Open main menu

UESPWiki β

Legends:Strength

< Legends: Attributes
LG-icon-Strength.png

Strength is one of the five attributes currently present in Legends. The official description is:

Strength seeks victory through might. You want to attack the enemy head-on, cutting them down before they can use their fancy tricks. Strength actions are ideal for smashing enemies and clearing the way for bruisers.

CardsEdit

Name Type         Text
  Aela the Huntress Creature (Nord) 7 3 3 4  Legendary Summon: Deal 1 damage.
Beast Form: +2/+2 and destroy a Wounded creature.
  Aela's Huntmate Creature (Nord) 4 3 3 2  Rare Beast Form: +1/+1 and draw a card.
  Afflicted Alit Creature (Reptile) 2 3 1 2  Rare Summon: Deal 2 damage to each player.
  Agent of Mehrunes Dagon Creature (Imperial) 2 3 2 1  Common At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1.
  Ald'ruhn Arms Master Creature (Dark Elf) 4 2 3 2  Rare Charge, Rally
  Aldora the Daring Creature (Nord) 3 3 3 4  Legendary Treasure HuntAction, Creature, Item, Support: +6/+6
When a friendly treasure hunter finds something, summon Skywag or give Skywag +1/+1.
  Alik'r Survivalist Creature (Redguard) 4 3 4 3  Epic Summon: Put a Steel Dagger into your hand.
When Alik'r Survivalist equips an item, he gains +1/+1.
  Ancestor's Battleaxe Item 7 3  Epic +4/+4
Summon: Give the top creature of your deck +4/+4.
  Ash Berserker Creature (Ash Creature) 4 3 3 2  Rare At the end of your turn, if you have a creature with 5 power or more, draw a card.
  Ashlander Zealot Creature (Dark Elf) 1 1 2 1  Common Summon: Battle an enemy creature.
  Aspect of Hircine Creature (Werewolf, Daedra) 9 6 6 4  Legendary Summon: Choose one:
Strength: +6/+6 and Guard.
Speed: Gains Charge.
  Assassin's Bow Item 3 2  Rare +3/+0
Summon: Give the wielder Cover at the end of turn.
  Bangkorai Butcher Creature (Orc) 4 4 3 1  Common Summon: +2/+2 if you have another Orc.
  Battlefield Scrounger Creature (Redguard) 5 3 3 2  Rare Charge
Slay: Put a random item into your hand.
  Battlerage Orc Creature (Orc) 3 2 3 1  Common Charge
  Bedeviling Scamp Creature (Daedra) 3 3 3 1  Common All cards cost a minimum of 3.
  Belligerent Giant Creature (Giant) 7 7 4 3  Epic Breakthrough
Summon: Unsummon a creature in this lane, or destroy an enemy support.
  Berserker of the Pale Creature (Nord) 3 4 2 1  Common When you summon another creature with 5 power or more, give it +1/+1 and Breakthrough.
  Blades Lookout Creature (Nord) 3 3 3 1  Common When you summon a Dragon, draw a card.
  Blastbones Creature (Skeleton) 5 3 1 3  Epic Charge
Last Gasp
: Deal 1 damage to all creatures in this lane.
  Blighted Alit Creature (Reptile) 3 5 3 3  Epic At the start of your turn, Blighted Alit deals 2 damage to you.
  Blood Dragon Creature (Dragon) 5 5 7 4  Legendary Ignores Guards and may attack creatures in any lane.
  Blood-Crazed Daedroth Creature (Daedra) 3 3 2 2  Rare Summon: Draw a card if there is a Wounded creature in this lane.
  Bog Lurcher Creature (Lurcher) 4 9 1 2  Rare
  Bone Bow Item 2 2  Rare +1/+0
Summon: Silence another creature.
  Burn and Pillage Action 5 3  Epic Deal 1 damage to all enemy creatures in a lane for each destroyed enemy rune.
  Bushwhack Action 0 1  Common A friendly creature ignores Guards and can attack creatures in any lane this turn.
  Camonna Tong Heavy Creature (Orc) 5 4 3 2  Rare Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy.
  Candlehearth Brawler Creature (Nord) 4 2 5 2  Rare Charge, Guard
  Cast Out Action 3 2  Rare Prophecy
Unsummon a creature.
