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Legends:Actions

< Legends: Card Types

Action cards perform a one-off effect when cast. They can target individual creatures, players, or even entire lanes.

For an alphabetical list of all Action cards, see the category.

CardsEdit

Name Type (Subtype) Attribute/Class         Text
  A Land Divided Action   Willpower 8 4  Legendary Fill the left lane with Stormcloak Skirmishers or the right lane with Colovian Troopers.
  A New Era Action     The Empire of Cyrodiil 11 3  Epic Shuffle all creatures into your deck
  A Night to Remember Action   Neutral 2 2  Rare A friendly creature disappears to who knows where, then returns in the other lane Shackled.
  Alchemy Action   Willpower 2 3  Epic Give your Activated supports 1 extra use.
Empower: +1 use.
  Archer's Gambit Action    Archer 3 2  Rare Move a friendly creature. Then, it deals 1 damage.
  Arise Action   Endurance 2 1  Common Prophecy
Summon a 1/1 Risen Dead with Guard in each lane.
  Arrest Action   Willpower 7 2  Rare Steal an enemy creature. It loses Guard, and is permanently Shackled.
  Arrow Storm Action   Willpower 3 2  Rare Destroy all enemy creatures with 2 power or less in a lane.
  Arrow in the Knee Action   Agility 1 1  Common Shackle a creature and deal 1 damage to it.
  Assassin's Ritual Action    Assassin 3 2  Rare Give a creature Lethal and Ward.
  Ayrenn's Chosen Action     Aldmeri Dominion 6 3  Epic Summon a random 1/1 Recruit in each lane and give them Guard.
Empower: +1/+1.
  Barilzar's Tinkering Action   Intelligence 2 2  Rare Betray
Transform a creature into a random creature that costs 1 more.
  Barter Action   Agility 2 3  Epic Trade a card in your hand for a random card in your opponent's hand.
  Battle of Chalman Keep Action   Neutral 5 4  Legendary Each player fills each lane with 1/1 Recruits.
Give all creatures Guard.
  Battlemage's Onslaught Action    Battlemage 4 2  Rare Put a random action, item, and creature into your hand.
  Be At Peace Action   Willpower 3 1  Common Prophecy
Set a creature's power to 1.
  Bedlam Action   Willpower 1 1  Common Put two 1/1 Scamps into your hand.
  Bewildering Speed Action   Agility 1 2  Rare Move a friendly creature in each lane and give them +1/+1.
  Blackmail Action   Willpower 1 3  Epic Draw a copy of a random creature from your opponent's deck.
  Blast from Oblivion Action   Intelligence 3 1  Common Prophecy
Invade, then deal damage equal to your Oblivion Gate's level to a creature.
  Blessing of the Grove Action   Willpower 4 1  Common Gain 2 health for each friendly creature.
  Blood Sacrament Action   Agility 3 2  Rare Betray
Deal 2 damage to your opponent and gain 2 health.
  Brilliant Experiment Action   Intelligence 3 3  Epic Draw a copy of a friendly creature.
  Burn and Pillage Action   Strength 5 3  Epic Deal 1 damage to all enemy creatures in a lane for each destroyed enemy rune.
  Burning Touch Action   Intelligence 3 1  Common Prophecy
Deal 2 damage to a creature.
  Bushwhack Action   Strength 0 1  Common A friendly creature ignores Guards and can attack creatures in any lane this turn.
  Caius' Machinations Action   Endurance 2 2  Rare Betray
Give the top three creatures of your deck +1/+1.
  Call Dragon Action   Neutral 8 2  Rare Shout
Upgrade all your Shouts.
Level 1: Summon a random 6-8 cost Dragon.
Level 2: Summon a random 8-10 cost Dragon.
Level 3: Summon a random 12 cost Dragon.
  Call of Valor Action   Willpower 3 1  Common Shout
Level 1: Summon a 3/3 Sovngarde Hero.
Level 2: Summon two 3/3 Sovngarde Heroes.
