- This article describes the NPCs who are Vampires. For information on the disease and how it affects the player, see Vampirism.
The following tables summarizes the various types of vampires in the game. Various caves, mines, Ayleid ruins, forts and sewers are occupied by vampires (see Vampire Dungeons for details). Additionally, several NPCs located around Cyrodiil's towns are vampires, often hiding undercover, for obvious reasons.
There are two basic varieties of Vampire:
- The most common variety is simply identified as Vampire and a random vampire from 63 different possible varieties (three per each class) will appear.
- The next most common variety are actually undead
Vampires are frequently accompanied by wolves, who may actually appear in place of a vampire. Most of the time when you encounter a vampire, the game only specifies that a randomly determined vampire-type enemy will appear in that location. Such a vampire-type enemy has a 50% chance of being a Vampire, a 33% chance of being an Undead and a 17% chance of being a Vampire beast (either Rat, Wolf or Timber Wolf).
Vampire Patriarchs and Vampire Matriarchs are the vampire bosses and are only found in dungeons. Eleven dungeons have a single Vampire Patriarch or Vampire Matriarch and two additional ones, Barren Cave and Nornalhorst, have two. They come only in three classes: Assassins (stealth), Crusaders (combat) and Sorcerers (magic).
All standard vampires produce Vampire Dust upon their death. Although the Vampire Dust can be collected from the vampire's corpse, it cannot be pickpocketed from the vampire, because it does not appear until the vampire has been killed.
All vampires, including Patriarchs, Matriarchs and vampire creatures, are members of the Vampire Faction. They all have the name of 'Vampire', even if they are Patriarchs or Matriarchs. This faction ensures that they are allied with Undead, but also ensures that they are bitter enemies of any Necromancers and Liches.
Vampire AbilitiesEdit
All vampire NPCs have 100% (stage 4) Vampirism, i.e., the same level of vampirism that you reach after not feeding for 72 or more hours. Vampire NPCs have the standard abilities, skill bonuses, and attribute bonuses for 100% Vampirism. The skill bonuses and attribute bonuses are applied on top of the NPC's baseline statistics.
Therefore, vampires have the following abilities and bonuses:
- 100% Resist Disease
- 100% Resist Paralysis
- 50% Weakness to Fire
- 20% Resist Normal Weapons
- 8 pts Sun Damage per second (but see details below)
- 20 pts Fortify Strength, Speed, and Willpower
- 20 pts Fortify Acrobatics, Athletics, Destruction, Hand to Hand, Illusion, Mysticism, and Sneak
- Carry Porphyric Hemophilia, which means that during combat with a vampire, you may become infected
In addition, all vampires can cast the following spells:
- Hunter's Sight
- Embrace of Shadows
- NPC vampires can not cast two of your spells; namely Vampire's Seduction and Reign of Terror
- Magic-casting vampire can cast various leveled set of spells dependent on their specific class
Some vampires also possess a special birthsign named "Vampire Mage" which fortifies their Magicka by 50 points.
Vampire ClassesEdit
AcrobatsEdit
Vampire Acrobats are all Bosmer and are all acrobats by class. Of the three different varieties, two are female and one is male. They tend to be equipped in a light, sneak-oriented way. They are all clothed with a random selection of vampire clothing from all classes; for example a burgundy linen shirt and blacksmith's pants as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Acrobat 0003264A |
0 to -2 |
|
43 + (5+1.4)x(PC-1), PC=5-36 |
100 + 1.5x(PC-1) |
-50 |
* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.
† The average and maximum number of arrows changes depending upon your level, as does the quality of the arrows.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.
AgentsEdit
Vampire Agents are all Breton and are all agents by class. Of the three different varieties, two are female and one is male. Similarly to Acrobats, they tend to be equipped in a light, sneak-oriented way. They are all clothed with a random selection of vampire clothing from all classes; for example a grey robe and laced leather pants as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Agent 00032648 |
0 to -2 |
|
40 + (4+0.6)x(PC-1), PC=5-84 |
175 + 1.5x(PC-1) |
-50 |
|
* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.
