Template Lore PlaceEdit
Continent | (?) |
---|
Place Name was/is ….[1]
LayoutEdit
HistoryEdit
One PeriodEdit
Another PeriodEdit
HistoryEdit
See AlsoEdit
For game-specific information, see the User article.
BooksEdit
ReferencesEdit
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedSource
Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.
=Edit
WEEdit
The Wake Walkers were a notorious band of pirates under the command of the fearsome Captain Dolorion and his trusted First Mate, Rodros.
HistoryEdit
Little is known of Wake Walker's formation. As of 2E 582 they were led by fearsome Captain Dolorion and his trusted First Mate, Rodros.
Their recent expedition took them to the treacherous Shark's Teeth Grotto in Hew's Bane, where they sought riches and a legendary creature as an offering to curry favor with the new Commodore.
Their mission was clear: ransack Shark's Teeth Grotto of for its treasures, leaving no stone unturned, but ensure that anything of exceptional worth or intrigue was preserved for the commodore's benefit. The Wake Walkers had an additional, covert objective within their ranks, led by the cunning first mate, the beastmaster. Their true goal was to locate and tame the legendary beast known as Krona Keeba, said to inhabit the grotto's deepest and most remote corners.
The commodore desired the unique and mythical creature as a personal pet, a Haj Mota, with the belief that such a treasure would set their crew apart and make them the envy of rival pirate crews. The presentation of Krona Keeba to the commodore was seen as the surefire way to gain the respect and admiration of the mysterious figure who controlled the destinies of many a pirate crew in the region.
Wake Walkers' Orders
Online:Rohefa Online:Shalug the Shark Online:Walks-Softly Online:Anais Velmont First Mate Rodros
The Shark's Teeth Shell Game Online:Everyone Has A Price Online:The Sailor's Pipe
Online:Shark's Teeth Grotto
See AlsoEdit
- For game-specific information, see the Elder Scrolls Online article.
ReferencesEdit
NeposEdit
Skyrim:Thonar Silver-Blood Skyrim:Betrid Silver-Blood Skyrim:Dryston Skyrim:Eltrys Skyrim:Rhiada Skyrim:Morven Skyrim:Uaile Skyrim:Tynan Skyrim:The Forsworn Conspiracy Skyrim:Nepos's House [1] [2] [3] Skyrim:Nepos the Nose Skyrim:Mulush gro-Shugurz Skyrim:Weylin
ReferencesEdit
Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.
SorcererEdit
Sorcerers are practitioners of magic. Often, the term is employed broadly to encompass spellcasters in general, yet various references delineate distinct realms of magic and nuances in their methodologies, characterizing them as specialized types of spellcasters.
TES 1,2,ShadowkeyEdit
no more "atronach stuff" but still resistance: [8] Sorcerers are powerful masters of all mystic crafts. Sorcery makes Sorcerers more resistant to magical attacks, and allows them a substantial amount of additional Magicka.
Interesting linking natural sorcrery with atronach? [9]
TES 4Edit
TES 3 and ESOEdit
[11] (speaks of conjuration) [12][13] maybe this [14] (Again conjuration conjuration [15] add superstions and conersndunmer have to conjurationg practices outside of temple?
Sorcerer N/A "I am a sorcerer. Through my mastery of special disciplines of the College of Conjuration, and my private studies of the Outer Realms and their Powers and Principalities, I have learned to summon and command their denizens to do my bidding. I do these things for coin, or to suit my own interests. I also am an enchanter, enchanting items for my own use and for the use of others. My skill with enchantments also makes me more efficient in using enchanted items that I collect on my research expeditions." Sorcerer Service N/A "I am a sorcerer. I am a master of the College of Conjuration, and I have learned to summon and command the denizens of the Outer Realms to do my bidding. I also am an enchanter, enchanting items for my own use and for the use of others. My skill with enchantments also makes me more efficient in using enchanted items that I collect on my research expeditions. I sell spells, and I am a spellmaker who creates spells to your specifications. I can also teach you in my skills, for a fee."
specialists aboud daerda: [17]
and again conjuration: [18]
[19] Morrowind:Generic Dialogue n According to the Dunmer, animation or control of a deceased's flesh or spirit is righteous when practiced according to established cult ritual, but illegal and abominable when practiced by secular sorcerers
[20] (for mg stuff someplace else)
[21] for Kro name in dragon
for see also and only see also:
- For game-specific information, see the Dawnstar, Stormhold, and Oblivion Mobile articles.
ReferencesEdit
- ^ Dreekius, Coyle and Saban's dialogue in Redguard
- ^ Breton race description and Imago Storm's dialogue in Battlespire
- ^ Sorcerer dictionary entries in Dawnstar and Stormhold
- ^ Breton and Dark Elf race descriptions and Elam Andas and Eleedal-Lei's dialogue in Morrowind
- ^ Sorcerer class description in Arena
- ^ Sorcerer class, and enemy type description in Daggerfall
- ^ Sorcerer class description in Battlespire
- ^ Sorcerer class description in Shadowkey
- ^ The Atronach birthsign description in Morrowind
- ^ Sorcerer class description in Morrowind
- ^ Inwold's dialogue in Morrowind
- ^ Blasphemous Revenants
- ^ The Doors of the Spirit
- ^ Darkest Darkness
- ^ The Art of War Magic — Zurin Arctus, with Commentary By Other Learned Masters
- ^ my trade - Sorcerer and Sorcerer Service dialogue topic in Morrowind
- ^ Who to talk to dialogue topic in Morrowind
- ^ Vala Catraso's dialogue in Morrowind
- ^ Necromancy dialogue topic in Morrowind
- ^ Origin of the Mages Guild — The Archmage Salarth
- ^ The Elder Scrolls V: Skyrim: Prima Official Game Guide — David Hodgson