The City Guard are members of the Imperial Legion serving as garrison for the cities of Cyrodiil. They are generally seen walking around the city, or at its gates and the castle. Almost all guards in Cyrodiil are Imperials, although there are a few exceptions who are either Redguards, Nords or Bretons. Like most generic NPCs, they will respawn after being killed. There are a few exceptions, but most guards are not on duty 24 hours a day. They work in shifts, just as real guards would. In most cases, a guard spends half a day either at his post or patrolling, then another guard will come to relieve him. He will then go to the nearest guard barracks, chat with other guards, eat and drink, and then finally go to sleep until it's time for his next shift.
Named GuardsEdit
Generic GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
0000A0AE |
0000A0AF |
Stables |
0000BFF7 |
0000BFF8 |
Dock Gate |
0000BFFB |
0000BFFC |
Castle Gate |
0004EFFB |
0004EFFC |
Main Gate |
0000A2A7 |
0000A2AB |
Castle Great Hall |
0000A2AA |
0000A2AE |
Castle Private Quarters |
0000BFDB |
0000BFDC |
Castle Front Gate |
0000BE50 |
0000BE55 |
Jailor |
ID(Day) |
ID(Night) |
Patrol |
---|
0000BFDF |
0000BFE9 |
Arena - West End |
0000BFED |
0000BFEE |
Castle - Harbor Gate |
0000BFD7 |
0000BFD9 |
Land Gate - Castle |
Named GuardsEdit
Generic GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
0000A0B0 |
0000A0B1 |
Stables |
0000A168 |
0000A169 |
North Gate |
0000A152 |
0000A15D |
Castle Gate |
0000A156 |
0000A15E |
South Gate |
0000A17D |
0000A17E |
Jailor |
0000A137 |
0000A13F |
Castle Great Hall |
0000A13A |
0000A140 |
Castle Great Hall |
0004EFFD |
0004EFFE |
Castle Main Entrance |
ID(Day) |
ID(Night) |
Patrol |
---|
0000A143 |
0000A15B |
City Gate - Castle Bridge -
South Gate - Cathedral |
000982FA |
000982FB |
Castle Private Quarters
East Wing - North Wing |
Named GuardsEdit
Generic GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
000362A7 |
000362B0 |
East Gate |
000362AD |
000362B1 |
East Gate |
000C87B2 |
000C87B3 |
North Gate |
000C87B4 |
000C87B5 |
North Gate |
000362E8 |
000362EA |
Castle Great Hall |
000362E9 |
000352EB |
Castle Great Hall |
0000A0B2 |
0000A0B3 |
Stables |
00037F74 |
Investigator Guard* |
000362ED |
000362EC |
Jailor |
ID(Day) |
ID(Night) |
Patrol |
---|
000362B7 |
000362C9 |
Center - North - Arena |
000362BD |
000362CA |
Chapel - South - Gate |
*Encountered during the A Brotherhood Betrayed quest.
CheydinhalEdit
Named GuardsEdit
Generic GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
000055CA |
000055CC |
West Gate |
000055CB |
000055CD |
East Gate |
0004EF69 |
0004EF6F |
West Gate |
0004EFF9 |
0004EFFA |
East Gate |
0000A0B4 |
0000A0B5 |
Stables |
000055C2 |
000055C4 |
Castle County Hall |
000055C3 |
000055C5 |
Castle County Hall |
000055D5 |
000055D6 |
Jailor |
0003C2C5 |
Outside Aldos Othran's House.* |
0008FD01 |
Outside the Cheydinhal Oblivion Gate |
00031C31 |
Outside the Cheydinhal Oblivion Gate |
0008FD03 |
Outside the Cheydinhal Oblivion Gate |
ID(Day) |
ID(Night) |
Patrol |
---|
000055C6 |
000055C8 |
Northwest - Northeast - Southeast - Southwest** |
000055C7 |
000055C9 |
Northwest - Southwest - Southeast - Northeast |
000055D2 |
000055D3 |
Castle Private Quarters |
* The guard outside Aldos Othran's House is essential and cannot be killed.
