Open main menu

UESPWiki β

"A form of scrip paid out for participation in the Alliance War or Battlegrounds exercises. This currency is used to purchase siege equipment and item sets to help you in your war effort."Daily Rewards description
ON-icon-misc-Alliance Points.png

ON-icon-Alliance Points.png Alliance Points are the currency used in Cyrodiil to purchase gear, siege weapons, repair kits and other items in the Alliance War. Points can be earned by killing other players, participating in the capture or defense of Keeps and Resources, recovering Elder Scrolls, and by completing certain PvP quests. Accumulation of Alliance Points goes towards your Alliance War rank, provides inspiration for the Alliance War skills, and determines your position on the campaign leaderboard. Also, the player gains 1 personal Skill Point for each rank gained in the Alliance War, up to the maximum of 50.

Earning Alliance PointsEdit

Participating in Player vs Player combat is one of the best sources of Alliance Points; but is naturally one of the hardest, since it pits players against other players. In addition, it can turn out to be an unreliable source, if enemy players cannot be found - or, indeed, if you tend to lose rather than win. Grouping with friendly players will cause points received to be distributed evenly, however the total amount of points per kill may decrease as the number of grouped players increases.[verification needed] Note that direct combat is not necessary to earn Alliance points, and that playing a support or healing role to allies gives just as many points as killing players.

Attacking or defending keeps and their resources automatically distributes a flat amount of Alliance Points to the victors. When attacking, the points are awarded the moment the keep is secured; while defending, points are awarded after combat dies down enough for the keep to be considered safe. Both keeps and resources have a "bonus pool" of Alliance Points, which is filled as players die during the battle. When the keep has been successfully taken or defended, these bonus points are also distributed among the victors.[1] Therefore, heavily contested keeps are more profitable than taking empty keeps.

Alliance Points can also be earned by participating in Battlegrounds matches. The amount you earn is dependent upon both one's team ranking at the end of the match, and one's own medal score.

Finally, repeatable quests handed out by faction notice boards and commanders award Alliance Points upon their conclusion. These include quests to kill opposing players, scouting keeps and resources, secure keeps and resources, and steal Elder Scrolls held by opposing factions. Only one of each type of quest can be given to a player at once, and each type of quest gives a different amount of points based on relative difficulty; with the least points given by scouting quests and the most by quests for the Elder Scrolls. Quests to take keeps, resources, and Elder Scrolls will not be given out if your alliance already controls all of the related objectives. In addition, participation in those objectives is mandatory to satisfy the quest - for instance, if a quest is taken to secure a keep, but the keep is then taken without your assistance, the quest will not register success. In order for such a quest to complete, either the objective must fall back into enemy hands to give another chance to succeed, or the quest must be abandoned.

The various repeatable daily quests in Cyrodiil's five minor towns - Bruma, Cheydinhal, Vlastarus, Cropsford and Chorrol (half of the Chorrol quests are given at nearby Weynon Priory) also give a few hundred Alliance Points each, which can add up if you succeed in doing all ten quests for the town that day: although if the town in question is under enemy control, the problem of actually getting close enough to speak to the quest giver to start or finish the quest without alerting the patrolling guards (or indeed any nearby enemy players) is left as an exercise for the reader. Cheydinhal and Chorrol are a little easier in this respect, since both towns are officially neutral in the war (although deep within a faction territory) and are patrolled by their own non-factional guards - although both players and guards of the controlling faction may pass through: the other three towns are in a state of open warfare, usually between the factions on whose borders they lie (if the third faction takes the town, it's either a quick smash-and-grab raid for a Conquest-board daily quest, or they dominate the entire board!), and in Bruma's case with an invasion of Dremora as well thanks to a Dolmen that has erupted in the town.

In addition, Alliance Points are frequently given out as Daily Rewards. These rewards will increase your alliance rank and skill lines just like those earned by participating in PVP, but only for the character that claims the rewards, so if you have multiple characters, be mindful of which one you use to claim Alliance point rewards.

Alliance Points BoostsEdit

There are various methods to boost the number of Alliance Points earned. These buffs can stack.

  • The Pelinal's Ferocity buff boosts Alliance Points and Experience Points earned from player kills by 100%. It can be obtained by activating a Scroll of Pelinal's Ferocity or Basin of the Gore Virtuous during the Whitestrake's Mayhem event.
  • The Blessing of War buff boosts Alliance Points earned by 20% in Cyrodiil. It can be obtained by killing any delve boss in Cyrodiil.
  • A campaign may have a Low Population Bonus and Low Score Bonus for alliances that have fallen behind in the leaderboard. These bonuses double the amount of Alliance Points earned in that campaign. These two bonuses can be stacked.
  • Other Alliance Point bonuses may be made available from time to time, as part of limited-time events or PvP live testing.

Colovian War Torte, Molten War Torte, and White-Gold War Torte can be eaten to boost the rate at which experience is earned towards Alliance Rank and the Assault and Support Alliance War skill lines, but these foods do not actually increase the number of Alliance Points you earn.

