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Oblivion:Creatures

< Oblivion

This page provides information on all the creatures in the game of Oblivion. NPCs are not covered on this page; note that Dremora are considered to be NPCs in Oblivion. There are more detailed articles covering each category of creature (animals, daedra, goblins, monsters, and undead) that provide full statistics on every individual creature that is encountered in the game. Lists of individual creatures can also be accessed from the Oblivion-Creatures category.

Animals
(Leveled)
Animals
(Other)
Monsters Goblins Undead Daedra
Lvl Name Lvl Name Lvl Name Lvl Name Lvl Name Lvl Name
2

6
7
9

12

16
Wolf

Timber Wolf
Boar
Black Bear

Mountain Lion

Brown Bear
1
N/A
N/A
1
1
N/A
1
Deer
Dog
Horse
Mud Crab
Rat
Sheep
Slaughterfish
1


8

11
13
14

17
18*
20*
Imp


Troll

Will-o-the-Wisp
Spriggan
Minotaur

Land Dreugh
Ogre
Minotaur Lord
1

6

10


15*



20*
Goblin

Goblin Skirmisher

Goblin Berserker


Goblin Shaman



Goblin Warlord
1
4
6
8
10
11
12
14
16
17
18
19*
23*
26*
Skeleton
Zombie
Ghost
Skeleton Guardian
Headless Zombie
Ancient Ghost
Skeleton Hero
Faded Wraith
Dread Zombie
Skeleton Champion
Wraith
Nether Lich
Gloom Wraith
Lich
1
5
7
9

13
15
16

18
19
22*
Stunted Scamp
Clannfear Runt
Scamp
Flame Atronach

Clannfear
Frost Atronach
Daedroth

Spider Daedra
Storm Atronach
Xivilai
Unique Creatures:
Other Creatures:

* These are leveled creatures that grow stronger with the player.

Most creatures encountered in the game are generated from leveled lists. This means that the game does not usually specify the exact creature that you will encounter at a given location; instead it specifies that the creature will be picked from a list of possible creatures, based upon the level of your character when you enter the area.

The above table shows which creatures belong to each of the standard leveled lists, and the level at which you will normally start to encounter them. These are the typical levels, but exceptions do exist, which are detailed along with the creature statistics. Two common exceptions are boss-level creatures and creatures encountered along roads, both which will be encountered two levels lower than the typical level.

Some other related pages are:

  • Creature Resistances: A listing of which creatures have resistances and weaknesses to specific types of damage, as well as other innate abilities
  • Dungeons: General observations on the populations of ruins and caves
  • NPCs: Overview of all humanoids in the game
  • Outdoors Creatures: The leveled lists used to generate animals and monsters found outdoors
  • Souls: Provides details on the soul strength of the various creatures encountered in the game. Souls can be trapped within Soul Gems using Soul Trap.
  • Oblivion-Creatures: This category lists all articles related to creatures and all individual creatures in the game.

AnimalsEdit

Animals are non-magical creatures that generally rely upon melee-type attacks with their claws and fangs. Most animals are hostile. Several animals have resistance to frost; otherwise they have no magical abilities.

In some cases, the listed animals are primarily generated from animal leveled lists; these animals are commonly encountered along roads or in the wilderness, and are also found in several caves and some ruins. There are several animals, however, that are not part of these leveled lists, and there are other "nuisance" animals found almost anywhere. Specifics are provided with each individual animal.

Black BearEdit

 
Black Bear

Black bears are large, hostile animals. They do about half as much damage and have less than half the health of their larger relative, the brown bear.

BoarEdit

 
Boar

Boars are small, hostile animals that will try to gore you with their tusks. They are extremely slow, which gives you a good amount of time to prepare yourself.

Brown BearEdit

 
Brown Bear

Brown bears are large, hostile animals that rely on their large, clawed paws for attacks. They are 30% larger than their smaller relative, the black bear, and about twice as powerful.

DeerEdit

 
Deer

Deer are skittish, non-hostile creatures that will flee if approached. Does are more common and are found in herds of two or three. Bucks are solitary and notably hardier.

  • Found: Deer are found randomly along roads or in the wilderness (from animal leveled lists); they are never found inside, and are not aggressive.
  • Level: 1
  • Drops: Venison
  • Ranged attacks are preferable, unless your Athletics and Speed are high enough to keep up with them, or your Sneak is high enough to avoid detection.
  • Has a 10% chance of being infected with Dampworm.
  • Although non-hostile, deer are counted by the game as an "enemy" when trying to wait or sleep outdoors.

DogEdit

 
Dog

Dogs are generally non-hostile, although dogs protecting bandit or marauder camps may attack. They can be distinguished from wolves by the darker tint of their fur.

HorseEdit

 
Horse

Horses are creatures that can generally be ridden. They are typically non-hostile but may attack you if you attack them first, and can deal a large amount of damage by rearing up and slamming their front hooves on you. Information on acquiring and riding horses is provided on the Horses page; the Horse Armor Pack allows you to purchase armor for your horse.

MothEdit

 
Moth

Moths are passive creatures that can be found flying about. They cannot be interacted with in any way, and are purely aesthetic.

Mountain LionEdit

 
Mountain Lion

Mountain lions are agile, dangerous predators.

Mud CrabEdit

 
Mud Crab

Mud Crabs are pesky, weak predators.

  • Found: Anywhere near water or underwater. Mud crabs are considered a "nuisance beast" that can sometimes appear in place of any leveled list creature (animal, monster, undead, or goblin).
  • Level: 1
  • Drops: Crab Meat
  • Has a 15% chance of being infected with Swamp Fever.
  • Unique Mud Crabs: Spectral Mud Crab, an unusually large (three times normal size) mud crab in Greenmead Cave.

RatEdit

 
Rat

Rats are pesky, weak and aggressive critters.

  • Found: Anywhere. Rats are considered a "nuisance beast" that can sometimes appear in place of any leveled list creature (animal, monster, undead, or goblin).
  • Level: 1
  • Drops: Rat Meat (except for Sewer Rat)
  • Has a 25% chance of being infected with any one of seven diseases.
  • Variations: Sewer Rat
  • Unique Rats: Llevana's Tunnel Rat, Schemer

SheepEdit

 
Sheep

Sheep are non-aggressive creatures that wander around in (or near) sheepfolds.

  • Found: Outdoors around villages and farms.
  • Drops: Mutton (in some cases)
  • Has a 10% chance of being infected with Droops.
  • Striking a sheep is illegal and will give you a bounty of 5 gold if you are seen doing it.

SlaughterfishEdit

 
Slaughterfish

Slaughterfish are vicious underwater creatures that can be difficult to hit, especially since several types of attack are ineffective underwater.

Timber WolfEdit

 
Timber Wolf

Timber Wolves are 25% larger and are somewhat stronger than their relatives, standard Wolves.

  • Found: Wilderness, roads, caves, and ruins (from animal leveled lists); timber wolves are also found in vampire lairs.
  • Level: 6
  • Drops: Wolf Pelt
  • Resists frost.
  • Has a 10% chance of being infected with Helljoint.

WolfEdit

 
Wolf

Wolves are fairly weak predators; their larger relative, the Timber Wolf is somewhat stronger.

  • Found: Wilderness, roads, caves, and ruins (from animal leveled lists); wolves are also found in vampire lairs.
  • Level: 1
  • Drops: Wolf Pelt
  • Resists frost.
  • Has a 10% chance of being infected with Helljoint.
  • Unique wolves: Redmaw, HjaltiFS

MonstersEdit

Monsters (also known as mythical creatures) are creatures with various magical abilities, ranging from attacks to various resistances. Monsters are commonly encountered along roads or in the wilderness, where they are randomly generated based upon leveled lists. Monsters are also encountered in various ruins and caves.

ImpEdit

 
Imp

Imps are small, winged humanoids that fly around but are fairly weak.

Land DreughEdit

 
Land Dreugh

Land Dreughs are large, dangerous creatures that appear part-crab and part-human. They have an armor-like shell, two pincer appendages, and human-like arms.

MinotaurEdit

 
Minotaur

Minotaurs look like bulls standing upright. About one-third are armed with warhammers. They attack rather slowly and predictably. At higher levels, Minotaur Lords are also encountered.

Minotaur LordEdit

 
Minotaur Lord

Minotaur Lords are more dangerous versions of the minotaur, with more health and more damaging attacks. About one-third of minotaur lords are armed with warhammers. They are 15% larger than regular minotaurs. Minotaur lords are leveled creatures that continue to increase their health and attack damage as your character levels up.