** There is an erroneous entry in both this guard's daytime and nighttime schedules that would send him to Borba's unexpectedly, however it is never actually used due to other entries always taking priority.
Named GuardsEdit
Generic GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
0002ACC3 |
000222BB |
South Gate |
00022586 |
000222C0 |
Castle Gate |
00022587 |
0002ACC4 |
North Gate |
000234A6 |
000234A5 |
Castle Great Hall |
0000A0B6 |
0000A0B7 |
Stables |
00028C7F |
00028C80 |
Jailor |
ID(Day) |
ID(Night) |
Patrol |
---|
000233EC |
00022584 |
Castle - Chapel - Fountain - Great Oak - Fountain |
000231AA |
00022583 |
Castle - Chapel - Fountain - Great Oak - Chapel |
00023189 |
0002253D |
Great Oak - Castle - Well |
00088D28 |
Castle Private Quarters East Wing* |
00088D29 |
Castle Private Quarters North Wing* |
00088D2A |
nowhere |
*These two work non-stop, they never eat or sleep.
Imperial CityEdit
Named GuardsEdit
Arboretum GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
000752F2 |
000752F3 |
Palace Gate |
000752F4 |
000752F5 |
Main Gate |
00075256 |
000752F7 |
Temple Gate |
000752F9 |
000752F8 |
Arena Gate |
ID(Day) |
ID(Night) |
Patrol |
---|
000546F2 |
000546FD |
Main Gate - Arena Gate - Palace Gate - Temple Gate |
000546FA |
00054702 |
Palace Gate - Temple Gate - Main Gate - Arena Gate |
Arcane University GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
0009263A |
0009263B |
Outer Gate |
00092642 |
00092643 |
Inner Gate |
- The guards here are Battlemages. In addition to the usual weapon skills, they also have a leveled fire, frost, or shock spell and a Restore Health spell at their disposal. They are easily recognizable by their Mage's Hood.
Arena GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
000752EE |
000752EF |
Palace Gate |
000837F1 |
000752F0 |
Market Gate |
000837F3 |
000837F4 |
Arboretum Gate |
ID(Day) |
ID(Night) |
Patrol |
---|
000752F1 |
000837F2 |
South - West - North - East |
Elven Gardens GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
0001633B |
0001633E |
Talos Plaza Gate |
0001633C |
0001633F |
Market Gate |
0001633D |
00016340 |
Palace Gate |
ID(Day) |
ID(Night) |
Patrol |
---|
00016341 |
00016342 |
Talos Plaza Gate - Market Gate |
00016343 |
00016344 |
East Gardens - West Gardens - Northwest - Northeast |
00015345 |
00016346 |
Main Gate - Northeast - Market Gate - Center |
00016347 |
00017348 |
Talos Plaza Gate - Center - Palace Gate - Southwest |
00016349 |
0001634A |
Northwest - Northeast - Southeast - Southwest |
Market GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
0001C347 |
0001C348 |
Main Gate |
0001C349 |
0001C34B |
Main Gate |
0001C34A |
0001C34C |
Palace Gate |
0001C336 |
0001C343 |
Arena Gate |
0001C31F |
0001C32A |
Elven Gardens Gate |
ID(Day) |
ID(Night) |
Patrol |
---|
0001C321 |
0001C32B |
Arena Gate - Elven Gardens Gate |
Palace GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
0010D759 |
00115DF9 |
Elder Council Chambers |
00115DF6 |
00115DFA |
Elder Council Chambers |
00115DFB |
00115DFC |
Elder Council Chambers |
