Open main menu

UESPWiki β

Morrowind:Indoranyon

Morrowind: Places: Strongholds
This place page is currently being rewritten as part of the Morrowind Overhaul Project.
The page is being rewritten and checked in several stages. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines.
Detail
Walkthrough: not written

Interior Images: not added

Exterior Images: added by Jeancey, checked by Chezburgar
Stronghold:
Indoranyon
(view on map) (lore page)
# of Zones 2
Almsivi Intervention Ald'ruhn
Divine Intervention Wolverine Hall
Occupants
Daedra, Daedra worshippers
Console Location Code(s)
Indoranyon
Indoranyon, Propylon Chamber
Region
Azura's Coast, [14,9]
Indoranyon

Indoranyon is a Dunmer stronghold on Azura's Coast that is home to a group of Daedra, Daedra worshippers, and sorcerers.

It is one of the ancient strongholds of a brighter time for the Dunmer. Indoranyon is in the eastern-most area of the Grazelands (technically in the Azura's Coast region), south-southeast of the port of Vos. It is a relatively typical stronghold from the outside.

The strongholds seem interesting to the traveler, but should be approached very carefully. They have largely been abandoned, but have since generally proved attractive to whatever group feels strong enough to hold them. At last report, Indoranyon has been taken over by a group of Daedra, Daedra worshippers, and sorcerers, who have magically altered the interior. One of the sorcerers, Qorwynn, is the Master Trainer in Enchant. He may be able to communicate his secrets to anyone willing to pay for them; unfortunately, he is so paranoid that he is likely to attack on sight, not giving anyone the chance to talk. In order to take advantage of his training, one must either sneak up on him with a high Sneak, Invisibility, and/or Chameleon score to speak with him before he enters combat, or use a Calm Humanoid spell. If you then persuade him to have 100 disposition toward you, he will remain non-hostile. (Don’t take out your weapon during this time, however, or his disposition will decrease, and he will attack.) In addition to being the master Enchant trainer, Qorwynn also provides major training in Destruction and Alteration.

There is a Daedroth and a single worshipper guarding the entrance to the stronghold. There is even a note on the door that warns about the magically altered interior. Inside, there are four worshippers and four Daedra. There is very little loot, consisting of two chests. The only valuables can be found on Qorwynn and his apprentice Erundil, who holds the Ring of Sanguine Unseen Wisdom.

Indoranyon has a Propylon Chamber linking to Falensarano and Rotheran.

Related QuestsEdit

Morag TongEdit

NotesEdit

  • Indoranyon is the only one of the Dunmer strongholds which does not have its own named exterior cell. The exterior of the fort is simply named "Azura's Coast", like the surrounding area.
  • Indoranyon can be a deathtrap, as the door teleports you directly to the other end of the interior instead of to the door inside. If you want to retreat, you should be capable of Almsivi Intervention, Divine Intervention, or Recall.
  • The Indoranyon Propylon Index may be found in Tel Fyr, near Divayth Fyr.
  • According to The Morrowind Prophecies on page 39, the name translates to the "Blessed Greenland", after the Grazelands.

PeopleEdit

Name   Race Class Level Health Magicka Alarm Fight Notes
Erundil   High Elf Sorcerer 19 132 200 0 30
Qorwynn   High Elf Sorcerer 25 267 200 0 90 Master Trainer; Enchanter

MapsEdit

 
Map of Indoranyon