  • Level: 20
  • Drops: Minotaur Horn
  • Minotaur lords have a more powerful head butt than standard minotaurs.
  • Resists magic (unlike standard minotaurs).
  • Minotaur lords are leveled, so they keep getting stronger with your character.

OgreEdit

 
Ogre

Ogres are large, muscular humanoids with a lot of health and a surprisingly quick and powerful attack. They should not be underestimated, especially because they are leveled creatures that continue to increase their health and attack damage as your character levels up.

SprigganEdit

 
Spriggan

Spriggans are forest spirits that appear part-tree and part-humanoid. Spriggans can not go into a body of water (a pond or lake etc.).

TrollEdit

 
Troll

Trolls are fast-moving creatures that tend to attack somewhat erratically (e.g., retreating then suddenly charging again).

Will-o-the-WispEdit

 
Will-o-the-Wisp

Will-o-the-Wisps are glowing, non-corporeal beings with powerful magical attacks.

GoblinsEdit

Goblins are the most common type of monster in the game. Many caves, abandoned mines and forts are inhabited by goblins.

Goblins are very fast on their feet and in melee combat, and have a forward-jumping attack with a long range. They are typically armed with poor-quality, one-handed weapons or bows, though some are unarmed, and goblin shamans may wield offensive staves. Goblins may also use poisons to augment their damage. Goblins seem to love lockpicks; almost all goblins have a 25% chance of carrying two lockpicks. Except for Bitterfish goblins (which drop scales), they do not drop any alchemical ingredients when they are killed, though they may have coins and clutter objects. Many goblins are depicted as wearing armor, but except for occasional shields, the armor (often made of bones) cannot be removed.

Aside from random goblin encounters, there are seven tribes of goblins in the game, each inhabiting a specific cave or ruin. These tribes each have a fixed roster of goblins, so in these caves you will always find a predetermined combination of all five main goblin types, including a single goblin shaman and a single goblin warlord. The seven tribes are: Bloody Hand, Dust Eater, Rock Biter, Sharp Tooth, Skull Breaker, Three Feather, and White Skin. If goblins of opposing tribes encounter each other, they will fight each other to the death.

Most other goblins encountered during the game are not part of any tribe. A non-tribal goblin will not attack a tribal goblin upon sight, and vice versa. They are randomly generated from goblin leveled lists. If you enter a cave of non-tribal goblins early in the game, you may find only plain goblins; if you enter the same cave late in the game you will instead find multiple goblin shamans and goblin warlords. The Bitterfish goblins also fall in this group, i.e., this one tribe is made up of randomly generated, leveled goblins, and is the only tribe exempt from the tribal hostilities.

GoblinEdit

 
Goblin

These are the weakest variety of goblin. They wear nothing but a loincloth.

For leveled-list goblins:

  • Level: 1
  • All are equipped with one-handed weapons; some are also equipped with bow and arrows.

For tribal goblins:

  • The basic goblins are guards. They stay in the tribe's cave to protect it while the rest of the tribe goes out on attack.

Goblin SkirmisherEdit

 
Goblin Skirmisher

These are the second weakest variety of goblin. In addition to the standard goblin loincloth, they also wear some minimal armor (a breast plate and cap)

  • One-half carry shields.

For leveled-list goblins:

  • Level: 6
  • All are equipped with one-handed weapons; some are also equipped with bow and arrows.

For tribal goblins:

  • Goblin skirmishers are considered to be patrollers. The goblins encountered outside of caves are all skirmishers; inside the cave they have patrol routes that they follow.
  • They are equipped with both a bow and arrows, as well as a one-handed weapon.

Goblin BerserkerEdit

 
Goblin Berserker

Berserkers are fairly strong goblins; one-quarter of them carry shields that can be looted. All wear greaves, a cuirass, and a helmet that cannot be looted.

For leveled-list goblins:

  • Level: 10
  • All are equipped with one-handed weapons; some are also equipped with bow and arrows.

For tribal goblins:

  • Goblin berserkers are the warriors of the tribe. They always follow the tribe's war chief.
  • They are equipped with a one-handed weapon.

Goblin ShamanEdit

 
Goblin Shaman

Shamans are the only spell-casting goblins, and can be dangerous opponents.

For leveled-list goblins:

  • Level: 15
  • Shamans are leveled, so they keep getting stronger with your character.

For tribal goblins:

  • Shamans are the spiritual leaders of the tribe. There is always just one goblin shaman in each tribe.
  • Shamans protect the tribe's goblin totem staff.