00115DFD |
00115DFE |
Elder Council Chambers |
0006E632 |
Crypt Door |
ID(Day) |
ID(Night) |
Patrol |
---|
00115DF7 |
00115DF8 |
Elder Council Chambers |
0004A2BF |
Green Way |
000C7619 |
Green Way |
0006E629 |
Crypt |
ID |
Location |
---|
000666FF |
Guard Quarters (asleep) |
000666E7 |
Guard Quarters (asleep) |
000666E9 |
Guard Quarters (asleep) |
000666EB |
Guard Quarters (asleep) |
000666EC |
Guard Quarters (asleep) |
0006653F |
Library |
0006653D |
Library |
00181D1E |
Chancellor Ocato's Chambers |
-
ID(Day) |
ID(Night) |
Post |
---|
00092B02 |
00092B06 |
Outer Gate |
00092B03 |
00092B07 |
Inner Gate, Check Cells |
ID(Day) |
ID(Night) |
Patrol |
---|
00092B04 |
none |
Yard East - Yard North - Walk North - Walk East |
00092B05 |
none |
Yard East - Walk North - Walk East - Yard North |
-
ID |
Location |
---|
0002E5D8 |
Imperial Prison |
0002E5D9 |
Imperial Subterrene |
00045F7F |
Imperial Subterrene |
0002E5DB |
The Sanctum |
0002E5DC |
The Sanctum |
00045F7E |
Imperial Prison (Taunt) |
Talos Plaza GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
00016333 |
00016336 |
Main Gate |
00016334 |
00016337 |
Main Gate |
00016335 |
00016338 |
Palace Gate |
0001632E |
00016332 |
Temple Gate |
0001632D |
00016331 |
Elven Gardens Gate |
00071F37 |
Claudius Arcadia's House |
ID(Day) |
ID(Night) |
Patrol |
---|
0001632B |
0001632F |
Elven Gardens Gate - Center - Main Gate - Northwest |
0001632C |
00016330 |
Southwest - Temple Gate - Center - Main Gate |
Temple GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
00032AF6 |
00032AF9 |
Main Gate |
00032AF7 |
00032AFA |
Main Gate |
00032AF8 |
00032AFB |
Palace Gate |
00032AEE |
00032AF3 |
Talos Plaza Gate |
00032AF0 |
00032AF5 |
Arboretum Gate |
ID(Day) |
ID(Night) |
Patrol |
---|
00032AEC |
00032AF1 |
Northeast - Southeast - Southwest - Northwest |
00032AED |
00032AF2 |
Center West - Main Gate - Center East - Palace Gate |
Waterfront GuardsEdit
ID(Day) |
ID(Night) |
Patrol |
---|
00009C5A |
0001C455 |
Lighthouse - South Docks - North Docks |
0001C456 |
0001C457 |
Lighthouse - South Docks - North Docks |
Named GuardsEdit
Generic GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
000353D5 |
000353D6 |
East Gate |
0003554E |
0003554F |
West Gate |
00035562 |
00035569 |
East Gate |
0003554B |
0003533E |
Castle County Hall |
00034E71 |
0003554D |
Castle County Hall |
0000A0B8 |
0000A0B9 |
Stables |
00035F8F |
00035F8E |
Jailor |
ID(Day) |
ID(Night) |
Patrol |
---|
00035572 |
0002557A |
Chapel - S. of Mages Guild - top of steps E. of Blackwood Company Hall - Outside Three Sisters' Inn |
00035552 |
00035564 |
West Gate - Chapel - top of steps E. of Blackwood Company Hall - New Gate |
0001C164 |
County Hall during Sanguine Shrine quest |
0018AD8C |
Found dead near the city's Oblivion gate |
- The dead guard has been known to respawn. When he does, his body is virtually immobile, his face is fixed in a deformed expression, and his health is extremely low. While he is capable of moving from one cell to the other, he is unable to walk or fight.
Named GuardsEdit
Generic GuardsEdit
ID(Day) |
ID(Night) |
Post |
---|
0002937E |
0002938E |
High Gate |
00029389 |
00029394 |
East Gate |
00029398 |
000293AB |
West Gate |
00029396 |
000293A9 |
West Residential Area (at bridge) |
00028FBB |
00029372 |
Castle |
00029373 |
00029379 |
Castle |
0000A0BA |
0000A0BB |
Stables |
0002C0B6 |
0002C0B7 |
Jailor |
ID(Day) |
ID(Night) |
Patrol |
---|
00029397 |
000293AA |
North - West Bridge - Chapel - East Bridge - Arena |
0002C0C1 |
0002C0BB |
Castle: Dining Hall - Courtyard - South Hall - Living Quarters |
0000C03D |
0000C03E |
Castle: Great Keep - Ground - Barracks |
Directions DialogueEdit
Guards can give directions. The directions vary depending on the city, but asking for directions will prompt the same dialogue:
- "What are you looking for?"
- Where are the guilds?
- "The guilds are near the north wall, Fighters Guild west of the north gate, and Mages Guild to the east."
- Tell me about landmarks.
- "The docks, harbor, lighthouse, and castle are outside the walls to the south. Inside the walls, the chapel is in the east, the residences in the west, and the guilds in between."
- Where are the services?
- "The smith is next to the north gate. The general trader is in Harborside, outside the wall."
- Where can I sleep?
- "The Count's Arms is next to the north gate."
- Where are the guilds?
- "The Fighters Guild is east, by the bridge to the castle. The Mages Guild is south, by the bridge to the port."
- Tell me about landmarks.
- "The castle is east. The chapel is northwest. The shops and guilds are mostly along the north wall and river. The port is over a bridge to the south."
- Where are the services?
- "The smith is near the harbor. The general trader is to the east, by the river. The mage's shop is between the castle bridge and the harbor bridge."
- Where can I sleep?
- "Silverhome-on-the-Water is where the north wall meets the river. The Lonely Suitor Lodge is in the port, across the south bridge."
- Where are the guilds?
- "The guilds are in a row, in the center of town below the terraces, north of the chapel."
- Tell me about landmarks.
- "The castle is to the west, the chapel and houses to the south, and guilds and shops to the north."
- Where are the services?
- "The general trader and clothier and armorer are on the terraces to the west. The smith is north, next to the wall."
- Where can I sleep?
- "The Jerall View is on the terraces, near the castle gate and facing the chapel. Olav's is next to the east gate."
CheydinhalEdit
- Where are the guilds?
- "The guilds are west of the river, south of the west gate."
- Tell me about landmarks.
- "The castle is north, on the hill. The guilds and shops are west of the river. The homes are east of the river."
- Where are the services?
- "A smith, book shop, and general trader are west of the river, near the west gate."
- Where can I sleep?
- "Both inns are next to the west gate."
- Where are the guilds?
- "The guilds are north, near the Great Oak."
- Tell me about landmarks.
- "The castle is to the east. Inns are near the gate and fountain. Guilds are north, by the Great Oak. Shops are near the fountain and up the street west to the chapel. Weynon Priory is outside the south gate, just past the stables."
- Where are the services?
- "The general trader and smith are near the fountain. The book store is up the street towards the chapel."
- Where can I sleep?
- "The Oak and Crosier and the Grey Mare are near the gate and fountain."
Imperial CityEdit
- Where are the guilds?
- "There are no guild halls in the City, but the Arcane University is on an island outside the walls, south of the Arboretum."
- Tell me about landmarks.
- "The Imperial Palace is at the center. The six districts are arranged around the Palace like spokes of a wheel. Starting in the northeast, moving clockwise, you have the Market, Arena, Arboretum, Temple, Talos Plaza, and Elven Gardens districts. The Waterfront is south of Temple District. The Arcane University is south of the Arboretum. The Imperial Prison is north of Market District."
- Where are the services?
- "You'll find smiths, alchemists, booksellers, mage shops, clothiers, armorers, and general traders in the Market District."
- Where can I sleep?
- "Merchant's Inn in the Market, King and Queen in Elven Gardens, the Tiber Septim in Talos Plaza, and All-Saints in Temple District. There's also the Bloated Float on the Waterfront, but that's not a very nice neighborhood."