Level 3: Fill a lane with 3/3 Sovngarde Heroes.
  Calm Action   Willpower 0 1  Common Give a creature -4/-0 this turn.
  Cast Into Time Action   Willpower 5 2  Rare Banish a creature.
  Cast Out Action   Strength 3 2  Rare Prophecy
Unsummon a creature.
  Cauterize Action   Strength 0 1  Common Deal 2 damage to a Wounded creature.
  Channeled Storm Action   Intelligence 3 1  Common Deal 3 damage to a creature.
Empower: +1 damage.
  Chaurus Breeding Pit Action   Agility 10 3  Epic Summon a Chaurus Reaper in each lane.
  Chodala's Treachery Action   Willpower 9 4  Legendary Destroy a creature.
Plot: Steal the creature instead.
  Cliff Racer Onslaught Action   Agility 9 4  Legendary Summon a 4/4 Cliff Racer with Charge in each lane. Your opponent summons a 0/1 Target with Guard in each lane.
  Close Call Action   Neutral 0 2  Rare Unsummon a friendly creature.
  Corprus Disease Action   Strength 1 2  Rare Silence a creature, then give it +2/+0.
  Crassius' Favor Action   Willpower 2 2  Rare Summon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
  Cruel Firebloom Action   Intelligence 0 2  Rare Sacrifice a creature to deal 5 damage to a random enemy creature
  Crusader's Assault Action    Crusader 3 2  Rare Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn.
  Crushing Blow Action   Neutral 3 1  Common Deal 3 damage.
  Curse Action   Agility 0 2  Rare Give a creature -1/-1.
  Daedric Incursion Action   Strength 3 1  Common Draw a random Daedra from your deck.
Invade.
  Daggers in the Dark Action   Intelligence 0 1  Common Equip a Steel Dagger to a random friendly creature in each lane.
  Daring Heist Action   Agility 3 2  Rare Draw two cards.
Daring Heist can't be played unless a creature in each lane damaged your opponent this turn.
  Dark Rebirth Action   Intelligence 3 1  Common Sacrifice a creature to summon a copy of it.
  Dawn's Wrath Action   Willpower 8 4  Legendary Destroy all creatures in a lane.
  Dead Drop Action   Agility 0 2  Rare Give a friendly creature "Slay: Put a Completed Contract into your hand" this turn. It may move to attack creatures in the other lane this turn.
  Death Scythe Action     House Telvanni 1 3  Epic Drain
Deal damage to a creature equal to the number of creatures that died this turn.
  Debilitate Action   Agility 7 3  Epic Give all creatures -2/-2.
Empower: Costs 1 less.
  Defense of Bruma Action   Willpower 4 3  Epic Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard.
  Desperate Conjuring Action   Intelligence 3 3  Epic Sacrifice a creature to summon a random creature that costs 2 more.
  Devour Action   Willpower 4 2  Rare Destroy a creature with 4 power or less and give its Keywords to a random Dragon in your hand.
  Devouring Flame Action   Strength 2 2  Rare Deal 2 damage to a creature. If this would kill it, instead Banish it.
  Dismantle Action   Neutral 3 2  Rare Destroy an enemy support or   creature.
  Divayth's Experiments Action     House Telvanni 9 3  Epic Betray
Summon a copy of a friendly creature.
  Dive Rock Fall Action   Willpower 0 2  Rare Banish a creature with 0 power.
  Dragon Aspect Action   Neutral 4 2  Rare Shout
Level 1: You gain 3 health and Battle an enemy creature as if you had 3 power.
Level 2: You gain 5 health and Battle an enemy creature as if you had 5 power.
Level 3: You gain 7 health and Battle an enemy creature as if you had 7 power.
  Dragon's Fury Action   Intelligence 4 1  Common Deal 3 damage to a creature, and 3 extra damage for each friendly Dragon.
  Drain Blood Action   Agility 4 1  Common Betray
Give a creature -2/-2.
  Drain Vitality Action   Agility 1 1  Common Shout
Level 1: Give an enemy creature -1/-1.
