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Legends:Alliance War

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Alliance War
Expansion
LG-icon-Alliance War.png
Mechanics and Effects Empower, Expertise, Mobilize, Veteran
Release Date 15 April 2019
Statistics Strength 17Intelligence 17Willpower 17Agility 17Endurance 17Neutral 4Triple Attribute 15
Common 36Rare 33Epic 26Legendary 24
Alliance War loading screen

Alliance War is the third card expansion for Legends. It can be obtained by buying new card packs separate from the Core Set, which can be opened to earn 104 new cards themed after the Alliance War in Elder Scrolls Online. It introduces cards for the remaining five possible three-attribute sets, each representing one of the major factions fighting for the Ruby Throne. The expansion was released on April 15, 2019 on PC, mobile, and tablet devices.

CardsEdit

The following cards can be found in card packs of the Alliance War expansion.

StrengthEdit

Name Type (Subtype) Attribute/Class         Text
  Cauterize Action   Strength 0 1  Common Deal 2 damage to a Wounded creature.
  Covenant Plate Item   Strength 3 1  Common Prophecy, Mobilize, Guard
+3/+1
  Craven Conscript Creature (Orc)   Strength 3 5 4 2  Rare Craven Conscript is permanently Shackled unless equipped with an item.
  Ebonthread Cloak Item   Strength 2 2  Rare Mobilize
+1/+2
Summon: Your opponent can't target the wielder with actions until your next turn.
  Fighters Guild Berserker Creature (Orc)   Strength 3 4 2 1  Common Expertise: Deal 2 damage to your opponent.
  Fighters Guild Elite Creature (Orc)   Strength 5 2 2 4  Legendary Expertise: Double Fighters Guild Elite's power and health.
  Guildsworn Bloodluster Creature (Nord)   Strength 7 4 4 3  Epic Expertise: +2/+2 and Battle an enemy creature in this lane.
  Guildsworn Incendiary Creature (Nord)   Strength 4 2 6 2  Rare Expertise: Deal 1 damage to all creatures in this lane.
  High Rock Stalwart Creature (Orc)   Strength 6 5 5 1  Common Summon: +2/+2 if you have an item in play.
  Jorunn's Vanguard Creature (Nord)   Strength 5 4 4 2  Rare Veteran: +2/+2 and give the top creature of your deck +2/+2.
  Lyris Titanborn Creature (Nord, Giant)   Strength 6 5 5 4  Legendary At the start of your turn, deal damage to your opponent destroying their front rune.
  Ornamented Sword Item   Strength 2 1  Common Mobilize, Breakthrough
+2/+1
  Orsinium Forge Support   Strength 5 4  Legendary Uses: 3
Activate: Equip a creature with a +1/+1 Orsinium Plate. Then increase the power and health of Orsinium Plates this equips by 1.
  Pact Oathman Creature (Nord)   Strength 2 1 3 1  Common Summon: If you have a...
  card in play, +2/+0.
  card in play, Battle an enemy creature.
  Pact Shieldbearer Creature (Nord)   Strength 4 3 6 3  Epic Veteran: Your opponent's actions cost 4 more next turn.
  Salvage Action   Strength 2 3  Epic Choose an item in your discard pile. Draw it and all items with the same name from your discard pile.
  Windhelm Gatekeeper Creature (Nord)   Strength 4 2 4 1  Common Guard
Veteran:
+3/+0