  Cauterize Action 0 1  Common Deal 2 damage to a Wounded creature.
  Child of Hircine Creature (Werewolf) 6 6 7 3  Epic Slay: May attack again this turn.
  Circle Initiate Creature (Nord) 2 2 2 1  Common Prophecy
Beast Form: +2/+1
  Cliff Hunter Creature (Reptile) 6 3 3 1  Common Prophecy
Summon: Battle
an enemy creature.
  Cloak Item 1 1  Common +0/+2
  Corprus Disease Action 1 2  Rare Silence a creature, then give it +2/+0.
  Covenant Marauder Creature (Orc) 1 2 1 2  Rare +2/+0 while you have no cards in hand.
  Covenant Plate Item 3 1  Common Prophecy, Mobilize, Guard
+3/+1
  Cradlecrush Giant Creature (Giant) 6 6 4 2  Rare Summon: Deal 2 damage to all other creatures in this lane.
  Craven Conscript Creature (Orc) 3 5 4 2  Rare Craven Conscript is permanently Shackled unless equipped with an item.
  Daedric Incursion Action 3 1  Common Draw a random Daedra from your deck.
Invade.
  Dagger Item 1 1  Common +2/+0
  Dagoth Dagger Item 1 1  Common Breakthrough
+2/+1
  Dagoth Oathman Creature (Ash Creature) 3 3 3 1  Common Summon: If you have a...
  card in play, +1/+1.
  card in play, +1/+1.
  Devouring Flame Action 2 2  Rare Deal 2 damage to a creature. If this would kill it, instead Banish it.
  Dread Clannfear Creature (Daedra) 6 6 3 3  Epic Summon: All enemy creatures lose Guard.
  Dremora Archer Creature (Daedra) 3 1 1 2  Rare Prophecy
Summon:
Deal damage to a creature equal to Dremora Archer's power.
  Dremora Markynaz Creature (Daedra) 10 5 5 4  Legendary Guard
Summon: Double a creature's power and health.
  Drive Mad Action 4 1  Common A creature Battles itself.
  Duel Atop the World Action 7 3  Epic Give a friendly creature +3/+3. It Battles your opponent's most powerful creature.
  Dushnikh Yal Archer Creature (Orc) 4 3 3 3  Epic Guard
Summon: Deal 1 damage or destroy an enemy support.
  Earthbone Spinner Creature (Wood Elf) 4 3 2 3  Epic Summon: Silence another creature, then deal 1 damage to it.
  Ebonthread Cloak Item 2 2  Rare Mobilize
+1/+2
Summon: Your opponent can't target the wielder with actions until your next turn.
  Enraged Dragonknight Creature (Imperial) 4 5 4 2  Rare Summon: Consume a creature to deal 2 damage to each player.
  Euraxian Berserker Creature (Imperial) 3 2 4 1  Common Summon: Consume a creature to gain +2/+0.
  Explore Action 1 2  Rare Choose creature, item, action, or support. Put a random card of that type into your hand.
  False Incarnate Creature (Dark Elf) 4 5 4 3  Epic Your opponent can't gain health.
  Fear Totem Action 2 1  Common Prophecy
Unsummon a creature and reduce its cost by 3.
  Fearless Northlander Creature (Nord) 3 2 5 3  Epic Breakthrough
When Fearless Northlander takes damage, he gains +2/+0.
  Fell the Mighty Action 4 1  Common Destroy a creature with 4 power or more.
  Fetcherfly Golem Creature (Daedra, Atronach) 5 5 5 3  Epic When Fetcherfly Golem takes damage and survives, summon a 2/2 Fetcherfly Swarm.
  Fiery Imp Creature (Imp) 1 1 1 2  Rare When Fiery Imp attacks, deal 2 damage to your opponent.
  Fighters Guild Berserker Creature (Orc) 3 4 2 1  Common Expertise: Deal 2 damage to your opponent.
  Fighters Guild Elite Creature (Orc) 5 2 2 4  Legendary Expertise: Double Fighters Guild Elite's power and health.
  Fighters Guild Hall Support 2 2  Rare Ongoing
When a friendly creature takes damage on your turn, give it +2/+0.
  Fighters Guild Steward Creature (Nord) 4 3 3 2  Rare Summon: A friendly creature with 5 or more power Battles an enemy creature.
