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Legends:Prophecy

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Prophecy
Card Effect
LG-icon-Prophecy.png
First Appearance Core Set
Card Appearance Creatures, Items, Actions
Description When your rune is destroyed and you draw a card with Prophecy, you can play that card for free. Otherwise, put it into your hand.
Statistics Strength 10Intelligence 15Willpower 12Agility 14Endurance 11Neutral 12Dual Attribute 1Triple Attribute 1
This count includes unobtainable and untrained cards and cards that change during play.

Prophecy is a card effect that can be found on Creatures, Items and Actions in the Elder Scrolls Legends that first appeared in the Core Set. When one of your runes is destroyed and you draw a card with Prophecy, you can play that card for free. Otherwise, put it into your hand.
Prophecy is one of the unique aspects of the game and depends on the destruction of runes. It punishes aggressive players by generating free card advantage for the defending player. Normally, when your runes gets destroyed (also referred to as being broken), you will draw a card. When this card has Prophecy, it will be highlighted and can be summoned for free. If you take longer than 40 seconds to summon it, the card will be put into your hand instead. The card can also be manually added to your hand by dragging it. To increase the chance of getting a Prophecy draw upon a rune destruction, you can add more of them into your deck. However, most Prophecy cards have a higher magicka cost to compensate the potential free summon and can become useless cards when drawn at the start of your turn. Prophecy can be found in all Attributes.

Cards with ProphecyEdit

Name Type (Subtype) Attribute/Class         Text
  Adoring Fan Creature (Wood Elf)   Neutral 3 0 1 4  Legendary Prophecy, Guard
Immune to Silence.
Last Gasp: Adoring Fan will return.
  Arise Action   Endurance 2 1  Common Prophecy
Summon a 1/1 Risen Dead with Guard in each lane.
  Assassin Beetle Creature (Beast)   Agility 5 2 2 2  Rare Prophecy
Summon:
Play a Prophecy from your hand.
  Be At Peace Action   Willpower 3 1  Common Prophecy
Set a creature's power to 1.
  Bitterfish Witch Creature (Goblin)   Agility 3 2 2 1  Common Prophecy
Summon: Give a creature -1/-1.
  Blackreach Rebuilder Creature (Dwemer)   Neutral 1 0 1 1  Common Prophecy, Guard
Summon: Gain 2 health.
  Blacksap Protector Creature (Wood Elf)   Agility 3 3 3 2  Rare Prophecy, Guard
  Blast from Oblivion Action   Intelligence 3 1  Common Prophecy
Invade, then deal damage equal to your Oblivion Gate's level to a creature.
  Bonewalker Creature (Skeleton)   Endurance 4 1 2 1  Common Prophecy, Guard
Summon:
+1/+1 for each enemy creature in this lane.
  Brotherhood Slayer Creature (Wood Elf)   Agility 3 3 3 1  Common Prophecy
Slay: Put a Completed Contract into your hand.
  Burning Touch Action   Intelligence 3 1  Common Prophecy
Deal 2 damage to a creature.
  Camlorn Sentinel Creature (Breton)   Intelligence 3 2 4 1  Common Prophecy, Guard
  Cast Out Action   Strength 3 2  Rare Prophecy
Unsummon a creature.
  Circle Initiate Creature (Nord)   Strength 2 2 2 1  Common Prophecy
Beast Form: +2/+1
  City Guard Creature (Imperial)   Endurance 2 2 3 1  Common Prophecy, Guard
  Cleric of Kyne Creature (Nord)   Willpower 2 2 1 1  Common Prophecy
Summon: Give a creature +0/+2.
  Cliff Hunter Creature (Reptile)   Strength 6 3 3 1  Common Prophecy
Summon: Battle
an enemy creature.
  Cloudrest Illusionist Creature (High Elf)   Willpower 4 4 3 3  Epic Prophecy
Summon: Give a creature -4/-0 this turn.
  Covenant Mail Item   Endurance 3 1  Common Prophecy, Mobilize, Guard
+1/+3
  Covenant Plate Item   Strength 3 1  Common Prophecy, Mobilize, Guard
+3/+1
  Crocodile Brute Creature (Reptile)   Neutral 2 2 2 1  Common Prophecy
When Crocodile Brute is Consumed, draw a card.
  Cursed Spectre Creature (Spirit)   Endurance 4 2 2 1  Common Prophecy
Summon: Silence another creature.
  Daring Cutpurse Creature (Khajiit)   Agility 2 2 2 1  Common Prophecy
Pilfer: +1/+1
  Dark Harvester Creature (Dreugh)   Neutral 7 2 4 1  Common Prophecy, Guard
Summon: Gain 4 health.
  Dremora Archer Creature (Daedra)   Strength 3 1 1 2  Rare Prophecy
Summon:
Deal damage to a creature equal to Dremora Archer's power.
  Dune Stalker Creature (Khajiit)   Agility 2 3 1 2  Rare Prophecy
Summon: Move another friendly creature in this lane.
  Embassy Guard Creature (High Elf)   Intelligence 2 0 4 1  Common Prophecy, Guard, Ward
  Fate Weaver Creature (Nereid)   Intelligence 6 3 3 2  Rare Prophecy
Summon: Draw a card. If it's a Prophecy, you may play it for free.
  Fear Totem Action   Strength 2 1  Common Prophecy
Unsummon a creature and reduce its cost by 3.
  Fharun Defender Creature (Orc)   Endurance 2 1 4 1  Common Prophecy, Guard
  Fighters Guild Recruit Creature (Argonian)   Agility 2 1 2 1  Common Prophecy, Guard, Lethal
  Fire Storm Action   Intelligence 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
  Flaming Breath Action   Strength 2 1  Common Prophecy
Deal 1 damage to everything.
  Frostbite Spider Creature (Spider)   Endurance 3 3 2 2  Rare Prophecy, Lethal
  Gearwork Spider Creature (Dwemer)   Neutral 1 1 1 1  Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
  Gloomlurker Creature (Falmer)   Agility 2 3 1 1  Common Prophecy
Summon: Give a creature Cover.
  Golden Initiate Creature (Daedra)   Willpower 3 3 3 1  Common Prophecy, Drain
  Grahtwood Ambusher Creature (Wood Elf)   Strength 5 4 2 3  Epic Prophecy
Summon: Deal 1 damage to all enemy creatures in this lane.
  Grave Grasp Action   Intelligence 4 1  Common Prophecy
Shackle
an enemy creature. Summon a 1/1 Skeleton for each enemy creature in its lane.
  Graystone Ravager Creature (Orc)   Strength 2 4 1 1  Common Prophecy
  Green Pact Ambusher Creature (Wood Elf)   Strength 2 4 1 3  Epic Prophecy, Guard
At the end of your opponent's turn, if they have a full lane and Green Pact Ambusher is in your hand, summon her to that lane.
  Guildsworn Apprentice Creature (Argonian)     The Guildsworn 2 1 2 2  Rare Prophecy, Guard
Summon: Draw a card.
  Harmony Action   Willpower 2 2  Rare Prophecy
Give all enemy creatures -2/-0 until the start of your turn.
  Healing Potion Action   Willpower 2 1  Common Prophecy
Gain 5 health.
  Hush Action   Endurance 1 2  Rare Prophecy
Silence
a creature.
  Illusory Defenses Action   Willpower 1 1  Common Prophecy
Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn.
  Insightful Scholar Creature (High Elf)   Intelligence 5 2 3 2  Rare Prophecy
Summon: Draw a card for each card your opponent drew this turn.
  Jyggalag's Incursion Action   Endurance 3 2  Rare Prophecy
Each player gains +2 max magicka.
  Knight of the Hour Creature (Imperial)   Willpower 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
  Lightning Bolt Action   Intelligence 4 1  Common Prophecy
Deal 4 damage.
  Loyal Housecarl Creature (Nord)   Willpower 5 2 2 3  Epic Prophecy
Summon: Give a creature +2/+2 and Guard.
  Lurking Crocodile Creature (Reptile)   Neutral 2 3 2 1  Common Prophecy
  Lurking Mummy Creature (Mummy)   Endurance 5 2 6 1  Common Prophecy, Guard
  Mentor of the Watch Creature (Imperial)   Endurance 3 2 2 1  Common Prophecy, Guard
Summon: Give a creature in your hand Guard.
  Midnight Snack Creature (Nord)   Neutral 2 2 2 1  Common Prophecy, Guard
Last Gasp: Reduce the cost of a random Dragon in your hand by 1.
  Midnight Sweep Action   Endurance 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
  Moonlight Werebat Creature (Beast)   Agility 4 4 2 3  Epic Prophecy, Drain
  Morkul Gatekeeper Creature (Orc)   Strength 3 2 2 1  Common Prophecy, Guard
Summon: Give a creature +2/+0.
  Mummify Action   Endurance 3 2  Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
  Mystic Dragon Creature (Dragon)   Intelligence 4 4 4 1  Common Prophecy
  Nix-Hound Creature (Beast)   Agility 4 3 2 1  Common Prophecy
Summon: Shackle
each enemy creature with less power than Nix-Hound.
  Outflank Action   Willpower 1 1  Common Prophecy
Give a friendly creature in each lane +0/+2 and Guard.
  Piercing Javelin Action   Willpower 5 1  Common Prophecy
Destroy a creature.
  Pointy Wall of Spikes Creature (Defense)   Intelligence 2 0 3 1  Common Prophecy, Guard
When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature.
  Portcullis Creature (Defense)   Neutral 5 0 9 1  Common Prophecy, Guard
  Priest of the Moons Creature (Khajiit)   Willpower 2 2 2 1  Common Prophecy
Summon: You gain 2 health.
  Protector of the Innocent Creature (Nord)   Strength 2 3 2 1  Common Prophecy, Guard
  Ransack Action   Agility 6 2  Rare Prophecy
Deal 3 damage and gain 3 health.
  Sharpshooter Scout Creature (Wood Elf)   Strength 1 1 1 1  Common Prophecy
Summon: Deal 1 damage.
  Shrieking Harpy Creature (Harpy)   Intelligence 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
  Silt Strider Creature (Beast)   Agility 2 0 4 2  Rare Prophecy, Guard
Summon:
Move a friendly creature to this lane.
  Soul Wraith Creature (Spirit)   Intelligence 1 0 5 1  Common Prophecy, Guard
  Sparking Spider Creature (Dwemer)   Neutral 4 2 3 1  Common Prophecy, Guard
  Spear of Embers Item   Intelligence 5 2  Rare Prophecy
+3/+3
Instead of equipping Spear of Embers, you may throw it at an enemy creature to deal 3 damage.
  Spider Worker Creature (Dwemer)   Neutral 2 0 1 1  Common Prophecy
Summon: Draw a card.
  Staff of Ice Item   Intelligence 5 2  Rare Prophecy, Mobilize
+1/+1
Summon: The wielder deals 2 damage.
  Stand Watch Action   Willpower 2 1  Common Prophecy
Give a creature Guard. Draw a card.
  Tyr Creature (Nord)    Crusader 4 5 4 4  Legendary Prophecy, Breakthrough, Guard
  Valenwood Sentry Creature (Wood Elf)   Agility 4 4 3 1  Common Prophecy, Guard
  Whispering Claw Strike Action   Agility 6 1  Common Prophecy
Give an enemy creature -2/-2 and a friendly creature +2/+2.
  Wisdom of Ancients Action   Intelligence 2 3  Epic Prophecy
Give each friendly creature a random Keyword.
  Xivkyn Channeler Creature (Daedra)   Willpower 3 2 2 1  Common Prophecy
Summon: You gain health equal to Xivkyn Channeler's power plus health.

