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Legends:Chamber of Lorkhan

< Legends: Story / Return to Clockwork City
 
The end of Mecinar
Episode: The Heart of the City
Opponent Name: Mecinar
Opponent Class: IntelligenceEndurance Sorcerer
Starting Health: 30
Special Conditions: Begin with Battle of the Gods or Mere Mortals in play
Difficulty: Easy
Story Characters: Galyn, Mecinar, Swims-at-Night, Laaneth
Previous Quest: Return to The Inner Curiosity
Next Quest: Journey's End, The City Falls
Reward: Playsets of: Mecinar, The Mechanical Heart
 
LG-npc-Mecinar.png

The Heart of the City: Chamber of LorkhanEdit

The Chamber of Lorkhan is a location in The Heart of the City, unlocked by completing Return to The Inner Curiosity.

As you begin, you'll either be told that "All creatures in each player's deck have 1 cost, 1 power, and 1 health", or that "Both you and your opponent wield the power of the gods."

you complete the match for the first time, you'll receive playsets of Mecinar and The Mechanical Heart.

DialogueEdit

Pre-match, Laaneth is with you:
Galyn: "Now, use the tools to harness the Heart's power! Fight Mecinar as a fellow god!"
Laaneth: "No — I can feel the Heart's energy. It's too unstable. There's every chance you'll be overwhelmed. And if you fall, Mecinar will still have his power."
Galyn: "Those are the risks we have to take. Without the Heart, my people will die!"
Laaneth: "Swims-at-Night would have left it up to you. So what's it to be?"
Pre-match, Swims-at-Night is with you:
Galyn: "Now, use the tools to harness the Heart's power! Fight Mecinar as a fellow god!"
Swims-at-Night: "Look around you! That thing is unstable! If you use it, it might just kill you."
Galyn: "Those are the risks we have to take. Without the Heart, my people will die!"
Swims-at-Night: "Laaneth wouldn't have wanted this. But it's your call."
During the match, Use:
Mecinar: "You think yourself my equal now? Pathetic. You cannot hope to match my genius!"
Galyn: "You can barely contain the Heart's energy. Be careful, or it will destroy you — and this entire chamber!
During the match, Destroy:
Mecinar: "No! Do you know what you've done?! Centuries of patience and planning — all lost! You will burn for this!"

Game SettingsEdit

Destroy the HeartEdit

BothPlayers starts with 3 Runes.
Player starts with a Mere Mortals on board.

Use the HeartEdit

BothPlayers starts with 101 Max Magicka.
Player starts with a Battle of the Gods on board.


Opponent DecklistEdit

Destroy the Heart:Normal
Quantity   Name Type (Subtype)         Ability
2   Assembled Sentry Creature (Factotum) 2 1 1 1  Common Assemble: +0/+2 or Guard.
2   Dragontail Savior Creature (Orc) 2 2 3 1  Common Summon: +1/+0 for each enemy creature in this lane.
2   Spider Worker   Creature (Dwemer) 2 0 1 1  Common Prophecy
Summon: Draw a card.
2   Assembled Sanitizer Creature (Factotum) 3 1 2 1  Common Assemble: +2/+0 or Lethal.
2   Bruma Armorer Creature (Imperial) 3 2 2 2  Rare When you summon another creature, give it +0/+2.
2   Dwarven Sphere Creature (Dwemer) 3 2 3 1  Common Summon: Shackle an enemy creature.
2   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
2   Breton Conjurer Creature (Breton) 4 1 1 3  Epic Ward
When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard.
2   Dwarven Dynamo Creature (Dwemer) 4 2 1 2  Rare Summon: Give another   creature +3/+3 and Guard.
1   Grim Champion Creature (Skeleton) 4 2 2 3  Epic When a creature in this lane dies, Grim Champion gains +1/+1.
2   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
2   Clockwork Dragon Creature (Dragon) 5 4 4 3  Epic Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
2   Disciple of Namira Creature (Imperial) 5 3 3 3  Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
2   Hulking Fabricant Creature (Fabricant) 5 5 5 1  Common Summon: If you have a   card in play, +3/+3.
2   Stronghold Incubator Creature (Dwemer) 5 3 3 3  Epic Last Gasp: Put two random Dwemer into your hand.
2   Brass Arquebus Creature (Dwemer) 6 3 3 3  Epic Last Gasp: Draw three different random 1-cost creatures from your deck.
2   Conjuration Scholar Creature (Redguard) 6 1 2 1  Common Summon: Summon a 5/5 Frost Atronach with Guard.
2   Fate Weaver   Creature (Nereid) 6 3 3 2  Rare Prophecy
Summon: Draw a card. If it's a Prophecy, you may play it for free.
1   Staff of Sparks Item 6 4  Legendary +3/+0
When the wielder attacks, it deals 1 damage to all enemy creatures in this lane.
1   Wispmother Creature (Spirit) 7 5 5 3  Epic When you summon a creature that costs 2 or less, summon a copy of that creature in the other lane.
1   Indoril Archmage Creature (Dark Elf) 8 6 6 4  Legendary Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
2   Shocking Wamasu Creature (Wamasu) 8 4 4 1  Common Summon: Deal 4 damage to a creature.
Destroy the Heart:Master
Quantity   Name Type (Subtype)         Ability
3   Shrieking Harpy   Creature (Harpy) 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
3   Spider Worker   Creature (Dwemer) 2 0 1 1  Common Prophecy
Summon: Draw a card.
3   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
2   Breton Conjurer Creature (Breton) 4 1 1 3  Epic Ward
When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard.
2   Elusive Schemer Creature (Dark Elf) 4 3 1 2  Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
2   Brass Arquebus Creature (Dwemer) 6 3 3 3  Epic Last Gasp: Draw three different random 1-cost creatures from your deck.
3   Conjuration Scholar Creature (Redguard) 6 1 2 1  Common Summon: Summon a 5/5 Frost Atronach with Guard.
2   Fate Weaver   Creature (Nereid) 6 3 3 2  Rare Prophecy
Summon: Draw a card. If it's a Prophecy, you may play it for free.
2   Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
1   Bringer of Nightmares Creature (Daedra) 7 4 4 4  Legendary Summon: See a vision of a random creature, then you must choose a creature to transform into it.
2   Dark Harvester   Creature (Dreugh) 7 2 4 1  Common Prophecy, Guard
Summon: Gain 4 health.
2   Wispmother Creature (Spirit) 7 5 5 3  Epic When you summon a creature that costs 2 or less, summon a copy of that creature in the other lane.
1   Ancano Creature (High Elf) 8 5 5 4  Legendary Breakthrough
Summon: Deal 5 damage.
Your actions have Breakthrough.
2   Indoril Archmage Creature (Dark Elf) 8 6 6 4  Legendary Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
2   Shocking Wamasu Creature (Wamasu) 8 4 4 1  Common Summon: Deal 4 damage to a creature.
2   Skeletal Dragon Creature (Dragon, Skeleton) 8 5 5 4  Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
2   Blood Magic Lord Creature (Vampire) 9 6 6 4  Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
1   Nahkriin, Dragon Priest Creature (Skeleton) 9 5 5 4  Legendary Summon: Draw a card and reduce its cost to 0.
2   Supreme Atromancer Creature (Breton) 10 3 3 4  Legendary Summon: Summon a Flame Atronach in each lane.
When you summon another creature, deal 2 damage to your opponent.
1   Divayth Fyr Creature (Dark Elf) 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
At the start of your turn, Divayth Fyr summons a Daughter of Fyr.