  Fireball Action 4 2  Rare Deal 1 damage to all enemies.
  Firepot Spider Creature (Fabricant) 1 1 1 1  Common Last Gasp: Deal 1 damage to all creatures in this lane.
  Flamespear Dragon Creature (Dragon) 4 4 5 4  Legendary When your opponent summons a creature, Flamespear Dragon aims at it. At the start of your turn, Flamespear Dragon deals 1 damage to the creature it's aiming at.
  Flaming Breath Action 2 1  Common Prophecy
Deal 1 damage to everything.
  Fortress Watchman Creature (Orc) 5 5 4 1  Common Guard
  Frenzied Alit Creature (Reptile) 1 1 3 3  Epic When Frenzied Alit takes damage, it gains +1/+0.
  Garnag, Dark Adherent Creature (Orc) 4 4 5 4  Legendary Breakthrough
Players can't have more than 7 magicka.
  Giant's Camp Support 4 3  Epic Ongoing
At the start of your turn, set each friendly creature's power equal to the power of your most powerful creature.
  Gladiator Arena Support 4 3  Epic Ongoing
At the start of each player's turn, deal 2 damage to that player.
  Grahtwood Ambusher Creature (Wood Elf) 5 4 2 3  Epic Prophecy
Summon: Deal 1 damage to all enemy creatures in this lane.
  Grappling Hook Item 4 1  Common +3/+2
Summon: Move an enemy creature into this lane. It loses Cover.
  Graystone Ravager Creature (Orc) 2 4 1 1  Common Prophecy
  Green Pact Ambusher Creature (Wood Elf) 2 4 1 3  Epic Prophecy, Guard
At the end of your opponent's turn, if they have a full lane and Green Pact Ambusher is in your hand, summon her to that lane.
  Grummite Magus Creature (Grummite) 7 5 5 3  Epic Guard
Summon: Your opponent discards the highest cost action in their hand.
  Guildsworn Bloodluster Creature (Nord) 7 4 4 3  Epic Expertise: +2/+2 and Battle an enemy creature in this lane.
  Guildsworn Incendiary Creature (Nord) 4 2 6 2  Rare Expertise: Deal 1 damage to all creatures in this lane.
  Heavy Battleaxe Item 4 1  Common +4/+1
  High Rock Stalwart Creature (Orc) 6 5 5 1  Common Summon: +2/+2 if you have an item in play.
  Hit and Run Action 4 3  Epic Draw five cards. Discard your hand at the end of the turn.
  Hlaalu Sharpshooter Creature (Nord) 3 2 3 3  Epic Plot: Silence a creature, then deal 1 damage to it.
  Hunter-Killers Creature (Fabricant) 6 3 4 3  Epic Summon: Battle an enemy creature, then Battle another enemy creature.
  Imbued Minotaur Creature (Minotaur) 3 5 2 1  Common Breakthrough
When Imbued Minotaur is Consumed, give the consuming creature +1/+1 and Breakthrough.
  Imposter's Mission Action 4 3  Epic Summon an Imposter with power and health equal to the power of your most powerful creature.
  Improvised Weapon Item 0 2  Rare Breakthrough
+1/+1
  Inspiring Stormcloak Creature (Nord) 4 2 2 2  Rare Last Gasp: Summon a 2/2 Rallying Stormcloak in each lane.
  Intimidate Action 1 2  Rare Enemy creatures lose Guard.
  Invasion Scout Creature (Daedra) 1 1 1 1  Common Summon: Invade.
  Jerall Forager Creature (Nord) 2 2 2 1  Common
  Jorunn's Vanguard Creature (Nord) 5 4 4 2  Rare Veteran: +2/+2 and give the top creature of your deck +2/+2.
  Keeper of the Gates Creature (Nord) 6 6 6 3  Epic When you Invade, Invade again.
  Kynreeve Champion Creature (Daedra) 4 4 3 4  Legendary When Kynreeve Champion takes damage, it deals that much damage to your opponent.
  Lord of the Arena Creature (Minotaur) 11 8 8 4  Legendary Summon: Choose two creatures to Battle each other.
  Lower Canton Smith Creature (Dark Elf) 3 2 2 1  Common Plot: Equip a friendly creature with a +2/+2 Steel Scimitar.