- Where are the guilds?
- "The Mages Guild is south of the chapel, by the west wall. The Fighters Guild is across the street from the Mages Guild."
- Tell me about landmarks.
- "The castle's to the east, and the chapel near the west gate. Shops, guilds, and inns are south of the chapel, and some shops are by the north wall."
- Where are the guilds?
- "The guilds are inside the north walls, to the west."
- Tell me about landmarks.
- "The castle is on a hill outside the walls, south of town. Shops and guilds are mostly inside the north walls, while the chapel, homes, and one inn are inside the south walls."
- Where are the services?
- "The smith, alchemist, and general trader are centrally located inside the north walls."
- Where can I sleep?
- "The West Weald Inn is across from the guilds inside the north walls. Two Sisters' Lodge is inside the south walls, in the west, near the gate."
Crime DialogueEdit
- "Stop right there, criminal scum! Nobody breaks the law on my watch! I'm confiscating your stolen goods. Now pay your fine or it's off to jail."
- "Stop! You violated the law. Pay the court a fine or serve your sentence. Your stolen goods are now forfeit."
- "It's all over, lawbreaker! Your spree is at an end. I'll take any stolen goods you have. The next move is yours -- Pay your fine, or I haul you away!"
- "Looks like you are in some trouble. Since we are friends, don't worry. I'll look the other way and take care of that fine for you." (Disposition above 90, bounty less than 1000)
- "Stop, criminal! I've heard of you. Your criminal exploits are well-known. Pay the fine or serve your sentence. Your stolen goods are forfeit." (Infamy above 100)
Not Enough GoldEdit
- "Stop! You violated the law. Since you lack the funds to pay the court, you must serve out your sentence. Your stolen goods are now forfeit."
- "Well now, what do we have here? Caught in the act and no gold to pay your fine? I'm confiscating your stolen goods. Now it's off to jail with ya!"
- "Break the law on my watch, will ya? I'll be confiscating your stolen goods. Oh, and no gold to pay your fine, hmm? It's off to the lockup then!"
Go to JailEdit
- "Hope you rot, criminal scum." (If disposition is under 50)
- "Serve your time peaceably, and pay your debt to society." (Disposition above 50)
Resist ArrestEdit
- "Then pay with your blood!"
- "I'll make Captain for this!" (If the player is disguised as the Gray Fox, regardless of Guard rank. This includes Hieronymus Lex, who doesn't have any special dialogue despite his history).
- "You should have paid the fine!"
- "Man down! Man down!" (When a fellow guardsman has been killed)
- "It's the Gray Fox! You're under arrest!" (Only if the player is wearing the Gray Cowl)
TrespassingEdit
- "Trespassing is against the law! Guards! I'm placing you under arrest!"
- "Stop! Thief!"
- "Thief! You won't get away with this!"
- "You treacherous little filcher, how dare you steal from me!"
- "I saw that, criminal scum!"
- "Stay where you are, thief!"
- "Drop it, you sticky-palmed little worm!"
- "Put that back, you worthless thief."
- "Somebody! Help! Come quickly! We've got a burglar!"
- "That's too bad. I was hoping you'd resist arrest. Okay. Here's the procedure. We go to the castle. First we search you, confiscate any stolen goods. Then you pay your fine, and we release you." (Disposition below 50)
- "Here's the procedure. We go to the castle. First we search you, confiscate any stolen goods. Then you pay your fine, and we release you." (Disposition above 50)
Unused DialogueEdit
There are two lines of unused dialogue. The first would apply when being arrested with an infamy of more than 100, the second allows the Gray Fox to bribe guards.
- "So, the infamous criminal surrenders? This calls for a celebration! So... pay the fine or serve your sentence. Your stolen goods are forfeit."
- "I don't usually take bribes, but I'll look the other way just this once. If I see you again though, I'll have to arrest you."