Use the Heart:Normal
Quantity   Name Type (Subtype)         Ability
2   Blood Sorceress Creature (Redguard) 1 2 1 3  Epic At the start of your turn, if you have 7 or more max magicka, deal 5 damage to your opponent.
3   Assembled Sanitizer Creature (Factotum) 3 1 2 1  Common Assemble: +2/+0 or Lethal.
3   Reverberating Strike Action 3 1  Common Deal 3 damage to a creature and all enemy creatures with the same name.
3   Shalk Fabricant Creature (Fabricant) 3 2 4 1  Common Guard
Summon: If you have a   card in play, put a random action into your hand.
3   Ferocious Dreugh Creature (Dreugh) 4 3 5 1  Common
2   Fire Storm   Action 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
3   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
3   Abandoned Imperfect Support 5 2  Rare Ongoing
Treasure Hunt - Three   cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.
3   Assembled Conduit Creature (Factotum) 5 3 3 1  Common Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
2   Cave Bear Creature (Beast) 5 5 6 1  Common
3   Clockwork Dragon Creature (Dragon) 5 4 4 3  Epic Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
3   Hulking Fabricant Creature (Fabricant) 5 5 5 1  Common Summon: If you have a   card in play, +3/+3.
2   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
1   Assembled Titan Creature (Factotum) 6 4 4 4  Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
2   Conjuration Scholar Creature (Redguard) 6 1 2 1  Common Summon: Summon a 5/5 Frost Atronach with Guard.
2   Doomcrag Vampire Creature (Vampire) 6 4 4 4  Legendary Lethal
Other friendly creatures in this lane have Lethal.
3   Ice Storm Action 6 3  Epic Deal 3 damage to all creatures.
2   Night Shadow Creature (Vampire) 6 6 5 3  Epic Breakthrough, Drain
2   Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
2   Dark Harvester   Creature (Dreugh) 7 2 4 1  Common Prophecy, Guard
Summon: Gain 4 health.
2   Dwarven Centurion Creature (Dwemer) 7 6 8 3  Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
2   Ironscale Dragon Creature (Dragon) 7 7 7 1  Common Regenerate
2   Lowland Troll Creature (Troll) 7 4 8 2  Rare Regenerate
2   Awakened Imperfect Creature (Automaton) 8 8 8 2  Rare Breakthrough, Guard
2   Frost Giant Creature (Giant) 8 10 10 4  Legendary Regenerate
When a creature heals, you gain that much health.
2   Indoril Archmage Creature (Dark Elf) 8 6 6 4  Legendary Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
2   Shocking Wamasu Creature (Wamasu) 8 4 4 1  Common Summon: Deal 4 damage to a creature.
2   Skeletal Dragon Creature (Dragon, Skeleton) 8 5 5 4  Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
2   Waves of the Fallen Action 8 3  Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
1   Gravesinger Creature (Imperial) 10 6 6 3  Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
1   Supreme Atromancer Creature (Breton) 10 3 3 4  Legendary Summon: Summon a Flame Atronach in each lane.
When you summon another creature, deal 2 damage to your opponent.
1   Dwarven Colossus Creature (Dwemer) 11 11 11 3  Epic Summon: Summon a Power Sphere in each lane.
Use the Heart:Master
Quantity   Name Type (Subtype)         Ability
3   Dragon Cult Ghost Creature (Spirit) 1 1 1 3  Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
3   Knife to the Throat Action 4 1  Common Silence a creature.
Draw a card.
3   Lay Down Arms Action 4 2  Rare Set a creature's power and health to 1.
3   Hulking Fabricant Creature (Fabricant) 5 5 5 1  Common Summon: If you have a   card in play, +3/+3.
3   Memory Wraith Creature (Spirit) 5 5 5 3  Epic Summon: Banish your opponent's discard pile.
3   Doomcrag Vampire Creature (Vampire) 6 4 4 4  Legendary Lethal
Other friendly creatures in this lane have Lethal.
1    High King Emeric Creature (Breton) 6 5 5 4  Legendary Ward
Summon: Deal 2 damage for each friendly creature with a Ward.
3   Ice Storm Action 6 3  Epic Deal 3 damage to all creatures.
3   Night Shadow Creature (Vampire) 6 6 5 3  Epic Breakthrough, Drain
1   Orb of Vaermina Support 6 4  Legendary Uses: 3
Activate: Draw a copy of a random card from your opponent's deck.
3   Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
3   Dwarven Centurion Creature (Dwemer) 7 6 8 3  Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
3   Ironscale Dragon Creature (Dragon) 7 7 7 1  Common Regenerate
1   Journey to Sovngarde Action 7 4  Legendary Shuffle all creatures from your discard pile into your deck, and give them +5/+5.
1   Nahagliiv Creature (Dragon) 7 7 7 4  Legendary Guard
Your opponent can't target Nahagliiv with actions.
3   Pure-Blood Elder Creature (Vampire) 7 8 8 3  Epic When you gain max magicka, double the amount you gain.
While you have 18 or more max magicka, Pure-Blood Elder has +8/+8 and Breakthrough.
3   Awakened Imperfect Creature (Automaton) 8 8 8 2  Rare Breakthrough, Guard
3   Indoril Archmage Creature (Dark Elf) 8 6 6 4  Legendary Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
3   Skeletal Dragon Creature (Dragon, Skeleton) 8 5 5 4  Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
3   Waves of the Fallen Action 8 3  Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
3   Blood Magic Lord Creature (Vampire) 9 6 6 4  Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
3   Gravesinger Creature (Imperial) 10 6 6 3  Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
3   Supreme Atromancer Creature (Breton) 10 3 3 4  Legendary Summon: Summon a Flame Atronach in each lane.
When you summon another creature, deal 2 damage to your opponent.
1   Divayth Fyr Creature (Dark Elf) 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
At the start of your turn, Divayth Fyr summons a Daughter of Fyr.
3   Dwarven Colossus Creature (Dwemer) 11 11 11 3  Epic Summon: Summon a Power Sphere in each lane.
3   Iron Atronach Creature (Daedra, Atronach) 12 12 12 4  Legendary Breakthrough, Guard, Regenerate
Your opponent can't target Iron Atronach with actions.
1   Odahviing Creature (Dragon) 12 10 10 4  Legendary Summon: Deal 4 damage to all enemy creatures.
1   Alduin Creature (Dragon) 20 12 12 4  Legendary Cost 2 less for each Dragon in your discard pile.
Summon: Destroy all other creatures.
At the start of your turn, summon a random dragon from your discard pile.


Prev: Return to The Inner Curiosity Up: Return to Clockwork City Next: The City Falls, Journey's End