Mods, short for modifications or modules, are user-made add-ons for video games. They may add new content, change existing features/mechanics, fix bugs, add cheats, and so much more. The modspaces (this namespace and those associated with it) are places to document the contents of Elder Scrolls mods, in addition to all other things modding, hacking, and datamining, including using mods, making mods, file formats, and more.
- For policies and guidelines on documenting mods, see UESPWiki:Mod.
Mods, Modification and Modding
Mods are generally categorized by the changes they make to the game. This may include adding new items, magic, quests, dungeons, houses, and followers; enhancing models, textures, gameplay mechanics, immersion, and the user interface; or fixing bugs and inserting cheats. The largest mods are often overhauls, total conversions, new lands, and unofficial patch projects. Mods are usually supported only on PC, but with Skyrim Special Edition, limited support exists on consoles.
Modification refers to the process of modifying your own game by installing mods created by other players. This may seem confusing at first, so we have a number of guides and resources on installation, configuration and management of mods to help you get started.
These games provide built-in support for modding (creating your own mods), and the main series games since Morrowind come with their own mod creation software called either the Construction Set or Creation Kit. They are supported by some of the largest modding communities on websites such as Nexus Mods and ESOUI. Modding has been attempted for the other games as well, notably the engine remakes for Arena and Daggerfall. In addition to details on the mods themselves, we also have links to details and resources on the process of modding, where you can find out about creating mods yourself, including tools for modders and information about the different items, objects, and file types used in the games.
Arena
See game article: Arena
- Mods — Content and gameplay information about player-created mods for Arena
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- OpenTESArena — A fan-made open source project to recreate Arena using C++
- Technical Reference — Various technical details about Arena
Daggerfall
See game article: Daggerfall
- Mods — Content and gameplay information about player-created mods for Daggerfall
- AndyFall — Several improvements to the Daggerfall main game
- Daedrafall — A mod where you can play as a Daedra with new items and harder monsters
- Daggerfall Unity — A fan-made open source project to recreate Daggerfall in the Unity engine
- Daggerfall Unity Mods — Mods made specifically for Daggerfall Unity
- DaggerXL — An attempt to rewrite Daggerfall's game engine
- DFQFIX — A patch mod that attempts to fix many of the known bugs in Daggerfall
- DFRemake — An early attempt to remake Daggerfall, predating DaggerXL
- Eye of Argonia — A graphics mod that increases the vision depth through fog
- File Formats — Information on the file formats used
- Files — Technical utilities
- Land creation notes — General programming steps for editing the world map
- DFQEdit manual — Manual for Daggerfall Quest Editor
Morrowind
See game article: Morrowind
- Mod Assets
- Tamriel Data — The shared asset data repository used by Tamriel Rebuilt, Project Tamriel, and other compatible mods.
- Mods — Content and gameplay information about player-created mods for Morrowind
- OpenMW — A new game engine for Morrowind and associated file formats
- Tamriel Rebuilt — A major work to create mainland Morrowind
- Project Tamriel — A collection of province mods to create the rest of Tamriel
- Morrowind Rebirth — A total overhaul for Morrowind adding a lot of new locations, NPCs, creatures and items
- Modification — Information about installation and management of player-created mods
- Quickstart Guide — Start using mods
- Modding — Technical information about creating your own mods for Morrowind
- Construction Set — The official Morrowind modding application
- Mod File Format — Information on the file formats used for game data
Oblivion
See game article: Oblivion
- Mods — Content and gameplay information about player-created mods for Oblivion
- Better Cities — An overhaul and expansion of the cities
- Order of the Dragon — A huge quest mod that takes place in Tamriel and its own worldspace
- Oscuro's Oblivion Overhaul — An overhaul mod that aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place
- Stirk — Originally part of the Tamriel Rebuilt project, adds the island of Stirk to the west of Anvil
- Modification — Information about installation and management of player-created mods
- Configuration and Management — Index page for a wide range of topics related to using mods, including Configuration, Optimization, Stabilization, and Installation
- Modding — Technical information about creating your own mods for Oblivion
- Construction Set — The official Oblivion modding application
- File Format — Information on the file formats used for game data and save files
Skyrim
See game article: Skyrim
- Mods — Content and gameplay information about player-created mods for Skyrim
- Beyond Skyrim — A massive multi-team mod project to complete the majority of Tamriel and several other lands
- Verified Creations — Paid mods from Bethesda-verified creators that are available for purchase in-game for Special Edition
- Paid Mods — A now-removed feature for the Steam version of Skyrim that had paid mods on the Steam Workshop
- Modification — Information about installation and management of player-created mods
- Getting Started — An introduction to mod management tools
- Modding — Technical information about creating your own mods for Skyrim
- Creation Kit — The official Skyrim modding application
- File Formats — Information on the file formats used for game data and save files
- SkyEdit — An alternate mod file editor in early development
- SkyProc — A Java programming library for dynamically importing, manipulating, and exporting mods
Elder Scrolls Online
See game article: Elder Scrolls Online
- Add-ons — Information about user-made add-ons for ESO
- Official Add-ons — Official add-ons released by ZeniMax Online Studios
- uespLog Add-on — UESP's data-logging add-on
- Modding — Technical information about creating your own add-ons for ESO
- File Formats — Information on the file formats used
- UESP Services — Various services that UESP has created for ESO, such as a build editor, alchemy calculator, logged game and sales data, and lang files
- ESOUI — The primary repository for ESO add-ons
Other Games
Early Spin-Offs
Redguard
See game article: Redguard
- Redguard File Formats — Information on the file formats used for game data and save files
- Redguard Files — File downloads for Redguard
- Redguard Unity — A Unity implementation of Redguard
- Redguard Mod Manager / Texture Viewer — Information on the mod manager and texture viewer
- RedguardFNTImporter — Allows export and import of .FNT files in Redguard, making it possible to change in-game fonts.
Battlespire
See game article: Battlespire
- Battlespire Files — Your one stop to all the latest editors, utilities, patches, and other Battlespire-related files
- Battlespire File Formats — Information on the file formats used for game data and save files
TES Travels
Stormhold
See game article: Stormhold
- Stormhold Files — File downloads for Stormhold
- Stormhold File Formats — Information on the file formats used for game data and save files
Dawnstar
See game article: Dawnstar
- Dawnstar Files — File downloads for Dawnstar
- Dawnstar File Formats — Information on the file formats used for game data and save files
Shadowkey
See game article: Shadowkey
- Shadowkey Files — Mods, utilities, and patches for Shadowkey
- Shadowkey File Formats — Information on the file formats used for game data and save files
- Shadowkey Emulation Guide — A guide on how to emulate Shadowkey on modern PCs
- Shadowkey Asset Viewer — A tool developed to allow Shadowkey models, assets, and creatures to be viewed in a web browser
- Shadowkey Map Viewer — A tool developed to allow Shadowkey maps to be viewed in a web browser
Oblivion Mobile
See game article: Oblivion Mobile
- Oblivion Mobile File Formats — Information on the file formats used for game data and save files
Modern Spin-Offs
Legends
See game article: Legends
- Legends File Formats — Information on the file formats used for game data
Blades
See game article: Blades
- Blades File Formats — Saves files and information on the file formats used for game data
Castles
See game article: Castles
- Castles File Formats — Saves files and information on the file formats used for game data