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Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock. They are united in culture and language, even though they are divided politically, for High Rock is a fractious region. Bretons make up the peasantry, soldiery, and magical elite of the feudal kingdoms that compete for power. Many are capable mages with innate resistance to magicka. They are known for a proficiency in abstract thinking and unique customs. Bretons appear, by and large, much like other pale-skinned humans. They are usually slight of build and not as muscular as Nords or Redguards. The great diversity in their appearance is to be expected from their politically fractured society, though their clothes, accents, customs and names are fairly uniform.
For more information, see the main lore article.
A list of all the Bretons in Cyrodiil can be found here.
In addition to their quick and perceptive grasp of spellcraft, even the humblest of Bretons can boast a resistance to magical energies. They are particularly skilled at summoning and healing magic.
Bretons are particularly skilled in Mysticism, Restoration, and Conjuration, which means they are natural defensive mages. They are resistant to magic, making them exceptionally useful against other magic users. Attention to Alteration might be useful against enemies who fight Hand To Hand or with weapons. It should be noted that Bretons do not have any bonuses to Destruction magic, giving the player a fairer choice between using offensive magic or weapons. Although they are not as skilled as the Altmer (High Elves) in the arcane arts, they may prove useful if fighting other mages. Their Dragon Skin greater power is especially powerful early on in the game and it remains useful even to high level players later on.
Enemy Bretons will most frequently be encountered as Conjurers (including Conjurer Adepts) and Necromancers (including Necromancer Adepts) in Cyrodiil, as well as Heretics and Zealots in the Shivering Isles. All Bandit Hedge Wizards are also Bretons. Among the vampires, the Agents, Mages, and Spellswords are Bretons. All of these Breton wizards generally dress in robes (sometimes enchanted) rather than armor, and attack their opponents with lightweight weapons (daggers, shortswords, or maces) or staves.
- "What do you want, Breton trash?" (if disposition is between 20 and 30)
- "Greetings, Breton" (if disposition is 30+)
- "Greetings, fellow Breton" (if disposition is 30+ and the target NPC is also a Breton)
- Friendly Greetings (if disposition is 70+)
- "To what do I owe this pleasure?"
- "Should you need something, I will be happy to oblige."
- "How fare thee, friend?"
- "Welcome. Please, don't be shy. I'm listening."
- "How does the day greet you, friend?"
- Neutral Greetings (if disposition is between 30 and 70)
- "May I help you?"
- "I'm listening, please, go ahead."
- "Go ahead, I'm listening."
- "I suppose I have a moment. What is it?"
- "Do you need something?"
- Brusque Greetings (if disposition is below 30)
- "I am busy, so, if you will excuse me."
- "I hope this won't take long."
- "Is it necessary that you speak with me?"
- "Be quick about this or find someone else to talk to."
- "You hardly seem worth talking to."
- "Fall before me, Breton!"
- "You humans are all the same! Weak and worthless!" (if attacking NPC is an Orc)
Reactions affect the base disposition of NPCs towards you depending on your relative races. Bretons have only one modifier.
- Breton +5
- Some Breton dialogue voiced by Wes Johnson is included in the game files, and can be heard if certain Breton NPCs' races (or the voice type for the male Breton race) are switched to Imperial (i.e. via a mod). This could be an indication that Johnson was intended to voice both the Breton and Imperial males, in a similar manner to Catherine Flye voicing both female Bretons and Imperials.