  Lumbering Ogrim Creature (Daedra) 4 7 4 3  Epic Lumbering Ogrim can't gain Cover.
  Lyris Titanborn Creature (Nord, Giant) 6 5 5 4  Legendary At the start of your turn, deal damage to your opponent destroying their front rune.
  Mage Slayer Creature (Nord) 2 3 2 3  Epic Mage Slayer can't be damaged by actions.
  Marauder Chieftain Creature (Orc) 4 1 5 3  Epic Summon: Give a creature +1/+0.
When another friendly creature gains power, Marauder Chieftain also gains that much power.
  Markarth Bannerman Creature (Nord) 5 4 4 3  Epic When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand.
  Mehrunes Dagon's Flayer Creature (Daedra) 3 2 5 2  Rare At the start of your turn, deal 1 damage to another friendly creature and give it +2/+0.
  Mighty Ally Creature (Nord) 3 3 3 1  Common Summon: +3/+0 and Breakthrough if the top card of your deck is  .
  Modryn Oreyn Creature (Dark Elf) 4 4 4 4  Legendary Breakthrough
Summon: Your opponent summons a Blackwood Hoodlum in each lane.
  Morkul Gatekeeper Creature (Orc) 3 2 2 1  Common Prophecy, Guard
Summon: Give a creature +2/+0.
  Morthal Watchman Creature (Nord) 1 2 1 1  Common
  Mulaamnir Creature (Dragon) 9 9 8 4  Legendary Summon and Slay: Battle an enemy creature with less power then Mulaamnir's health.
  Nervous Giant Creature (Giant) 4 6 5 2  Rare If Nervous Giant takes exactly 1 damage, destroy him.
  Nord Firebrand Creature (Nord) 0 1 1 1  Common Charge
  Northwind Outpost Support 3 2  Rare Ongoing
Friendly   creatures have +1/+0.
  Orc Clan Captain Creature (Orc) 2 2 2 2  Rare Other friendly creatures in this lane have +1/+0.
  Orc Clan Shaman Creature (Orc) 2 3 2 2  Rare Breakthrough
Other friendly Orcs in this lane have Breakthrough.
  Orcish Warhammer Item 4 2  Rare Breakthrough
+3/+3
  Ornamented Sword Item 2 1  Common Mobilize, Breakthrough
+2/+1
  Ornery Kagouti Creature (Beast) 2 3 2 1  Common Breakthrough
  Orsinium Forge Support 5 4  Legendary Uses: 3
Activate: Equip a creature with a +1/+1 Orsinium Plate. Then increase the power and health of Orsinium Plates this equips by 1.
  Pact Oathman Creature (Nord) 2 1 3 1  Common Summon: If you have a...
  card in play, +2/+0.
  card in play, Battle an enemy creature.
  Pact Shieldbearer Creature (Nord) 4 3 6 3  Epic Veteran: Your opponent's actions cost 4 more next turn.
  Plunder Action 2 3  Epic Put two random items into your hand.
  Pouncing Senche Creature (Khajiit) 7 4 7 2  Rare Guard
Wax: +3/+0
Wane: Charge
  Protector of the Innocent Creature (Nord) 2 3 2 1  Common Prophecy, Guard
  Prowl Smuggler Creature (Khajiit) 2 3 2 1  Common Pilfer: Equip a Steel Dagger to a friendly creature.
  Quicksilver Crossbow Item 3 1  Common +1/+1
Summon: The wielder deals 1 damage.
  Raiding Party Action 3 2  Rare Put two 1/1 Nord Firebrands with Charge into your hand.
  Rampaging Minotaur Creature (Minotaur) 4 3 2 2  Rare Breakthrough, Charge
  Rapid Shot Action 1 1  Common Deal 1 damage to a creature. If it survives, draw a card.
  Ratway Prospector Creature (Wood Elf) 1 1 2 2  Rare Treasure HuntSupport, Item, Action: +5/+5
After Ratway Prospector attacks, give her Cover.
  Redoran Battlespear Item 3 1  Common Rally
+1/+3
  Reive, Blademaster Creature (Daedra) 4 3 5 4  Legendary When Reive attacks, deal 2 damage to your opponent, then increase the damage dealt by 2.
