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Legends:Neutral

< Legends: Attributes
LG-icon-Neutral.png

Neutral is an unofficial attribute in Legends, not considered to be one of the five main attributes.

Neutral cards can be used in any deck regardless of attribute or class.

CardsEdit

Name Type (Subtype)         Text
  A Night to Remember Action 2 2  Rare A friendly creature disappears to who knows where, then returns in the other lane Shackled.
  Abandoned Imperfect Support 5 2  Rare Ongoing
Treasure Hunt - Three   cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.
  Adoring Fan Creature (Wood Elf) 3 0 1 4  Legendary Prophecy, Guard
Immune to Silence.
Last Gasp: Adoring Fan will return.
  Ageless Automaton Creature (Dwemer) 4 2 5 2  Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
  Alduin Creature (Dragon) 20 12 12 4  Legendary Cost 2 less for each Dragon in your discard pile.
Summon: Destroy all other creatures.
At the start of your turn, summon a random dragon from your discard pile.
  Altar of Despair Support 6 4  Legendary Uses: 12
Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1.
  Assembled Conduit Creature (Factotum) 5 3 3 1  Common Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
  Assembled Sanitizer Creature (Factotum) 3 1 2 1  Common Assemble: +2/+0 or Lethal.
  Assembled Sentry Creature (Factotum) 2 1 1 1  Common Assemble: +0/+2 or Guard.
  Assembled Titan Creature (Factotum) 6 4 4 4  Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
  Awakened Imperfect Creature (Automaton) 8 8 8 2  Rare Breakthrough, Guard
  Barbas Creature (Daedra, Beast) 5 3 3 4  Legendary Summon: Choose one:
Stay: Gains +1/+1 and Guard.
Fetch: Put a random Daedra into your hand.
Roll Over: Gains Charge
  Barded Guar Creature (Reptile) 3 3 3 1  Common Summon: Give a creature Guard.
  Battle of Chalman Keep Action 5 4  Legendary Each player fills each lane with 1/1 Recruits.
Give all creatures Guard.
  Blackreach Rebuilder Creature (Dwemer) 1 0 1 1  Common Prophecy, Guard
Summon: Gain 2 health.
  Blueclaw Matron Creature (Dreugh) 7 3 8 1  Common
  Brass Arquebus Creature (Dwemer) 6 3 3 3  Epic Last Gasp: Draw three different random 1-cost creatures from your deck.
  Cadwell the Betrayer Creature (Imperial) 4 3 5 4  Legendary Cadwell the Betrayer can attack you.
  Cadwell the Soul Shriven Creature (Imperial) 1 0 1 4  Legendary Immune to Shackle.
When a rune is destroyed, Cadwell the Soul Shriven gains +1/+0.
  Call Dragon Action 8 2  Rare Shout
Upgrade all your Shouts.
Level 1: Summon a random 6-8 cost Dragon.
Level 2: Summon a random 8-10 cost Dragon.
Level 3: Summon a random 12 cost Dragon.
  Cheesemancer Creature (Imperial) 5 4 4 3  Epic At the start of the game, Cheesemancer gains the ability of a random creature from Isle of Madness.
  Clockwork Dragon Creature (Dragon) 5 4 4 3  Epic Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
  Close Call Action 0 2  Rare Unsummon a friendly creature.
  Crocodile Brute Creature (Reptile) 2 2 2 1  Common Prophecy
When Crocodile Brute is Consumed, draw a card.
  Crushing Blow Action 3 1  Common Deal 3 damage.
  Dark Harvester Creature (Dreugh) 7 2 4 1  Common Prophecy, Guard
Summon: Gain 4 health.
  Dawnfang Item 4 4  Legendary +0/+3
At the end of your turn, if Dawnfang is in your hand, change it into Duskfang.
Slay: You gain 5 health.
  Demented Grummite Creature (Grummite) 3 3 2 1  Common
  Dismantle Action 3 2  Rare Destroy an enemy support or   creature.
  Doomfang Ally Creature (Reachman) 3 3 3 2  Rare Summon: If the top card of your deck is...
 : +2/+0
 : Ward
 : Drain
 : Lethal
 : +0/+2
  Dormant Centurion Creature (Dwemer) 3 3 5 1  Common Dormant Centurion can't attack unless you've played an action this turn.
  Dragon Aspect Action 4 2  Rare Shout
Level 1: You gain 3 health and Battle an enemy creature as if you had 3 power.