Goblin WarlordEdit

 
Goblin Warlord

Warlords are the strongest goblins, with the largest possible health of any standard creature in the game, and the best-quality weapons used by goblins. They wear a helmet with horns, a cuirass, greaves, and a shield, of which only the shield can be looted.

For leveled-list goblins:

  • Level: 20
  • All are equipped with one-handed weapons (sometimes enchanted); some are also equipped with bow and arrows.
  • Have magic resistance.
  • Warlords are leveled, so they keep getting stronger with your character.

For tribal goblins:

  • Warlords are the military leaders of the tribe. There is always just one goblin warlord in each tribe, who will not respawn.
  • Warlords will lead the rest of the goblins to find and retrieve the tribe's totem staff if it is stolen.
  • Armed with only a one-handed weapon.

UndeadEdit

Undead Creatures consist of spirits, reanimated skeletons, and reanimated corpses. All undead are immune to poison and resist frost. Their attacks range from spells to weapons to melee attacks. Spirits can only be harmed by Silver, Daedric, Dremora, Enchanted weapons, magic, or unarmed attacks with a Journeyman or higher Hand to Hand level.

Undead are found in many Ayleid ruins and forts; they also appear in a few caves. Specialized types of ethereal undead inhabit the undercrofts of most chapels.

Ancient GhostEdit

 
Ancient Ghost

Ancient ghosts are a type of ethereal undead that are more powerful than a standard ghost.

Dread ZombieEdit

 
Dread Zombie

Dread Zombies are the most powerful type of zombie undead. As with all zombies, they only have a melee attack, but it is made more dangerous by the diseases that they carry.

Faded WraithEdit

 
Faded Wraith

Faded Wraiths are the weakest type of wraith, but are more powerful than ghost varieties of ethereal undead. They are more transparent than a standard wraith.

GhostEdit

 
Ghost

Ghosts are the weakest type of ethereal undead. They have less health and weaker spells than the stronger Ancient Ghost.

Gloom WraithEdit

 
Gloom Wraith

Gloom Wraiths are the most dangerous variety of ethereal undead. They have more health and stronger spells than standard Wraiths, and are also less transparent.

Headless ZombieEdit

 
Zombie

Headless Zombies are the intermediate strength variety of zombie undead. Compared to standard Zombies and Dread Zombies, the most obvious difference is the lack of a head; their health and attack damage fall between the two other zombie varieties. As with all zombies, they only have a melee attack, but it is made more dangerous by the diseases that they carry.

LichEdit

 
Lich

Liches are the single most powerful type of undead creature. They carry powerful staves that can cast many types of spells. Liches and Nether Liches are the high-level type of bones undead. They can cast a range of dangerous spells, and summon other undead, such as Skeleton Champions.

Nether LichEdit

 
Nether Lich

Nether Liches are a weaker variant of the Lich, but they are still a very dangerous type of undead. They cast multiple spells and summon other undead. Compared to a standard Lich, the Nether Lich has a weaker staff, is more transparent, and does not have the standard Lich's ability to reflect spells.

SkeletonEdit

 
Skeleton

Skeletons are the weakest type of undead; the more powerful types of bones undead are the Skeleton Guardian, Skeleton Hero, and Skeleton Champion; at even higher levels skeletons will be replaced by liches. The different skeleton varieties differ in health and also in the type of weapon that they wield.

Skeleton ChampionEdit

 
Skeleton Champion

Skeletons Champions are the most powerful variety of skeleton. Unlike weaker types of skeleton, the Skeleton Champion has the ability to summon a Skeleton Guardian.

Skeleton GuardianEdit

 
Skeleton Guardian

Skeleton Guardians are a relatively weak type of skeleton, stronger than only the standard skeleton, but weaker than all other types of bones undead. Melee Skeleton Guardians are the only type of skeleton to carry a shield.

Skeleton HeroEdit

 
Skeleton Hero

Skeleton Heroes are the second-strongest variety of Skeleton, weaker only than the Skeleton Champion.

WraithEdit

 
Wraith

Wraiths are a fairly strong variety of ethereal undead. All wraiths are more powerful than ghosts, which are the lower-level type of ethereal undead. The standard Wraith is stronger (more health, more powerful spells) than the Faded Wraith but weaker than the Gloom Wraith.

ZombieEdit

 
Zombie

Zombies are the weakest type of zombie undead; both Headless Zombies and Dread Zombies have more health and more damaging attacks. Zombies only have a melee attack, but they are also infected with various diseases.

DaedraEdit

Daedra are creatures from the Planes of Oblivion, which is the main place where all daedra are encountered. Some Daedra are also found in Conjurer lairs; they may also be summoned by conjurers and other mages.

ClannfearEdit

 
Clannfear

Clannfears are a fast-paced, dinosaur-like enemy with a triceratops-like head without horns. Their powerful jumping attacks can stagger you. Clannfear Runts are a smaller version of the Clannfear.

Clannfear RuntEdit

 
Clannfear Runt

Clannfear Runts are 20% smaller than full-size Clannfears, with less than half the health and do less than half as much damage.

DaedrothEdit

 
Daedroth

Daedroths are huge, fast and strong. They resemble a huge, humanoid crocodile standing upright.

Flame AtronachEdit

 
Flame Atronach

Flame Atronachs are humanoids with a female body. Their bodies are composed of flames, over which they wear black metal armor. They are the weakest type of Atronach encountered in Oblivion; Frost Atronachs and Storm Atronachs are both stronger.

Frost AtronachEdit

 
Frost Atronach

Frost Atronachs are intermediate-level atronachs that look like humanoid blocks of ice. Frost Atronachs are rarely encountered in the planes of Oblivion.

ScampEdit

 
Scamp

Scamps are pesky, weak humanoids that make loud sniffing noises as they prowl around. Stunted Scamps are a weaker version of the Scamp.

Spider DaedraEdit

 
Spider Daedra and Spiderling

Spider Daedra are half-woman and half-spider. They move quickly and erratically, making them difficult targets for archers.

Storm AtronachEdit

 
Storm Atronach

Storm Atronachs are the most powerful atronachs in Oblivion (Flame Atronachs and Frost Atronachs are the other two varieties). They are made up of large rocks that can spin around when preparing to attack; when they die, the rocks break apart and scatter everywhere.

Stunted ScampEdit

 
Stunted Scamp

Stunted Scamps are lesser versions of the Scamp: they are 20% smaller, have one half the health, do less damage, and have no spell reflection capability.

  • Level: 1
  • Drops: Typically nothing, although bones or minor treasure such as gold, lockpicks may be found, and even silverware, gems, rings and empty soul gems can theoretically be dropped.
  • Attacks with claws and targeted Fire Damage.
  • Weak to shock, but resists fire.

XivilaiEdit

 
Xivilai

Xivilai are powerful, blue-colored humanoids.

Unique CreaturesEdit

Mehrunes DagonEdit

 
Mehrunes Dagon

Mehrunes Dagon is the Daedric Prince of Destruction and the main obstacle in the final events of the Main Quest. He is a large humanoid with four arms.

  • Mehrunes Dagon is considered by the game to be a creature of type Giant, although he otherwise appears to be an NPC.
  • He cannot be killed by mortals; the most that can be achieved by attacking him is to stagger him.
  • If the 'kill' console command is used on him, Mehrunes Dagon seems to fall down like a balloon that is losing air.
  • It is possible to kill him with Wabbajack.
  • It is also possible to kill him with a Damage Fatigue or Absorb Fatigue spell, or a weapon enchanted with them.
  • He has some spells with unique effects. These effects are known as "Mehrunes Dagon Custom Effect".

Siege CrawlerEdit

 
Siege Crawler

The Siege Crawler is an enormous, walking Daedric tank capable of overtaking or leveling entire cities.

  • Encountered during the assault on Bruma during the Great Gate quest.
  • Drops: Sigil Stone
  • Its mission is twofold; to destroy Bruma and to prevent you from reaching the Sigillum Sanguis to claim the Great Gate Sigil Stone.
  • It cannot be damaged, but will automatically be destroyed once the Great Gate is closed.
  • Technically, it is not a creature but rather an "activator" in CS, which means its attacks, movement and death are all scripted.

Other CreaturesEdit

AuroranEdit

 
An Auroran

Aurorans are leveled Daedra from the realm of Meridia added by the Knights of the Nine official download. They are commanded by Umaril the Unfeathered, and share his desire to destroy the Nine Divines. During the quest Umaril the Unfeathered, the Aurorans that you meet inside Garlas Malatar will continually be resurrected until the dark orb is destroyed.