Online: Soul Shred

Online: Skills: Siphoning
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ON-icon-skill-Siphoning-Soul Shred.png Soul Shred
Line Siphoning
Line Rank 12 Cost 150 Ultimate
Cast Time 0.5 seconds Duration 4 seconds
Target Area
Area 8 meters
Morphs
Morph ON-icon-skill-Siphoning-Soul Siphon.png Soul Siphon
Heals you and your allies instead of damaging and stunning enemies.
ON-icon-skill-Siphoning-Soul Tether.png Soul Tether
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.
Soul Shred: Ravage nearby enemies' souls with a night rune, dealing [4498 / 4546 / 4596 / 4646] Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the ON-icon-synergy-Soul Leech.png Soul Leech synergy, dealing 4754 Magic Damage to them and healing for the damage caused.
Soul Siphon: Radius: 28 meters.
Sanctify your soul and the souls of nearby allies with a night rune, healing for [4647 / 4698 / 4749 / 4799] Health and an additional [12130 / 12260 / 12399 / 12532] Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds. An ally can target a nearby enemy and activate the ON-icon-synergy-Soul Leech.png Soul Leech synergy, dealing 4754 Magic Damage to them and healing for the damage caused.
Soul Tether: Duration: 8 seconds.
Ravage nearby enemies' souls with a night rune, dealing [4647 / 4698 / 4749 / 4799] Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon [923 / 935 / 944 / 954] Health from them every second. An ally can target a ravaged enemy and activate the ON-icon-synergy-Soul Leech.png Soul Leech synergy, dealing 4164 Magic Damage to them and healing for the damage caused.

Soul Shred deals Magic Damage to enemies and stuns them, while allies can activate the ON-icon-synergy-Soul Leech.png Soul Leech synergy to steal their Health. The Soul Siphon morph changes it into a group healing spell and removes the damage and stun effect, though your allies can still cause damage using the synergy. Or you can use Soul Tether, which adds damage over time and heals you.

NotesEdit

Patch NotesEdit

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