Lore: Places: L
Type Settlement
Continent Tamriel
Province Summerset Isles
Region Summerset Isle
Appears in Arena, ESO
Lillandril ca. 2E 582
Map of the Summerset Isles

Lillandril is one of the eight major cities in the province of the Summerset Isles,[1] situated on the western hills of the Summerset Isle. The city is known for scholarly pursuits, various institutes such as the College of Sapiarchs and the Illumination Academy were both found in vicinity of the coastal-town.[2] The city's symbol is the Flask of Lillandril, an enchanted bottle that absorbs the magic used against the bearer, with an infamy that was embraced by the people.

Layout & GeographyEdit

Lillandril is built atop of the hills in the northwest coast, where the land gives way to the ocean to form the lowland and sunken basin. The roads are flooded by the water but slowly ascend up towards the settlement. Despite serving as a port-town in this area of the island, it is intricately built on the hill, slowly rising up until it reaches the upper platform and the Kinhouse, well-above the sea level and with a grand view of the sea. The open-aired main street, which leads to the upper platform coils around the mountain, and everything in between was crowded alleys and stairways. At the height of Lillandril lies the portal master, who guards an egress that transport people to the College of Sapiarchs. It is an academic compound built atop of an island off the coast of Lillandril, where many kings and queens of Summerset go to study on their way to kingship.[3] At the base of the city lies the harbor district, one of the busiest by the Fourth Era.[4] Lillandril is neighbored by several settlements, including Karnwasten Moor to the southwest and Marbruk Brook to the southeast.[1]

Notable LocalesEdit


The Flask of Lillandril

For countless centuries, Lillandril was known as the center of higher learning,[2] with the Illumination Academy and the College of Sapiarchs serving these purposes. Amidst the First and Second Eras, the cities of Summerset often engaged in conflict between each other, eventually blossoming into full-scale warfare. Lillandril would often battle with Alinor from the south.[7] Sometime around 1E 470, a group of Altmer discovered a magical flask with the ability to absorb magic from wherever. With its potential power, the founders used it to perform various tasks for the barons of the province and keep the Bosmer in Valenwood in check. But they later disappeared and crash-landed in a coral reef on what is now Stros M'Kai.[8] The legend surrounding the bottle was embraced by its city of origin, Lillandril and it became its symbol.[9]

In 2E 582, the tension between the College of Sapiarchs and the Mages Guild had grown exponentially since they established themselves in the town. The Sapiarch, Haladan was murdered by a member of the Mages Guild, Emile Oncent, who confessed to the situation. But because of the nature surrounding his confession, a newcomer was tasked to uncover the truth and both Emile and Haladan's apparent relationship. The newcomer uncovered their hidden plot to cure the vampirism for their mutual friend, Norasea, but Haladan was killed by one her feral friends. It is unknown whether their secret was exposed to the public and Emile was sparred, or if the information was kept hidden to honor the pair's secret and thereby sparing Norasea of an execution. Regardless, the situation had been resolved.[10][11]

During the Imperial Simulacrum in the late-Third Era, the city-state of Lillandril was an active settlement. It was ruled by King Corridalf and it had a rivalry with Alinor.[6] During that decade, the Eternal Champion traveled through the city-state on their quest to re-assemble the Staff of Chaos, after acquiring the fourth piece from Elsweyr. They ventured to the city's Mages Guild and spoke with their loremaster, Corim Ashlen on the location of the Crystal Tower, where the fifth piece was stored. The guildhall was previously attacked by the priesthood of the Mad God, who sought a diamond, which in turn revealed the tower's location. The champion was able to retrieve the artifact from the Temple of the Mad God and return it to Ashlen. Using the gem's power, the loremaster was able to scribe the location for the champion.[12] Ever since their victory over Jagar Tharn, many Imperial-loyalists re-traced the champion's steps through their journey, including Lillandril.[13]



  • Lillandril is the home of the Harmonious Masters, a righteous order of clerics and paladins that worship Stendarr. They use his blessed light and turned it into a form of restoration magic that is taught to everyone of Stendarr's resolutes, even the more militant variety.[14]
  • The name is also used for Altmer, either directly using "Lillandril" or spelling it alternatively as "Lillandriil".[15]
  • Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Lillandril's gladiatorial team would have been called "the Crimson Guard".[UOL 1]