Open main menu

UESPWiki β

Online:Siphoning Strikes

Elder Scrolls Online: Skills: Siphoning
This article could benefit from an image of:
Morphs
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
To meet our site's higher standard of quality, this article or section may require cleanup. The user who placed this here had the following concern:
May need to be updated following changes in Update 35.
To leave a message about the cleanup for this article, please add it to this article's talk page.
ON-icon-skill-Siphoning-Siphoning Strikes.png Siphoning Strikes
Line Siphoning
Line Rank 30 Cost 1350 Magicka
Cast Time Instant Duration 20 seconds
Target Self
Morphs
Morph ON-icon-skill-Siphoning-Leeching Strikes.png Leeching Strikes
Converts into a Stamina ability. Restores Stamina when you Light and Heavy Attack and when the effect ends.
ON-icon-skill-Siphoning-Siphoning Attacks.png Siphoning Attacks
Restores Magicka when you Light and Heavy Attack and when the effect ends.
Notes
Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037.
Siphoning Strikes
Siphoning Strikes: Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for [1394 / 1409 / 1424 / 1440] Health for 20 seconds. Fully-charged Heavy Attacks restore twice the value.
Leeching Strikes: Cost: [1148 / 1058 / 968 / 878] Stamina.
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Siphoning Attacks: Cost: [1350 / 1260 / 1170 / 1080] Magicka.
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Magicka for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.

Siphoning Strikes restores Health with each basic attack for 20 seconds. The Siphoning Attacks morph allows you to also gain Magicka, while Leeching Strikes costs and additionally restores Stamina. Both morphs also restore some amount of the respective attribute when the effect expires.

NotesEdit

  • Before Update 14, the base skill restored Magicka and Stamina on basic attacks, while the Siphoning Attacks morph allowed you to also gain Magicka and Stamina from other direct damage attacks in addition, and Leeching Strikes turned this ability into a toggle, reducing weapon and spell damage, but also restoring some Health with each attack.
  • Before Update 7, this spell was a toggle, and would lower Weapon and Spell Damage while on.
  • Siphoning Attacks is a recommended morph for the Nightblade Initiate, Blood Magus and Deathweaver builds, while Leeching Strikes is recommended for Umbral Assassin.

Patch NotesEdit

* Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.
  • Leeching Strikes: The tooltip for this ability now shows the correct percentage of health recovery.
* Reduced the damage penalty for having Siphoning Strikes active by 5%.
* Fixed an issue where the weapon visual effects from abilities such as Grim Focus, Siphoning Strikes, and Expert Hunter could get visually detached from the weapon.
  • Leeching Strikes: Increased the amount of Health restored from this morph to 3% of your maximum Health from 2%.
  • Siphoning Attacks:
    • Fixed an issue where this morph could proc its resource return on every tick from a damage over time effect.
    • Increased the amount of resources provided by this ability and the Siphoning Attacks morph by roughly 10%.
* This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
  • Increased the duration of this ability and its morphs to 20 seconds from 15 seconds.
  • Reduced the cost of this ability and its morphs by approximately 50%.
  • Recasting this ability or its morphs early will now always trigger the ending resource restore. The value of this restore is based on the length of time the abilities were active, similar to Rally's heal.
  • Each Light or Heavy Attack from this ability or its morphs will now restore less resources, but the final burst at the end will restore more resources. The total resources restored by this ability will remain roughly the same.
  • Leeching Strikes: This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level, and an additional burst of Stamina when the effect ends.
  • Siphoning Attacks: This morph now causes your Light and Heavy Attacks to also restore Magicka based on your character level, and an additional burst of Magicka when the effect ends.
    • Developer Comments: This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability. The changes also make the resource restore portion of these abilities better if you are not weaving Light Attacks perfectly, which is desirable for tanks and healers who spend time blocking or healing.
* Leeching Strikes: Fixed an issue where Rank III of this morph was not returning the correct amount of Stamina when the ability ended.
* Leeching Strikes: Fixed an issue where you could block the heal from this morph.
* Leeching Strikes: Fixed an issue where this morph was unable to be cast while you were silenced.
* Fully charged Heavy Attacks now restore twice the amount of Health and resources for this ability and its morphs.
* The heal from Siphoning Strikes and Morphs will no longer be considered "proc" abilities, meaning it can proc other proc abilities such as item sets and enchants.
    • Note: We will continue evaluating which abilities should and should not be considered procs in the future.
* Fixed an issue where this ability and its morphs had a cooldown on the heal. Since Light and Heavy Attacks already have their own unique cooldowns, this previous interaction meant if you had a set such as Blood Moon, you were not gaining the full efficiency of the bonus.
* Fixed an issue where this ability and its morphs could proc off Mend Wounds and its morphs. The soul-stealing power of this ability is now reserved for damaging Light and Heavy Attacks.
This Elder Scrolls Online-related article is a stub. You can help by expanding it.