Skill: Two-handed |
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Specialization: Combat |
The Two-handed skill governs your effectiveness when using two-handed weapons, including greatswords, battleaxes, and warhammers. Each skill point grants a +0.5% bonus to the damage dealt (+2% for NPCs). The Two-handed skill tree has a total of 9 perks, requiring a total of 19 perk points to fill.
In-game Description: The art of combat using two-handed weapons, such as greatswords, battle axes, and warhammers. Those trained in this skill deliver deadlier blows.
Skill PerksEdit
Perk | Rank | Description | ID | Skill Req. | Perk Req. |
---|---|---|---|---|---|
Barbarian | 1 | Two-Handed weapons do 20% more damage. | 000babe8 | ||
2 | Two-Handed weapons do 40% more damage. | 00079346 | 20 Two-handed | ||
3 | Two-Handed weapons do 60% more damage. | 00079347 | 40 Two-handed | ||
4 | Two-Handed weapons do 80% more damage. | 00079348 | 60 Two-handed | ||
5 | Two-Handed weapons do twice as much damage. | 00079349 | 80 Two-handed | ||
Champion's Stance | Power attacks with two-handed weapons cost 25% less stamina. | 00052d51 | 20 Two-handed | Barbarian | |
Devastating Blow | Standing power attacks do 25% bonus damage with a chance to decapitate your enemies. | 00052d52 | 50 Two-handed | Champion's Stance | |
Great Critical Charge | Can do a two-handed power attack while sprinting that does double critical damage. | 000cb407 | 50 Two-handed | Champion's Stance | |
Sweep | Sideways power attacks with two-handed weapons hit all targets in front of you. | 0003af9e | 70 Two-handed | Great Critical Charge or Devastating Blow | |
Warmaster | Backwards power attack has a 25% chance to paralyze the target. | 0003afa7 | 100 Two-handed | Sweep | |
Deep Wounds | 1 | Attacks with greatswords have a 10% chance of doing critical damage. | 0003af83 | 30 Two-handed | Barbarian |
2 | Attacks with greatswords have a 15% chance of doing more critical damage. | 000c1e94 | 60 Two-handed | ||
3 | Attacks with greatswords have a 20% chance of doing even more critical damage. | 000c1e95 | 90 Two-handed | ||
Limbsplitter | 1 | Attacks with battle axes cause extra bleeding damage. | 000c5c05 | 30 Two-handed | Barbarian |
2 | Attacks with battle axes cause more bleeding damage. | 000c5c06 | 60 Two-handed | ||
3 | Attacks with battle axes cause even more bleeding damage. | 000c5c07 | 90 Two-handed | ||
Skullcrusher | 1 | Attacks with warhammers ignore 25% of armor. | 0003af84 | 30 Two-handed | Barbarian |
2 | Attacks with warhammers ignore 50% of armor. | 000c1e96 | 60 Two-handed | ||
3 | Attacks with warhammers ignore 75% of armor. | 000c1e97 | 90 Two-handed |
LimbsplitterEdit
Limbsplitter causes extra damage over a given period of time based on the material of the battleaxe used. It's stackable and ignores armor. Things that don't bleed, however, such as undead and Dwemer constructs, are immune to the effect.
Material[1] | Perk Level | |||||
---|---|---|---|---|---|---|
1 | 2 | 3 | ||||
DPS | Dur. | DPS | Dur. | DPS | Dur. | |
Iron | 1 | 3 | 1 | 4 | 1 | 5 |
Steel, Imperial, Ancient Nord | 1 | 3 | 1.7 | 3 | 2.3 | 3 |
Orcish | 1 | 4 | 1.5 | 4 | 2 | 8 |
Dwarven, Falmer | 1.2 | 4 | 1.75 | 4 | 2 | 4 |
Elven, Honed Ancient Nord | 1.5 | 4 | 2 | 4 | 2.5 | 4 |
Glass, Honed Falmer | 2 | 4 | 2.5 | 4 | 3 | 4 |
Ebony | 2 | 5 | 2.5 | 5 | 3 | 5 |
Daedric | 2 | 6 | 2.5 | 6 | 3 | 6 |
- ^ Dragonbone battleaxes, Stalhrim battleaxes, and Nordic battleaxes do not benefit from this perk due to bugs.
Deep WoundsEdit
Critical Damage is based on the base damage of the weapon, giving approximately 50%, 75%, and 100% bonus damage on each additional perk level. Since it only triggers part of the time, a quick rule of thumb is that it increases overall damage by, at most, 5%, 10%, and 20%.
Because it is not impacted by enchantments, perks, or skill level, the effect of Deep Wounds is reduced as the game progresses. Getting 5/5 points in Barbarian will cut the total effectiveness of the perk in half, to 2.5%, 5%, and 10%, and further diminishes with enchantments and skill level.
Skull CrusherEdit
Skull Crusher's effectiveness is limited by enemy armor rating. However, this does include the hidden 25 armor rating given by wearing any armor at all. Against well-armored bandits, the effect can be upwards of 40%. However, creatures, automatons and dragons are not armored, and Draugr typically wear only a helmet, giving approximately a 5% damage bonus.
Skill UsageEdit
Greatswords and battleaxes swing faster than warhammers. To balance this, warhammers deal more damage than battleaxes which deal more damage than greatswords. In comparison to one-handed weapons, two-handed weapons are slower, but they inflict much more damage with each blow. Additionally, two-handed power attacks are much more likely to stagger an opponent, whether they're blocking or not.
