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Related QuestsEdit

Skills and AbilitiesEdit

Unnamed Imps can be of three "classes". An Imp's class determines which elemental abilities it uses. Named Imps such as Flame Imps, Frost Imps or Storm Imps have their own page.

Fire-wielding ImpsEdit

  • They are usually green or red-colored.
Flare
A basic ranged that deals minor flame damage.
Fire Ball
A slightly stronger basic ranged attack that deals low flame damage.
Flame Ray
The imp channels a fiery beam onto its target while screaming, dealing continuous low flame damage, with the last tick dealing extra damage. This can be interrupted to set the imp off balance.

Ice-wielding ImpsEdit

  • They are usually grey-colored with blue hands.
  • The imps in Scalecaller Peak are frost imps.
Frost Bolt
A basic ranged attack that deals minor frost damage.
Frost Ball
A slightly stronger basic ranged attack that deals low frost damage.
Frost Ray
The imp channels a spell that hurls ice balls at a single target every half second, dealing weak frost damage with each hit (with the last hit dealing extra damage) and snares for 4 seconds. This can be interrupted to set the imp off balance.

Lightning-wielding ImpsEdit

  • They are usually green or white-colored.
Bolt
A basic ranged attack that deals minor shock damage.
Spark
A slightly stronger basic ranged attack that deals low shock damage.
Zap
The imp channels a shocking beam onto its target while screaming, dealing continuous low shock damage, with the last tick dealing extra damage. This can be interrupted to set the imp off balance.

Unique ImpsEdit

VariantsEdit

Generic ImpsEdit

Generic, unnamed imps can be encountered in various places across Tamriel, including delves, dungeons, and DLC content. These imps have varying stats, namely health. Below is a list of imps, categorized by location, difficulty, and health.

Zone / Dungeon Specific Location Difficulty Condition Health
The Rift
Summerset 
Northern Elsweyr 
Western Skyrim 
The Deadlands 
High Isle and Amenos 
Galen 
Apocrypha 
Broken Helm Hollow
Throughout the zone, Karndar Watch, Keep of the Eleven Forces 
Skooma Cat's Cloister 
Outside Chillwind Depths 
False Martyrs' Folly 
Throughout the zone, Breakwater Cave, The Firepot 
Throughout the zone 
Throughout the zone 
29,870
Aetherian Archive Section after second boss/Before the last boss  (?) 287,485
Balamath Delve occupants 31,364
Summoned by delve bosses 13,846
Skyreach Catacombs Summoned by the Storm King Spirit 27,459
Tombs of the Na-Totambu Delve occupants 31,364
Summoned by the Hungry Pillar 13,846
Scalecaller Peak  Before the ogre bosses  49,116 136,704
Moon Hunter Keep  Moon Hunter Keep Gardens  19,647 52,657
Amenos, High Isle 
Galen 
Volcanic Vents 57,497

GalleryEdit