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Legends:Return to The Inner Curiosity

< Legends: Story / Return to Clockwork City
 
Your lost friend returns
Episode: The Heart of the City
Opponent Name: Swims-at-Night or Laaneth, dependent on Shaft of Sohleh
Opponent Class: AgilityEndurance Scout or IntelligenceEndurance Sorcerer
Starting Health: 30
Special Conditions: Begin with tools in play. If Swims-at-Night: Opponent begins with Blackrose Herbalist in field lane, and Stormhold Henchman and Hist Speaker in each lane. If Laaneth: Opponent begins with Lion Guard Strategist and two Crystal Tower Crafters in field, and three Gearwork Spiders in shadow.
Story Characters: Mecinar, Swims-at-Night, Laaneth
Previous Quest: Divine Implements Found
Next Quest: Chamber of Lorkhan
Reward: Playsets of: Clockwork Scorpion, Excavate
   

The Heart of the City: Return to The Inner CuriosityEdit

Return to The Inner Curiosity is a location in The Heart of the City, unlocked by completing Divine Implements Found.'

As you begin, you'll be told that "Mecinar's foul magickal technology has revived your fallen [Argonian/Dunmer] ally to battle you." depending on who is still with you after Shaft of Sohleh.

When you complete the match for the first time, you'll receive playsets of Clockwork Scorpion and Excavate.

DialogueEdit

Pre-match:
Mecinar: "I thought you might come. I've prepared a surprise for you. For years I have modified the living. But with my newfound power, I've found the dead just as malleable."
Swims-at-Night or Laaneth: "Mecinar's will must be obeyed. Prepare to be destroyed."
Post-match, with Laaneth:
Laaneth: "Mecinar must answer for this... this abomination! It's time to finish this!"
Mecinar: "Come then, and meet your doom.
Post-match, with Swims-at-Night:
Swims-at-Night: "MECINAR! You'll pay for what you've done to her!"
Mecinar: "Come then, and meet your doom.

Game SettingsEdit

Player starts with a Sunder II, a Wraithguard II, a Keening II on board.

Dead Laaneth:NormalEdit

Ai starts with a Lion Guard Strategist, 2 Crystal Tower Crafter in left lane.
Ai starts with 2 Gearwork Spider in right lane.

Dead Laaneth:MasterEdit

Ai starts with a Lion Guard Strategist, a Gearwork Spider, a Iliac Sorcerer, a Crystal Tower Crafter in each lane.

Dead Swims-at-Night:NormalEdit

Ai starts with a Blackrose Herbalist, a Stormhold Henchman, a Hist Speaker in left lane.
Ai starts with a Stormhold Henchman, a Hist Speaker in right lane.

Dead Swims-at-Night:MasterEdit

Ai starts with a Blackrose Herbalist, a Archein Venomtongue, a Hist Speaker in left lane.
Ai starts with a Archein Venomtongue, a Hist Speaker in right lane.

Opponent DecklistEdit

Dead Laaneth:Normal
Quantity   Name Type (Subtype)         Ability
2   Lesser Ward Action 0 1  Common Give a creature a Ward.
2   Firebolt Action 1 1  Common Deal 2 damage to a creature.
2   Gearwork Spider   Creature (Dwemer) 1 1 1 1  Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
2   Scroll Seeker Creature (Breton) 1 1 2 1  Common Ward
Treasure Hunt – Two actions: +1/+0
2    Sorcerer's Negation Action 2 2  Rare Silence a creature, then deal 2 damage to it.
2   Soul Split Action 2 1  Common Sacrifice a creature to summon a 3/2 Sundered Shade in each lane.
2   Crushing Blow Action 3 1  Common Deal 3 damage.
2   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
2   Mummify   Action 3 2  Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
2   Shalk Fabricant Creature (Fabricant) 3 2 4 1  Common Guard
Summon: If you have a   card in play, put a random action into your hand.
2   Fire Storm   Action 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
2   Grim Champion Creature (Skeleton) 4 2 2 3  Epic When a creature in this lane dies, Grim Champion gains +1/+1.
2   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
1   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
2   Risen Fabricant Creature (Fabricant) 5 5 5 1  Common Drain
1   Doomcrag Vampire Creature (Vampire) 6 4 4 4  Legendary Lethal
Other friendly creatures in this lane have Lethal.
1   Ice Storm Action 6 3  Epic Deal 3 damage to all creatures.
2   Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
2   Risen Abomination Creature (Fabricant) 7 9 9 1  Common Guard, Ward
1   Indoril Archmage Creature (Dark Elf) 8 6 6 4  Legendary Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
1   Waves of the Fallen Action 8 3  Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
1   Night Talon Lord Creature (Vampire) 9 8 8 4  Legendary Drain
Slay: Summon the slain creature.
Dead Laaneth:Master
Quantity   Name Type (Subtype)         Ability
1   Healing Hands Action 0 1  Common Heal a creature, then give it +1/+1.
2   Lesser Ward Action 0 1  Common Give a creature a Ward.
2   Suppress Action 0 2  Rare Silence a creature.
2   Firebolt Action 1 1  Common Deal 2 damage to a creature.
2   Hist Speaker Creature (Argonian) 2 2 2 1  Common While Hist Speaker is in play, your max magicka is increased by 1.
2   Shrieking Harpy   Creature (Harpy) 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
2   Soul Split Action 2 1  Common Sacrifice a creature to summon a 3/2 Sundered Shade in each lane.
2   Crushing Blow Action 3 1  Common Deal 3 damage.
2   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
2   Mummify   Action 3 2  Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
2   Fire Storm   Action 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
3   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
2   Lillandril Hexmage Creature (High Elf) 5 5 4 1  Common After you play an action, deal 1 damage to your opponent.
2   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
2   Risen Fabricant Creature (Fabricant) 5 5 5 1  Common Drain
2   Ice Storm Action 6 3  Epic Deal 3 damage to all creatures.
1   Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
1   Nahagliiv Creature (Dragon) 7 7 7 4  Legendary Guard
Your opponent can't target Nahagliiv with actions.
2   Risen Abomination Creature (Fabricant) 7 9 9 1  Common Guard, Ward
1   Skeletal Dragon Creature (Dragon, Skeleton) 8 5 5 4  Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
1   Blood Magic Lord Creature (Vampire) 9 6 6 4  Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
1   Night Talon Lord Creature (Vampire) 9 8 8 4  Legendary Drain
Slay: Summon the slain creature.
1   Supreme Atromancer Creature (Breton) 10 3 3 4  Legendary Summon: Summon a Flame Atronach in each lane.
When you summon another creature, deal 2 damage to your opponent.


