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Legends:Willpower

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LG-icon-Willpower.png

Willpower is one of the five attributes currently present in Legends. The official description is:

When you use Willpower, you rely on unity and force of spirit to overcome your foes. Willpower is adept at amassing large armies, erecting strong defenses, and bolstering its forces with magic. Its actions are the best at destroying enemy creatures or bending them to your will.

CardsEdit

Name Type (Subtype)         Text
  A Land Divided Action 8 4  Legendary Fill the left lane with Stormcloak Skirmishers or the right lane with Colovian Troopers.
  Alchemy Action 2 3  Epic Give your Activated supports 1 extra use.
Empower: +1 use.
  Aldmeri Patriot Creature (High Elf) 1 1 2 2  Rare Summon: +1/+1 if you have an action in your hand.
  Alfiq Illusionist Creature (Khajiit) 3 2 1 2  Rare Wax: Summon an Alfiq Illusionist in the other lane.
Wane: +1/+2 and Guard.
  Alpha Wolf Creature (Wolf) 4 3 1 3  Epic Other friendly Wolves have +2/+0.
  Ambitious Hireling Creature (Wood Elf) 2 1 1 1  Common Summon: Give another friendly creature power and health equal to Ambitious Hireling's power.
  Apex Wolf Creature (Wolf) 6 4 4 3  Epic Breakthrough, Drain
Last Gasp: Draw the top creature of your deck and give it Breakthrough and Drain.
  Arrest Action 7 2  Rare Steal an enemy creature. It loses Guard, and is permanently Shackled.
  Arrow Storm Action 3 2  Rare Destroy all enemy creatures with 2 power or less in a lane.
  Artaeum Savant Creature (High Elf) 3 1 4 3  Epic After you play an action, give a random friendly creature +1/+1.
  Auridon Paladin Creature (High Elf) 4 4 4 1  Common When you play an action, Auridon Paladin gains Drain this turn.
  Auroran Sentry Creature (Daedra) 8 5 7 4  Legendary Guard
When Auroran Sentry is dealt damage, you gain that much health.
  Baliwog Creature (Grummite) 2 2 1 1  Common
  Balmora Captain Creature (Dark Elf) 5 4 4 4  Legendary Rally 2
Your other Rallies give an extra +1/+1.
  Bandit Ringleader Creature (Khajiit) 6 3 5 3  Epic Summon: Other friendly creatures in this lane gain "Pilfer: Draw a card" this turn.
  Be At Peace Action 3 1  Common Prophecy
Set a creature's power to 1.
  Bedlam Action 1 1  Common Put two 1/1 Scamps into your hand.
  Blackmail Action 1 3  Epic Draw a copy of a random creature from your opponent's deck.
  Blades Guardian Creature (Redguard) 5 4 5 2  Rare Guard
Summon: Give a creature in the other lane +1/+1 and Guard.
  Blessing of the Grove Action 4 1  Common Gain 2 health for each friendly creature.
  Blind Moth Priest Creature (Imperial) 2 2 3 3  Epic On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck.
  Blood Pact Messenger Creature (Khajiit) 2 1 1 2  Rare Pilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn.
  Brellach Commander Creature (Daedra) 8 7 8 3  Epic Summon and Pilfer: Summon a random   creature with cost 3 or less.
  Bruma Oppressor Creature (Imperial) 4 3 3 2  Rare Summon: If you have another creature in each lane, set a creature's power to 1.
  Bruma Profiteer Creature (Imperial) 2 3 2 2  Rare When you summon another creature, you gain 1 health.
  Call of Valor Action 3 1  Common Shout
Level 1: Summon a 3/3 Sovngarde Hero.
Level 2: Summon two 3/3 Sovngarde Heroes.
Level 3: Fill a lane with 3/3 Sovngarde Heroes.
  Calm Action 0 1  Common Give a creature -4/-0 this turn.
  Cast Into Time Action 5 2  Rare Banish a creature.
  Cathay-raht Veteran Creature (Khajiit) 2 1 5 1  Common
  Cauldron Keeper Creature (Imperial) 5 3 5 3  Epic Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
  Chanter of Akatosh Creature (Imperial) 5 1 2 2  Rare After you play an action, summon a random creature from your deck with the same cost.
  Cheydinhal Sapper Creature (Imperial) 1 1 3 1  Common Drain
  Chodala's Treachery Action 9 4  Legendary Destroy a creature.
Plot: Steal the creature instead.
  Clannfear Runt Creature (Daedra) 0 1 3 1  Common
  Cleric of Kyne Creature (Nord) 2 2 1 1  Common Prophecy
Summon: Give a creature +0/+2.
  Cliffside Lookout Creature (Nord) 3 2 5 1  Common When you summon a Dragon, Cliffside Lookout gains +1/+1.
  Clockwork Apostle Creature (High Elf) 7 3 3 1  Common Summon: Give another friendly creature +4/+4. It becomes  .
  Cloudrest Illusionist Creature (High Elf) 4 4 3 3  Epic Prophecy
Summon: Give a creature -4/-0 this turn.
  Conjurer's Spirit Support 3 3  Epic Ongoing
At the end of your turn, if you gained health, summon a 2/2 Familiar.
  Crassius' Favor Action 2 2  Rare Summon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
  Cygnus Standard Bearer Creature (Imperial) 4 3 2 4  Legendary Summon: Summon a 2/2 Imperial Soldier for each friendly support.
When you summon a support, summon a 2/2 Imperial Soldier.
  Dagi-raht Mystic Creature (Khajiit) 5 4 5 3  Epic Pilfer: Draw a random support from your deck.
  Dawn's Wrath Action 8 4  Legendary Destroy all creatures in a lane.
  Dawnbreaker Item 4 4  Legendary +4/+4
Slay: Banish the slain creature if it's Undead.
  Dawnstar Healer Creature (Nord) 3 3 3 3  Epic After an enemy rune is destroyed, you gain 3 health.
  Defense of Bruma Action 4 3  Epic Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard.
  Descendant of Alkosh Creature (Khajiit) 1 1 1 4  Legendary Pilfer: +1/+1 and gains a random Keyword.
  Devour Action 4 2  Rare Destroy a creature with 4 power or less and give its Keywords to a random Dragon in your hand.
  Dive Rock Fall Action 0 2  Rare Banish a creature with 0 power.
  Divine Fervor Support 5 3  Epic Ongoing
Friendly creatures have +1/+1.
  Dren Bodyguard Creature (Dark Elf) 5 5 5 1  Common Guard
  Eastmarch Crusader Creature (Nord) 3 4 2 2  Rare Summon: Draw a card if an enemy rune has been destroyed this game.
  Ebonheart Oracle Creature (Imperial) 5 3 5 4  Legendary Drain
Double the amount of health you gain.
  Elixir of Vitality Support 1 1  Common Uses: 3
Activate: Gain 2 health.
  Elixir of the Defender Support 2 2  Rare Uses: 3
Activate: Give a friendly creature Guard.
  Elsweyr Lookout Creature (Khajiit) 3 1 1 3  Epic Pilfer: Double Elsweyr Lookout's power and health.
  Execute Action 1 1  Common Destroy a creature with 2 power or less.
  Feasting Hunger Creature (Daedra) 3 3 3 2  Rare Guard
Summon:
You gain 1 health for each enemy creature.
  Feed Action 6 2  Rare Destroy a creature and give its Keywords to a friendly creature.
  Fifth Legion Trainer Creature (Imperial) 2 1 3 2  Rare When you summon another creature, give it +1/+0.
  Fortress Guard Creature (Imperial) 4 3 4 2  Rare Guard
Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
  Forward Camp Support 3 4  Legendary Ongoing
Your supports cost 1 less.
When you have 4 supports, sacrifice Forward Camp and summon an Eastmarch Crusader in each lane.
  Gavel of the Ordinator Item 2 1  Common +2/+0
Summon: The wielder is immune to damage this turn.
  Golden Initiate Creature (Daedra) 3 3 3 1  Common Prophecy, Drain
  Golden Saint Creature (Daedra) 6 4 4 2  Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
  Grand Inquisitor Creature (Dark Elf) 4 2 3 2  Rare Exalt 4: +3/+3.
Summon: Destroy a creature with less power than Grand Inquisitor.
  Gray Viper Brigand Creature (Wood Elf) 3 3 4 3  Epic Summon: Draw a card for each Gray Viper Brigand in your discard pile.
  Grisly Gourmet Creature (Nord) 3 2 1 2  Rare Summon: Transform an enemy creature with 2 power or less into a Sweet Roll.
  Guildsworn Cavalier Creature (Breton) 5 3 3 2  Rare Expertise: Give friendly creatures +1/+1.
  Guildsworn Honeytongue Creature (Imperial) 7 0 5 4  Legendary Expertise: You may trade Guildsworn Honeytongue for an enemy creature.
  Guildsworn Oathman Creature (Nord) 5 4 6 1  Common Summon: If you have a...
  card in play, put an Improvised Weapon into your hand.
  card in play, put a Forked Bolt into your hand.
  Guildsworn Revitalizer Creature (Imperial) 2 1 5 1  Common Expertise: You gain 2 health.
  Haafingar Marauder Creature (Nord) 5 5 3 4  Legendary When a friendly creature destroys an enemy rune, equip it with a random item.
  Harmony Action 2 2  Rare Prophecy
Give all enemy creatures -2/-0 until the start of your turn.
  Healing Potion Action 2 1  Common Prophecy
Gain 5 health.
  Helgen Squad Leader Creature (Nord) 2 0 3 3  Epic When another friendly creature attacks, Helgen Squad Leader gains +1/+0.
  Heretic Conjurer Creature (High Elf) 5 2 3 2  Rare Guard
Pilfer: Creatures you summon this turn are transformed into random Daedra.
  Hero of Anvil Creature (Imperial) 5 4 4 3  Epic Hero of Anvil costs 1 less for each creature summoned this turn.
  Hive Defender Creature (Kwama) 4 3 6 2  Rare Guard
  Hive Warrior Creature (Kwama) 4 6 3 2  Rare Breakthrough
  Hlaalu Oathman Creature (Dark Elf) 3 1 1 1  Common Summon: If you have a...
  card in play, gain 3 magicka this turn.
  card in play, draw a card.
  Illusory Defenses Action 1 1  Common Prophecy
Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn.
  Imbued Khajiit Creature (Khajiit) 3 2 4 1  Common Drain
When Imbued Khajiit is Consumed, give the consuming creature +1/+1 and Drain.
  Immolating Blast Action 6 3  Epic Destroy all creatures except for one random creature on both sides of each lane.
  Imperial Camp Support 4 2  Rare Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.
  Imperial Legionnaire Creature (Imperial) 3 3 4 1  Common
  Imperial Might Support 5 3  Epic Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt.
  Imperial Reinforcements Action 4 2  Rare Fill a lane with 1/1 Imperial Grunts.
  Imperial Siege Engine Creature (Imperial) 5 3 3 2  Rare Summon: +1/+1 for each other friendly creature.
  Imprison Action 2 2  Rare Shackle a creature. If you have four or more   creatures, destroy it instead.
  Invasion Marauder Creature (Daedra) 3 3 3 1  Common Summon: Invade.
  Invasion Party Action 4 4  Legendary Choose three times: Invade or summon a 1/1 Scamp.
  Jarl Balgruuf Creature (Nord) 7 3 3 4  Legendary Summon: Summon a Stormcloak Skirmisher in the left lane and a Kvatch Soldier in the right lane.
At the start of your turn, if your lanes are full, you win the game.
  Jauffre Creature (Breton) 5 3 9 4  Legendary Summon: Choose another friendly creature.

