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Traps are environmental hazards which can cause damage, hinder movement, or otherwise get in your way.

Acid BarrelsEdit

Ancient SpikesEdit

 
Ancient Spikes

These spike traps are present in Khajiiti ruins within Northern Elsweyr, such as Dov-Vahl Shrine. They deal physical damage and hinder your movement speed.

AvalancheEdit

 
An avalanche at Sorrow

These periodic, naturally occurring events threaten to make the unwary adventurer lose their footing and kill them.

Bottomless PitEdit

Bottomless Pits are deep holes or chasms in the ground that the player can fall into and die. Examples involve falling off of the side of the world at the Tower's Summit in Aetherian Archive, falling into The Chasm in Coldharbour, and roll-dodging off the side of the arena whole fighting the Ilambris Twins. The tooltip that appears on the death recap when you fall into a pit says Watch your step.

Dart GunsEdit

FlamethrowerEdit

 
An inactive flamethrower
 
An active flamethrower

Flamethrower traps are triggered by stepping on a pressure plate and activating the gouts of flames waiting in the walls. They are found in Dov-Vahl Shrine and in Xi-Tsei.

 
An active flamethrower in Xi-Tsei

Flame JetEdit

 
A flame jet
 
An inactive flame jet

The flame jets at the Black Market in Zenithar's Abbey must be deactivated by pulling a lever.

Flame SpoutEdit

Flame Spouts are timed hazards that will spew fire for a few seconds and then stop for that amount of time. They run continuously. They can be found in Pinepeak Cavern. There is a cold flame variant found in The Wailing Prison's undercroft.

Flame WallEdit

 
Dormant
 
Active

Flame Walls are timed hazards that will spew fire for a few seconds and then stop for that amount of time. They run continuously. They can be found in Hozzin's Folly

Ghostly HandEdit

 
Searching
 
Triggered

Ghostly Hands reach up from the ground to grapple you. They can be found in Ghost Haven Bay Cavern.

Hist PondEdit

 
A Hist Pond

Hist Ponds are pools full of Blistering Amber located throughout the Ruins of Mazzatun. Standing in it applies a painful DoT. The damage over time effect is called Blistering Amber, and the orange glow that persists after you step in a pond is called Hist Sickness.

Lightning Bolt TrapEdit

Lightning DischargeEdit

 
Dormant
 
Active

Two nodes are set on either side of a hallway. Occasionally, an electric current is activated, connecting the two nodes. It looks like electric "trip wire".

Nocturnal CreeperEdit

 
Nocturnal Creeper

Nocturnal Creepers are shadowy tendrils that will snare and silence players they catch in their roots. They are summoned by Z'Maja in Cloudrest.

PoisonEdit

 
Poison

A pressure plate activated spout on a wall with spew poison in front of it, dealing moderate poison damage if you're hit by it. These can be found in Khajiit ruins such as Dov-Vahl Shrine.

Poisoned DartsEdit

 
Poisoned Darts

Poisoned Darts are found most commonly in Xanmeers and Khajjit ruins in Northern Elsweyr. Triggered by stepping on a pressure plate, these traps will barrage the player with a ticking poison Damage over Time, and can hit repeatedly. They are located in the Teeth of Sithis and Dov-Vahl Shrine.

Poison GasEdit

Poison Gas is a deadly hazard. It can be found in Stage 7 of Maelstrom Arena, and most notably, spewed by Gas Blossoms in the wilds of Murkmire.

Poisonous SporesEdit

 
Poisonous Spores

Poisonous Spores are exploding fungal spores found in Fang Lair. They pop up around the dungeon and act as a mechanic during the fight against the Cadaverous Menagerie. They set a stacking DoT on players that hurts more if more spores explode on the same player.

RockEdit

 
Rock

Rocks fall from the ceiling in Bloodroot Forge after the occasional tremor rattles the earth. They are used to traverse lava, as they can be jumped on to prevent the molten substance from melting anyone unfortunate enough to step in it. They can also fall on top of you if you're not careful, and even if you are.

Rock is crucial for two primary mechanics in Bloodroot Forge. One mechanic involves the Lava Shalks that litter the dungeon. When a player is targeted by shalk lava, they must find a pool of lava where a Rock is sat upon and jump onto that rock. The shalk lava will dissipate in the larger lava pool, and the player will be safe on their Rock.

The second mechanic involves the Minotaur boss, Galchobhar. When Galchobhar throws his weapon, players must leap to their own solitary rock to escape his fiery wrath. If a player does not pick a Rock to stand on, they risk being burned to a crisp. If a player stands on the same rock as another player, that rock will disintegrate into the lava much quicker. It is paramount for each player to stand on their own Rock in order to survive.

Skills and AbilitiesEdit

Crushed
You are crushed by the rock

Spear TrapEdit

Spike TrapEdit

 
Dormant
 
Active

Spike Traps are timed hazards that cause spikes to protrude from the ground for a few seconds, and then stop for that amount of time. They run continuously. They can be found in Pinepeak Cavern.

Spinning BladesEdit

 
Dwemer Spinning Blade

Spinning Blades are present in Dwemer ruins, such as Nchuandzel; and in Clockwork City, in such locations as the Halls of Fabrication.

Spinning ChainsEdit

Steam VentsEdit

 
Steam Vent in Blackreach

Steam Vents are found primarily in Dwarven ruins, such as The Scraps or in Blackreach.

Swinging BladesEdit

 
Swinging Blades Trap in Arpenia

Swinging Blades are found inside Ayleid ruins, Nordic ruins, and Clockwork City (here in the Pneumatic Forge, for example). In all cases, the hinge is at the top, with the blade swinging laterally across the direction of travel inside a hallway.

Swinging SpikesEdit

Trip WireEdit

Trip Wires are a hazard that serve as a catalyst for other traps. Generally, a greater threat will reveal itself, or in the case of the Thieves Guild dlc, you may be tripped or Revealed. In Deadhollow Halls, tripwires can unleash falling rocks.

Vampiric MineEdit

 
Vampiric Mine

Vampiric Mines are a rune inscribed on a walking surface. When stepped on, they trigger. These can be found in Castle Grayhome, Emerald Glyphic Vault, Nighthollow Keep, and the Shrine of the Golden Eye.

 
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