Legends:Classes< Legends(Redirected from Legends:Battlemage)
In Legends, each deck is made up of up to three attributes, and the combination of two or more of them determine the deck's class. There are ten dual-attribute and five three-attribute classes, each of which has its own playstyle.
There are ten dual-attribute classes that consist of two attributes and are named and themed for various classes that have appeared in Elder Scrolls games.
Archer is made up of Strength and Agility and includes the following cards:
|Allena Benoch||Creature (Wood Elf)||Archer||6||1||1||Legendary||Lethal
Summon: Deal 1 damage.
|Archer's Gambit||Action||Archer||3||–||–||Rare||Move a friendly creature. Then, it deals 1 damage.|
|Ashlander Punisher||Creature (Dark Elf)||Archer||4||5||4||Epic||Breakthrough
Pilfer and Slay: +1/+0
|Duneripper||Creature (Beast)||Archer||5||4||3||Epic||When Duneripper enters a lane, it deals 2 damage to an enemy creature in the lane.
|Falinesti Reaver||Creature (Wood Elf)||Archer||8||5||5||Epic||Summon: Destroy all Wounded enemy creatures in this lane.|
Assassin is made up of Intelligence and Agility and includes the following cards:
|Assassin's Ritual||Action||Assassin||3||–||–||Rare||Give a creature Lethal and Ward.|
|Black Hand Messenger||Creature (Dark Elf)||Assassin||3||0||2||Epic||Drain
Summon: Deal 2 damage to a creature.
Last Gasp: Deal 2 damage to your opponent.
|Prankster Mage||Creature (Khajiit)||Assassin||5||5||3||Epic||Ward
While Prankster Mage has a Ward, he has Guard.
When Prankster Mage's Ward is broken, he has Cover.
|Queen Barenziah||Creature (Dark Elf)||Assassin||4||6||3||Legendary||Drain
Summon: Give all other friendly creatures in this lane Guard.
|Sadras Agent||Creature (Dark Elf)||Assassin||4||4||2||Epic||Guard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard.
Battlemage is made up of Strength and Intelligence and includes the following cards:
|Battlemage's Onslaught||Action||Battlemage||4||–||–||Rare||Put a random action, item, and creature into your hand.|
|Frostscale Dragon||Creature (Dragon)||Battlemage||9||6||6||Epic||Summon: Deal 4 damage to an enemy creature and 1 damage to all other enemy creatures.|
|Mankar Camoran||Creature (High Elf, Wood Elf)||Battlemage||4||4||4||Legendary||After you play an action, Invade.
Friendly Oblivion Gates have +4/+0.
|Merric-at-Aswala||Creature (Redguard)||Battlemage||7||2||2||Legendary||Summon: Equip each friendly creature in this lane with a random item.|
|Monster Perfection Lab||Support||Battlemage||1||–||–||Epic||Ongoing
At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature.
Crusader is made up of Strength and Willpower and includes the following cards:
|Crusader's Assault||Action||Crusader||3||–||–||Rare||Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn.|
|Rift Thane||Creature (Nord)||Crusader||2||2||2||Epic||Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.|
|Supreme Dragon||Creature (Dragon)||Crusader||6||7||7||Epic||At the start of each turn, for each enemy creature in this lane with power greater than 3, set its power to 3.|
|Tyr||Creature (Nord)||Crusader||4||5||4||Legendary||Prophecy, Breakthrough, Guard|
|Ulfric's Housecarl||Creature (Nord)||Crusader||4||3||3||Epic||When an enemy rune is destroyed, draw a card.|
Mage is made up of Intelligence and Willpower and includes the following cards:
|Altmer Dragonknight||Creature (High Elf)||Mage||3||3||2||Epic||At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2.|
|Ayrenn||Creature (High Elf)||Mage||5||5||5||Legendary||Summon: Draw a random action from your discard pile.
Your actions cost 1 less.
|Dragonfire Wizard||Creature (Imperial)||Mage||3||2||3||Epic||At the end of your turn, add a flame to Dragonfire Wizard.
Last Gasp: Put a Flame Lash into your hand that deals damage and gains health equal to the number of flames on Dagonfire Wizard.
|Flame Lash||Action||Mage||1||–||–||Epic||Deal 0 damage and gain 0 health.|
|Mage's Trick||Action||Mage||3||–||–||Rare||Deal 1 damage, gain 1 health, and draw a card.|
|Skywatch Vindicator||Creature (High Elf)||Mage||6||4||4||Epic||Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.|
Monk is made up of Willpower and Agility and includes the following cards:
|Ahnassi||Creature (Khajiit)||Monk||5||5||5||Legendary||Summon: Ahnassi steals all Keywords from enemy creatures.|
|Dark Mane||Creature (Khajiit)||Monk||2||2||3||Epic||When you summon a creature in this lane, if it's full, Dark Mane moves.
When Dark Mane moves, it gains +2/+0 and Drain this turn.
|Khamira||Creature (Khajiit)||Monk||5||5||6||Legendary||Pilfer: Give Khajiit in your deck +1/+1.|
|Master of Thieves||Creature (Khajiit)||Monk||4||3||5||Epic||Friendly creatures with Pilfer may attack an extra time each turn.|
|Monk's Strike||Action||Monk||4||–||–||Rare||Move a friendly creature and give it +3/+0 and Drain this turn.|
|Protector of the Mane||Creature (Khajiit)||Monk||5||4||4||Epic||Drain, Guard
When you gain health, Protector of the Mane gains +1/+1.
Scout is made up of Agility and Endurance and includes the following cards:
|Avatar of Akatosh||Creature (Dragon)||Scout||4||30||30||Legendary|
|Ayleid Guardian||Creature (Defense)||Scout||11||8||8||Epic||Guard
Immune to Lethal.
Summon: Summon an Ayleid Guardian in the other lane.
|Blackwood Distiller||Creature (Argonian)||Scout||4||3||4||Epic||Pilfer: Gain three magicka this turn.
Slay: Gain +1 max magicka.
|Martin Septim||Creature (Imperial)||Scout||4||3||7||Legendary||At the start of your turn, gain all unspent magicka from your last turn.
When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh.
|Red Bramman||Creature (Argonian)||Scout||9||5||5||Legendary||Summon: Silence and Shackle all enemy creatures in this lane.|
|Scout's Report||Action||Scout||1||–||–||Rare||Look at the top card of your deck. You may discard it.
Draw a card.
|Thorn Histmage||Creature (Argonian)||Scout||5||2||4||Epic||Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
Sorcerer is made up of Intelligence and Endurance and includes the following cards:
|Headless Zombie||Creature (Skeleton)||Sorcerer||4||3||4||Epic||Summon: Consume a card.
Last Gasp: Draw a copy of the consumed card.
|High King Emeric||Creature (Breton)||Sorcerer||6||5||5||Legendary||Ward
Summon: Deal 2 damage for each friendly creature with a Ward.
|Shornhelm Champion||Creature (Breton)||Sorcerer||5||3||3||Epic||Breakthrough, Ward
When Shornhelm Champion's Ward is broken, he gains +3/+3.
|Sorcerer's Negation||Action||Sorcerer||2||–||–||Rare||Silence a creature, then deal 2 damage to it.|
|Tavyar the Knight/Rayvat the Mage||Creature (High Elf)||Sorcerer||9||5||7||Legendary||Tavyar the Knight and Rayvat the Mage|
|Worm King's Agent||Creature (Breton)||Sorcerer||7||4||4||Epic||Summon: Deal 2 damage to an enemy creature.
Slay: Summon a 2/2 Worm Thrall with Guard.
Spellsword is made up of Willpower and Endurance and includes the following cards:
|Apprentice Necromancer||Creature (Imperial)||Spellsword||3||3||3||Epic||Summon: Summon a 1-cost creature from your discard pile.|
|Edict of Azura||Action||Spellsword||4||–||–||Epic||Destroy an enemy creature or support.|
|Emperor's Blade||Creature (Imperial)||Spellsword||4||4||5||Epic||Guard
Slay: You gain 3 health.
|Euraxia Tharn||Creature (Imperial)||Spellsword||9||6||6||Legendary||Summon: Steal an enemy creature or support.
Last Gasp: Your opponent steals it back.
|General Tullius||Creature (Imperial)||Spellsword||6||2||2||Legendary||Summon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.
|Spellsword's Summoning||Action||Spellsword||3||–||–||Rare||Summon a random 1-cost creature in each lane.|
Warrior is made up of Strength and Endurance and includes the following cards:
|Champion of the Arena||Creature (Orc, Vampire)||Warrior||7||4||8||Epic||Breakthrough
Summon: Battle an enemy creature.
|Gortwog gro-Nagorm||Creature (Orc)||Warrior||6||4||6||Legendary||At the start of your turn, summon a random creature from your deck to a random lane.|
|Militant Chieftain||Creature (Orc)||Warrior||5||3||3||Epic||Summon: Draw a random Orc from your discard pile.
Other friendly Orcs have +1/+1.
|Sower of Revenge||Creature (Daedra)||Warrior||5||5||5||Epic||Guard
Last Gasp: Deals 5 damage to your opponent.
|Warrior's Fury||Action||Warrior||3||–||–||Rare||Give a random creature and item in your hand +2/+2.|
There are ten triple-attribute classes that consist of three attributes and are named and themed for various Tamrielic Factions.
House Redoran is made up of Strength, Willpower, and Endurance and includes the following cards:
|Bolvyn Venim||Creature (Dark Elf)||House Redoran||3||3||3||Legendary||Rally
When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck.
|Inspiring Kinsman||Creature (Dark Elf)||House Redoran||4||3||4||Epic||Rally 2
Last Gasp: Give a random creature in your hand +2/+2.
|Redoran Forerunner||Creature (Dark Elf)||House Redoran||2||1||1||Rare||Charge, Drain, Ward|
|Wild Echatere||Creature (Beast)||House Redoran||3||1||1||Epic||Charge
Summon: Friendly creatures gain Rally this turn.
House Telvanni is made up of Intelligence, Agility, and Endurance and includes the following cards:
|Death Scythe||Action||House Telvanni||1||Epic||Drain
Deal damage to a creature equal to the number of creatures that died this turn.
|Divayth's Experiments||Action||House Telvanni||9||–||–||Epic||Betray
Summon a copy of a friendly creature.
|Sun-in-Shadow||Creature (Argonian)||House Telvanni||5||4||6||Legendary||Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck.|
|Telvanni Catspaw||Creature (Dark Elf)||House Telvanni||3||2||2||Rare||Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead.|
House Hlaalu is made up of Strength, Willpower, and Agility and includes the following cards:
|Balmora Puppeteer||Creature (Dark Elf)||House Hlaalu||2||2||2||Rare||Plot: +1/+1 for each other card you've played this turn.|
|Duke Vedam Dren||Creature (Dark Elf)||House Hlaalu||5||4||5||Legendary||The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.|
|Haunted Manor||Support||House Hlaalu||4||–||–||Epic||Ongoing
Give the second creature you summon each turn +2/+2.
|Smuggler Underboss||Creature (Breton)||House Hlaalu||4||4||3||Epic||Drain
At the end of your turn, if you played three cards this turn, Smuggler Underboss is immune to damage until your next turn.
Tribunal Temple is made up of Intelligence, Willpower, and Endurance and includes the following cards:
|Archcanon Saryoni||Creature (Dark Elf)||Tribunal Temple||4||3||3||Legendary||Summon: Choose a blessing from one of the Tribunal gods.
Exalt 3: Gain all three blessings instead.
|Ordinator of the Almsivi||Creature (Dark Elf)||Tribunal Temple||2||3||3||Epic||Guard
Exalt 3: +2/+2
Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play.
|Power of the Almsivi||Action||Tribunal Temple||8||–||–||Epic||Set each creature's power and health to 1.|
|Temple Patriarch||Creature (Dark Elf)||Tribunal Temple||6||5||5||Rare||Summon: Trigger the Exalt of each friendly creature.|
House Dagoth is made up of Strength, Intelligence, and Agility and includes the following cards:
|Ascended Sleeper||Creature (Ash Creature)||House Dagoth||6||3||6||Rare||Guard
At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1.
|Dagoth Ur||Creature (God)||House Dagoth||12||8||8||Legendary||Breakthrough, Charge, Drain, Guard, Lethal, Ward|
|Hand of Dagoth||Creature (Ash Creature)||House Dagoth||5||5||4||Epic||Breakthrough, Drain, Ward|
|Red Mountain||Support||House Dagoth||4||Epic||Ongoing
Your creatures with 5 power or more cost 2 less.