IntelligenceEdit

Name Type (Subtype) Attribute/Class         Text
  Abnur Tharn Creature (Imperial)   Intelligence 6 5 5 4  Legendary Summon: Abnur Tharn uses the summon ability of a creature.
  Altmer Flameslinger Creature (High Elf)   Intelligence 2 1 3 1  Common Ward
At the start of your turn, Altmer Flameslinger deals 1 damage to your opponent.
  Channeled Storm Action   Intelligence 3 1  Common Deal 3 damage to a creature.
Empower: +1 damage.
  Covenant Oathman Creature (Redguard)   Intelligence 4 2 4 1  Common Summon: If you have a...
  card in play, draw a random item from your deck.
  card in play, give an item in your hand +2/+2.
  Emeric's Warlord Creature (Breton)   Intelligence 2 1 4 4  Legendary Your items have Mobilize.
When a friendly Recruit equips an item, Emeric's Warlord gains +1/+0.
  Forked Bolt Action   Intelligence 0 1  Common Deal 1 damage to a creature and your opponent.
  Guildsworn Wayfarer Creature (Redguard)   Intelligence 2 2 2 1  Common Expertise: +1/+1
  Lion Guard Armaments Item   Intelligence 5 1  Common Mobilize
+3/+4
  Mages Guild Conjurer Creature (Breton)   Intelligence 6 2 3 3  Epic Expertise: Summon a Flame Atronach, then upgrade the Atronach Mages Guild Conjurer summons.
  Nereid Sister Creature (Nereid)   Intelligence 5 4 5 3  Epic Summon: Gain a random Keyword.
When Nereid Sister gains a Keyword, give all friendly Nereid Sisters in play, hand, and deck that keyword.
  Ravaging Elixir Support   Intelligence 1 2  Rare Uses: 3
Activate: Deal 1 damage to your opponent.
  Soul Shred Action   Intelligence 5 4  Legendary For each attribute your opponent is playing, Banish the top 2 cards of your opponent's deck.
Empower: +1 card per attribute.
  Soul Wraith Creature (Spirit)   Intelligence 1 0 5 1  Common Prophecy, Guard
  Sparksmith Creature (Redguard)   Intelligence 4 4 4 2  Rare When a friendly creature equips an item, deal 1 damage to your opponent.
  Staff of Ice Item   Intelligence 5 2  Rare Prophecy, Mobilize
+1/+1
Summon: The wielder deals 2 damage.
  Telekinesis Action   Intelligence 4 3  Epic Equip all your items in play to a friendly creature.
  Vanus's Scribe Creature (High Elf)   Intelligence 3 4 3 2  Rare Expertise: Reduce the cost of a random action in your hand by 1.

WillpowerEdit

Name Type (Subtype) Attribute/Class         Text
  Alchemy Action   Willpower 2 3  Epic Give your Activated supports 1 extra use.
Empower: +1 use.
  Bruma Oppressor Creature (Imperial)   Willpower 4 3 3 2  Rare Summon: If you have another creature in each lane, set a creature's power to 1.
  Forward Camp Support   Willpower 3 4  Legendary Ongoing
Your supports cost 1 less.
When you have 4 supports, sacrifice Forward Camp and summon an Eastmarch Crusader in each lane.
  Gray Viper Brigand Creature (Wood Elf)   Willpower 3 3 4 3  Epic Summon: Draw a card for each Gray Viper Brigand in your discard pile.
  Guildsworn Cavalier Creature (Breton)   Willpower 5 3 3 2  Rare Expertise: Give friendly creatures +1/+1.
  Guildsworn Honeytongue Creature (Imperial)   Willpower 7 0 5 4  Legendary Expertise: You may trade Guildsworn Honeytongue for an enemy creature.
  Guildsworn Oathman Creature (Nord)   Willpower 5 4 6 1  Common Summon: If you have a...
  card in play, put an Improvised Weapon into your hand.
  card in play, put a Forked Bolt into your hand.
  Guildsworn Revitalizer Creature (Imperial)   Willpower 2 1 5 1  Common Expertise: You gain 2 health.
  Legion Zero Templar Creature (Imperial)   Willpower 4 2 5 1  Common Guard
Summon: If you have another creature in each lane, +0/+3.
  Luminous Shards Action   Willpower 3 1  Common Destroy a creature with 1 power or less.
Empower: +1 power.
  Mystic of Ancient Rites Creature (Khajiit)   Willpower 2 2 3 3  Epic When Mystic of Ancient Rites Empowers an action in your hand, the Empower bonus does not expire at the end of turn.
  Outflank Action   Willpower 1 1  Common Prophecy
Give a friendly creature in each lane +0/+2 and Guard.
  Renowned Instructor Creature (Nord)   Willpower 3 3 4 1  Common Expertise: Summon a 1/1 Recruit.
  Sound the Alarm Action   Willpower 0 1  Common Enemy creatures lose Cover.
  Strategist's Map Support   Willpower 3 2  Rare Uses: 3
Activate: Summon a 0/1 Target with Guard for you or your opponent.
  Varen Aquilarios Creature (Imperial)   Willpower 4 4 6 4  Legendary When one of your runes breaks, you gain 5 health instead of drawing a card.
  Wish Action   Willpower 4 2  Rare Summon a random 2-cost creature.
Empower: +1 cost creature.