UnobtainablesEdit

Name Type (Subtype) Attribute/Class         Text
  Dune Rogue Creature (Khajiit)   Agility 2 3 1 2  Rare Prophecy
  Expected Demise Action   Neutral 10 4  Legendary Prophecy
Kill Alisanne Dupre. (Your opponent loses all bonus max magicka.)
  Fate's Witness Creature (Nereid)   Intelligence 6 3 3 2  Rare Prophecy
Summon: Draw a card.
  Sheogorath's Wrath Action   Neutral 4 4  Legendary Prophecy
Banish all creatures. Restore Sheogorath to full health.
  Trip Wire Creature (Trap)   Neutral 2 0 1 1  Common Prophecy, Guard
Last Gasp: It's a trap!
  Twilight Werebat Creature (Wood Elf)   Agility 4 4 2 3  Epic Prophecy
  Unexpected Demise Action   Neutral 12 4  Legendary Prophecy
Kill Alisanne Dupre. (Your opponent loses all bonus max magicka.)

Cards associated with ProphecyEdit

Name Type (Subtype) Attribute/Class         Text
  Blind Moth Priest Creature (Imperial)   Willpower 2 2 3 3  Epic On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck.
  Dark Guardian Creature (Skeleton)   Endurance 3 2 5 1  Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
  Phalanx Exemplar Creature (Imperial)   Willpower 5 5 6 2  Rare Guard
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
  Summerset Orrery Support   Intelligence 6 3  Epic Uses: 3
Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards.
  The Ultimate Heist Action   Agility 12 3  Epic Costs 3 less for each time you've Pilfered or Drained this turn.
Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it's a Prophecy, you may play it for free.

NotesEdit