Level 2: Give an enemy creature -2/-2.
Level 3: Give all enemy creatures in a lane -2/-2.
  Drive Mad Action   Strength 4 1  Common A creature Battles itself.
  Duel Atop the World Action   Strength 7 3  Epic Give a friendly creature +3/+3. It Battles your opponent's most powerful creature.
  Edict of Azura Action    Spellsword 4 3  Epic Destroy an enemy creature or support.
  Excavate Action   Intelligence 3 2  Rare Draw an item or support from your discard pile.
  Execute Action   Willpower 1 1  Common Destroy a creature with 2 power or less.
  Explore Action   Strength 1 2  Rare Choose creature, item, action, or support. Put a random card of that type into your hand.
  Expunge Action   Endurance 2 2  Rare Heal a creature and give it immune to Shackle this turn. Draw a card.
  Fabricate Action   Neutral 1 2  Rare Build a custom creature and put it into your hand.
  Fear Totem Action   Strength 2 1  Common Prophecy
Unsummon a creature and reduce its cost by 3.
  Feed Action   Willpower 6 2  Rare Destroy a creature and give its Keywords to a friendly creature.
  Fell the Mighty Action   Strength 4 1  Common Destroy a creature with 4 power or more.
  Felldew Action   Agility 2 2  Rare Give a creature Lethal this turn.
  Fingers of the Mountain Action   Intelligence 6 3  Epic Costs 1 less for each action you've played this turn.

Deal 1 damage to a creature.
Deal 2 damage to a creature.
Deal 3 damage to a creature.
  Finish Off Action   Agility 2 1  Common Destroy a Wounded enemy creature.
  Fire Breath Action   Intelligence 3 1  Common Shout
Level 1: Deal 2 damage to a creature.
Level 2: Deal 4 damage to a creature.
Level 3: Deal 10 damage to a creature.
  Fire Storm Action   Intelligence 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
  Fireball Action   Strength 4 2  Rare Deal 1 damage to all enemies.
  Firebolt Action   Intelligence 1 1  Common Deal 2 damage to a creature.
  Flaming Breath Action   Strength 2 1  Common Prophecy
Deal 1 damage to everything.
  Fleeting Apparition Action   Agility 5 3  Epic Betray
Summon a random creature from your deck that costs 3 or less to a random lane. Unsummon it at the end of your turn.
  Forces of Destruction Action   Intelligence 10 4  Legendary Invade, then summon random Daedra with total cost 10.
  Forked Bolt Action   Intelligence 0 1  Common Deal 1 damage to a creature and your opponent.
  Fresh Start Action   Agility 6 1  Common Draw three cards.
  Grand Ball Action   Agility 2 2  Rare Move all friendly creatures
  Grave Grasp Action   Intelligence 4 1  Common Prophecy
Shackle
an enemy creature. Summon a 1/1 Skeleton for each enemy creature in its lane.
  Harmony Action   Willpower 2 2  Rare Prophecy
Give all enemy creatures -2/-0 until the start of your turn.
  Healing Hands Action   Endurance 0 1  Common Heal a creature, then give it +1/+1.
  Healing Potion Action   Willpower 2 1  Common Prophecy
Gain 5 health.
  Hit and Run Action   Strength 4 3  Epic Draw five cards. Discard your hand at the end of the turn.
  Hush Action   Endurance 1 2  Rare Prophecy
Silence
a creature.
  Ice Spike Action   Intelligence 2 1  Common Deal 2 damage to your opponent.
Draw a card.
  Ice Storm Action   Intelligence 6 3  Epic Deal 3 damage to all creatures.
  Illusory Defenses Action   Willpower 1 1  Common Prophecy
Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn.
  Immolating Blast Action   Willpower 6 3  Epic Destroy all creatures except for one random creature on both sides of each lane.
  Imperial Reinforcements Action   Willpower 4 2  Rare Fill a lane with 1/1 Imperial Grunts.