Damage that would be dealt to the chosen creature is dealt to Jauffre instead.
  Kaalgrontiid Creature (Dragon) 12 8 9 4  Legendary Guard
Summon: Summon the Halls of Colossus.
  Kagouti Fabricant Creature (Fabricant) 4 3 3 1  Common Summon: If you have a   card in play, summon a Kagouti Fabricant in the other lane.
  Karthspire Scourge Creature (Dragon) 5 4 4 2  Rare Summon: Give all enemy creatures in this lane -1/-0.
  Khuul Lawkeeper Creature (Dark Elf) 3 1 6 2  Rare Guard, Rally
  Knight of the Hour Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
  Kvatch Soldier Creature (Imperial) 2 2 3 1  Common Guard
  Kwama Queen Creature (Kwama) 5 4 4 3  Epic Plot: Summon a 1/1 Kwama Forager in each lane.
Other friendly Kwama have +1/+0.
  Legate Rikke Creature (Nord, Imperial) 4 3 4 4  Legendary When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane.
  Legion Praefect Creature (Imperial) 7 4 4 1  Common Summon: Give other friendly creatures +1/+1.
  Legion Shield Item 2 2  Rare Guard
+1/+3
  Legion Zero Templar Creature (Imperial) 4 2 5 1  Common Guard
Summon: If you have another creature in each lane, +0/+3.
  Light of the Three Creature (Dark Elf) 5 4 4 3  Epic Exalt 2: Give other friendly creatures in this lane +2/+2.
  Loyal Housecarl Creature (Nord) 5 2 2 3  Epic Prophecy
Summon: Give a creature +2/+2 and Guard.
  Luminous Shards Action 3 1  Common Destroy a creature with 1 power or less.
Empower: +1 power.
  Lydia Creature (Nord) 5 3 8 4  Legendary Guard
Lydia guards both lanes.
  Mantikora Creature (Mantikora) 10 6 6 3  Epic Guard
Summon: Destroy an enemy creature in this lane.
  Marked Man Creature (Imperial) 1 1 1 1  Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
  Mecinar's Will Action 5 2  Rare Steal an enemy creature with 3 power or less until the end of the turn. It gains Charge.
  Mehrunes Dagon's Seducer Creature (Daedra) 4 3 6 2  Rare Breakthrough, Drain
  Mercenary Captain Creature (Nord) 4 2 2 2  Rare Summon: Consume a creature to give other friendly creatures +1/+1.
  Miraak, Dragonborn Creature (Nord) 11 5 5 4  Legendary Summon: Steal an enemy creature.
  Monastic Champion Creature (Khajiit) 5 6 5 3  Epic Breakthrough
Pilfer: Summon a 3/3 Cathay-raht.
  Moon Bishop Creature (Khajiit) 1 1 1 1  Common Wax: +0/+4
Wane: You gain 4 health.
  Moonmoth Castellan Creature (Imperial) 4 4 3 1  Common Guard
Plot:
Put a random Guard into your hand.
  Morag Tong Nightblade Creature (Dark Elf) 4 3 4 3  Epic Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: Draw a card. If it's an action, reduce its cost to 0.
  Morthal Executioner Creature (Nord) 3 2 4 2  Rare When an enemy rune is destroyed, Morthal Executioner gains +2/+0.
  Mystic of Ancient Rites Creature (Khajiit) 2 2 3 3  Epic When Mystic of Ancient Rites Empowers an action in your hand, the Empower bonus does not expire at the end of turn.
  Mythic Dawn Zealot Creature (Khajiit) 2 2 2 1  Common At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand.
  Orvas' Bargain Action 0 2  Rare Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn.
  Outflank Action 1 1  Common Prophecy
Give a friendly creature in each lane +0/+2 and Guard.
  Pack Leader Creature (Wolf) 4 4 4 3  Epic Pilfer: Summon a 1/1 Young Wolf.
Other friendly wolves have +1/+1.