Level 2: You gain 5 health and Battle an enemy creature as if you had 5 power.
Level 3: You gain 7 health and Battle an enemy creature as if you had 7 power.
  Dragon Mound Support 6 4  Legendary Ongoing
Summon: Transform all cards in your deck into random Dragons.
Your Dragons cost 1 less.
  Dreugh Shell Armor Item 4 2  Rare +3/+3
  Dwarven Armaments Item 6 3  Epic +5/+5
  Dwarven Ballista Creature (Dwemer) 6 5 5 1  Common Breakthrough
  Dwarven Centurion Creature (Dwemer) 7 6 8 3  Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
  Dwarven Colossus Creature (Dwemer) 11 11 11 3  Epic Summon: Summon a Power Sphere in each lane.
  Dwarven Dynamo Creature (Dwemer) 4 2 1 2  Rare Summon: Give another   creature +3/+3 and Guard.
  Dwarven Sphere Creature (Dwemer) 3 2 3 1  Common Summon: Shackle an enemy creature.
  Dwarven Spider Creature (Dwemer) 0 0 3 1  Common Guard
  Dwemer Puzzle Box Support 2 2  Rare Uses: 3
Activate: Discard the top card of your deck.
Last Gasp: Draw a card.
  Elixir of Conflict Support 3 2  Rare Uses: 3
Activate: Give a creature +1/+1.
  Enlistment Officer Creature (Imperial) 3 3 3 1  Common Summon: Give friendly Recruits +1/+1.
  Enraged Mudcrab Creature (Mudcrab) 1 2 1 1  Common
  Fabricate Action 1 2  Rare Build a custom creature and put it into your hand.
  Ferocious Dreugh Creature (Dreugh) 4 3 5 1  Common
  Flesh Sculpture Support 3 3  Epic Uses: 2
Activate: Transform each card in your hand into a random card.
  Fork of Horripilation Item 3 4  Legendary -2/+0
Slay: Sacrifice Fork of Horripilation and draw three cards.
  Forsaken Champion Creature (Reachman) 5 3 3 3  Epic Summon: Choose a friendly creature.
Friendly creatures of the chosen type have +1/+1.
  Forsworn Guide Creature (Reachman) 3 1 1 2  Rare Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2.
  Forsworn Looter Creature (Reachman) 2 1 1 3  Epic Pilfer: Draw a random item from your deck with cost equal to Forsworn Looter's power.
  Frenzied Witchman Creature (Reachman) 3 2 1 1  Common Summon: Give a creature +2/+1.
  Gates of Madness Support 3 3  Epic Ongoing
Summon: Transform your deck into random cards.
When you draw a creature or item, give it +1/+1.
When you draw an action or support, reduce its cost by 1.
  Gearwork Spider Creature (Dwemer) 1 1 1 1  Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
  Ghost Fanatic Creature (Spirit) 3 3 3 2  Rare Ghost Fanatic costs 1 less for each creature that died this turn.
  Giant Chicken Creature (Beast) 7 5 5 2  Rare Last Gasp: Fill this lane with 1/1 Confused Villagers.
  Giant Slaughterfish Creature (Fish) 4 3 3 2  Rare Give friendly Animals +2/+0 at the start of your turn.
  Glass Helm of Remedy Item 4 1  Common +0/+4
Summon: You gain 4 health.
  Goldbrand Support 7 4  Legendary Uses: 3
Activate: Deal 2 damage to a creature, then increase the damage dealt by 2.
  Great Sigil Stone Support 4 4  Legendary Uses: 3
Activate: Invade.
Last Gasp: Draw a random Daedra from your deck and give it +2/+2.
  Greybeard Mentor Creature (Nord) 4 2 2 1  Common Summon: Draw a random Shout from your deck.
  Gristlehide Dreugh Creature (Dreugh) 5 3 5 1  Common When Gristlehide Dreugh takes damage and survives, draw a card.
  Halls of the Dwemer Support 6 3  Epic Ongoing
Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0.
  Haskill Creature (Breton) 4 3 5 4  Legendary At the end of your turn, Haskill chooses a cost.

When you play a card with the chosen cost, draw a card. Then Haskill chooses a new cost.
  Heroic Rebirth Support 3 3  Epic Uses: 3
Activate: Transform a creature card in your hand into a random Legend.
  Horned Helm Item 3 1  Common +2/+3
  Horse Armor Item 0 4  Legendary +0/+1
Summon: The wielder becomes premium.
  Ill-Fated Scholar Creature (Redguard) 3 3 2 4  Legendary When Ill-Fated Scholar is Consumed, summon a 3/2 Insidious Spirit.
  Illusory Mimic Creature (Spirit) 6 5 5 3  Epic Summon: Illusory Mimic gains all Keywords that the top three cards of your deck have.
  Jiub Creature (Dark Elf) 1 1 1 4  Legendary Slay: Change into Saint Jiub, Eradicator of the Winged Menace.
  Journey to Sovngarde Action 7 4  Legendary Shuffle all creatures from your discard pile into your deck, and give them +5/+5.
  Knife to the Throat Action 4 1  Common Silence a creature.
Draw a card.
  Lunar Sway Action 1 3  Epic Wax: Put a 3/3 Cathay-raht into your hand.
Wane: Put a 4/4 Dagi-raht with Guard into your hand.
  Lurking Crocodile Creature (Reptile) 2 3 2 1  Common Prophecy
  Lute Item 1 2  Rare +1/+2
The wielder is immune to Silence.
  Madness Beckons Action 1 3  Epic Put a random Isle of Madness card into your hand.
  Manic Grummite Creature (Grummite) 3 2 3 1  Common
  Maple Shield Item 0 1  Common +0/+3
  Mechanical Ally Creature (Dwemer) 3 3 3 3  Epic Summon: Summon a Spider Worker if the top card of your deck is  .
  Mecinar Creature (Dark Elf) 8 4 4 4  Legendary Summon: Stitch together the top creature from both decks to create an Abomination and put it into your hand.
  Merchant's Camel Creature (Beast) 4 1 4 1  Common Summon: Look at the top three cards of your deck. Draw one and discard the others.
  Midnight Snack Creature (Nord) 2 2 2 1  Common Prophecy, Guard
Last Gasp: Reduce the cost of a random Dragon in your hand by 1.
  Moon Gate Support 1 1  Common Uses: 2
Activate: Get both Wax and Wane effects this turn.
  Morokei, the Deathless Creature (Skeleton) 5 5 5 4  Legendary Summon: If you started the game with no duplicate cards in your deck, you gain 5 health and restore a rune.
  Mudcrab Anklesnapper Creature (Mudcrab) 2 3 2 1  Common Summon: Deal 1 damage to your opponent.
  Mudcrab Merchant Creature (Mudcrab) 1 1 2 3  Epic Summon: The Merchant shows you two cards he has for sale. Choose one to put into your hand. He puts the other into your opponent's hand.
  Mundus Stone Support 4 4  Legendary Ongoing
When you summon a creature, give it a random Keyword.
  Namira's Shrine Support 4 2  Rare Ongoing
At the end of your turn, if you played four cards this turn, draw a card.
  Oblivion Invasion Action 0 1  Common Invade.
  Odahviing Creature (Dragon) 12 10 10 4  Legendary Summon: Deal 4 damage to all enemy creatures.
  Old Salty's Assault Action 5 3  Epic Summon one of each Mudcrab from your deck.
  Orb of Vaermina Support 6 4  Legendary Uses: 3
Activate: Draw a copy of a random card from your opponent's deck.
  Paarthurnax Creature (Dragon) 12 9 9 4  Legendary Summon: Put three random Shouts into your hand and reduce their costs to 0.
  Painted World Action 12 3  Epic Costs 2 less for each attribute you have in play. Costs 2 less if you have a   card in play. Summon a Painted Troll in each lane.
  Portcullis Creature (Defense) 5 0 9 1  Common Prophecy, Guard
  Prized Chicken Creature (Beast) 5 0 1 3  Epic Last Gasp: Fill this lane with 1/1 Angry Villagers.
  Raging Horker Creature (Beast) 2 1 3 2  Rare When Raging Horker takes damage, it gains +1/+1.
  Ravenous Crocodile Creature (Reptile) 2 3 4 1  Common Summon: You must deal 2 damage to a friendly creature.
  Reachman Shaman Creature (Reachman) 2 2 2 1  Common At the start of your turn, give another random friendly creature +1/+1.
  Reflective Automaton Creature (Factotum) 2 2 3 1  Common Reflective Automaton has all creature types.