AgilityEdit

Name Type (Subtype) Attribute/Class         Text
  Assassin Beetle Creature (Beast)   Agility 5 2 2 2  Rare Prophecy
Summon:
Play a Prophecy from your hand.
  Baandari Opportunist Creature (Khajiit)   Agility 1 1 1 3  Epic Charge
Pilfer: Shuffle a Baandari Opportunist with "Summon: Draw a card" into your deck.
  Back-Alley Footpad Creature (Dark Elf)   Agility 0 1 1 1  Common Summon: Give a creature Cover.
  Bewildering Speed Action   Agility 1 2  Rare Move a friendly creature in each lane and give them +1/+1.
  Daedric Titan Creature (Daedra)   Agility 5 6 4 3  Epic While you have another creature in each line, Daedric Titan has Drain and your opponent can't target it with actions.
  Debilitate Action   Agility 7 3  Epic Give all creatures -2/-2.
Empower: Costs 1 less.
  Dominion Oathman Creature (High Elf)   Agility 1 2 2 1  Common Summon: If you have a...
  card in play, Drain.
  card in play, deal 2 damage to your opponent.
  Dragonguard Outcast Creature (Imperial)   Agility 3 1 3 2  Rare Lethal
Summon: Dragonguard Outcast has Cover until she attacks.
  Dunmer Tyro Creature (Dark Elf)   Agility 3 1 4 1  Common Charge
Veteran: +2/+0
  Empire Dreadmage Creature (Imperial)   Agility 7 7 5 1  Common Summon: If you have another creature in each lane, give a creature -2/-2.
  Inspiring Soldier Creature (Dark Elf)   Agility 2 3 2 1  Common Veteran: Summon a 1/1 Recruit.
  Invoker of the Hist Creature (Argonian)   Agility 6 3 6 4  Legendary Veteran: Restore your magicka.
  Sai Sahan Creature (Redguard)   Agility 7 6 3 4  Legendary Immune to Wounded enemy creatures.
Summon: Give all enemy creatures -1/-1.
  Shadowscale Hunter Creature (Argonian)   Agility 3 4 3 2  Rare Veteran: Move.
  Spoils of War Action   Agility 5 1  Common Draw two cards.
Empower: Costs 1 less.
  Unrelenting Siege Support   Agility 4 4  Legendary Ongoing
Friendly creatures with 1 power may attack an extra time each turn.
  Valenwood Sentry Creature (Wood Elf)   Agility 4 4 3 1  Common Prophecy, Guard

EnduranceEdit

Name Type (Subtype) Attribute/Class         Text
  Bishop of the Hour Creature (Imperial)   Endurance 6 5 5 3  Epic Summon: If you have another creature in each lane, give the top creature of your deck +5/+5.
  Black Marsh Centurion Creature (Argonian)   Endurance 6 4 8 1  Common Veteran: Guard
  Black Marsh Prodigy Creature (Argonian)   Endurance 3 1 1 2  Rare Veteran: +4/+4
  Covenant Mail Item   Endurance 3 1  Common Prophecy, Mobilize, Guard
+1/+3
  Cruel Axe Item   Endurance 2 2  Rare Mobilize
Summon: +1/+1 for each enemy creature in this lane.
  Dark Anchor Creature (Portal)   Endurance 5 0 8 3  Epic Your Daedra cost 1 less.
When you draw a creature, transform it into a random Daedra.
  Empire Oathman Creature (Imperial)   Endurance 4 4 4 1  Common Summon: If you have a...
  card in play, give other friendly creatures +1/+0.
  card in play, give other friendly creatures +0/+1.
  Great Moot Squire Creature (Argonian)   Endurance 1 1 2 1  Common Veteran: +1/+1
  Hush Action   Endurance 1 2  Rare Prophecy
Silence
a creature.
  Imperial Lackey Creature (Imperial)   Endurance 2 2 2 2  Rare Last Gasp: If you have another creature on each lane, summon a 1/1 Recruit in each lane.
  Mannimarco Creature (High Elf)   Endurance 10 6 6 4  Legendary Summon: Summon a creature from your opponent's discard pile.
  Poisoned Dagger Item   Endurance 2 1  Common Mobilize, Lethal
+1/+0
  Spiny Haj Mota Creature (Beast)   Endurance 4 4 4 3  Epic Summon: +4/+4 for each Spiny Haj Mota in your discard pile.
  Steel-Eyed Visionary Creature (Argonian)   Endurance 3 2 4 4  Legendary Veteran: Set each friendly creature's power equal to its health.
  Strategic Deployment Action   Endurance 4 1  Common Summon two 1/1 Recruits in each lane.
  Supply Runner Creature (Imperial)   Endurance 3 3 1 1  Common Summon: If you have another creature in each lane, gain +1 max magicka.
  Xivkyn Banelord Creature (Daedra)   Endurance 7 1 7 4  Legendary Guard
Summon: Set the health of each enemy creature in this lane to 1.