Ebonheart Pact is made up of Strength, Agility, and Endurance and includes the following cards:
|Forerunner of the Pact||Creature (Dark Elf)||Ebonheart Pact||3||4||3||Rare||Veteran: Draw a Forerunner of the Pact from your deck.|
|Jorunn the Skald-King||Creature (Nord)||Ebonheart Pact||5||5||5||Legendary||Immune to Silence.
Friendly creatures cost 1 less.
Enemy non-creatures cost 1 more.
|Mournhold Taskmaster||Creature (Dark Elf)||Ebonheart Pact||4||5||4||Epic||Friendly creatures with Veteran have Charge.|
|Pact Outcast||Creature (Nord)||Ebonheart Pact||5||5||5||Epic||Guard
Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature's veteran ability.
Daggerfall Covenant is made up of Strength, Intelligence, and Endurance and includes the following cards:
|Covenant Masterpiece||Item||Daggerfall Covenant||7||–||–||Epic||Mobilize, Breakthrough, Regenerate, Guard, Ward
|Daggerfall Phantom||Creature (Spirit)||Daggerfall Covenant||2||2||2||Rare||Last Gasp: Return all items equipped to Daggerfall Phantom to your hand.|
|Emeric, Covenant King||Creature (Breton)||Daggerfall Covenant||9||7||7||Legendary||Summon: Battle an enemy creature.
|Enchanted Ring||Item||Daggerfall Covenant||1||Epic||Mobilize
Summon: Equip the wielder with all copies of Enchanted Ring from your discard pile. Then if the wielder has three or more items, draw a card.
Aldmeri Dominion is made up of Intelligence, Willpower, and Agility and includes the following cards:
|Aldmeri Spellwright||Creature (High Elf)||Aldmeri Dominion||5||3||6||Epic||When your opponent takes damage, you gain 1 magicka this turn.|
|Ayrenn's Chosen||Action||Aldmeri Dominion||6||–||–||Epic||Summon a random 1/1 Recruit in each lane and give them Guard.
|Ayrenn, Dominion Queen||Creature (High Elf)||Aldmeri Dominion||8||6||6||Legendary||Drain
Summon: Draw a random action from your discard pile.
When you draw an action on your turn, deal 1 damage to your opponent.
|Dominion Battlereeve||Creature (High Elf)||Aldmeri Dominion||3||3||3||Rare||Drain
Summon, Last Gasp, and Slay: Deal 1 damage to your opponent.
The Guildsworn is made up of Strength, Intelligence, and Willpower and includes the following cards:
|Altar of Spellmaking||Support||The Guildsworn||2||Epic||Ongoing
At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck.
|Guildsworn Apprentice||Creature (Argonian)||The Guildsworn||2||1||2||Rare||Prophecy, Guard
Summon: Draw a card.
|Master of Incunabula||Creature (High Elf)||The Guildsworn||4||3||6||Epic||Master of Incunabula has the Expertise abilities of all your creatures.|
|Vanus Galerion||Creature (High Elf)||The Guildsworn||11||3||3||Legendary||Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards.|
The Empire of CyrodiilEdit
The Empire of Cyrodiil is made up of Willpower, Agility, and Endurance and includes the following cards:
|A New Era||Action||The Empire of Cyrodiil||11||–||–||Epic||Shuffle all creatures into your deck|
|Clivia Tharn||Creature (Imperial)||The Empire of Cyrodiil||6||4||4||Legendary||Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane.|
|Empire Recruiter||Creature (Imperial)||The Empire of Cyrodiil||2||2||3||Rare||Pilfer: Summon a 1/1 Recruit in the other lane.|
|Transitus Shrine||Support||The Empire of Cyrodiil||3||–||–||Epic||Ongoing
While you have a creature in each lane, your creatures and actions cost 1 less.