  Imposter's Mission Action   Strength 4 3  Epic Summon an Imposter with power and health equal to the power of your most powerful creature.
  Imprison Action   Willpower 2 2  Rare Shackle a creature. If you have four or more   creatures, destroy it instead.
  Intimidate Action   Strength 1 2  Rare Enemy creatures lose Guard.
  Invasion Party Action   Willpower 4 4  Legendary Choose three times: Invade or summon a 1/1 Scamp.
  Journey to Sovngarde Action   Neutral 7 4  Legendary Shuffle all creatures from your discard pile into your deck, and give them +5/+5.
  Jyggalag's Incursion Action   Endurance 3 2  Rare Prophecy
Each player gains +2 max magicka.
  Knife to the Throat Action   Neutral 4 1  Common Silence a creature.
Draw a card.
  Lady Syl's Cruelty Action   Agility 2 2  Rare Sacrifice a creature to gain magicka this turn equal to its power.
  Lay Down Arms Action   Endurance 4 2  Rare Set a creature's power and health to 1.
  Leafwater Blessing Action   Agility 2 3  Epic Give a creature +1/+1.
When you gain health, draw Leafwater Blessing from your discard pile.
  Lesser Ward Action   Intelligence 0 1  Common Give a creature a Ward.
  Lightning Bolt Action   Intelligence 4 1  Common Prophecy
Deal 4 damage.
  Lockpick Action   Agility 2 2  Rare Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly.
  Luminous Shards Action   Willpower 3 1  Common Destroy a creature with 1 power or less.
Empower: +1 power.
  Lunar Sway Action   Neutral 1 3  Epic Wax: Put a 3/3 Cathay-raht into your hand.
Wane: Put a 4/4 Dagi-raht with Guard into your hand.
  Mad Dash Action   Agility 2 2  Rare Move a friendly creature, then give it +1/+1 for each enemy creature in its lane.
  Madness Beckons Action   Neutral 1 3  Epic Put a random Isle of Madness card into your hand.
  Mage's Trick Action    Mage 3 2  Rare Deal 1 damage, gain 1 health, and draw a card.
  Malefic Wreath Action   Agility 3 2  Rare Give a creature -2/-2.
  Manic Mutation Action   Intelligence 1 1  Common Give a friendly creature a random Keyword.
  Mecinar's Will Action   Willpower 5 2  Rare Steal an enemy creature with 3 power or less until the end of the turn. It gains Charge.
  Midnight Burial Action   Endurance 1 2  Rare Betray
Choose a creature in your deck. Create a copy of that creature in your discard pile and give it +1/+1.
  Midnight Sweep Action   Endurance 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
  Mighty Conjuring Action   Intelligence 7 4  Legendary Summon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead.
  Moment of Clarity Action   Intelligence 2 3  Epic Reveal three random cards, then choose one to draw.
  Monk's Strike Action    Monk 4 2  Rare Move a friendly creature and give it +3/+0 and Drain this turn.
  Move in Shadows Action   Agility 0 2  Rare Move a friendly creature. It moves again at the end of the turn.
  Mummify Action   Endurance 3 2  Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
  Mute Action   Endurance 1 1  Common Silence two creatures.
  Nest of Vipers Action   Agility 10 4  Legendary Fill a lane with Territorial Vipers.
  Oblivion Invasion Action   Neutral 0 1  Common Invade.
  Old Salty's Assault Action   Neutral 5 3  Epic Summon one of each Mudcrab from your deck.
  Orvas' Bargain Action   Willpower 0 2  Rare Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn.
  Outflank Action   Willpower 1 1  Common Prophecy
Give a friendly creature in each lane +0/+2 and Guard.
  Painted World Action   Neutral 12 3  Epic Costs 2 less for each attribute you have in play. Costs 2 less if you have a   card in play. Summon a Painted Troll in each lane.
  Paralyze Action   Agility 0 1  Common Shackle an enemy creature.
  Piercing Javelin Action   Willpower 5 1  Common Prophecy
Destroy a creature.