  Relentless Raider Creature (Nord) 1 2 1 4  Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
  Relic Hunter Creature (Redguard) 2 3 2 1  Common Treasure HuntItem: Give the item +1/+1.
  Riften Pillager Creature (Nord) 3 2 3 1  Common Summon: +1/+1 for each destroyed enemy rune.
  Rihad Battlemage Creature (Redguard) 3 3 3 1  Common +0/+3 and Guard while equipped with an item.
  Rihad Horseman Creature (Redguard) 2 2 2 1  Common +3/+0 and Breakthrough while equipped with an item.
  Rimmen Siege Weapons Support 3 4  Legendary Ongoing
At the start of your turn, each friendly creature deals 1 damage to your opponent.
  Salvage Action 2 3  Epic Choose an item in your discard pile. Draw it and all items with the same name from your discard pile.
  Sarethi Scion Creature (Dark Elf) 1 1 1 1  Common Rally
  Savage Ogre Creature (Ogre) 7 5 5 1  Common Summon: Give a creature +5/+0 this turn.
  Scuttler Creature (Reptile) 1 1 2 1  Common
  Seasoned Captain Creature (Redguard) 4 4 4 3  Epic Rally
When you Rally, also give a random item in your hand +1/+1.
  Senche Noble Creature (Khajiit) 6 7 4 1  Common Guard
  Senche-raht Graveprowler Creature (Khajiit) 6 5 5 3  Epic Pilfer: Consume a creature to gain power and health equal to the consumed creature's.
  Servant of Dagoth Creature (Ash Creature) 5 4 4 1  Common Summon: If you have a creature with 5 power or more, +2/+2 and Guard.
  Sharp-Eyed Ashkhan Creature (Dark Elf) 6 6 6 4  Legendary Plot: Discard your hand, then draw three cards.
  Sharpshooter Scout Creature (Wood Elf) 1 1 1 1  Common Prophecy
Summon: Deal 1 damage.
  Shield Breaker Item 3 1  Common +2/+2
Summon: An enemy creature loses Guard.
  Silvenar Tracker Creature (Wood Elf) 2 3 1 2  Rare Summon: Gains Charge if there is a Wounded enemy creature in this lane.
  Skar Drillmaster Creature (Redguard) 6 5 5 4  Legendary Rally
When Skar Drillmaster Rallies a creature, put a copy of the rallied creature into your hand with +1/+1.
  Skaven Pyromancer Creature (Redguard) 3 2 3 1  Common Summon: Deal 1 damage to all other creatures in this lane.
  Skeever Infestation Action 3 2  Rare Summon a Skeever in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck.
  Skirmisher's Elixir Support 4 2  Rare Uses: 3
Activate: Give a creature +2/+0 and Breakthrough.
  Skyborn Dragon Creature (Dragon) 6 7 3 2  Rare Summon: Battle an enemy creature.
  Skyforge Support 3 4  Legendary Uses: 3
Activate: Equip a friendly creature with a Steel Dagger.
If Skyforge has equipped 3 daggers, it changes into Underforge.
  Stampede Sentinel Creature (Giant) 6 7 7 3  Epic Breakthrough
You can't be damaged by actions or supports.
  Steel Scimitar Item 1 1  Common +2/+2
  Stendarr's Hammer Item 5 4  Legendary Summon: Double the wielder's power and health.
The wielder can only attack creatures.
  Stone Throw Action 3 1  Common Destroy an enemy creature if you have a creature with higher power.
  Stoneshard Orc Creature (Orc) 3 2 1 2  Rare Summon: Deal 1 damage to an enemy creature for each friendly Orc.
  Stormcloak Avenger Creature (Nord) 4 4 4 3  Epic At the end of your turn, if three or more friendly creatures died this turn, summon a 2/2 Rallying Stormcloak.
  Stormcloak Camp Support 3 2  Rare Ongoing
At the end of your turn, if a creature died this turn, deal 2 damage to your opponent.
  Stormcloak Vanguard Creature (Nord) 2 1 1 1  Common Charge
Last Gasp: Put a 5/5 Stormcloak Battalion in your hand.
  Stoutheart Giant Creature (Giant) 5 6 4 1  Common
  Stronghold Patrol Creature (Orc) 3 3 2 1  Common Summon: Draw a card if you have two other   creatures.
