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Legends:Classes

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In Legends, each deck is made up of up to three attributes, and the combination of two or more of them determine the deck's class. There are ten dual-attribute and ten three-attribute classes, each of which has its own playstyle.


Dual-Attribute ClassesEdit

There are ten dual-attribute classes that consist of two attributes and are named and themed for various classes that have appeared in Elder Scrolls games.

Class Attributes Description
Archer Strength & Agility    An Archer's arrow is powered by their cunning Agility and effortless Strength.
Assassin Intelligence & Agility    Nothing is safe from an Assassin. Using Intelligence and Agility, no target is left alive and no lock is left unpicked.
Battlemage Strength & Intelligence    A Battlemage is the perfect balance of Intelligence and Strength.
Crusader Strength & Willpower    An unfettered Crusader can use any weapon as well as Strength and Willpower to outlast their enemy with magic and might.
Mage Intelligence & Willpower    Mages harness Intelligence and Willpower to unleash the power and fury of Magnus.
Monk Willpower & Agility    Quick and astute, a Monk relies on both Willpower and Agility to quickly strike foes.
Scout Agility & Endurance    Light on their feet and boasting incredible Agility and Endurance, Scouts are the heart of war.
Sorcerer Intelligence & Endurance    Not afraid of a staff or a mace, Sorcerers' Intelligence and Endurance make them formidable foes.
Spellsword Willpower & Endurance    Spellswords are an athletic class that uses Willpower, Endurance, and mystic arts to attack opponents.
Warrior Strength & Endurance    Hardened Warriors rely on their brute Strength and relentless Endurance to overcome their foes.

ArcherEdit

Archer is made up of Strength and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Allena Benoch Creature (Wood Elf)    Archer 6 1 1 4  Legendary Lethal
Summon: Deal 1 damage.
  Archer's Gambit Action    Archer 3 2  Rare Move a friendly creature. Then, it deals 1 damage.
  Ashlander Punisher Creature (Dark Elf)    Archer 4 5 4 3  Epic Breakthrough
Pilfer and Slay: +1/+0
  Duneripper Creature (Beast)    Archer 5 4 3 3  Epic When Duneripper enters a lane, it deals 2 damage to an enemy creature in the lane.
Pilfer: Move.
  Falinesti Reaver Creature (Wood Elf)    Archer 8 5 5 3  Epic Summon: Destroy all Wounded enemy creatures in this lane.


AssassinEdit

Assassin is made up of Intelligence and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Assassin's Ritual Action    Assassin 3 2  Rare Give a creature Lethal and Ward.
  Black Hand Messenger Creature (Dark Elf)    Assassin 3 0 2 3  Epic Drain
Summon: Deal 2 damage to a creature.
Last Gasp: Deal 2 damage to your opponent.
  Prankster Mage Creature (Khajiit)    Assassin 5 5 3 3  Epic Ward
While Prankster Mage has a Ward, he has Guard.
When Prankster Mage's Ward is broken, he has Cover.
  Queen Barenziah Creature (Dark Elf)    Assassin 4 6 3 4  Legendary Drain
Summon: Give all other friendly creatures in this lane Guard.
  Sadras Agent Creature (Dark Elf)    Assassin 4 4 2 3  Epic Guard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard.

BattlemageEdit

Battlemage is made up of Strength and Intelligence and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Battlemage's Onslaught Action    Battlemage 4 2  Rare Put a random action, item, and creature into your hand.
  Frostscale Dragon Creature (Dragon)    Battlemage 9 6 6 3  Epic Summon: Deal 4 damage to an enemy creature and 1 damage to all other enemy creatures.
  Mankar Camoran Creature (High Elf, Wood Elf)    Battlemage 4 4 4 4  Legendary After you play an action, Invade.
Friendly Oblivion Gates have +4/+0.
  Merric-at-Aswala Creature (Redguard)    Battlemage 7 2 2 4  Legendary Summon: Equip each friendly creature in this lane with a random item.
  Monster Perfection Lab Support    Battlemage 1 3  Epic Ongoing
At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature.
  Sentinel Battlemace Item    Battlemage 4 3  Epic Ward
+4/+0

CrusaderEdit

Crusader is made up of Strength and Willpower and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Crusader's Assault Action    Crusader 3 2  Rare Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn.
  Rift Thane Creature (Nord)    Crusader 2 2 2 3  Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
  Supreme Dragon Creature (Dragon)    Crusader 6 7 7 3  Epic At the start of each turn, for each enemy creature in this lane with power greater than 3, set its power to 3.
  Tyr Creature (Nord)    Crusader 4 5 4 4  Legendary Prophecy, Breakthrough, Guard
  Ulfric's Housecarl Creature (Nord)    Crusader 4 3 3 3  Epic When an enemy rune is destroyed, draw a card.