  Plea to Kynareth Action   Endurance 3 2  Rare Heal all friendly creatures in a lane, then give them all +1/+1.
  Plunder Action   Strength 2 3  Epic Put two random items into your hand.
  Power of the Almsivi Action     Tribunal Temple 8 3  Epic Set each creature's power and health to 1.
  Raiding Party Action   Strength 3 2  Rare Put two 1/1 Nord Firebrands with Charge into your hand.
  Ransack Action   Agility 6 2  Rare Prophecy
Deal 3 damage and gain 3 health.
  Rapid Shot Action   Strength 1 1  Common Deal 1 damage to a creature. If it survives, draw a card.
  Reanimate Action   Endurance 9 4  Legendary Summon a creature from your discard pile.
  Revealing the Unseen Action   Intelligence 3 2  Rare Put two random actions into your hand.
  Reverberating Strike Action   Intelligence 3 1  Common Deal 3 damage to a creature and all enemy creatures with the same name.
  Rising of Bones Action   Endurance 4 1  Common Betray
Summon a 3/3 Risen Horror with Guard.
  Salvage Action   Strength 2 3  Epic Choose an item in your discard pile. Draw it and all items with the same name from your discard pile.
  Sanctuary Raid Action   Willpower 7 1  Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.
  Scout's Report Action    Scout 1 2  Rare Look at the top card of your deck. You may discard it.
Draw a card.
  Scouting Patrol Action   Willpower 1 1  Common Summon a 1/1 Imperial Grunt in each lane.
  Shadow Shift Action   Agility 1 1  Common Move a friendly creature.
Draw a card.
  Shadowmarking Action   Agility 3 3  Epic Look at the top three cards of your deck. Choose one to put into your opponent's hand and draw the other two.
  Siege of Stros M'Kai Action   Neutral 10 4  Legendary If you started the game with no duplicate cards in your deck, play a random creature, item, support and action from your deck.
  Skeever Infestation Action   Strength 3 2  Rare Summon a Skeever in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck.
  Slaughterfish Spawning Action   Neutral 4 2  Rare Summon a Slaughterfish in each lane.
  Smash and Grab Action   Willpower 2 2  Rare Give friendly creatures with Pilfer +2/+0 and Breakthrough this turn.
  Smoked Baliwog Leg Action   Endurance 0 1  Common Heal a creature.
  Smuggler's Haul Action   Agility 6 3  Epic Put four random 0-cost cards into your hand.
  Sorcerer's Negation Action    Sorcerer 2 2  Rare Silence a creature, then deal 2 damage to it.
  Soul Shred Action   Intelligence 5 4  Legendary For each attribute your opponent is playing, Banish the top 2 cards of your opponent's deck.
Empower: +1 card per attribute.
  Soul Split Action   Intelligence 2 1  Common Sacrifice a creature to summon a 3/2 Sundered Shade in each lane.
  Soul Tear Action   Endurance 3 1  Common Shout
Level 1: Draw a creature from your discard pile.
Level 2: Draw a creature from your discard pile and give it +2/+2.
Level 3: Draw a creature from your discard pile and give it +5/+5.
  Soulburst Action   Neutral 13 4  Legendary Costs 1 less for each Unique creature in your discard pile.
Banish a creature. Deal 3 damage to all enemies.
  Sound the Alarm Action   Willpower 0 1  Common Enemy creatures lose Cover.
  Spellsword's Summoning Action    Spellsword 3 2  Rare Summon a random 1-cost creature in each lane.
  Spirit Knife Action   Intelligence 7 1  Common Deal 7 damage to a creature. Draw a card.
  Spoils of War Action   Agility 5 1  Common Draw two cards.
Empower: Costs 1 less.
  Squish the Wimpy Action   Endurance 2 2  Rare A friendly creature Battles an enemy creature.
  Stand Watch Action   Willpower 2 1  Common Prophecy
Give a creature Guard. Draw a card.