† The average and maximum number of arrows changes depending upon your level, as does the quality of the arrows.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.
ArchersEdit
Vampire Archers are all Bosmer and are all archers by class. Of the three different varieties, two are male and one is female. Similarly to Acrobats and Agents, they tend to be equipped in a light, sneak-oriented way. They are all clothed with a random selection of vampire clothing from all classes; for example a black robe and burgundy linens as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Archer 00032645 |
0 to -2 |
|
48 + (5+2.2)x(PC-1), PC=5-16 |
100 + 1.5x(PC-1) |
-50 |
* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.
† The average and maximum number of arrows changes depending upon your level, as does the quality of the arrows.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual Restore Health potions have a 19% chance of appearing.
AssassinsEdit
Vampire Assassins are all Dunmer and are all assassins by class. Of the three different varieties, two are male and one is female. Similarly to Acrobats and Agents, they tend to be equipped in a light, sneak-oriented way. They are all clothed with a random selection of vampire clothing from all classes; for example a dark shirt and red velvet garment as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.
The Patriarch and Matriarch will wear upper-class shoes rather than lower-class ones. The Bloodcrust Cavern Assassin is a female vampire who can only encountered in Bloodcrust Cavern during Information at a Price. She is clothed in full lower-class garment. Vicente Valtieri is also a Vampire Assassin.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Assassin 00032649 |
0 to -3 |
|
45 + (4+1)x(PC-1), PC=5-29 |
113 + 3.5x(PC-1) |
-50 | |
Vampire Patriarch/Matriarch 00032BFC |
+2 |
|
45 + (4+1)x(PC+1), PC=3-27 |
113 + 3.5x(PC+1) |
-50 | |
Bloodcrust Vampire 00099A6A |
0 |
|
45 + (4+1)x(PC-1), PC=5-29 |
113 + 3.5x(PC-1) |
-50 |
* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.
** The bladed weapons and bow may be enchanted from level 3 with 25% chance, rising to 40% from level 6 and 50% from level 9. The arrows may be enchanted from level 4 with 25% chance, rising to 29% chance from level 9.
† The average and maximum number of arrows changes depending upon your level, as does the quality of the arrows.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.
BarbariansEdit
Vampire Barbarians are all Nord and are all barbarians by class. Of the three different varieties, two are male and one is female. They tend to be equipped with light armor and large, heavy weapons. They are all clothed with a random selection of vampire clothing from all classes; for example a red velvet outfit and coarse linens as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Barbarian 00032641 |
-2 to -4 |
|
63 + (5+2.6)x(PC-3), PC=7-11 |
75 + 1.5x(PC-3) |
-50 |
* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.
BardsEdit
Vampire Bards are all Nord and are all bards by class. Of the three different varieties, two are female and one is male. They tend to be equipped with light armor and blades. They are all clothed with a random selection of vampire clothing from all classes; for example a black & burgundy outfit and blacksmith's pants as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another. Nille Elf-Daughter is also a Vampire Bard.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Bard 0003264D |
-1 to -3 |
|
55 + (4+1.4)x(PC-2), PC=6-23 |
88 + 3.5x(PC-2) |
-50 |
|
* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.
BattlemagesEdit
Vampire Battlemages are all Dunmer and are all battlemages by class. Of the three different varieties, two are male and one is female. They tend to be equipped with light armor and weapons.
They are all clothed with a random selection of vampire clothing from all classes; for example a highwayman's shirt and blacksmith's pants as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.
The Bloodcrust Cavern Battlemage is a male vampire who will only be encountered in Bloodcrust Cavern during Information at a Price. He is clothed in full lower-class garment.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Battlemage 00032651 |
-2 to -4 |
|
53 + (3+1.4)x(PC-3), PC=7-18 |
163 + 7.5x(PC-3) |
-50 |
|
Bloodcrust Vampire 00099A6C |
0 |
|
53 + (3+1.4)x(PC-1), PC=5-16 |
113 + 7.5x(PC-1) |
-50 |
|
* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.
