Gargoyles are a race of living statues that have been animated by a wizard or vampire, often found guarding dungeons, castles, and ancient ruins. Some will remain frozen for long periods of time to make their prey think they are just a statue, before finally bursting out of their stone skin and ambushing their victim. Since they are made of stone, they are resistant to damage to some extent. They have been known to utilize basic magic to absorb the health of those stuck by their claws. Gargoyles sometimes wield melee weapons in combat.
The Gehenoth is a monstrous creature that is known to attack those who rest beyond the walls of Dawnstar. As the Gehenoth Thriceborn, it fought alongside the forces of the Ice Tribes and allied creatures during their final assault on the town. Its defeat at the hands of the Hero of Dawnstar marked the end of the conflict.
Also spelled Gheateus. A Fey variant considered to be godlike beings. According to legend, Gheateus appears as a man or a group of men who are formed by the earth, and they are said to be surrounded by a host of minor Sylphim. They are supposedly extinct.
The souls of the dead trapped on Nirn. They exist as spirits only, and can only be damaged by silver or magical weapons. Most kinds of ghosts possess magical abilities. Ghosts can be summoned by wizards. The Dunmer of Morrowind revere the ghosts of their dead ancestors.
Undead creatures that are the carrion eaters of dungeons, crypts, and other burial places. They feast on human corpses and other rotting flesh. Although they are not intelligent, they have a natural cunning that aids them in finding food. Because of their vile habits, ghouls have a chance of transmitting a disease to those they bite.
They have thick grey skin, long, powerful limbs, large hands and feet, and thick greyish-brown hair decorated with braids and beads. Additionally, most Giants have decorative scars carved into their chests. They clothe themselves in fur pelts adorned with the bones of animals and people, although many prefer a simple loincloth.
Although they tower above most races, their height can vary. Some stand between 11 and 12 feet tall, whereas others can be several times the height of the average person. Female giants, also called Giantesses, are more powerful and less common than males, and the only known sightings have been in the Wrothgarian Mountains and Whiterun Plains during the Second Era.
For more information, see the main lore article.
Larger than normal bats. These creatures can be found across Tamriel.
The common scorpion and the more deadly Giant Scorpion can be found in most arid regions of Tamriel. The sting of the scorpion can paralyze the unsuspecting adventurer so extreme caution is advised.
Giant wasps are large flying insects that are very protective of their nests. They sting and bite to defend themselves. They are far larger than their smaller cousins. A concoction made by grinding one wasp gizzard into three lumps of troll fat and two pinches of wisplight powder is capable of infuriating wasps for a few hours. Angry wasps will sting anything that doesn't smell like them. The outer shell of the giant wasp is very durable. The second row of wings on a wasp's back are gossamer-thin and refract light in a way that is pleasing, making them desirable trophies. Wasp wings are sometimes used by Argonians to create enchanting heirloom betrothal veils.
Gloam Knights are wraith-like creatures who are incapable of feeling sympathy. They are embodiments of hate and mystery.:221 Nicknamed the "Shadow of Nocturnal", they can often be found serving the Daedric Prince of Shadows. They can have from two to six arms.
An extremely powerful wraith which can wield swords and project curses that damage Strength and Endurance. Can be harmed only by silver, Daedric and enchanted weapons. Can also be harmed by non-frost based spells and some conjurations.
A large, armored herbivore that can be found in Southern Elsweyr. When threatened, they retreat into their shells and wait for the danger to pass.
The Gnarl, or "Walking Tree" as it's sometimes called, is one of the strangest creatures of the Shivering Isles. Like the Elytra, this animated plant can be found roaming almost anywhere on the Isles. One of Sheogorath's truly unique creations, the Gnarl has the most unusual trait of being able to use magic cast upon it, and harness that power to bolster its own defense, becoming resistant to just that element for a short time.
Goats are passive creatures that are commonly kept as livestock in Tamriel. In the wild, they can usually be found on mountain slopes. They are hunted for their hide, meat, and horns. Goats are also kept by mortals for their milk, which can be drank or used to make cheese. Goats are also kept as pets. Every part of the goat is suitable for eating, except the horns. Goat horns are used to make a variety of products, such as bugles and holders for light sources, such as candles.
Goblins are humanoids found throughout Tamriel. They range in height from three feet to over eight feet. Their eyes are yellow and resemble a cat's. The goblin, much like the orc, is found in various types all across Tamriel. Although not terribly skilled in combat, and rarely in magic, goblins can become dangerous in the large numbers in which they are usually found. They are sometimes organized in clans, and some even domesticate animals, such as the Durzogs. Rieklings are similar creatures.
The Aureal, (or Aureals) more commonly known as Golden Saints, are a Daedric race of golden-skinned humanoids, with cat-like eyes and Elven-esque styled hair. They call themselves the Aureal, and claim to be the most loyal and honorable servants of the Daedric Prince Sheogorath. The name Golden Saints was given to them by "lesser beings", and conveys an elegant and benevolent figure. Furthermore, their use of golden avian-themed armor and weapons augments their angelic-like appearance. Despite their name and appearance, the Aureal are a proud, arrogant race, quick to anger and cruel in their punishment. They have little love for mortals, even those that inhabit the Shivering Isles, and make no effort to hide this in their interactions.
