|First Appearance||Core Set|
|Card Appearance||Creatures, Supports, Items|
|Description||A creature with Cover can't be attacked for one turn (but can still be targeted by actions and abilities). Creatures with Guard can't gain cover.|
|Statistics|| 2 5
This count includes unobtainable and untrained cards and cards that change during play.
Cover is a card effect that can be found on Creatures and Items in the Elder Scrolls Legends that first appeared in the Core Set. It is applied on creatures summoned in the Shadow Lane. A creature with Cover can't be attacked for one turn (but can still be targeted by actions and abilities). Creatures with Guard can't gain cover.
When a creature attacks, it will instantly lose Cover even before the one turn limit. Cover is predominantly associated with Strength and Agility. Creatures with the card effect can be recognized by their Cover animation and icon applied on the card.
- Charge: When played in the Shadow Lane, Charge creatures get Cover like all other creatures. However, when they attack that same turn, they will still lose it.
- Guard: Guard creatures can never get Cover, including the Cover applied at the Shadow Lane.
- Move: Creatures moved into the Shadow Lane get Cover applied to them.
Cards applying CoverEdit
Summon: Give the wielder Cover at the end of turn.
|Elder Centaur||Creature (Centaur)||Agility||5||5||4||Epic||After Elder Centaur attacks, give him Cover.|
|Elixir of Light Feet||Support||Agility||2||–||–||Rare||Uses: 3
Activate: Give a creature Cover.
Summon: Draw a card.
The wielder has Cover until it attacks.
Summon: Give a creature Cover.
|Prankster Mage||Creature (Khajiit)||Assassin||5||5||3||Epic||Ward
While Prankster Mage has a Ward, he has Guard.
When Prankster Mage's Ward is broken, he has Cover.
|Ratway Prospector||Creature (Wood Elf)||Strength||1||1||2||Rare||Treasure Hunt – Support, Item, Action: +5/+5
After Ratway Prospector attacks, give her Cover.
|Shadowmaster||Creature (Falmer)||Agility||3||3||3||Epic||Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn.|
Cards associated with CoverEdit
|Back-Alley Footpad||Creature (Dark Elf)||Agility||0||1||1||Common||Summon: Give a creature Cover.|
|Back-Alley Rogue||Creature (Dark Elf)||Agility||4||5||3||Rare||Summon: Steal Cover from another creature.|
Summon: All Field Lanes become Shadow Lanes.
Friendly creatures have +1/+0.
|Lumbering Ogrim||Creature (Daedra)||Strength||4||7||4||Epic||Lumbering Ogrim can't gain Cover.|
|Nightprowler||Creature (Falmer)||Agility||6||5||3||Rare||When Nightprowler gains Cover, draw a card.|
|Shining Saint||Creature (Daedra)||Willpower||2||2||2||Common||Summon: Give a creature -2/-0 this turn. It loses Cover.|
|Sound the Alarm||Action||Willpower||0||–||–||Common||Enemy creatures lose Cover.|
|Underworld Vigilante||Creature (Wood Elf)||Strength||5||4||1||Rare||Charge
Summon: All enemy creatures in this lane lose Cover.
|Wild Boar||Creature (Beast)||Agility||2||1||3||Rare||Wild Boar can't gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0.|