|First Appearance||Core Set|
|Description||Supports with Activate abilities may be used once per turn. Most of these have a limited number of uses.|
|Statistics|| 4 4 4 1 1 13
This count includes unobtainable and untrained cards and cards that change during play.
Activate is a card effect that can be found on Supports in the Elder Scrolls Legends that first appeared in the Core Set. Supports with Activate abilities may be used once per turn. Most of these have a limited number of uses.
In contrast to Support cards with Ongoing, cards with Activate do not have a continuous effect on the board. They need to be selected and target other cards to activate their effect. When the amount of uses is reached, the Support is sacrificed, unless it has an unlimited amount of uses. Activate can be used on the same turn as the Support is summoned. Activate can be found on Supports from all Attributes.
Cards with ActivateEdit
|Altar of Despair||Support||Neutral||6||–||–||Legendary||Uses: 12
Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1.
|Altar of Meridia||Support||Neutral||0||–||–||Common||Uses: 2
Activate: Destroy an Undead.
|College of Winterhold||Support||Intelligence||5||–||–||Legendary||Uses: 3
Activate: Look at three random 1-cost actions and choose one to draw. Then, increase the cost of cards this reveals by 1.
|Dark Rift||Support||Intelligence||3||Epic||Uses: 5
Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach.
|Dwemer Puzzle Box||Support||Neutral||2||–||–||Rare||Uses: 3
Activate: Discard the top card of your deck.
Last Gasp: Draw a card.
|Elixir of Conflict||Support||Neutral||3||–||–||Rare||Uses: 3
Activate: Give a creature +1/+1.
|Elixir of Deflection||Support||Intelligence||5||–||–||Rare||Uses: 3
Activate: Give a creature a Ward.
|Elixir of Light Feet||Support||Agility||2||–||–||Rare||Uses: 3
Activate: Give a creature Cover.
|Elixir of Magicka||Support||Neutral||0||–||–||Rare||Uses: 3
Activate: Gain 1 magicka.
|Elixir of Vigor||Support||Endurance||2||–||–||Rare||Uses: 3
Activate: Give a creature +0/+1.
|Elixir of Vitality||Support||Willpower||1||–||–||Common||Uses: 3
Activate: Gain 2 health.
|Elixir of the Defender||Support||Willpower||2||–||–||Rare||Uses: 3
Activate: Give a friendly creature Guard.
|Flesh Sculpture||Support||Neutral||3||–||–||Epic||Uses: 2
Activate: Transform each card in your hand into a random card.
Activate: Deal 2 damage to a creature, then increase the damage dealt by 2.
|Heroic Rebirth||Support||Neutral||3||–||–||Epic||Uses: 3
Activate: Transform a creature card in your hand into a random .
|Orb of Vaermina||Support||Neutral||6||–||–||Legendary||Uses: 3
Activate: Draw a copy of a random card from your opponent's deck.
|Ravaging Elixir||Support||Intelligence||1||–||–||Rare||Uses: 3
Activate: Deal 1 damage to your opponent.
|Reconstruction Engine||Support||Willpower||3||Epic||Uses: 5
Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider.
|Skirmisher's Elixir||Support||Strength||4||–||–||Rare||Uses: 3
Activate: Give a creature +2/+0 and Breakthrough.
|Skooma Frenzy||Support||Neutral||0||–||–||Common||Uses: 5
Activate: Give a friendly creature Charge and reduce its health to 1.
Activate: Equip a friendly creature with a Steel Dagger.
If Skyforge has equipped 3 daggers, it changes into Underforge.
|Strategist's Map||Support||Willpower||3||–||–||Rare||Uses: 3
Activate: Summon a 0/1 Target with Guard for you or your opponent.
|Summerset Orrery||Support||Intelligence||6||–||–||Epic||Uses: 3
Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards.
|The Night Mother||Support||Neutral||2||–||–||Legendary||Uses: Unlimited
Activate: Summon a 0/1 Target with Guard for your opponent.
When 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards.
Activate: A friendly creature becomes a Werewolf.
Friendly Werewolves have +1/+1.
Activate: Give a creature +4/+4 and Breakthrough.
Activate: Transform a creature into a random creature.
|Wolf Cage||Support||Willpower||6||–||–||Epic||Uses: 3
Activate: Summon an Uncaged Wolf.
Cards associated with ActivateEdit
|Alchemy||Action||Willpower||2||–||–||Epic||Give your Activated supports 1 extra use.
Empower: +1 use.
|Cauldron Keeper||Creature (Imperial)||Willpower||5||3||5||Epic||Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
|Craglorn Scavenger||Creature (Redguard)||Intelligence||3||1||2||Rare||When you play or activate a support, Craglorn Scavenger gains +1/+1.|
|Tower Alchemist||Creature (Imperial)||Willpower||3||2||4||Epic||Your Activated supports have unlimited uses.|
A complete list of cards with Activate can be found in the Legends-Cards-Support-with 2 Uses, Legends-Cards-Support-with 3 Uses, Legends-Cards-Support-with 5 Uses, Legends-Cards-Support-with 10 Uses, Legends-Cards-Support-with 12 Uses and Legends-Cards-Support-with Unlimited Uses category.