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Legends:Charge

< Legends: Card Effects
Charge
Keyword
First Appearance Core Set
Card Appearance Creatures
Description Other creatures must wait a turn before they can attack, creatures with Charge can attack the turn they are summoned.
Statistics Strength 9Agility 8Neutral 1Triple Attribute 2
This count includes unobtainable and untrained cards and cards that change during play.

Charge is a keyword that can be found on Creatures in the Elder Scrolls Legends that first appeared in the Core Set. Other creatures must wait a turn before they can attack, creatures with Charge can attack the turn they are summoned.
This allows creatures with Charge to have an immediate impact on the board, before the opponent can react with Actions or creatures with Guard. This can be used to take back the control of the Field Lane or push for the last bit of damage to win the match. Charge works well together with Lethal to easily destroy enemy creatures. Charge is predominantly associated with Strength and Agility.

SynergiesEdit

  • Cover: When played in the Shadow Lane, Charge creatures get Cover like all other creatures. However, when they attack that same turn, they will still lose it.
  • Unsummon: Charge creatures can attack immediately again after being Unsummoned and played during the same turn.

Cards with ChargeEdit

Name Type (Subtype) Attribute/Class         Text
  Ald'ruhn Arms Master Creature (Dark Elf)   Strength 4 2 3 2  Rare Charge, Rally
  Baandari Opportunist Creature (Khajiit)   Agility 1 1 1 3  Epic Charge
Pilfer: Shuffle a Baandari Opportunist with "Summon: Draw a card" into your deck.
  Battlefield Scrounger Creature (Redguard)   Strength 5 3 3 2  Rare Charge
Slay: Put a random item into your hand.
  Battlerage Orc Creature (Orc)   Strength 3 2 3 1  Common Charge
  Blastbones Creature (Skeleton)   Strength 5 3 1 3  Epic Charge
Last Gasp
: Deal 1 damage to all creatures in this lane.
  Candlehearth Brawler Creature (Nord)   Strength 4 2 5 2  Rare Charge, Guard
  Cliff Racer Creature (Reptile)   Agility 5 4 4 2  Rare Charge
  Cliff Strider Creature (Reptile)   Agility 4 3 4 3  Epic Charge
Can't attack your opponent. At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider.
  Crazed Hunger Creature (Daedra)   Agility 2 0 2 1  Common Charge
Crazed Hunger has +2/+0 on your turn.
  Dagoth Ur Creature (God)     House Dagoth 12 8 8 4  Legendary Breakthrough, Charge, Drain, Guard, Lethal, Ward
  Dunmer Tyro Creature (Dark Elf)   Agility 3 1 4 1  Common Charge
Veteran: +2/+0
  Giant Bat Creature (Beast)   Agility 3 2 2 1  Common Charge, Drain
  Greenheart Knight Creature (Wood Elf)   Agility 3 1 5 1  Common Charge
  Mausoleum Delver Creature (Khajiit)   Agility 4 2 5 3  Epic Charge
Pilfer:
Steal a card from your opponent's discard pile to yours.
  Nord Firebrand Creature (Nord)   Strength 0 1 1 1  Common Charge
  Rampaging Minotaur Creature (Minotaur)   Strength 4 3 2 2  Rare Breakthrough, Charge
  Razum-Dar Creature (Khajiit)   Agility 7 4 3 4  Legendary Charge
Draw a copy of the first card your opponent draws each turn.
  Redoran Forerunner Creature (Dark Elf)     House Redoran 2 1 1 2  Rare Charge, Drain, Ward
  Shadowmere Creature (Beast)   Neutral 1 1 1 4  Legendary Charge
Last Gasp: Shuffle Shadowmere into your deck, give it +3/+3, and increase its cost by 3.
  Stormcloak Vanguard Creature (Nord)   Strength 2 1 1 1  Common Charge
Last Gasp: Put a 5/5 Stormcloak Battalion in your hand.
  Swiftwing Dragon Creature (Dragon)   Strength 8 5 5 1  Common Charge
  Tazkad the Packmaster Creature (Goblin)   Agility 9 6 6 4  Legendary Breakthrough, Charge
Last Gasp: Summon a 4/4 Durzog.
  Territorial Viper Creature (Reptile)   Agility 4 1 1 2  Rare Charge, Lethal
  Torval Crook Creature (Khajiit)   Agility 4 1 4 3  Epic Charge
Pilfer: Gain 2 magicka this turn.
  Underworld Vigilante Creature (Wood Elf)   Strength 5 4 1 2  Rare Charge
Summon: All enemy creatures in this lane lose Cover.
  Wild Echatere Creature (Beast)     House Redoran 3 1 1 3  Epic Charge
Summon: Friendly creatures gain Rally this turn.
  Wood Elf Scout Creature (Wood Elf)   Agility 3 2 2 1  Common Charge
  Xivilai Warlord Creature (Daedra)   Strength 4 3 3 1  Common Charge, Guard

Cards associated with ChargeEdit

Name Type (Subtype) Attribute/Class         Text
  Aspect of Hircine Creature (Werewolf, Daedra)   Strength 9 6 6 4  Legendary Summon: Choose one:
Strength: +6/+6 and Guard.
Speed: Gains Charge.
  Barbas Creature (Daedra, Beast)   Neutral 5 3 3 4  Legendary Summon: Choose one:
Stay: Gains +1/+1 and Guard.
Fetch: Put a random Daedra into your hand.
Roll Over: Gains Charge
  Gravesinger Creature (Imperial)   Endurance 10 6 6 3  Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
  Gravesong Support   Neutral 0 4  Legendary Uses: Unlimited
Indestructible
Activate: Summon a creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
  Mecinar's Will Action   Willpower 5 2  Rare Steal an enemy creature with 3 power or less until the end of the turn. It gains Charge.
  Mournhold Taskmaster Creature (Dark Elf)     Ebonheart Pact 4 5 4 3  Epic Friendly creatures with Veteran have Charge.
  Pouncing Senche Creature (Khajiit)   Strength 7 4 7 2  Rare Guard
Wax: +3/+0
Wane: Charge
  Silvenar Tracker Creature (Wood Elf)   Strength 2 3 1 2  Rare Summon: Gains Charge if there is a Wounded enemy creature in this lane.
  Unicorn Creature (Beast)   Agility 3 2 3 4  Legendary Friendly creatures in this lane with less power than Unicorn have Charge.
  Wood Orc Headhunter Creature (Orc)   Strength 5 5 4 4  Legendary Breakthrough
Summon:
Gains Charge if you have another Orc.

NotesEdit