Legends: Card Effects
Card Effect
First Appearance Jaws of Oblivion
Card Appearance Creatures, Actions
Description Upgrade your highest level Oblivion Gate. If you don't have one, summon one in the right lane.
This count includes unobtainable and untrained cards and cards that change during play.

Invade is a card effect that can be found on Creatures and Actions in The Elder Scrolls Legends that first appeared in the Jaws of Oblivion. When cards with Invade abilities are played or activated, an Oblivion Gate is opened in the right lane. If a gate is already opened, the highest level gate is upgraded and receives two additional health.

Cards with InvadeEdit

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Blast from Oblivion Blast from Oblivion Action Intelligence Intelligence 3 1Common Common Prophecy
Invade, then deal damage equal to your Oblivion Gate's level to a creature.
Daedric Incursion Daedric Incursion Action Strength Strength 3 1Common Common Draw a random Daedra from your deck.
Dremora Adept Dremora Adept Creature (Daedra) Intelligence Intelligence 3 4 3 4Legendary Legendary When Dremora Adept gains a Keyword, Invade.
Forces of Destruction Forces of Destruction Action Intelligence Intelligence 10 4Legendary Legendary Invade, then summon random Daedra with total cost 10.
Great Sigil Stone Great Sigil Stone Support Neutral Neutral 4 4Legendary Legendary Uses: 3
Activate: Invade.
Last Gasp: Draw a random Daedra from your deck and give it +2/+2.
Invasion Marauder Invasion Marauder Creature (Daedra) Willpower Willpower 3 3 3 1Common Common Summon: Invade.
Invasion Party Invasion Party Action Willpower Willpower 4 4Legendary Legendary Choose three times: Invade or summon a 1/1 Scamp.
Invasion Scout Invasion Scout Creature (Daedra) Strength Strength 1 1 1 1Common Common Summon: Invade.
Invasion Vanguard Invasion Vanguard Creature (Daedra) Intelligence Intelligence 2 1 4 1Common Common Summon: Invade.
Mankar Camoran Mankar Camoran Creature (High Elf, Wood Elf) StrengthIntelligence Battlemage 4 4 4 4Legendary Legendary After you play an action, Invade.
Friendly Oblivion Gates have +4/+0.
Oblivion Invasion Oblivion Invasion Action Neutral Neutral 0 1Common Common Invade.
Occult Ritemaster Occult Ritemaster Creature (Orc) Intelligence Intelligence 4 4 3 2Rare Rare Summon: Put a Steel Dagger into your hand.
When Occult Ritemaster equips an item, Invade.
Sigil Keeper Sigil Keeper Creature (Daedra) Intelligence Intelligence 4 3 4 1Common Common Summon: Invade, then give Ward to all friendly Oblivion Gates.
The Crisis Begins The Crisis Begins Action Willpower Willpower 6 1Common Common Destroy a creature.
Unexpected Arrival Unexpected Arrival Action Willpower Willpower 3 3Epic Epic Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level.
Valkynaz Mage Valkynaz Mage Creature (Daedra) Intelligence Intelligence 1 1 1 3Epic Epic Ward
When Valkynaz Mage's Ward is broken, Invade.
Widow Daedra Widow Daedra Creature (Daedra) Strength Strength 4 5 3 1Common Common When an enemy rune is destroyed, Invade.

Cards associated with InvadeEdit

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Agent of Mehrunes Dagon Agent of Mehrunes Dagon Creature (Imperial) Strength Strength 2 3 2 1Common Common At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1.
Keeper of the Gates Keeper of the Gates Creature (Nord) Strength Strength 6 6 6 3Epic Epic When you Invade, Invade again.
Mythic Dawn Acolyte Mythic Dawn Acolyte Creature (Breton) Intelligence Intelligence 5 5 4 1Common Common At the end of each turn, if you Invaded, deal 2 damage.
Mythic Dawn Zealot Mythic Dawn Zealot Creature (Khajiit) Willpower Willpower 2 2 2 1Common Common At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand.