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Legends:Runes

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In Legends, nearly all matches begin with players having runes. With few exceptions, matches begin with each player having a rune that corresponds to 5, 10, 15, 20, and 25 health, with each rune being 'broken' each time a health threshold is reached. Runes take the form of a glyph from the Elder Alphabet, and they are blue in appearance.[verification needed — Maybe add a picture?] When a rune is broken, a card is drawn, and thus will generate card advantage for the defending player. When the drawn card has Prophecy, it will be highlighted and can be summoned for free. This punishes players that attack the opponent's health without consideration of the runes.

While runes generally cannot be restored even if a player's health rises over its threshold, they can be restored by specific cards. Additionally, Nords have a theme of benefiting from broken runes and Werewolves usually activate their Beast Form upon breaking a one.

Cards associated with RunesEdit

Cards with Rune break effectsEdit

Name Type (Subtype) Attribute/Class         Text
  Dawnstar Healer Creature (Nord)   Willpower 3 3 3 3  Epic After an enemy rune is destroyed, you gain 3 health.
  Eastmarch Crusader Creature (Nord)   Willpower 3 4 2 2  Rare Summon: Draw a card if an enemy rune has been destroyed this game.
  Haafingar Marauder Creature (Nord)   Willpower 5 5 3 4  Legendary When a friendly creature destroys an enemy rune, equip it with a random item.
  Morthal Executioner Creature (Nord)   Willpower 3 2 4 2  Rare When an enemy rune is destroyed, Morthal Executioner gains +2/+0.
  Relentless Raider Creature (Nord)   Strength 1 2 1 4  Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
  Riften Pillager Creature (Nord)   Strength 3 2 3 1  Common Summon: +1/+1 for each destroyed enemy rune.
  Ulfric's Housecarl Creature (Nord)    Crusader 4 3 3 3  Epic When an enemy rune is destroyed, draw a card.

Cards that restore RunesEdit

Name Type (Subtype) Attribute/Class         Text
  Morokei, the Deathless Creature (Skeleton)   Neutral 5 5 5 4  Legendary Summon: If you started the game with no duplicate cards in your deck, you gain 5 health and restore a rune.
  The Mechanical Heart Support   Willpower 6 4  Legendary Ongoing
When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune.