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ON-icon-skill-Siphoning-Soul Shred.png Soul Shred
Line Siphoning
Line Rank 12 Cost 150 Ultimate
Cast Time 0.5 seconds Duration
Target Area
Area 8 meters
Morphs
Morph ON-icon-skill-Siphoning-Soul Siphon.png Soul Siphon
Heals you and your allies instead of damaging and stunning enemies.
ON-icon-skill-Siphoning-Soul Tether.png Soul Tether
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.
Notes
Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037.
Soul Shred
Soul Shred: Ravage nearby enemies' souls with a night rune, dealing [4499 / 4548 / 4599 / 4648] Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the ON-icon-synergy-Soul Leech.png Soul Leech synergy, dealing 4162 Magic Damage to them and healing for the damage caused.
Soul Siphon: Duration: 4 seconds, Radius: 28 meters.
Sanctify your soul and the souls of nearby allies with a night rune, healing for [4649 / 4700 / 4750 / 4802] Health and an additional [12112 / 12239 / 12378 / 12525] Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds. An ally can target a nearby enemy and activate the ON-icon-synergy-Soul Leech.png Soul Leech synergy, dealing 4162 Magic Damage to them and healing for the damage caused.
Soul Tether: Duration: 8 seconds.
Ravage nearby enemies' souls with a night rune, dealing [4649 / 4700 / 4750 / 4802] Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon [812 / 821 / 830 / 839] Health from them every second. An ally can target a ravaged enemy and activate the ON-icon-synergy-Soul Leech.png Soul Leech synergy, dealing 4162 Magic Damage to them and healing for the damage caused.

Soul Shred deals Magic Damage to enemies and stuns them, while allies can activate the ON-icon-synergy-Soul Leech.png Soul Leech synergy to steal their Health. The Soul Siphon morph changes it into a group healing spell and removes the damage and stun effect, though your allies can still cause damage using the synergy. Or you can use Soul Tether, which adds damage over time and heals you.

NotesEdit

Patch NotesEdit

* Soul Siphon: Edited the tooltip for this ability so it's more consistent with all other tooltips, and fixed an issue so the upgrade tooltip now states that it does less damage than the base ability.
* Shadow Cloak: This ability is no longer removed by the following ticking damage abilities.
* The Synergy of Soul Shred is now only available to lowest health ally, but is also more potent.
  • Soul Tether: This ability now tethers up to 6 targets, damages all affected enemies, and heals the caster for 8 seconds.
  • Soul Siphon: This ability no longer does damage. Instead, it grants the Major Vitality buff to up to six ally targets and heals those targets. This ability will also now properly increase the healing done when having a siphon ability slotted.
* Soul Shred: Increased the damage from the Soul Leech synergy from this ability and its morphs by 3%.
  • Soul Siphon: This morph now heals and applies the Major Vitality buff to yourself as well as your allies.
* Soul Tether now displays an area effect telegraph.
* Fixed an issue where the Soul Leech synergy from this ability and its morphs could occasionally heal based on a different source of damage than itself.
* Soul Siphon:
    • Increased the distance an ally can travel away from you before the heal tether snaps to 25 meters, up from 20 meters.
    • Fixed an issue where Rank I of this ability had a 10 meter initial radius instead of a 15 meter initial radius.
* Soul Siphon: Increased the radius of the heal applied by this morph to 28 meters from 15 seconds.
* Increased the radius of this ability and the Soul Tether morph to 8 meters from 6 meters.
    • Soul Tether (morph): Adjusted this morph to adhere to our DoT standards.
      • Added a 1 second delay between the initial hit and the first DoT tick.
      • Increased the damage by approximately 4% per tick to make up for loss of first tick. This will result in the same DPS/HPS, but with less burst.
      • Fixed an issue where these abilities did not get stronger as they ranked up. The initial hit and DoT will both gain 1.1% damage per rank.
* Soul Tether (morph):
    • This morph now also heals for half of the damage dealt upon the initial hit, in order to help increase the defensive nature of the skill when you successfully cast it.
* The synergy granted from this Ultimate and its morphs will now work for allies who are 10 meters or closer to the target, rather than 10m or further.