Oblivion:Creature Resistances

Oblivion: Creatures

Below you'll find a list of creatures which take more or less damage from selected magical effects. Knowing a creature's strengths and weaknesses can give you the edge in battles.

ResistancesEdit

See Resistances and Weaknesses for general information on how resistances and weaknesses interact.

Resistance to normal weapons is the reduction of damage done by non-silver, non-magic weapons. If the weapon is out of magicka to apply its magic effect, it is still considered magical for dealing damage and thus is not affected by this type of resistance.

The other resistances are described in more detail at Resist Fire, Resist Frost, Resist Magic, Resist Paralysis, Resist Poison, and Resist Shock.

A listing of 100% confers complete immunity to the listed element or attack type, unless a counteracting weakness effect is also active.

The resistances are listed and calculated as a percentage. Thus, if you cast a spell that does 10 fire damage at a clannfear that has a 33% resistance to fire, the clannfear takes 6 points of fire damage (10 * (1 - 0.33) = 6.7, drop fractions). You can nullify these effects using Weakness to xxx spell effects (e.g., Weakness to Fire).

WeaknessesEdit

If a number is negative, it is a weakness.

Most of the weaknesses are elemental weaknesses, but Ogres are weak to poison, and this means that any damage that comes from poison is multiplied.

The weakness is listed and calculated as a percentage. Thus, if you cast a spell that does 10 shock damage at a Clannfear (which has a natural 20% weakness to shock), the Clannfear takes 12 damage (10 * (1 + 0.2) = 12). You can amplify these effects using additional Weakness to xxx spell effects. Weakness to Magic spell effects will also amplify the damage.

For example, casting a short-duration 100% Weakness to Magic and a short-duration 40% Weakness to shock on the same Clannfear from the above then casting a spell that deals 10 points of shock damage will result in the Clannfear taking 32 shock damage:

(1 + weakness to magic - resistance to magic) * (1 + weakness to shock- resistance to shock) * 10
= (1 + 1.00 - 0) * (1 + 0.40 + 0.20 - 0) * 10 = 32

If you cast the spell effects individually (casting 100% Weakness to Magic then casting 40% Weakness to Shock and lastly 10 points of shock damage), however, the weakness to magic can amplify the weakness to shock effect:

(1 + weakness to magic - resistance to magic) * (1 + weakness to shock- resistance to shock) * 10
= (1 + 1.00 - 0) * (1 + 0.40 * 2 + 0.20 - 0) * 10 = 40

Keep in mind that this example assumes that your weakness spells last long enough to cast the shock damage spell and for the damage to resolve. If your shock spell has a duration that lasts longer than the weaknesses, that portion of the damage is not affected by the weaknesses (except the inborn 20% weakness to shock).

Other AbilitiesEdit

  • Reflect Damage deals the percent listed damage back to its source (i.e., the Character dealing the damage).
  • Reflect Spell is the percentage chance that the entire spell effect is reflected back to its source.
  • Spell Absorption is the percentage chance that the entire spell effect is nullified with the magicka cost being applied to the magicka resource pool of the target.
  • Regeneration is in hit points per second.

Resistances Quick ListEdit

Creature Fire Resist Frost Resist Shock Resist Poison Resist Paralysis Resist Magic Resist Reflect Damage Reflect Magic Spell Absorption Restore Health Resist Normal Weapons
Ancient Ghost 100 100 100
Black Bear 20
Boar 20
Brown Bear 20
Clannfear 33 -20 20
Clannfear Runt 33 -20 20
Daedroth 33 -20
Dread Zombie -60 30 100 30 5
Dremora 25
Faded Wraith 100 100 100
Flame Atronach 100 -50 100 15
Frost Atronach -50 100 100 15
Ghost 100 100 100
Gloom Wraith 100 100 100
Goblin Shaman 30
Headless Zombie -60 30 100 30
Land Dreugh 20 33
Lich -25 100 100 25 25 25
Minotaur Lord 40
Mountain Lion 20
Creature Fire Resist Frost Resist Shock Resist Poison Resist Paralysis Resist Magic Resist Reflect Damage Reflect Magic Spell Absorption Restore Health Resist Normal Weapons
Creature Fire Resist Frost Resist Shock Resist Poison Resist Paralysis Resist Magic Resist Reflect Damage Reflect Magic Spell Absorption Restore Health Resist Normal Weapons
Nether Lich -25 100 100 25 25
Ogre -25
Rumare Slaughterfish -50
Scamp 33 -20
Skeleton 70 100 100
Skeleton Champion 70 100 100
Skeleton Guardian 70 100 100
Skeleton Hero 70 100 100
Spider Daedra 33 -30 -20 100
Spriggan -30 30
Storm Atronach 100 100 15
Stunted Scamp 33 -20
Timber Wolf 20
Troll -50 2
Unicorn 100 100 50 20 100
Will-o-the-Wisp 100 100 100
Wolf 20
Wraith 100 100 100
Xivilai 33 -20 50
Zombie -60 30 100 30
Creature Fire Resist Frost Resist Shock Resist Poison Resist Paralysis Resist Magic Resist Reflect Damage Reflect Magic Spell Absorption Restore Health Resist Normal Weapons