The Altmer have been around for a very long time, and they have picked up a few tricks in that time. They are highly intelligent and skilled in the ways of magic, specializing in spellcasting. When you build a deck around High Elves (who have Intelligence and Willpower attributes), you will gather a lot of magical action cards and creatures that apply damage or health bonuses to the other cards around them.
For more information, see the main lore article.
In-Game Description and BonusEdit
The Altmer are one of the longest-lived and most intelligent races in Tamriel. They have a natural affinity for spells. As a High Elf, you will more quickly collect spell-related cards.
The race's theme is "actions".
Portraits & DialogueEdit
|Abecean Navigator||Creature (High Elf)||Intelligence||2||3||1||Common||Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom.|
|Aldmeri Patriot||Creature (High Elf)||Willpower||1||1||2||Rare||Summon: +1/+1 if you have an action in your hand.|
|Aldmeri Spellwright||Creature (High Elf)||Aldmeri Dominion||5||3||6||Epic||When your opponent takes damage, you gain 1 magicka this turn.|
|Altmer Dragonknight||Creature (High Elf)||Mage||3||3||2||Epic||At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2.|
|Altmer Flameslinger||Creature (High Elf)||Intelligence||2||1||3||Common||Ward
At the start of your turn, Altmer Flameslinger deals 1 damage to your opponent.
|Ancano||Creature (High Elf)||Intelligence||8||5||5||Legendary||Breakthrough Summon: Deal 5 damage. Your actions have Breakthrough.|
|Artaeum Savant||Creature (High Elf)||Willpower||3||1||4||Epic||After you play an action, give a random friendly creature +1/+1.|
|Auridon Paladin||Creature (High Elf)||Willpower||4||4||4||Common||When you play an action, Auridon Paladin gains Drain this turn.|
|Ayrenn||Creature (High Elf)||Mage||5||5||5||Legendary||Summon: Draw a random action from your discard pile.
Your actions cost 1 less.
|Ayrenn, Dominion Queen||Creature (High Elf)||Aldmeri Dominion||8||6||6||Legendary||Drain
Summon: Draw a random action from your discard pile.
When you draw an action on your turn, deal 1 damage to your opponent.
|Battlereeve of Dusk||Creature (High Elf)||Intelligence||6||3||3||Epic||Summon: Give friendly creatures +1/+1 for each Keyword they have.|
|Clockwork Apostle||Creature (High Elf)||Willpower||7||3||3||Common||Summon: Give another friendly creature +4/+4. It becomes .|
|Clockwork City Pilgrim||Creature (High Elf)||Intelligence||3||3||3||Common||Guard
Exalt 3: +2/+2.
|Cloudrest Illusionist||Creature (High Elf)||Willpower||4||4||3||Epic||Prophecy
Summon: Give a creature -4/-0 this turn.
|Crystal Tower Crafter||Creature (High Elf)||Intelligence||2||1||1||Common||After you play an action, Crystal Tower Crafter gains +1/+1.|
|Destruction Tutor||Creature (High Elf)||Intelligence||5||3||5||Rare||Your actions that deal damage cost 2 less.|
|Dominion Battlereeve||Creature (High Elf)||Aldmeri Dominion||3||3||3||Rare||Drain
Summon, Last Gasp, and Slay: Deal 1 damage to your opponent.
|Dominion Oathman||Creature (High Elf)||Agility||1||2||2||Common||Summon: If you have a...
card in play, Drain.
card in play, deal 2 damage to your opponent.
|Embassy Guard||Creature (High Elf)||Intelligence||2||0||4||Common||Prophecy, Guard, Ward|
|Heretic Conjurer||Creature (High Elf)||Willpower||5||2||3||Rare||Guard
Pilfer: Creatures you summon this turn are transformed into random Daedra.
|Insightful Scholar||Creature (High Elf)||Intelligence||5||2||3||Rare||Prophecy
Summon: Draw a card for each card your opponent drew this turn.
|Lillandril Hexmage||Creature (High Elf)||Intelligence||5||5||4||Common||After you play an action, deal 1 damage to your opponent.|
|Mankar Camoran||Creature (High Elf, Wood Elf)||Battlemage||4||4||4||Legendary||After you play an action, Invade.
Friendly Oblivion Gates have +4/+0.
|Mannimarco||Creature (High Elf)||Endurance||10||6||6||Legendary||Summon: Summon a creature from your opponent's discard pile.|
|Master of Incunabula||Creature (High Elf)||The Guildsworn||4||3||6||Epic||Master of Incunabula has the Expertise abilities of all your creatures.|
|Rayvat the Mage||Creature (High Elf)||Intelligence||4||2||2||Legendary||Ward
Summon: You gain Ward.
|Resolute Ally||Creature (High Elf)||Willpower||3||3||3||Common||Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is .|
|Royal Sage||Creature (High Elf)||Intelligence||4||4||4||Rare||Summon: If you have more health than your opponent, give each friendly creature a random Keyword.|
|Ruin Archaeologist||Creature (High Elf)||Willpower||3||2||5||Common||Treasure Hunt – Support: Draw a card.|
|Shimmerene Peddler||Creature (High Elf)||Intelligence||2||2||2||Epic||At the end of each turn, if you played two actions, draw a card.|
|Skywatch Vindicator||Creature (High Elf)||Mage||6||4||4||Epic||Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.|
|Stealer of Secrets||Creature (High Elf)||Intelligence||6||1||1||Common||Ward
Summon: +1/+1 for each action in your discard pile.
|Studium Headmaster||Creature (High Elf)||Intelligence||6||6||3||Epic||Summon: Each player draws two cards.|
|Summerset Shieldmage||Creature (High Elf)||Willpower||2||2||2||Common||Other friendly creatures in this lane have +0/+1.|
|Sunhold Medic||Creature (High Elf)||Willpower||1||1||1||Common||Summon: Give a creature +0/+2.|
|Tavyar the Knight||Creature (High Elf)||Endurance||5||3||5||Legendary||Guard
Your opponent can't target other friendly creatures with actions.
|Thalmor Justiciar||Creature (High Elf)||Willpower||3||1||3||Common||After you play an action, summon a 1/1 Thalmor Soldier.|
|Therana's Lawman||Creature (High Elf)||Intelligence||8||5||5||Common||Guard, Ward|
|Vanus Galerion||Creature (High Elf)||The Guildsworn||11||3||3||Legendary||Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards.|
|Vanus's Scribe||Creature (High Elf)||Intelligence||3||4||3||Rare||Expertise: Reduce the cost of a random action in your hand by 1.|
|Vastarie||Creature (High Elf)||Intelligence||5||1||4||Legendary||Summon: Fill this lane with 1/1 Skeletons.
Vastarie has +1/+0 for each friendly Spirit and Skeleton.
|Thalmor Soldier||Creature (High Elf)||Willpower||1||1||1||Common|
|Altmer Protector||Creature (High Elf)||Intelligence||2||0||4||Common||Guard|
|Crystal Tower Acolyte||Creature (High Elf)||Intelligence||3||2||1||Common||Summon: Deal 2 damage to your opponent.|
|Daedra Worshiper||Creature (High Elf)||Intelligence||2||2||2||Common|
|Dominion Seneschal||Creature (High Elf)||Intelligence||1||2||1||Common||Guard|
|High Elf Soldier||Creature (High Elf)||Willpower||4||3||3||Rare|
|Naarifin's Elite||Creature (High Elf)||Willpower||3||4||5||Epic||Guard|
|Thalmor Agent||Creature (High Elf)||Willpower||2||2||3||Common|