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Legends:Activate

< Legends: Card Effects
Activate
Card Effect
First Appearance Core Set
Card Appearance Supports
Description Supports with Activate abilities may be used once per turn. Most of these have a limited number of uses.
Statistics Strength 4Intelligence 4Willpower 4Agility 1Endurance 1Neutral 13
This count includes unobtainable and untrained cards and cards that change during play.

Activate is a card effect that can be found on Supports in the Elder Scrolls Legends that first appeared in the Core Set. Supports with Activate abilities may be used once per turn. Most of these have a limited number of uses.
In contrast to Support cards with Ongoing, cards with Activate do not have a continuous effect on the board. They need to be selected and target other cards to activate their effect. When the amount of uses is reached, the Support is sacrificed, unless it has an unlimited amount of uses. Activate can be used on the same turn as the Support is summoned. Activate can be found on Supports from all Attributes.

Cards with ActivateEdit

Name Type (Subtype) Attribute/Class         Text
  Altar of Despair Support   Neutral 6 4  Legendary Uses: 12
Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1.
  Altar of Meridia Support   Neutral 0 1  Common Uses: 2
Activate: Destroy an Undead.
  College of Winterhold Support   Intelligence 5 4  Legendary Uses: 3
Activate: Look at three random 1-cost actions and choose one to draw. Then, increase the cost of cards this reveals by 1.
  Dark Rift Support   Intelligence 3 3  Epic Uses: 5
Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach.
  Dwemer Puzzle Box Support   Neutral 2 2  Rare Uses: 3
Activate: Discard the top card of your deck.
Last Gasp: Draw a card.
  Elixir of Conflict Support   Neutral 3 2  Rare Uses: 3
Activate: Give a creature +1/+1.
  Elixir of Deflection Support   Intelligence 5 2  Rare Uses: 3
Activate: Give a creature a Ward.
  Elixir of Light Feet Support   Agility 2 2  Rare Uses: 3
Activate: Give a creature Cover.
  Elixir of Magicka Support   Neutral 0 2  Rare Uses: 3
Indestructible
Activate: Gain 1 magicka.
  Elixir of Vigor Support   Endurance 2 2  Rare Uses: 3
Activate: Give a creature +0/+1.
  Elixir of Vitality Support   Willpower 1 1  Common Uses: 3
Activate: Gain 2 health.
  Elixir of the Defender Support   Willpower 2 2  Rare Uses: 3
Activate: Give a friendly creature Guard.
  Flesh Sculpture Support   Neutral 3 3  Epic Uses: 2
Activate: Transform each card in your hand into a random card.
  Goldbrand Support   Neutral 7 4  Legendary Uses: 3
Activate: Deal 2 damage to a creature, then increase the damage dealt by 2.
  Heroic Rebirth Support   Neutral 3 3  Epic Uses: 3
Activate: Transform a creature card in your hand into a random Legend.
  Orb of Vaermina Support   Neutral 6 4  Legendary Uses: 3
Activate: Draw a copy of a random card from your opponent's deck.
  Ravaging Elixir Support   Intelligence 1 2  Rare Uses: 3
Activate: Deal 1 damage to your opponent.
  Reconstruction Engine Support   Willpower 3 3  Epic Uses: 5
Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider.
  Skirmisher's Elixir Support   Strength 4 2  Rare Uses: 3
Activate: Give a creature +2/+0 and Breakthrough.
  Skooma Frenzy Support   Neutral 0 1  Common Uses: 5
Activate: Give a friendly creature Charge and reduce its health to 1.
  Skyforge Support   Strength 3 4  Legendary Uses: 3
Activate: Equip a friendly creature with a Steel Dagger.
If Skyforge has equipped 3 daggers, it changes into Underforge.
  Strategist's Map Support   Willpower 3 2  Rare Uses: 3
Activate: Summon a 0/1 Target with Guard for you or your opponent.
  Summerset Orrery Support   Intelligence 6 3  Epic Uses: 3
Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards.
  The Night Mother Support   Neutral 2 4  Legendary Uses: Unlimited
Activate: Summon a 0/1 Target with Guard for your opponent.
When 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards.
  Underforge Support   Strength 3 4  Legendary Uses: Unlimited
Activate: A friendly creature becomes a Werewolf.
Friendly Werewolves have +1/+1.
  Volendrung Support   Strength 8 4  Legendary Uses: 2
Activate: Give a creature +4/+4 and Breakthrough.
  Wabbajack Support   Neutral 5 4  Legendary Uses: 3
Activate: Transform a creature into a random creature.
  Wolf Cage Support   Willpower 6 3  Epic Uses: 3
Activate: Summon an Uncaged Wolf.

Cards associated with ActivateEdit

Name Type (Subtype) Attribute/Class         Text
  Alchemy Action   Willpower 2 3  Epic Give your Activated supports 1 extra use.
Empower: +1 use.
  Cauldron Keeper Creature (Imperial)   Willpower 5 3 5 3  Epic Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
  Craglorn Scavenger Creature (Redguard)   Intelligence 3 1 2 2  Rare When you play or activate a support, Craglorn Scavenger gains +1/+1.
  Tower Alchemist Creature (Imperial)   Willpower 3 2 4 3  Epic Your Activated supports have unlimited uses.

NotesEdit