Generic staves are found in random loot and can randomly be found on some NPCs. Unique staves are all described in the article on Staves. The Oblivion-Weapons-Staves category provides a list of all available staves.
Leveled Lists are used to generate the staves found in loot and on enemies. Most of the generic staves use a "Lesser/normal/Greater" system, which determines the level at which the staves will be found:
- Lesser variety staves are found at levels 5-17 (at lower levels, staves are not normally found).
- Normal staves are found starting at level 9.
- Greater variety staves are found starting at level 14.
A few more powerful staves also exist that do not follow the "Lesser/normal/Greater" system. These staves are listed under Other and generally are not found until level 18 (a few are not found until even higher levels).
It is possible to obtain the high-level staves from liches at any level. In particular, the King of Miscarcand will always carry a high-level staff, even at level 1. Also, Ruma Camoran will always carry a Lesser Staff of Sickness at lower levels, which can be looted from her corpse if she is killed in the quest "Dagon Shrine" and repeatedly if killed in Paradise.
The spelling "Staffs" is used in-game for the plural (e.g. the shop Rindir's Staffs).
BurdenEdit
CalmEdit
CharmEdit
Command CreatureEdit
Command HumanoidEdit
Damage AttributeEdit
* There is another, more powerful, Staff of Weakness listed under Other Staves.
Damage FatigueEdit
Damage HealthEdit
Damage MagickaEdit
DemoralizeEdit
Disintegrate ArmorEdit
Disintegrate WeaponEdit
DispelEdit
Drain AttributeEdit
Drain FatigueEdit
Drain MagickaEdit
Fire DamageEdit
Frost DamageEdit
LightEdit
OpenEdit
ParalyzeEdit
Shock DamageEdit
SilenceEdit
TelekinesisEdit
Turn UndeadEdit
Other Random StavesEdit
These are some of the most powerful staves available in the game. Unlike the other random staves, most of these combine multiple effects. Those with just one effect provide an effect that otherwise is not available from a random staff.
Name | Effects | Charge / Cost = Uses | ![]() |
Level |
---|---|---|---|---|
Staff of Banishment[A] (000914D2) |
Invisibility 10sec Paralyze 10sec Banishment[B] 10sec |
4400/386=11 | 2014 | 24. |
Staff of Conflagration (000914C5) |
Fire Damage 20pts in 15ft for 2sec Light 5pts for 10sec Weakness to Fire 100% for 2sec |
3200/103=31 | 1421 | 18 |
Staff of Diminishing (000914C4) |
Drain Agility Drain Endurance Drain Intelligence Drain Personality Drain Speed Drain Strength Drain Willpower Each: 5 pts for 30 sec |
1600/84=19 | 773 | 18 |
Staff of Discord (000914CD) |
Frenzy 40pts in 150ft for 15sec | 3200/113=28 | 1425 | 18 |
Staff of Hoarfrost (000914C6) |
Frost Damage 24pts in 15ft for 2sec Weakness to Frost 100% for 2sec |
3200/150=21 | 1440 | 18 |
Staff of Legion (000914CC) |
Command Humanoid up to level 4 (16 pts) in 15ft for 40sec | 3200/176=18 | 1450 | 25 |
Staff of Pacification (000914C9) |
Command Creature up to level 4 (16 pts) in 15ft for 45sec | 3200/158=20 | 1443 | 18 |
Staff of Submission (000914CB) |
Command Creature up to level 4 (16pts) in 15ft for 45sec | 3200/158=20 | 1443 | 25 |
Staff of the Healer (000914D1) |
Cure Disease Cure Paralysis Cure Poison Restore Health 5pts for 5sec |
4400/216=20 | 1946 | 18 |
Staff of the Mundane (000914D0) |
Drain Magicka 5pts in 15ft for 25sec Dispel 35pts in 15ft Weakness to Magic 35% in 15ft for 25sec |
3200/162=19 | 1444 | 18 |
Staff of Thunderbolts (000914C7) |
Shock Damage 30pts in 10ft for 2sec Weakness to Shock 100% in 10ft for 2sec |
3200/144=22 | 1437 | 18 |
Staff of Vulnerability (000914CF) |
Weakness to Disease Weakness to Fire Weakness to Frost Weakness to Poison Weakness to Shock Each: 35% in 15 ft for 15 sec |
3200/122=26 | 1428 | 18 |
Staff of Weakness[C] (000914C8) |
Burden 50pts in 5ft for 30sec Drain Strength 10pts in 5ft for 30sec Drain Speed 10pts in 5ft for 30sec |
3200/130=24 | 1432 | 18 |
Staff of Withering (000914C3) |
Drain Agility Drain Endurance Drain Intelligence Drain Personality Drain Speed Drain Strength Drain Willpower Each: 10pts for 20sec |
3200/140=22 | 1436 | 18 |
- A. Vampires is not recommended as they are immune to Paralysis. Consequently the effect of this staff will merely make them invisible and hostile Using this staff against
- B. The Banishment enchantment sets the ghost flag on the target. The intent was presumably to make the target invisible, incapable of action and incapable of being interacted with. Unfortunately, the ghost effect doesn't stop the target showing as a conversation target, and doesn't mean the player can walk through it so the result is far from perfect.
- C. common variety with only a Damage Endurance enchantment. There are two staves identified as "Staff of Weakness:" the one in this table, and a more