** May be enchanted from level 3 with 25% chance, rising to 40% from level 6 and 50% from level 9.
CrusadersEdit
Vampire Crusaders are all Orcs and are all crusaders by class. Of the three different varieties, two are male and one is female. They tend to be equipped with heavy armor and blunt weapons. They are all clothed with a random selection of vampire clothing from all classes; for example a dark shirt and red velvet garment as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.
The Patriarch and Matriarch will wear upper-class shoes rather than lower-class ones. Umar gra-Khar is also a Vampire Crusader.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Crusader 00032642 |
-2 to -4 |
|
60 + (5+2.2)x(PC-3), PC=7-13 |
75 + 1.5x(PC-3) |
-50 |
|
Vampire Patriarch/Matriarch 00032BFF |
0 |
|
60 + (5+2.2)x(PC-1), PC=5-11 |
100 + 1.5x(PC-1) |
-50 |
|
* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.
** May be enchanted from level 3 with 25% chance, rising to 40% from level 6 and 50% from level 9.
HealersEdit
Vampire Healers are all Imperials and are all healers by class. Of the three different varieties, two are female and one is male. They tend to be unarmored and fight with light weapons. They are all clothed with a random selection of vampire clothing from all classes; for example a burgundy linen shirt and coarse linens as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Healer 00032650 |
-2 to -4 |
|
50 + (3+0.6)x(PC-3), PC=7-69 |
150 + 3.5x(PC-3) |
-50 |
|
* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.
† Two out of three Healer varieties may wear this item.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 75% chance of appearing.
KnightsEdit
Vampire Knights are all Nords and are all knights by class. Of the three different varieties, two are male and one is female. They tend to be equipped with heavy armor and light weapons. They are all clothed with a random selection of vampire clothing from all classes; for example a black robe and red velvet garment as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Knight 00032643 |
-2 to -4 |
|
63 + (5+2.6)x(PC-3), PC=7-11 |
75 + 1.5x(PC-3) |
-50 |
|
* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.
MagesEdit
Vampire Mages are all Bretons and are all mages by class. Of the three different varieties, two are male and one is female. They tend to be unarmored and fight with daggers.
They are all clothed with a random selection of vampire clothing from all classes; for example a red velvet outfit and burgundy linens as well as some random middle-class shoes. The third variety of vampire will not have any shoes.
The two Bloodcrust Cavern Mages are male vampires who will only be encountered in Bloodcrust Cavern during Information at a Price. Both will wear a lower-class robe.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Mage 0003264E |
-2 to -4 |
|
45 + (3+0.6)x(PC-3), PC=7-69 |
238 + 7.5x(PC-3) |
-50 |
|
Bloodcrust Vampire 00099A6B |
0 |
|
45 + (3+0.6)x(PC-5), PC=9-71 |
188 + 7.5x(PC-5) |
-50 |
|
* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.
** May be enchanted from level 3 with 25% chance, rising to 40% from level 6 and 50% from level 9.
† Two out of three Mage varieties may carry this item.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 75% chance of appearing.
MonksEdit
Vampire Monks are all Imperials and are all monks by class. Of the three different varieties, two are female and one is male. They tend to be equipped with a mix of light and heavy armor. They are all clothed with a random selection of vampire clothing from all classes; for example a dark shirt and laced leather pants as well as some random lower-class shoes. In combat, monks rely on their fists. Avita Cassiana is also a Vampire Monk.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Monk 0003264B |
-1 to -3 |
|
50 + (4+1)x(PC-2), PC=6-30 |
100 + 1.5x(PC-2) |
-50 |
|
* May be enchanted from level 3 with 40% chance, rising to 63% from level 7 and to 70% from level 9.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.