Multi-AttributeEdit

Name Type (Subtype) Attribute/Class         Text
  Ayrenn's Chosen Action     Aldmeri Dominion 6 3  Epic Summon a random 1/1 Recruit in each lane and give them Guard.
Empower: +1/+1.
  Ayrenn, Dominion Queen Creature (High Elf)     Aldmeri Dominion 8 6 6 4  Legendary Drain
Summon: Draw a random action from your discard pile.
When you draw an action on your turn, deal 1 damage to your opponent.
  Dominion Battlereeve Creature (High Elf)     Aldmeri Dominion 3 3 3 2  Rare Drain
Summon, Last Gasp, and Slay: Deal 1 damage to your opponent.
  Covenant Masterpiece Item     Daggerfall Covenant 7 3  Epic Mobilize, Breakthrough, Regenerate, Guard, Ward
+3/+3
  Daggerfall Phantom Creature (Spirit)     Daggerfall Covenant 2 2 2 2  Rare Last Gasp: Return all items equipped to Daggerfall Phantom to your hand.
  Emeric, Covenant King Creature (Breton)     Daggerfall Covenant 9 7 7 4  Legendary Summon: Battle an enemy creature.

At the end of your turn, Emeric gains a Ward.
  Forerunner of the Pact Creature (Dark Elf)     Ebonheart Pact 3 4 3 2  Rare Veteran: Draw a Forerunner of the Pact from your deck.
  Jorunn the Skald-King Creature (Nord)     Ebonheart Pact 5 5 5 4  Legendary Immune to Silence.
Friendly creatures cost 1 less.
Enemy non-creatures cost 1 more.
  Mournhold Taskmaster Creature (Dark Elf)     Ebonheart Pact 4 5 4 3  Epic Friendly creatures with Veteran have Charge.
  Clivia Tharn Creature (Imperial)     The Empire of Cyrodiil 6 4 4 4  Legendary Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane.
  Empire Recruiter Creature (Imperial)     The Empire of Cyrodiil 2 2 3 2  Rare Pilfer: Summon a 1/1 Recruit in the other lane.
  Transitus Shrine Support     The Empire of Cyrodiil 3 3  Epic Ongoing
While you have a creature in each lane, your creatures and actions cost 1 less.
  Guildsworn Apprentice Creature (Argonian)     The Guildsworn 2 1 2 2  Rare Prophecy, Guard
Summon: Draw a card.
  Master of Incunabula Creature (High Elf)     The Guildsworn 4 3 6 3  Epic Master of Incunabula has the Expertise abilities of all your creatures.
  Vanus Galerion Creature (High Elf)     The Guildsworn 11 3 3 4  Legendary Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards.

NeutralEdit

Name Type (Subtype) Attribute/Class         Text
  Battle of Chalman Keep Action   Neutral 5 4  Legendary Each player fills each lane with 1/1 Recruits.
Give all creatures Guard.
  Enlistment Officer Creature (Imperial)   Neutral 3 3 3 1  Common Summon: Give friendly Recruits +1/+1.
  Soulburst Action   Neutral 13 4  Legendary Costs 1 less for each Unique creature in your discard pile.
Banish a creature. Deal 3 damage to all enemies.
  The Ruby Throne Support   Neutral 3 4  Legendary Ongoing
Summon: Crown a creature.
At the end of each player's turn, give crowned creatures +1/+1.
If there is no crowned creature in play, when either player summons a Unique creature, crown it.

Created CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Orsinium Plate Item   Strength 1 4  Legendary +1/+1
  Recruit Creature   Neutral 1 1 1 1  Common