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Legends:Skeleton (subtype)

< Legends: Creatures

Skeletons are the reanimated bones of the dead. They're often found protecting the dungeons, forts and ruins of Tamriel. They are mostly found in Endurance and have the hidden special Undead type.

CardsEdit

ObtainableEdit

Name Type (Subtype) Attribute/Class         Text
  Ancestral Dead Creature (Skeleton)   Endurance 3 2 4 1  Common Slay: Summon a Risen Dead.
  Ancient Lookout Creature (Skeleton)   Endurance 2 2 3 1  Common When you summon a Dragon, summon a 1/1 Draugr Sentry with Guard.
  Blastbones Creature (Skeleton)   Strength 5 3 1 3  Epic Charge
Last Gasp
: Deal 1 damage to all creatures in this lane.
  Bone Colossus Creature (Skeleton)   Endurance 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
  Bonewalker Creature (Skeleton)   Endurance 4 1 2 1  Common Prophecy, Guard
Summon:
+1/+1 for each enemy creature in this lane.
  Dark Guardian Creature (Skeleton)   Endurance 3 2 5 1  Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
  Deadly Draugr Creature (Skeleton)   Endurance 1 1 1 1  Common Lethal
  Deathless Draugr Creature (Skeleton)   Endurance 1 1 1 1  Common Last Gasp: Summon a 1/1 Skeleton.
  Grim Champion Creature (Skeleton)   Endurance 4 2 2 3  Epic When a creature in this lane dies, Grim Champion gains +1/+1.
  Hallowed Deathpriest Creature (Skeleton)   Endurance 5 3 5 3  Epic Summon: Transform the highest cost creature in your opponent's hand into a Shriveled Mummy.
  Headless Zombie Creature (Skeleton)    Sorcerer 4 3 4 3  Epic Summon: Consume a card.
Last Gasp: Draw a copy of the consumed card.
  Icy Shambles Creature (Skeleton)   Intelligence 4 2 3 1  Common Shackle creatures damaged by Icy Shambles.
Summon: Deal 2 damage to a creature.
  Imprisoned Deathlord Creature (Skeleton)   Endurance 4 7 7 3  Epic When an enemy creature is summoned, Shackle Imprisoned Deathlord.
  Miscarcand Lich Creature (Skeleton)   Endurance 4 3 5 4  Legendary Summon: Choose an enemy creature.

At the start of your turn, if the chosen creature is alive, summon a 1/1 Risen Dead with Guard in its lane.
  Morokei, the Deathless Creature (Skeleton)   Neutral 5 5 5 4  Legendary Summon: If you started the game with no duplicate cards in your deck, you gain 5 health and restore a rune.
  Nahkriin, Dragon Priest Creature (Skeleton)   Intelligence 9 5 5 4  Legendary Summon: Draw a card and reduce its cost to 0.
  Restless Templar Creature (Skeleton)   Endurance 4 5 2 1  Common Last Gasp: Gain 5 health.
  Skeletal Mage Creature (Skeleton)   Intelligence 7 3 5 2  Rare Summon: Consume a creature. Deal damage equal to its power to a creature.
  Skeleton Champion Creature (Skeleton)   Endurance 4 4 4 3  Epic Guard
Summon:
Give other friendly Skeletons +1/+1.
  Skinned Hound Creature (Skeleton, Beast)   Endurance 2 2 1 1  Common Summon: Give a creature +0/+2 and Guard.
  Wandering Skeleton Creature (Skeleton)   Intelligence 2 2 2 1  Common Last Gasp: Summon a 1/1 Skeleton.

Second SubtypeEdit

Name Type (Subtype) Attribute/Class         Text
  Skeletal Dragon Creature (Dragon, Skeleton)   Endurance 8 5 5 4  Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.

UnobtainableEdit

Name Type (Subtype) Attribute/Class         Text
  Draugr Sentry Creature (Skeleton)   Endurance 1 1 1 1  Common Guard
  Hulking Draugr Creature (Skeleton)   Endurance 5 5 5 1  Common
  Risen Dead Creature (Skeleton)   Endurance 1 1 1 1  Common Guard
  Risen Horror Creature (Skeleton)   Endurance 3 3 3 1  Common Guard
  Rotting Draugr Creature (Skeleton)   Endurance 1 1 1 1  Common
  Skeleton Creature (Skeleton)   Endurance 1 1 1 1  Common
  Stricken Draugr Creature (Skeleton)   Endurance 2 2 2 1  Common
  Worm Thrall Creature (Skeleton)   Endurance 2 2 2 1  Common Guard