NightbladesEdit
Vampire Nightblades are all Dunmer and are all nightblades by class. Of the three different varieties, two are female and one is male. Similarly to Battlemages, they tend to be equipped with light armor and weapons. Weapons quality and possible enchantment is subject to small changes from one variety to another.
They are all clothed with a random selection of vampire clothing from all classes; for example a grey robe and burgundy linens as well as some random middle-class shoes. The first variety wears lower-class shoes. Seridur and Dark Minion are Vampire Nightblades.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Nightblade 00032654 |
-2 to -4 |
|
45 + (3+1)x(PC-3), PC=7-31 |
100 + 1.5x(PC-3) |
-50 |
|
* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.
PilgrimsEdit
Vampire Pilgrims are all Dunmer and are all pilgrims by class. Of the three different varieties, two are female and one is male. They tend to be equipped with light armor and blunt weapons. Weapons quality and possible enchantment is subject to small changes from one variety to another. They are all clothed with a random selection of vampire clothing from all classes; for example a red velvet outfit and burgundy linens as well as some random lower-class shoes. The Pale Lady is also a Vampire Pilgrim.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Pilgrim 0003264C |
-1 to -3 |
|
48 + (5+1.8)x(PC-2), PC=6-30 |
100 + 1.5x(PC-2) |
-50 |
* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.
RoguesEdit
Vampire Rogues are all Redguard and are all rogues by class. Of the three different varieties, two are male and one is female. They tend to be equipped with light armor and blades. Weapons quality and possible enchantment is subject to small changes from one variety to another. They are all clothed with a random selection of vampire clothing from all classes; for example a burgundy linen shirt and blacksmith's pants as well as some random lower-class shoes.
The Bloodcrust Cavern Rogue is a female vampire who will only be encountered in Bloodcrust Cavern during Information at a Price. She is clothed in full lower-class garment.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Rogue 00032646 |
-2 to -4 |
|
60 + (5+1.4)x(PC-3), PC=7-24 |
75 + 3.5x(PC-3) |
-50 |
|
Bloodcrust Vampire 00099A6F |
0 |
|
55 + (5+1.4)x(PC-1), PC=5-29 |
75 + 3.5x(PC-1) |
-50 |
|
* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.
** May be enchanted from level 3 with 25% chance, rising to 40% from level 6 and 50% from level 9.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.
ScoutsEdit
Vampire Scouts are all Redguard and are all scouts by class. Of the three different varieties, two are male and one is female. They tend to be equipped with heavy armor and blades. Weapons quality and possible enchantment is subject to small changes from one variety to another. They are all clothed with a random selection of vampire clothing from all classes; for example a dark shirt and red velvet garment as well as some random lower-class shoes.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Scout 00032644 |
-1 to -3 |
|
63 + (6+1.8)x(PC-2), PC=6-22 |
75 + 3.5x(PC-2) |
-50 |
* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.
SorcerersEdit
Vampire Sorcerers are all Altmer and are all sorcerers by class. Of the three different varieties, two are male and one is female. They tend to be equipped with a mix of heavy armor and clothing and are armed with daggers. Weapons quality and possible enchantment is subject to small changes from one variety to another. Because of various birthsigns, they will have enormous quantities of Magicka at higher levels.
They are all clothed with a random selection of vampire clothing from all classes; for example a highwayman's shirt and coarse linens as well as some random middle-class shoes. The Patriarch and Matriarch will also wear middle-class shoes. The Bloodcrust Cavern Sorcerer is a female vampire who will only be encountered in Bloodcrust Cavern during Information at a Price. She wears a lower-class robe and no shoes.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Sorcerer 0003264F |
-2 to -4 |
|
48 + (4+1)x(PC-3), PC=7-42 |
438 + 7.5x(PC-3) |
-50 |
|
Vampire Patriarch/Matriarch 00032BF9 |
0 |
|
43 + (4+1)x(PC-1), PC=5-47 |
438 + 7.5x(PC-1) |
-50 |
|
Bloodcrust Vampire † 00099A70 |
0 |
|
43 + (4+1)x(PC-1), PC=5-47 |
238 + 7.5x(PC-1) |
-50 |
|
* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.
** May be enchanted from level 3 with 25% chance, rising to 40% from level 6 and 50% from level 9.
† The Bloodcrust Vampire Sorcerer's Conjurer Spells are a better match for his skills compared to the Sorcerer spells of other Vampire Sorcerers. This is because Conjurer spells include both major Conjuration and Mysticism spells and do not have any Illusion spells. However, despite having Restoration as a major skill, the Bloodcrust Vampire Sorcerer's Restoration spell is only up to Apprentice level.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 75% chance of appearing.
SpellswordsEdit
Vampire Spellswords are all Breton and are all spellswords by class. Of the three different varieties, two are male and one is female. They tend to be equipped with heavy armor and weapons. Weapons quality and possible enchantment is subject to small changes from one variety to another.
They are all clothed with a random selection of vampire clothing from all classes; for example a burgundy linen shirt and red velvet garment but wear no shoes. The two Bloodcrust Cavern Spellswords are a Breton female and Redguard male vampire who will only be encountered in Bloodcrust Cavern during Information at a Price. The Breton wears a lower-class robe but no shoes, while the Redguard is clothed in full lower-class garment.
Jakben, Earl of Imbel is a Vampire Spellsword.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Spellsword 00032653 |
-2 to -4 |
|
48 + (4+1.8)x(PC-3), PC=7-31 |
175 + 1.5x(PC-3) |
-50 |
|
Bloodcrust Vampire † 0004872B |
+1 |
|
63 + (4+1.8)xPC, PC=4-20 |
75 + 1.5xPC |
-50 |
|
Bloodcrust Vampire 00099A6D |
0 |
|
43 + (4+1.8)x(PC-1), PC=5-30 |
175 + 1.5x(PC-1) |
-50 |
|
* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.
** May be enchanted from level 3 with 25% chance, rising to 40% from level 6 and 50% from level 9.
† This Bloodcrust Vampire suffers from bad listing (see Bugs).
ThievesEdit
Vampire Thieves are all Bosmer and are all thieves by class. Of the three different varieties, two are female and one is male. Similarly to Agents and Assassins, they tend to be equipped in a light, sneak-oriented way. They are all clothed with a random selection of vampire clothing from all classes; for example a burgundy linen shirt and blacksmith's pants as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Thief 00032647 |
0 to -2 |
|
40 + (4+0.6)x(PC-1), PC=5-84 |
100 + 1.5x(PC-1) |
-50 |
* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.
† The average and maximum number of arrows changes depending upon your level, as does the quality of the arrows.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.
WarriorsEdit
Vampire Warriors are all Orcs and are all warriors by class. Of the three different varieties, two are male and one is female. They tend to be equipped with heavy armor and light weapons. Weapons quality and possible enchantment is subject to small changes from one variety to another.
They are all clothed with a random selection of vampire clothing from all classes; for example a dark shirt and laced leather pants as well as some random lower-class shoes. The two Bloodcrust Cavern Spellswords are an Imperial male and Redguard female vampire who will only be encountered in Bloodcrust Cavern during Information at a Price. Both are clothed in full lower-class garment. Ghola gro-Muzgol and Hindaril are also a Vampire Warriors.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Warrior 00032640 |
-2 to -4 |
|
63 + (6+3)x(PC-3), PC=7-13 |
75 + 1.5x(PC-3) |
-50 | |
Bloodcrust Vampire† 0004872A |
+1 |
|
55 + (6+3)xPC, PC=4-11 |
100 + 1.5xPC |
-50 |
|
* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.
† These two Bloodcrust Vampires suffer from bad listing (see Bugs).
