Mods are user-made add-ons or "modifications" for the game. These mods are made available via websites like Bethesda.net, Nexus Mods, and Steam Workshop. Downloads are not offered on this site, nor is there a very large database on said mods; please go to the websites referenced if you want a larger database.

There are a couple of other wikis and other information sources out there on mods, so we would like to distinguish ourselves from them in the way we approach mod information:

  • Content-Focused: The main focus of mod documentation should be on the content that it adds to the game. If there's not much content, there's not much to write about!
    • This however doesn't exclude "small" mods, as some small mods can still add quality content.
    • The focus is on the content, not the delivery of the content, so download and installation instructions are not required. Link to the mod's Nexus page for delivery information.
  • Completing Articles: There are likely to be significantly fewer players of any given mod than there are for an official release. In order to avoid pages being left as stubs indefinitely, try to collaborate with other editors who may be interested in documenting the same mod.
  • Informing, not Endorsing: The aim of the wiki is to provide information for fans and players. The inclusion of a mod here is for informative purposes only, and should not be seen as an endorsement of that mod.
  • Open Documentation Style: There are no specific style guidelines or restrictions for mod documentation that make it different from documentation of official content.
    • Quests, places, characters, items, and spells should be documented in the same way as they are for official content (i.e., the goal is to follow the existing guidelines set out in the Style Guide).
    • In effect (combining this with the "Content-Focused" rule), this means that modspace should be treated in the same way as gamespace when it comes to adding new content.

In addition to details on the mods themselves, we also have links to details and resources on the process of modding, where you can find out about creating mods yourself, including tools for modders and information about the different items, objects, and file types used in the games.


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Tes3Mod — Morrowind

Tes3Mod is the namespace for Morrowind mods and modding, including technical information such as file formats.

  • Mods — Information about playing mods for Morrowind
  • Modding — Information about creating mods for Morrowind

Tes4Mod — Oblivion

Tes4Mod is the namespace for Oblivion mods and modding, including technical information such as file formats.

  • Mods — Information about playing mods for Oblivion
    • Stirk — Originally part of the Tamriel Rebuilt project, adds the island of Stirk to the west of Anvil
  • Modding — Information about creating mods for Oblivion
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Tes5Mod — Skyrim

Tes5Mod is the namespace for Skyrim mods and modding, including technical information such as file formats.

  • Mods — Information about playing mods for Skyrim
    • Getting Started — An introduction to mod management tools
    • Beyond Skyrim — A massive multi-team mod project to complete the majority of Tamriel and several other lands
  • Modding — Information about creating mods for Skyrim
    • Creation Kit — The official Skyrim modding application
    • File Formats — Information on the file formats used for game data and save files
    • SkyEdit — An alternate mod file editor in early development
    • SkyProc — A Java programming library for dynamically importing, manipulating, and exporting mods

ESOMod — Elder Scrolls Online

ESOMod is the namespace for Elder Scrolls Online add-ons and modding, including technical information such as file formats.

  • AddOns — Information about user-made add-ons for ESO.
    • ESOUI — The primary repository for ESO add-ons.
  • Modding — Information about creating add-ons for ESO.
  • File Formats — Information on the file formats used.
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Last modified on 7 May 2018, at 14:28