The now-extinct gooblet was a flightless bird with iridescent feathers that lived along the Hammerfell coast prior to 1E 808. By the mid-Second Era, rare taxidermied birds still existed and gooblet feathers were sometimes worn by priests of Onsi, or used to make toys.
The Gorgon is a mythical creature known for their snake-like appearance. The Tsaesci are described in Vivec's seventh Sermon as inverted gorgons, commanded by the third pennant of the Duke of Scamps, Kh-Utta. Circa 3E 405, severed gorgon snakes were available in the Iliac Bay region, where they were used to brew potions that improve the consumer's climbing abilities.
Sometimes called "ice trolls", these powerful creatures have in common with their mainland namesake regeneration and vulnerability to fire. They are often found in the ice caves of Solstheim. Grahl eyeballs are valued for their alchemical properties.
A species of terrestrial crab found in Upper Craglorn. Gravelclaw meat is tender, juicy and tasty, and has a pleasant aroma that many wild predators find irresistable. Its is commonly used by hunters to bait traps.
A Daedra resembling a scantily clad woman.
A small, harmless creature related to goblins, whom they can often be found living alongside. Sometimes known as an Orc-rat. They are used as slaves by the Altmer. A number of gremlins and other goblin-ken lived in the city of Orsinium. Cyrus the Redguard was once transformed into a gremlin by Archmage Jaganvir of Stros M'Kai.
The Grummites are frog-like, tool-making creatures of the Shivering Isles with a primitive culture, very much similar to the goblins of Tamriel. They can often be found protecting the egg sacs that house their young, even though the book From Frog to Man states that they tend to ignore their eggs once laid.
Gryphons (also spelled Griffin or Griffon) are large winged creatures that live primarily on the Summerset Isle, within the province of the Summerset Isles, though they can also be found in the province of Elsweyr and possibly the provinces of High Rock and Hammerfell. They are generally found across the mountains of Summerset, primarily around Eton Nir, and specifically at the northeast point at Gryphon Aerie. They can be described as a combination of a lion and an eagle, though they bear more of a resemblance to an eagle on four legs. Gryphons are fiercely territorial. They will attack anyone who intrudes upon their nests or hunting grounds. Gryphons are predators and eat live prey. They typically do not seek out mer flesh. Gryphons aren't picky eaters, and will capture anyone foolish enough to traverse their hunting grounds, but they don't seek out mer when hunting. Young gryphons are known as fledglings. Salamanders, deer and cows are among the animals that may find themselves hunted by a hungry gryphon. Gryphons often make their nests on the sides of mountains or upon cliffs. They occasionally drag their prey back to their nests.
Gryphons are revered by the High Elves. The Altmer fear the gryphon's ferocity, but respect their strength and freedom. In some parts of Summerset, such as Sunhold and Cloudrest, the gryphon is sacred. In ancient times, many High Elves considered gryphons unsuitable to be mounted, but now the city-states of Cloudrest and Sunhold are known for their tamed gryphons, which are a part of their iconography.
Gryphon's feathers can be found in the Iliac Bay region and have alchemical properties. The feathers can also be used to make tools such as brooms, and down feathers are used to make pillows. Gryphon feathers have an iridescent vane, and are prized by the Bosmer. Unfertilized yolks from gryphon eggs, as well as secretions including saliva, can be used to make skincare products. Gryphon vellum is a popular material among Altmer monks for making illuminated texts, and it has a unique texture due to the feather-dimpling. In Summerset, it is illegal to collect gryphon eggs for the purpose of selling them somewhere off the island.
- Eustacia's Dialogue in Dawnstar
- Events and Message Boxes throughout the quest in Dawnstar
- Pocket Guide to the Empire, 3rd Edition: The Blessed Isle: Alinor and the Summersets — Imperial Geographical Society, 3E 432
- The Faerie — Szun Triop
- The Improved Emperor's Guide to Tamriel: The Summerset Isles: Auridon — Flaccus Terentius, 2E 581
- Ghoul description from Arena's manual
- Churasu's Alchemy Journal — Churasu
- Wasp Husk quest item description from ESO
- Gossamer Winglet monster trophy item description from ESO
- Wasp-Wing Betrothal Veil item description in ESO
- The Elder Scrolls Online: Summerset Collector's Edition Strategy Guide
- Shadow Veya's allegiance in ESO: Summerset
- Differences in appearance in Shadow Veya's two forms in ESO: Summerset
- Glow Raven appearance and locations in ESO
- Mounted Extinct Flightless Bird contraband item in ESO
- Iridescent Boneshaver Cloak contraband item in ESO
- Ivory-Handled Gooblet Cat Toy contraband item in ESO
- Appearance of goose poultry nodes and the Carcass, Fresh Goose furnishing in ESO
- 36 Lessons of Vivec, Sermon 7 — Vivec
- Gorgon snake ingredient in Daggerfall
- The Worthy Ar-Azal, His Deeds
- Succulent Gravelclaw Meat item description in ESO, and the definition for the word "succulent"
- Trithik's dialogue in Redguard
- Pocket Guide to the Empire, 1st Edition: The Wild Regions — Imperial Geographical Society, 2E 864
- Guzzard appearance in ESO