  Ring of Lordship Item 1 3  Epic +0/+2
Your creatures with the same type as the wielder cost 1 less.
  Seht's Masterwork Support 3 4  Legendary Ongoing
If you started the game with no duplicate cards in your deck, your cards cost 1 less.
  Shadowmere Creature (Beast) 1 1 1 4  Legendary Charge
Last Gasp: Shuffle Shadowmere into your deck, give it +3/+3, and increase its cost by 3.
  Siege Crawler Creature (Daedra) 11 15 15 3  Epic Breakthrough
  Siege of Stros M'Kai Action 10 4  Legendary If you started the game with no duplicate cards in your deck, play a random creature, item, support and action from your deck.
  Silent Pilgrim Creature (Dark Elf) 3 1 1 2  Rare Summon: Draw a random multi-attribute card from your deck.
  Skeevaton Creature (Automaton, Skeever) 3 2 2 2  Rare Summon: +1/+1 for each other Skeever you've summoned this game.
  Skooma Cat's Whimsy Support 1 3  Epic Ongoing
Your cards that didn't start in your deck cost 1 less.
  Slaughterfish Spawning Action 4 2  Rare Summon a Slaughterfish in each lane.
  Soulburst Action 13 4  Legendary Costs 1 less for each Unique creature in your discard pile.
Banish a creature. Deal 3 damage to all enemies.
  Sparking Spider Creature (Dwemer) 4 2 3 1  Common Prophecy, Guard
  Spider Worker Creature (Dwemer) 2 0 1 1  Common Prophecy
Summon: Draw a card.
  Star-Sung Bard Creature (Nord) 3 2 3 3  Epic Immune to Silence.
Your Unique cards cost 1 less.
  Steam Constructor Creature (Dwemer) 2 2 2 3  Epic Summon: If you have a   card in hand, summon a 1/1 Reconstructed Spider.
  Stolen Pants Item 2 3  Epic +1/+1
Summon: Summon a 0/1 Sheepish Dunmer in the other lane.
Last Gasp: Give Sheepish Dunmer his pants.
  Stronghold Eradicator Creature (Dwemer) 5 6 6 3  Epic Summon: Give all enemy creatures in this lane Guard.
  Stronghold Incubator Creature (Dwemer) 5 3 3 3  Epic Last Gasp: Put two random Dwemer into your hand.
  The Night Mother Support 2 4  Legendary Uses: Unlimited
Activate: Summon a 0/1 Target with Guard for your opponent.
When 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards.
  The Ruby Throne Support 3 4  Legendary Ongoing
Summon: Crown a creature.
At the end of each player's turn, give crowned creatures +1/+1.
If there is no crowned creature in play, when either player summons a Unique creature, crown it.
  Training Grounds Support 4 3  Epic Ongoing
When you summon a creature, give it +1/+1 if it shares a type with the top creature in your deck.
  Treasure Map Item 3 2  Rare +1/+1
Summon: Draw a card. If the wielder has Treasure Hunt, draw something they are hunting for instead.
  Tullius' Conscription Action 12 3  Epic Summon one of each creature from your deck that costs 2 or less.
  Ulfric's Uprising Action 7 3  Epic Trigger the Summon of each friendly creature.
  Unite the Houses Action 3 4  Legendary If you have at least one card of each attribute, you win the game.
  Vicious Dreugh Creature (Dreugh) 4 3 4 2  Rare Summon: Destroy an enemy support.
  Voice of Balance Creature (Nord) 4 4 4 3  Epic Summon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play.
  Wabbajack Support 5 4  Legendary Uses: 3
Activate: Transform a creature into a random creature.
  Wilds Incarnate Creature (Beast) 7 5 6 4  Legendary Guard
Summon: Draw a card if you have 4 runes. Draw an additional card if you have 5 runes.
  Word Wall Creature (Defense) 1 0 4 1  Common Guard
Summon: Upgrade a Shout in your hand.
  Yagrum Bagarn Creature (Dwemer) 3 2 4 4  Legendary Summon: Draw a Dwemer from your discard pile and give it +2/+2.
  Yagrum's Workshop Support 3 3  Epic Uses: 3
Activate: Your   Summon and Assemble abilities trigger an additional time this turn.
  Young Dragonborn Creature (Nord) 3 3 3 2  Rare When Young Dragonborn Slays a Dragon, put a random Shout into your hand.
After you play a Shout, Young Dragonborn gains +1/+1.