MageEdit

Mage is made up of Intelligence and Willpower and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Altmer Dragonknight Creature (High Elf)    Mage 3 3 2 3  Epic At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2.
  Ayrenn Creature (High Elf)    Mage 5 5 5 4  Legendary Summon: Draw a random action from your discard pile.
Your actions cost 1 less.
  Dragonfire Wizard Creature (Imperial)    Mage 3 2 3 3  Epic At the end of your turn, add a flame to Dragonfire Wizard.
Last Gasp: Put a Flame Lash into your hand that deals damage and gains health equal to the number of flames on Dagonfire Wizard.
  Flame Lash Action    Mage 1 3  Epic Deal 0 damage and gain 0 health.
  Mage's Trick Action    Mage 3 2  Rare Deal 1 damage, gain 1 health, and draw a card.
  Skywatch Vindicator Creature (High Elf)    Mage 6 4 4 3  Epic Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.

MonkEdit

Monk is made up of Willpower and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Ahnassi Creature (Khajiit)    Monk 5 5 5 4  Legendary Summon: Ahnassi steals all Keywords from enemy creatures.
  Dark Mane Creature (Khajiit)    Monk 2 2 3 3  Epic When you summon a creature in this lane, if it's full, Dark Mane moves.
When Dark Mane moves, it gains +2/+0 and Drain this turn.
  Khamira Creature (Khajiit)    Monk 5 5 6 4  Legendary Pilfer: Give Khajiit in your deck +1/+1.
  Master of Thieves Creature (Khajiit)    Monk 4 3 5 3  Epic Friendly creatures with Pilfer may attack an extra time each turn.
  Monk's Strike Action    Monk 4 2  Rare Move a friendly creature and give it +3/+0 and Drain this turn.
  Protector of the Mane Creature (Khajiit)    Monk 5 4 4 3  Epic Drain, Guard
When you gain health, Protector of the Mane gains +1/+1.

ScoutEdit

Scout is made up of Agility and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Avatar of Akatosh Creature (Dragon)    Scout 4 30 30 4  Legendary
  Ayleid Guardian Creature (Defense)    Scout 11 8 8 3  Epic Guard
Immune to Lethal.
Summon: Summon an Ayleid Guardian in the other lane.
  Blackwood Distiller Creature (Argonian)    Scout 4 3 4 3  Epic Pilfer: Gain three magicka this turn.
Slay: Gain +1 max magicka.
  Martin Septim Creature (Imperial)    Scout 4 3 7 4  Legendary At the start of your turn, gain all unspent magicka from your last turn.
When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh.
  Red Bramman Creature (Argonian)    Scout 9 5 5 4  Legendary Summon: Silence and Shackle all enemy creatures in this lane.
  Scout's Report Action    Scout 1 2  Rare Look at the top card of your deck. You may discard it.
Draw a card.
  Thorn Histmage Creature (Argonian)    Scout 5 2 4 3  Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.

SorcererEdit

Sorcerer is made up of Intelligence and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Headless Zombie Creature (Skeleton)    Sorcerer 4 3 4 3  Epic Summon: Consume a card.
Last Gasp: Draw a copy of the consumed card.
  High King Emeric Creature (Breton)    Sorcerer 6 5 5 4  Legendary Ward
Summon: Deal 2 damage for each friendly creature with a Ward.
  Shornhelm Champion Creature (Breton)    Sorcerer 5 3 3 3  Epic Breakthrough, Ward
When Shornhelm Champion's Ward is broken, he gains +3/+3.
  Sorcerer's Negation Action    Sorcerer 2 2  Rare Silence a creature, then deal 2 damage to it.
  Tavyar the Knight/Rayvat the Mage Creature (High Elf)    Sorcerer 9 5 7 4  Legendary Tavyar the Knight and Rayvat the Mage
  Worm King's Agent Creature (Breton)    Sorcerer 7 4 4 3  Epic Summon: Deal 2 damage to an enemy creature.
Slay: Summon a 2/2 Worm Thrall with Guard.

SpellswordEdit

Spellsword is made up of Willpower and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Apprentice Necromancer Creature (Imperial)    Spellsword 3 3 3 3  Epic Summon: Summon a 1-cost creature from your discard pile.
  Edict of Azura Action    Spellsword 4 3  Epic Destroy an enemy creature or support.
  Emperor's Blade Creature (Imperial)    Spellsword 4 4 5 3  Epic Guard
Slay: You gain 3 health.
  Euraxia Tharn Creature (Imperial)    Spellsword 9 6 6 4  Legendary Summon: Steal an enemy creature or support.
Last Gasp: Your opponent steals it back.
  General Tullius Creature (Imperial)    Spellsword 6 2 2 4  Legendary Summon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.
  Spellsword's Summoning Action    Spellsword 3 2  Rare Summon a random 1-cost creature in each lane.