Alliance War RanksEdit

Rank Name Grade AP to
Next Rank
Total AP
for Rank
Skill Lines Armor Dye Furnishings
0  
Citizen
N/A 700 0 Assault and Support Rank 1
Unlocked on entering Cyrodiil
1  
Volunteer
Grade 1 900 700 Assault and Support Rank 2
Unlocked at 0000700700 
 Volunteer's Iron
(00000607607   or 0000200200 )
2 Grade 2 6,400 1,600
3  
Recruit
Grade 1 14,400 8,000 Assault and Support Rank 3
Unlocked at 00080008,000 

(00000607607   or 0000400400 )
4 Grade 2 25,600 22,400 Assault and Support Rank 4
Unlocked at 003800038,000 
5  
Tyro
Grade 1 40,000 48,000
(00000607607   or 0000600600 )
6 Grade 2 57,600 88,000 Assault and Support Rank 5
Unlocked at 009800098,000 
7  
Legionary
Grade 1 78,400 145,600 Assault and Support Rank 6
Unlocked at 0188000188,000 
 Legionary's Lead
(00000607607   or 00010001,000 )
8 Grade 2 102,400 224,000 Assault and Support Rank 7
Unlocked at 0308000308,000 
9  
Veteran
Grade 1 129,600 326,400
(00030003,000 )
10 Grade 2 160,000 456,000 Assault and Support Rank 8
Unlocked at 0488000488,000 
11  
Corporal
Grade 1 193,600 616,000 Assault and Support Rank 9
Unlocked at 0758000758,000 
 Corporal's Green
(00040004,000 )
12 Grade 2 230,400 809,600
13  
Sergeant
Grade 1 270,400 1,040,000 Assault and Support Rank 10
Unlocked at 11580001,158,000 
 Sergeant's Charcoal
(00050005,000 )
14 Grade 2 313,600 1,310,400
15  
First Sergeant
Grade 1 360,000 1,624,000 Surplus Flaming Oil (page)
(001000010,000 )
16 Grade 2 409,600 1,984,000
17  
Lieutenant
Grade 1 462,400 2,393,600
(002000020,000 )
18 Grade 2 518,400 2,856,000
19  
Captain
Grade 1 577,600 3,374,400  Captain's Violet
(001500015,000 )
20 Grade 2 640,000 3,952,000
21  
Major
Grade 1 705,600 4,592,000
(002000020,000 )
22 Grade 2 774,400 5,297,600
23  
Centurion
Grade 1 846,400 6,072,000  Centurion Metal
(002500025,000 )
24 Grade 2 921,600 6,918,400
25  
Colonel
Grade 1 1,000,000 7,840,000
(003000030,000 )
26 Grade 2 1,081,600 8,840,000
27  
Tribune
Grade 1 1,166,400 9,921,600  Tribune's Steel
(002500025,000 )
28 Grade 2 1,254,400 11,088,000
29  
Brigadier
Grade 1 1,345,600 12,342,400
(004500045,000 )
30 Grade 2 1,440,000 13,688,000
31  
Prefect
Grade 1 1,537,600 15,128,000  Prefect's Gray
(005000050,000 )
32 Grade 2 1,638,400 16,665,600
33  
Praetorian
Grade 1 1,742,400 18,304,000
(003000030,000 )
34 Grade 2 1,849,600 20,044,600
35  
Palatine
Grade 1 1,960,000 21,896,000  Palatine's White
(003000030,000 )
36 Grade 2 2,073,600 23,856,000
37  
August Palatine
Grade 1 2,190,400 25,929,600
(005000050,000 )
38 Grade 2 2,310,400 28,120,000
39  
Legate
Grade 1 2,433,600 30,430,400  Legate's Black
(00020002,000 )
40 Grade 2 2,560,000 32,864,000
41  
General
Grade 1 2,689,600 35,424,000  General's Gold
(003000030,000 )
42 Grade 2 2,822,400 38,113,600
43  
Warlord
Grade 1 2,958,400 40,936,000  Warlord's Red
(005000050,000 )
44 Grade 2 3,097,600 43,894,400
45  
Grand Warlord
Grade 1 3,240,000 46,992,000  Grand Warlord's Violet
(00080008,000 )
46 Grade 2 3,385,600 50,232,000
47  
Overlord
Grade 1 3,534,400 53,617,600  Overlord's Purple Disconnected Transitus Shrine (page)
(0100000100,000 )
48 Grade 2 3,686,400 57,152,000
49  
Grand Overlord
Grade 1 3,841,600 60,838,400  Grand Overlord's Brass Decoy Elder Scroll (page)
(0200000200,000 )
50 Grade 2 64,680,000
Emperor  Ruby Throne Red Throne of Cyrodiil (page)
(0250000250,000 )

NotesEdit

  • In appearance, Alliance Points resemble the rhombus-shaped Chim-el Adabal, and are stamped with the Imperial dragon.

BugsEdit

  • When Update 13 was released, Decoy Elder Scrolls were unbound. These versions can be sold to players who have not achieved the rank of Grand Overlord. This was quickly hotfixed, so all new Decoy Elder Scrolls are now bound on pickup.