  Pack Wolf Creature (Wolf) 3 2 2 1  Common Summon: Summon a 1/1 Young Wolf in the other lane.
  Penitus Oculatus Agent Creature (Imperial) 3 2 3 2  Rare Summon: Steal a creature's Keywords.
  Phalanx Exemplar Creature (Imperial) 5 5 6 2  Rare Guard
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
  Piercing Javelin Action 5 1  Common Prophecy
Destroy a creature.
  Pillaging Tribune Creature (Imperial) 5 5 4 3  Epic Summon: Give a friendly creature Drain this turn.
  Pit Lion Creature (Beast) 3 5 5 3  Epic Pit Lion can't be played unless there's a friendly creature in each lane.
  Praetorian Commander Creature (Imperial) 6 3 3 3  Epic Summon: Give creatures in your deck +1/+1.
  Priest of Mara Creature (Imperial) 3 2 5 3  Epic Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard.
  Priest of the Eight Creature (Imperial) 2 2 1 1  Common Summon: Draw a card if you have two other   creatures.
  Priest of the Moons Creature (Khajiit) 2 2 2 1  Common Prophecy
Summon: You gain 2 health.
  Prison Ship Creature (Defense) 3 0 5 2  Rare Summon: Shackle an enemy creature while you have Prison Ship.
  Queen's Captain Creature (Khajiit) 8 4 4 4  Legendary Wax: Draw two cards.
Wane: Destroy a creature.
  Rajhini Highwayman Creature (Khajiit) 3 2 2 1  Common Pilfer: Draw a card.
  Ravenous Hunger Creature (Daedra) 2 4 1 3  Epic Summon: Gains Drain if there is an enemy creature in this lane.
  Rebel Warden Creature (Khajiit) 1 1 1 1  Common Pilfer: Summon a 1/1 Recruit.
  Reconstruction Engine Support 3 3  Epic Uses: 5
Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider.
  Renowned Instructor Creature (Nord) 3 3 4 1  Common Expertise: Summon a 1/1 Recruit.
  Renowned Legate Creature (Imperial) 7 5 5 4  Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
  Resolute Ally Creature (High Elf) 3 3 3 1  Common Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is  .
  Revered Guardian Creature (Dragon) 4 4 4 1  Common Guard
  Riften Lawkeeper Creature (Nord) 4 4 4 1  Common Breakthrough
Summon: you gain 4 health.
  Riverhold Escort Creature (Khajiit) 3 1 6 2  Rare Guard
Pilfer: Move.
  Ruin Archaeologist Creature (High Elf) 3 2 5 1  Common Treasure HuntSupport: Draw a card.
  Sanctuary Raid Action 7 1  Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.
  Scouting Patrol Action 1 1  Common Summon a 1/1 Imperial Grunt in each lane.
  Seducer Darkfire Creature (Daedra) 7 7 7 2  Rare Summon: Choose a cost.
Your opponent can't play cards with the chosen cost.
  Senche-Tiger Creature (Beast) 6 4 7 1  Common Guard
  Septim Guardsman Creature (Imperial) 0 1 2 2  Rare Guard
  Shining Saint Creature (Daedra) 2 2 2 1  Common Summon: Give a creature -2/-0 this turn. It loses Cover.
  Shivering Apothecary Creature (Imperial) 4 2 2 2  Rare Summon: Summon a random elixir.
  Shrewd Strategist Creature (Imperial) 4 4 5 3  Epic Summon: Consume a creature. Give all creatures in your hand and deck with the same name +2/+2.
  Shrine Guardian Creature (Daedra) 8 8 8 3  Epic Guard
When your opponent summons a creature, reduce its power to 0 until the start of your turn.
  Skingrad Patroller Creature (Imperial) 2 3 2 1  Common
  Smash and Grab Action 2 2  Rare Give friendly creatures with Pilfer +2/+0 and Breakthrough this turn.
  Snow Wolf Creature (Wolf) 2 1 3 2  Rare +2/+0 while you have the most creatures in this lane.