Dead Swims-at-Night:Normal
Quantity   Name Type (Subtype)         Ability
2   Curse Action 0 2  Rare Give a creature -1/-1.
1   Healing Hands Action 0 1  Common Heal a creature, then give it +1/+1.
1   Suppress Action 0 2  Rare Silence a creature.
2   Assembled Sentry Creature (Factotum) 2 1 1 1  Common Assemble: +0/+2 or Guard.
2   Lurking Crocodile   Creature (Reptile) 2 3 2 1  Common Prophecy
2   Thieves Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
2   Assembled Sanitizer Creature (Factotum) 3 1 2 1  Common Assemble: +2/+0 or Lethal.
2   Goblin Skulk Creature (Goblin) 3 2 3 2  Rare Pilfer: Draw a random 0-cost card from your deck.
2   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
2   Murkwater Guide Creature (Goblin) 3 4 2 1  Common Treasure Hunt - 0-cost card: Put a copy of the "treasure" into your hand.
1   Black Marsh Warden Creature (Argonian) 4 2 2 4  Legendary At the end of your turn, summon a 1/1 Argonian Recruit. If you have 7 or more max magicka, summon a 3/3 Argonian Veteran instead.
2   Nix-Hound Fabricant Creature (Fabricant) 4 3 3 1  Common Drain
Summon: If you have a   card in play, Shackle an enemy creature.
2   Preserver of the Root Creature (Argonian) 4 4 4 3  Epic +2/+2 and Guard while you have 7 or more max magicka.
2   Hulking Fabricant Creature (Fabricant) 5 5 5 1  Common Summon: If you have a   card in play, +3/+3.
2   Risen Fabricant Creature (Fabricant) 5 5 5 1  Common Drain
1    Thorn Histmage Creature (Argonian) 5 2 4 3  Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
1   Assembled Titan Creature (Factotum) 6 4 4 4  Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
1   Clockwork Scorpion Creature (Fabricant) 6 3 7 1  Common Drain, Lethal
2   Dwarven Ballista Creature (Dwemer) 6 5 5 1  Common Breakthrough
1   Smuggler's Haul Action 6 3  Epic Put four random 0-cost cards into your hand.
1   Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
2   Dark Harvester   Creature (Dreugh) 7 2 4 1  Common Prophecy, Guard
Summon: Gain 4 health.
2   Risen Abomination Creature (Fabricant) 7 9 9 1  Common Guard, Ward
1   Waves of the Fallen Action 8 3  Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
1   Chaurus Breeding Pit Action 10 3  Epic Summon a Chaurus Reaper in each lane.
Dead Swims-at-Night:Master
Quantity   Name Type (Subtype)         Ability
2   Curse Action 0 2  Rare Give a creature -1/-1.
2   Fighters Guild Recruit   Creature (Argonian) 2 1 2 1  Common Prophecy, Guard, Lethal
2   Thieves Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
2   Dark Guardian Creature (Skeleton) 3 2 5 1  Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
2   Goblin Skulk Creature (Goblin) 3 2 3 2  Rare Pilfer: Draw a random 0-cost card from your deck.
2   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
2   Mummify   Action 3 2  Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
2   Murkwater Guide Creature (Goblin) 3 4 2 1  Common Treasure Hunt - 0-cost card: Put a copy of the "treasure" into your hand.
1   Black Marsh Warden Creature (Argonian) 4 2 2 4  Legendary At the end of your turn, summon a 1/1 Argonian Recruit. If you have 7 or more max magicka, summon a 3/3 Argonian Veteran instead.
1   Moonlight Werebat   Creature (Beast) 4 4 2 3  Epic Prophecy, Drain
2   Murkwater Shaman Creature (Goblin) 4 3 3 3  Epic At the start of your turn, put a Curse into your hand.
2   Preserver of the Root Creature (Argonian) 4 4 4 3  Epic +2/+2 and Guard while you have 7 or more max magicka.
2   Risen Fabricant Creature (Fabricant) 5 5 5 1  Common Drain
2    Thorn Histmage Creature (Argonian) 5 2 4 3  Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
1   Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
2   Dark Harvester   Creature (Dreugh) 7 2 4 1  Common Prophecy, Guard
Summon: Gain 4 health.
2   Risen Abomination Creature (Fabricant) 7 9 9 1  Common Guard, Ward
1   Eclipse Baroness Creature (Dark Elf) 8 5 5 3  Epic Summon and Last Gasp: Draw a card and reduce its cost by 2.
1   Skeletal Dragon Creature (Dragon, Skeleton) 8 5 5 4  Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
1   Waves of the Fallen Action 8 3  Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
1    Red Bramman Creature (Argonian) 9 5 5 4  Legendary Summon: Silence and Shackle all enemy creatures in this lane.


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