  Swiftwing Dragon Creature (Dragon) 8 5 5 1  Common Charge
  Sword of the Inferno Item 2 2  Rare +2/+0
Summon: The wielder deals 2 damage to itself and another creature.
  Syl, Duchess of Dementia Creature (Wood Elf) 6 7 6 4  Legendary Summon: This lane becomes Dementia.
  The Red Year Action 10 4  Legendary Deal 10 damage to each creature.
  Tiny Dragon Creature (Dragon) 2 1 1 1  Common Summon: Deal 1 damage to all enemy creatures in this lane.
  Trebuchet Creature (Nord) 4 0 4 3  Epic At the start of your turn, deal 4 damage to a random enemy.
  Trial of Flame Action 5 2  Rare Choose a lane. Destroy all creatures except for the most powerful creature on both sides of that lane.
  Triumphant Jarl Creature (Nord) 6 4 4 2  Rare Summon: If you have more health than your opponent, draw two cards.
  Trouble Seeker Creature (Orc) 5 3 5 2  Rare Summon: Battle an enemy creature. When Trouble Seeker takes damage, he deals that much damage to you.
  Ulfric Stormcloak Creature (Nord) 5 6 5 4  Legendary Breakthrough
When you play a Shout, draw a random Nord from your deck.
  Ulfric's Zealot Creature (Nord) 4 5 2 1  Common Last Gasp: Put a Heavy Battleaxe into your hand.
  Underworld Vigilante Creature (Wood Elf) 5 4 1 2  Rare Charge
Summon: All enemy creatures in this lane lose Cover.
  Unfinished Business Action 6 3  Epic Costs 3 less for each friendly Wounded creature.
Unsummon a creature. Then you may unsummon a friendly creature.
  Unrelenting Force Action 3 1  Common Shout
Level 1: Unsummon an enemy creature with power 3 or less.
Level 2: Unsummon an enemy creature.
Level 3: Unsummon all enemy creatures in a lane.
  Unstable Madman Creature (Nord) 3 2 2 2  Rare At the end of your turn, Unstable Madman gains +1/+1. Then, if he has 5 or more power, change him into Unstoppable Berserker.
  Unstoppable Rage Action 8 3  Epic A friendly creature deals damage equal to its power to all other creatures in its lane.
  Valenwood Huntsman Creature (Wood Elf) 3 3 1 1  Common Summon: Deal 1 damage.
Valley Sabre Valley Sabre Creature 3 5 1 1  Common Prophecy Summon: A friendly creature with cover lose its cover.
  Verminous Fabricant Creature (Fabricant) 2 2 2 1  Common Summon: If you have a   card in play, Silence another creature.
  Vigilant Giant Creature (Giant) 8 8 8 4  Legendary Breakthrough, Guard
Summon: Draw a card.
  Volendrung Support 8 4  Legendary Uses: 2
Activate: Give a creature +4/+4 and Breakthrough.
  War-Hardened Senche Creature (Khajiit) 4 4 3 1  Common Wax: +1/+1
Wane: Battle an enemy creature.
  Whirling Duelist Creature (Redguard) 6 5 5 3  Epic When Whirling Duelist equips an item, deal 1 damage to all enemy creatures in this lane.
  Whiterun Trooper Creature (Nord) 4 6 2 1  Common
  Widow Daedra Creature (Daedra) 4 5 3 1  Common When an enemy rune is destroyed, Invade.
  Wildfire Dragon Creature (Dragon) 7 6 6 4  Legendary Breakthrough
Summon: Deal 1 damage to all other creatures.
Slay: +1/+1.
  Windhelm Gatekeeper Creature (Nord) 4 2 4 1  Common Guard
Veteran:
+3/+0
  Withered Hand Cultist Creature (Redguard) 3 3 4 3  Epic All actions cost 2 more.
  Wood Orc Headhunter Creature (Orc) 5 5 4 4  Legendary Breakthrough
Summon:
Gains Charge if you have another Orc.
  World-Eater's Eyrie Support 6 4  Legendary Ongoing
When you summon a creature that costs 7 or more, double its power and health.
  Wrothgar Forge Support 7 3  Epic Ongoing
The first time you summon a creature each turn, equip it with a random item.
  Xivilai Warlord Creature (Daedra) 4 3 3 1  Common Charge, Guard