage Health 10pts for 2sec, Drain Luck 10pts for 60sec; both on Touch. Immune to Silence)
  • 26pts melee, unarmed
Common
Spriggan
000AD371
nothing 140 -30 30
  • Spriggan's Curse (Damage Health 10pts for 2sec, Drain Luck 10pts for 60sec; both on Touch. Immune to Silence)
  • Summon Bear (Summon Bear for 120sec. Immune to Silence) - 1x per day
  • 22pts melee, unarmed
Common
Trolls
Creature Carries       Attacks Soul
Azhklan Troll
0001CEC2
Troll Fat 12×lvl
Max:120
-50 2
  • 9+(lvl/2) pts melee, unarmed (Max:14)
<=CommonL:+0
Troll
00005691
nothing 100 Common
Troll
00014849
nothing 50 Common
Troll
00015B00
Troll Fat 15×
(lvl+1)
-50 1-3
  • 9+((lvl+1)/2) pts melee, unarmed
  • Regeneration rate depends upon character level (1pt at 1-6, 2pts at 7-11, 3pts at 12+)
leveledL:+1
Troll
00022F59
nothing 100 Common
Troll
00022F5A
Troll Fat 100 Common
Troll
0002ADD2
Troll Fat 100 -50 2
  • 15pts melee, unarmed
Lesser
Troll Regen
00065D65
Troll Fat
Minor Loot (15%)
90 -50 3
  • 12pts melee, unarmed
Lesser
Will-o-the-Wisps
Creature Carries         Attacks Soul
Dark Broodling
000C509D
Glow Dust 120
  • 20pts melee, unarmed
Common
Will-o-the-Wisp
000934D1
Glow Dust 650 100 100 100
  • Test Fire Damage Touch (Fire Damage 20pts for 5sec on Touch)
  • 20pts melee, unarmed
Common

NotesEdit

  • Imps have animations for self and touch spell casting. However because they do not have any spells to utilise these animations, they go unused.
  • Unlike spriggans in Bloodmoon, the spriggans in Oblivion only need to be killed once, rather than three times. A script exists in the game files which would have resurrected spriggans twice upon being killed, making them more like their Bloodmoon counterparts, but this script was never implemented in the final game.

ReferencesEdit