WarriorEdit

Warrior is made up of Strength and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Champion of the Arena Creature (Orc, Vampire)    Warrior 7 4 8 3  Epic Breakthrough
Summon: Battle an enemy creature.
  Gortwog gro-Nagorm Creature (Orc)    Warrior 6 4 6 4  Legendary At the start of your turn, summon a random creature from your deck to a random lane.
  Militant Chieftain Creature (Orc)    Warrior 5 3 3 3  Epic Summon: Draw a random Orc from your discard pile.
Other friendly Orcs have +1/+1.
  Sower of Revenge Creature (Daedra)    Warrior 5 5 5 3  Epic Guard
Last Gasp: Deals 5 damage to your opponent.
  Warrior's Fury Action    Warrior 3 2  Rare Give a random creature and item in your hand +2/+2.

Triple-Attribute ClassesEdit

There are ten triple-attribute classes that consist of three attributes and are named and themed for various Tamrielic Factions.

Class Attributes Description
House Redoran Strength, Willpower, & Endurance
   
House Redoran prides itself on martial prowess. Its warriors are disciplined, honorable and fearsome in battle.
House Telvanni Intelligence, Agility, & Endurance
   
House Telvanni is home to some of the greatest mages in Tamriel. But, as you might have heard, their ambition knows no bounds. A Telvanni mage will happily put a few knives in a few backs if it will get them the power they crave.
House Hlaalu Strength, Willpower, & Agility
   
House Hlaalu is always up to something. This House has enterprises across Morrowind, and if it takes a little thievery, bribery, or strong-arming to make them succeed – hey, that's business.
Tribunal Temple Intelligence, Willpower, & Endurance
   
The Tribunal Temple enacts the will of Morrowind's living gods. This faction reveres the intelligence of Sotha Sil, the willpower of Vivec, and the endurance of Almalexia. In exchange, the gods bestow great power on the followers they deem most worthy.
House Dagoth Strength, Intelligence, & Agility
   
The Tribunal attempted to destroy this house centuries ago, ensuring it was all but forgotten. But deep within the Red Mountain, Dagoth Ur has plotted his revenge and rebuilt his house – in the form of frightening beings known as Ash Creatures.
Ebonheart Pact Strength, Agility, & Endurance
   
Daggerfall Covenant Strength, Intelligence, & Endurance
   
Aldmeri Dominion Intelligence, Willpower, & Agility
   
The Guildsworn Strength, Intelligence, & Willpower
   
The Empire of Cyrodiil Willpower, Agility, & Endurance
   

House RedoranEdit

House Redoran is made up of Strength, Willpower, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Bolvyn Venim Creature (Dark Elf)     House Redoran 3 3 3 4  Legendary Rally
When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck.
  Inspiring Kinsman Creature (Dark Elf)     House Redoran 4 3 4 3  Epic Rally 2
Last Gasp:
Give a random creature in your hand +2/+2.
  Redoran Forerunner Creature (Dark Elf)     House Redoran 2 1 1 2  Rare Charge, Drain, Ward
  Wild Echatere Creature (Beast)     House Redoran 3 1 1 3  Epic Charge
Summon: Friendly creatures gain Rally this turn.


House TelvanniEdit

House Telvanni is made up of Intelligence, Agility, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Death Scythe Action     House Telvanni 1 3  Epic Drain
Deal damage to a creature equal to the number of creatures that died this turn.
  Divayth's Experiments Action     House Telvanni 9 3  Epic Betray
Summon a copy of a friendly creature.
  Sun-in-Shadow Creature (Argonian)     House Telvanni 5 4 6 4  Legendary Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck.
  Telvanni Catspaw Creature (Dark Elf)     House Telvanni 3 2 2 2  Rare Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead.

House HlaaluEdit

House Hlaalu is made up of Strength, Willpower, and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Balmora Puppeteer Creature (Dark Elf)     House Hlaalu 2 2 2 2  Rare Plot: +1/+1 for each other card you've played this turn.
  Duke Vedam Dren Creature (Dark Elf)     House Hlaalu 5 4 5 4  Legendary The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.
  Haunted Manor Support     House Hlaalu 4 3  Epic Ongoing
Give the second creature you summon each turn +2/+2.
  Smuggler Underboss Creature (Breton)     House Hlaalu 4 4 3 3  Epic Drain
At the end of your turn, if you played three cards this turn, Smuggler Underboss is immune to damage until your next turn.

Tribunal TempleEdit

Tribunal Temple is made up of Intelligence, Willpower, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Archcanon Saryoni Creature (Dark Elf)     Tribunal Temple 4 3 3 4  Legendary Summon: Choose a blessing from one of the Tribunal gods.
Exalt 3: Gain all three blessings instead.
  Ordinator of the Almsivi Creature (Dark Elf)     Tribunal Temple 2 3 3 3  Epic Guard
Exalt 3: +2/+2
Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play.
  Power of the Almsivi Action     Tribunal Temple 8 3  Epic Set each creature's power and health to 1.
  Temple Patriarch Creature (Dark Elf)     Tribunal Temple 6 5 5 2  Rare Summon: Trigger the Exalt of each friendly creature.

House DagothEdit

House Dagoth is made up of Strength, Intelligence, and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Ascended Sleeper Creature (Ash Creature)     House Dagoth 6 3 6 2  Rare Guard
At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1.
  Dagoth Ur Creature (God)     House Dagoth 12 8 8 4  Legendary Breakthrough, Charge, Drain, Guard, Lethal, Ward
  Hand of Dagoth Creature (Ash Creature)     House Dagoth 5 5 4 3  Epic Breakthrough, Drain, Ward
  Red Mountain Support     House Dagoth 4 3  Epic Ongoing
Your creatures with 5 power or more cost 2 less.

Ebonheart PactEdit

Ebonheart Pact is made up of Strength, Agility, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Forerunner of the Pact Creature (Dark Elf)     Ebonheart Pact 3 4 3 2  Rare Veteran: Draw a Forerunner of the Pact from your deck.
  Jorunn the Skald-King Creature (Nord)     Ebonheart Pact 5 5 5 4  Legendary Immune to Silence.
Friendly creatures cost 1 less.
Enemy non-creatures cost 1 more.
  Mournhold Taskmaster Creature (Dark Elf)     Ebonheart Pact 4 5 4 3  Epic Friendly creatures with Veteran have Charge.
  Pact Outcast Creature (Nord)     Ebonheart Pact 5 5 5 3  Epic Guard
Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature's veteran ability.

Daggerfall CovenantEdit

Daggerfall Covenant is made up of Strength, Intelligence, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Covenant Masterpiece Item     Daggerfall Covenant 7 3  Epic Mobilize, Breakthrough, Regenerate, Guard, Ward
+3/+3
  Daggerfall Phantom Creature (Spirit)     Daggerfall Covenant 2 2 2 2  Rare Last Gasp: Return all items equipped to Daggerfall Phantom to your hand.
  Emeric, Covenant King Creature (Breton)     Daggerfall Covenant 9 7 7 4  Legendary Summon: Battle an enemy creature.

At the end of your turn, Emeric gains a Ward.
  Enchanted Ring Item     Daggerfall Covenant 1 3  Epic Mobilize
+1/+1
Summon: Equip the wielder with all copies of Enchanted Ring from your discard pile. Then if the wielder has three or more items, draw a card.

Aldmeri DominionEdit

Aldmeri Dominion is made up of Intelligence, Willpower, and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Aldmeri Spellwright Creature (High Elf)     Aldmeri Dominion 5 3 6 3  Epic When your opponent takes damage, you gain 1 magicka this turn.
  Ayrenn's Chosen Action     Aldmeri Dominion 6 3  Epic Summon a random 1/1 Recruit in each lane and give them Guard.
Empower: +1/+1.
  Ayrenn, Dominion Queen Creature (High Elf)     Aldmeri Dominion 8 6 6 4  Legendary Drain
Summon: Draw a random action from your discard pile.
When you draw an action on your turn, deal 1 damage to your opponent.
  Dominion Battlereeve Creature (High Elf)     Aldmeri Dominion 3 3 3 2  Rare Drain
Summon, Last Gasp, and Slay: Deal 1 damage to your opponent.

The GuildswornEdit

The Guildsworn is made up of Strength, Intelligence, and Willpower and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  Altar of Spellmaking Support     The Guildsworn 2 3  Epic Ongoing
At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck.
  Guildsworn Apprentice Creature (Argonian)     The Guildsworn 2 1 2 2  Rare Prophecy, Guard
Summon: Draw a card.
  Master of Incunabula Creature (High Elf)     The Guildsworn 4 3 6 3  Epic Master of Incunabula has the Expertise abilities of all your creatures.
  Vanus Galerion Creature (High Elf)     The Guildsworn 11 3 3 4  Legendary Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards.

The Empire of CyrodiilEdit

The Empire of Cyrodiil is made up of Willpower, Agility, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class         Text
  A New Era Action     The Empire of Cyrodiil 11 3  Epic Shuffle all creatures into your deck
  Clivia Tharn Creature (Imperial)     The Empire of Cyrodiil 6 4 4 4  Legendary Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane.
  Empire Recruiter Creature (Imperial)     The Empire of Cyrodiil 2 2 3 2  Rare Pilfer: Summon a 1/1 Recruit in the other lane.
  Transitus Shrine Support     The Empire of Cyrodiil 3 3  Epic Ongoing
While you have a creature in each lane, your creatures and actions cost 1 less.