While the One-handed skill can easily exceed this level of damage with dual-wielding, two-handed weapons retain the ability to block. However, the effect is diminished, and two-handed weapons prevent you from equipping a shield, thus preventing the use of certain Block perks that specifically use shields (e.g. Deflect Arrows, Elemental Protection).
The only long-term advantages of two-handed weapons over a one-handed weapon and a shield (which has superior blocking, and due to the nature of how smithing works, higher DPS eventually) against a single target are greater stagger, as previously mentioned, and reach: there's a sweet-spot where a two-handed wielder can attack freely without worry about getting hit by one-handed or creature attacks.
In regards to individual perks, both weapon skills are very much alike, making the choice of Two-handed over One-handed mostly preferential. For example, Limbsplitter, Deep Wounds, and Skullcrusher are the Two-handed parallels to One-handed's Hack and Slash, Bladesman, and Bone Breaker perks, respectively; they have almost completely identical effects, but affecting either one- or two-handed weapons. However, Two-handed has a unique Sweep power attack that strikes multiple foes, meaning if you can maintain it (such as via vegetable soup), its speed becomes a function of how many opponents you can keep within the Sweep, raising your DPS against hordes. There is no equivalent in One-handed, which instead gets perks to support dual wielding that raises its speed while dual wielding and its power attack damage while dual wielding; for comparison, a dual wielded dagger with both speed perks is functionally speed 1.755, while a sweeping warhammer needs 3 opponents within the sweep to be functionally speed 1.8.
Comparison of Two-handed WeaponsEdit
Approximate weapon speeds are given in the following table:
Weapon type | Attacks per second | Relative damage |
---|---|---|
Greatsword | 0.7 (see Bugs) | +0 |
Battle Axe | 0.7 | +1 |
Warhammer | 0.6 | +3 |
Exceptions exist; particularly notable two-handed weapons include Volendrung and The Longhammer, which are warhammers that swing at faster speeds (equivalent to a battleaxe and mace, respectively), and the Headsman's Axe, which is a battleaxe with longer reach (making it easier to catch multiple targets in a sweep).
Skill IncreasesEdit
Character CreationEdit
The following races have an initial skill bonus to Two-handed:
TrainersEdit
- Torbjorn Shatter-Shield in Windhelm (Expert)
- Vilkas of the Companions in Whiterun (Master)
- Fura BloodmouthDG in Volkihar Keep (Master)
- Wulf Wild-BloodDB in Skaal Village (Master)
Skill BooksEdit
Free Skill BoostsEdit
- +1 Two-handed reward from Octieve San for completing the quest A Few Words with You.
- +1 Two-handed reward (+1 to every Combat skill) from Giraud Gemane (Bards College) for completing the quest Rjorn's Drum.
- +5 Two-handed (+5 to every Combat skill) by selecting "The Path of Might" from the Oghma Infinium after completing the quest Discerning the Transmundane.
Gaining Skill XPEdit
- Weapon skill gains are based on weapon base damage. Choosing the best available DPS weapon should result in fastest skill gains.
- Boosting weapon damage via skill perks, equipment enchantments or smithing does not increase XP earned per hit. In fact, you gain less XP per enemy because they take fewer hits. The same rule applies to damage modifiers from difficulty setting.
- You can exploit certain targets for training combat skills, because they are essential, and therefore cannot normally die; because they are expendable; or because they have high health or can regenerate health. They are not normally "enemies". They include: Shadowmere, Hadvar or Ralof during Unbound, creatures you have conjured, Paarthurnax (before starting his quest), and M'aiq the Liar.
- Mathematically, the best weapon for leveling Two-handed is the Dragonbone BattleaxeDG (26x0.7). In the base game, Daedric Battleaxes, Volendrung, or Wuuthrad (25x0.7) are the best choices. The Longhammer (21x0.8) is slightly less effective than the axes listed above but swings sufficiently faster, for those that want more speed.
- The Elemental Fury shout will expedite the XP per second for two-handed weapons.
NotesEdit
- Blocking with a two-handed weapon, though less effective than using a shield, will benefit from any Block perk that does not mention a shield.
- The Block perk Block Runner allows you to move faster if you block while sneaking. This specific effect applies to all types of block including with two-handed weapons.
- Great Critical Charge adds a new power attack animation. You have to use the sprint button and do a power attack. Without the perk you cannot even attack while sprinting. All power attacks have double damage compared to normal attacks.
- Warmaster is not actually a paralysis effect. It is a knockdown, so it will work on things that are immune to paralysis.
- When you have a high skill in Two-handed, guards may sometimes say, "The Gods gave you two hands, and you use them both for your weapon. I can respect that."
- When standing close to an enemy with no space in between, and with another NPC behind the enemy, striking will make the weapon phase through the target and hit the NPC behind the enemy.
BugsEdit
- The duration of level 3 Limbsplitter for Orcish battleaxes is twice what it was probably intended to be. ?
- Dragonbone battleaxes do not benefit from Limbsplitter.
- The Unofficial Dawnguard Patch, version 1.1, fixes this bug.
- Stalhrim and Nordic battleaxes also don't benefit.
- Despite a loading screen saying that greatswords swing faster than battleaxes, greatswords actually have a speed of 0.7, the same as battleaxes. The only exceptions are Ancient Nord Greatswords, Honed Ancient Nord Greatswords, Nord Hero Greatswords, and the Bloodskal BladeDB, which have a speed of 0.75.
- The Unofficial Skyrim Patch, version 1.3.1, addresses this issue. (details) it changes all greatswords to a speed of 0.75.