WitchhunterEdit
Vampire Witchhunters are all Altmer and are all witchhunters by class. Of the three different varieties, two are female and one is male. They tend to be unarmored and fight with light weapons. Weapons quality and possible enchantment is subject to small changes from one variety to another. They are all clothed with a random selection of vampire clothing from all classes; for example a burgundy linen shirt and coarse linens although they do not wear any shoes. Aranalda is also a Vampire Witchhunter.
ID | Level | Carries | Spells | |||
---|---|---|---|---|---|---|
Vampire Witchhunter 00032652 |
-2 to -3 |
|
40 + (3+0.6)x(PC-3), PC=7-86 |
288 + 7.5x(PC-3) |
-50 |
|
Vampire Witchhunter 00069B07 |
-4 |
|
40 + (3+0.6)x(PC-5), PC=9-88 |
288 + 7.5x(PC-5) |
-50 |
|
† The average and maximum number of arrows changes depending upon your level, as does the quality of the arrows.
‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 75% chance of appearing.
OtherEdit
Three other known NPCs are vampires, but do not fall into any of the above classes since they are all Nobles. These are:
- Lord Lovidicus, who is actually the father of Agronak gro-Malog, the Arena Grand champion. He is found in Crowhaven.
- Janus Hassildor, the elusive Count of Skingrad.
- Rona Hassildor, Janus' wife and the former countess of Skingrad.
Edit
- Information at a Price: Travel to Skingrad to receive information from Count Hassildor... at a price.
- Order of the Virtuous Blood: You are asked to help kill a vampire.
- Origin of the Gray Prince: Agronak gro-Malog, the Imperial Arena Grand Champion asks you to find proof of his noble birthright.
- Vampire Cure: A long quest to gain the cure for vampirism.
- Darkness Eternal: Accept Vicente Valtieri's offer to become a vampire.
- Boots of Springheel Jak: Find out where Springheel Jak is buried and retrieve a pair of magical boots for the Gray Fox.
- Azura: Kill some former worshippers of Azura who have been turned into vampires.
- Lost Histories: Finish a job from which a guildmate has not returned.
BugsEdit
- One of three Vampire Bards does not possess a weapon. As the Bard class doesn't have Hand to Hand as a major skill, it is presumed this is a listing error.
- Although they are named Vampire Healer in the Construction Set, Vampire Healers are called Vampire Sorcerer in-game.
- The Unofficial Oblivion Patch, version 3.5.0, fixes this bug.
- Vampire Sorcerers have a mismatch with their spells: despite having Conjuration and Mysticism as major skills, they do not possess Mysticism spells, and Conjuration spells are only up to apprentice level. Furthermore, they do not have Illusion as a major skill, so they can never cast higher-leveled Illusion spells.
- The Unofficial Oblivion Patch, version 3.5.1, addresses this issue. The Illusion major spell is replaced with a Mysticism major spell. The Atronach Birthsign is also removed.
- The Bloodcrust Vampire Spellsword suffers from bad listing: it has no armor, and its weapon leveled list is not as good as that of the other Bloodcrust Vampires.
- The two Bloodcrust Vampires Warriors suffer from bad listing: they have no armor and their weapon leveled list is not as good as that of other Bloodcrust Vampires. In addition, the Female version can't transmit Porphyric Hemophilia, and can instead cast the two Destruction and Restoration spells listed.
NotesEdit
- NPC vampires in the game are generally unaware of your vampiric state and unlike other NPCs, will not comment on your condition.
- Although NPC vampires possess the vampire feeding animation, they will never attempt to feed during standard gameplay. It is also not possible for you to feed upon a sleeping vampire NPC: attempting to do so will cause the vampire to wake up and start a conversation with you.
- Although vampire NPCs have an active 8 pts per second Sun Damage effect, the damage done to NPCs is far less than the damage done to you. The effect shader is activated, so their skin appears to burn. However the damage is not ongoing, so exposure to the sun would only kill a vampire NPC with extremely low health.
- It appears that vampires were originally going to be a separate race during the game's development, as evidenced by the unused Vampire Race in the game data.