  Stone Throw Action   Strength 3 1  Common Destroy an enemy creature if you have a creature with higher power.
  Strange Brew Action   Intelligence 1 2  Rare Transform a creature in your hand into a random creature that costs 2 more. Reduce its cost by 2.
  Strategic Deployment Action   Endurance 4 1  Common Summon two 1/1 Recruits in each lane.
  Suppress Action   Endurance 0 2  Rare Silence a creature.
  Swift Strike Action   Agility 3 2  Rare Give a creature an extra attack this turn.
  Telekinesis Action   Intelligence 4 3  Epic Equip all your items in play to a friendly creature.
  The Crisis Begins Action   Willpower 6 1  Common Destroy a creature.
Invade.
  The Red Year Action   Strength 10 4  Legendary Deal 10 damage to each creature.
  The Ultimate Heist Action   Agility 12 3  Epic Costs 3 less for each time you've Pilfered or Drained this turn.
Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it's a Prophecy, you may play it for free.
  Thievery Action   Agility 3 1  Common Deal 3 damage to your opponent and gain 3 health.
  Traitor's Flames Action   Intelligence 7 3  Epic Betray
Deal 2 damage to all enemy creatures in a lane.
  Transmogrify Action   Intelligence 7 2  Rare Sacrifice a creature to summon the top creature from your deck.
  Trespasser's Bane Action   Endurance 2 1  Common Set a creature's power to 1.
  Trial of Flame Action   Strength 5 2  Rare Choose a lane. Destroy all creatures except for the most powerful creature on both sides of that lane.
  Tullius' Conscription Action   Neutral 12 3  Epic Summon one of each creature from your deck that costs 2 or less.
  Ulfric's Uprising Action   Neutral 7 3  Epic Trigger the Summon of each friendly creature.
  Unexpected Arrival Action   Willpower 3 3  Epic Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level.
  Unfinished Business Action   Strength 6 3  Epic Costs 3 less for each friendly Wounded creature.
Unsummon a creature. Then you may unsummon a friendly creature.
  Unite the Houses Action   Neutral 3 4  Legendary If you have at least one card of each attribute, you win the game.
  Unrelenting Force Action   Strength 3 1  Common Shout
Level 1: Unsummon an enemy creature with power 3 or less.
Level 2: Unsummon an enemy creature.
Level 3: Unsummon all enemy creatures in a lane.
  Unstoppable Rage Action   Strength 8 3  Epic A friendly creature deals damage equal to its power to all other creatures in its lane.
  Vvardvark Experiment Action   Endurance 0 2  Rare Summon a 0/1 Vvardvark in each lane.
  Wake the Dead Action   Endurance 2 1  Common Draw a Spirit or Skeleton creature of your choice from your deck and give it +0/+1.
  War Cry Action   Willpower 4 2  Rare Give friendly creatures in a lane +2/+0 this turn.
  Warrior's Fury Action    Warrior 3 2  Rare Give a random creature and item in your hand +2/+2.
  Waves of the Fallen Action   Endurance 8 3  Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
  Weakness Action   Endurance 2 1  Common Set a creature's health to 1.
  Whispering Claw Strike Action   Agility 6 1  Common Prophecy
Give an enemy creature -2/-2 and a friendly creature +2/+2.
  Whodunit? Action   Endurance 8 3  Epic Costs 1 less for each creature in your discard pile.
Gain +2 max magicka.
  Wild Clumsiness Action   Intelligence 3 1  Common Betray
Shackle a random enemy creature in each lane.
  Winter's Grasp Action   Intelligence 5 3  Epic Shackle all enemy creatures.
  Wisdom of Ancients Action   Intelligence 2 3  Epic Prophecy
Give each friendly creature a random Keyword.
  Wish Action   Willpower 4 2  Rare Summon a random 2-cost creature.
Empower: +1 cost creature.
  Writ of Execution Action   Willpower 4 1  Common Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand.

NotesEdit

  • High Elves have a chance of earning extra Action cards, and High Elf creatures are themed around Actions.