  Snowhawk Detachment Creature (Imperial) 5 3 5 1  Common Guard
Summon: +1/+1 if you have another creature with Guard.
  Solitude Stalwart Creature (Imperial) 1 2 2 1  Common
  Sound the Alarm Action 0 1  Common Enemy creatures lose Cover.
  Spawn Mother Creature (Grummite) 4 1 1 1  Common Summon: +1/+1 for each other friendly creature.
  Spiteful Dremora Creature (Daedra) 5 4 3 3  Epic Summon: Destroy a creature with 2 power or less.
  Stand Watch Action 2 1  Common Prophecy
Give a creature Guard. Draw a card.
  Strategist's Map Support 3 2  Rare Uses: 3
Activate: Summon a 0/1 Target with Guard for you or your opponent.
  Summerset Shieldmage Creature (High Elf) 2 2 2 1  Common Other friendly creatures in this lane have +0/+1.
  Sunhold Medic Creature (High Elf) 1 1 1 1  Common Summon: Give a creature +0/+2.
  Tenarr Zalviit Lurker Creature (Khajiit, Vampire) 6 5 6 1  Common Summon: Consume a creature. You gain health equal to its health.
  Thadon, Duke of Mania Creature (Wood Elf) 6 6 7 4  Legendary Summon: This lane becomes Mania.
  Thalmor Justiciar Creature (High Elf) 3 1 3 1  Common After you play an action, summon a 1/1 Thalmor Soldier.
  The Black Dragon Creature (Imperial) 4 5 5 4  Legendary Immune to Lethal.
Slay: Discard all creatures from your opponent's deck with the same name as the slain creature.
  The Crisis Begins Action 6 1  Common Destroy a creature.
Invade.
  The Mechanical Heart Support 6 4  Legendary Ongoing
When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune.
  Thieves Guild Shadowfoot Creature (Khajiit) 3 2 2 2  Rare Summon: Steal the top card of the opponent's deck and replace it with a Counterfeit Trinket.
  Tower Alchemist Creature (Imperial) 3 2 4 3  Epic Your Activated supports have unlimited uses.
  Tusked Bristleback Creature (Beast) 5 5 5 1  Common
  Two-Moons Contemplation Support 3 2  Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
  Umbra Item 6 4  Legendary +3/+5
At the start of your turn, the wielder Battles an enemy creature of Umbra's choosing.
  Undying Dragon Creature (Dragon) 6 5 5 4  Legendary Drain
+5/+5 while you have 30 or more health.
  Unexpected Arrival Action 3 3  Epic Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level.
  Varen Aquilarios Creature (Imperial) 4 4 6 4  Legendary When one of your runes breaks, you gain 5 health instead of drawing a card.
  Vivec Creature (God) 5 5 5 4  Legendary Exalt 3: +5/+5
While you have an Exalted creature in play, you can't lose the game.
  Vivec City Pilgrim Creature (Nord) 2 2 2 1  Common Drain
Exalt 3:
+2/+2
  War Cry Action 4 2  Rare Give friendly creatures in a lane +2/+0 this turn.
  Warclaw Mercenary Creature (Khajiit) 2 2 2 1  Common Rally
  Wily Kee'va Creature (Beast) 2 2 4 1  Common
  Winterhold Illusionist Creature (Dark Elf) 5 3 3 1  Common Summon: Another creature disappears, then returns at the end of the turn.
  Wish Action 4 2  Rare Summon a random 2-cost creature.
Empower: +1 cost creature.
  Wolf Cage Support 6 3  Epic Uses: 3
Activate: Summon an Uncaged Wolf.
  Worldly Wanderer Creature (Nord) 5 3 5 4  Legendary Summon: Summon a support of your choice from your deck with cost less then Worldly Wanderer's power.
  Writ of Execution Action 4 1  Common Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand.
  Xivkyn Channeler Creature (Daedra) 3 2 2 1  Common Prophecy
Summon: You gain health equal to Xivkyn Channeler's power plus health.