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Legends:Cover

< Legends: Card Effects
Cover
Card Effect
LG-icon-Cover.png
First Appearance Core Set
Card Appearance Creatures, Supports, Items
Description A creature with Cover can't be attacked for one turn (but can still be targeted by actions and abilities). Creatures with Guard can't gain cover.
Statistics Strength 2Agility 5
This count includes unobtainable and untrained cards and cards that change during play.

Cover is a card effect that can be found on Creatures and Items in the Elder Scrolls Legends that first appeared in the Core Set. It is applied on creatures summoned in the Shadow Lane. A creature with Cover can't be attacked for one turn (but can still be targeted by actions and abilities). Creatures with Guard can't gain cover.
When a creature attacks, it will instantly lose Cover even before the one turn limit. Cover is predominantly associated with Strength and Agility. Creatures with the card effect can be recognized by their Cover animation and icon applied on the card.

SynergiesEdit

  • Charge: When played in the Shadow Lane, Charge creatures get Cover like all other creatures. However, when they attack that same turn, they will still lose it.
  • Guard: Guard creatures can never get Cover, including the Cover applied at the Shadow Lane.
  • Move: Creatures moved into the Shadow Lane get Cover applied to them.

Cards applying CoverEdit

Name Type (Subtype) Attribute/Class         Text
  Assassin's Bow Item   Strength 3 2  Rare +3/+0
Summon: Give the wielder Cover at the end of turn.
  Elder Centaur Creature (Centaur)   Agility 5 5 4 3  Epic After Elder Centaur attacks, give him Cover.
  Elixir of Light Feet Support   Agility 2 2  Rare Uses: 3
Activate: Give a creature Cover.
  Embassy Disguise Item   Agility 2 2  Rare +0/+1
Summon: Draw a card.
The wielder has Cover until it attacks.
  Gloomlurker Creature (Falmer)   Agility 2 3 1 1  Common Prophecy
Summon: Give a creature Cover.
  Prankster Mage Creature (Khajiit)    Assassin 5 5 3 3  Epic Ward
While Prankster Mage has a Ward, he has Guard.
When Prankster Mage's Ward is broken, he has Cover.
  Ratway Prospector Creature (Wood Elf)   Strength 1 1 2 2  Rare Treasure HuntSupport, Item, Action: +5/+5
After Ratway Prospector attacks, give her Cover.
  Shadowmaster Creature (Falmer)   Agility 3 3 3 3  Epic Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn.

Cards associated with CoverEdit

Name Type (Subtype) Attribute/Class         Text
  Back-Alley Footpad Creature (Dark Elf)   Agility 0 1 1 1  Common Summon: Give a creature Cover.
  Back-Alley Rogue Creature (Dark Elf)   Agility 4 5 3 2  Rare Summon: Steal Cover from another creature.
  Hidden Trail Support   Agility 4 3  Epic Ongoing
Summon: All Field Lanes become Shadow Lanes.
Friendly creatures have +1/+0.
  Lumbering Ogrim Creature (Daedra)   Strength 4 7 4 3  Epic Lumbering Ogrim can't gain Cover.
  Nightprowler Creature (Falmer)   Agility 6 5 3 2  Rare When Nightprowler gains Cover, draw a card.
  Shining Saint Creature (Daedra)   Willpower 2 2 2 1  Common Summon: Give a creature -2/-0 this turn. It loses Cover.
  Sound the Alarm Action   Willpower 0 1  Common Enemy creatures lose Cover.
  Underworld Vigilante Creature (Wood Elf)   Strength 5 4 1 2  Rare Charge
Summon: All enemy creatures in this lane lose Cover.
  Wild Boar Creature (Beast)   Agility 2 1 3 2  Rare Wild Boar can't gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0.