Welkynars, also known as Welkynar Gryphon Knights and Welkynars of Eton Nir, were a prestigious order of elite Altmer knights who dedicated their lives to protecting the Summerset Isles. Based in the city of Cloudrest atop Eton Nir, the Welkynars remained vigilant to answer any urgent calls for aid. This need for quick mobility is what led to the first Welkynars to tame the native gryphons and use them as their mounts. Given the city's central location on the island, and the help of these flying creatures, the Welkynars were able to quickly render aid across the entire realm. While any member of Summerset's governance or military could petition the Wekynars for aid, accepting the petition was at the order's discretion. Between assignments, Welkynars patrolled Summerset for signs of danger, often stopping in cities and collecting information on any potential threats.
The Wharf Rats
The Wharf Rats are a loosely organized group of outlaws and thieves that have been active for an unspecified and long amount of time. They are often conflicting with the Thieves Guild for territory across the Third Empire. While their members are not the best highwaymen in the ever-present business, but where they sorely lack in skills, they make up in numbers and the faction is abundant in membership. They often pray on the weak, the elderly, the rich, or anyone vulnerable to them, and rob them of anything valuable. They are also said to keep thousands of underground shelters across the provinces and even conflict with the Blades.
The Winterborn are a clan of Reachman who have inhabited the Wrothgar region of the Western Reach, dating back to the First Era. Though they devoutly worship Malacath, they have often been at odds with the Orsimer, and fought against them during the Siege of Orsinium.
The Wrathful Flame is an Orcish religious order based in Wrothgar. Every ten years they light Malacath's pyre in ruins of the first incarnation of Orsinium. Legends says that for one thousand years they have honored the four clans who founded Orsinium and scorned those who caused its fall.
The order seeks to show Malacath that they will not repeat the mistakes of the past. They bind Malacath's anger to the failures of the Orcs and strive to remember what led to their doom. According to Malacath, rekindling the pyre every generation fuels vengeance in the hearts of his followers.
The Wood Orcs are a sect of Orsimer that live in the province of Valenwood, rather than the ridged mountains across the north. Much like their cousins, the Wood Orcs value strength and honor, but like their neighbors, the Bosmer, they also strive to improve their agility and mobility in the tricky environment. Beyond their geographical differences and personal goals, the Wood Orcs are Orsimer through and through, stubborn, blunt, and brutish. They are known to worship Malacath, the Daedric Prince of Oaths, or in this case, Mauloch, the God of Curses.
The Wooded Eye
The Wooded Eye was a group of Hermaeus Mora cultists in Second Era Valenwood. They guarded Rootwater Grove, which contained the Cradle of Ilmyris, a library of secret knowledge both textual and crystalline. Almost all of the Wooded Eye's members were driven mad by overexposure to Ayleid 'memory' crystals by Vicereeve Pelidil and Prince Naemon.