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User talk:DrPhoton

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Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say:

Thanks for helping me correct my spelling mistakes, and for doing all of your good work. :D --Aristeo 00:27, 19 June 2006 (EDT)
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You have been given a cookie!

Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say:

For your aid with numerous image-related inquiries, the "skills table" incident, modifying the Ashlander tribal flags (to look like flags), and your easily recognizable dedication to the Morrowind section and the UESP as a whole. Thank you for the example you set. -- Booyah boy 18:27, 26 August 2006 (EDT)
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You have been given a cookie!

Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say:

For your attention to detail and accuracy. -- Lee Carré 07:25, 5 June 2007 (EDT)


A Small Favor: FeedbackEdit

Good day DrPhoton, I just completed posting a further suggestion on the Community Portal - specifically regarding the Tamriel:Books section - and would appreciate your feedback on such, notably as you are both a frequent contributor to the site and were able to lend some valuable aid in sorting out other inquiries of mine. Thus, if you find yourself with a moment to spare, I'd appreciate your stopping by and chiming in on the subject. Thanks!

PostScript: Naturally, feel free to delete this at your leisure. Again, my thanks...
-- Booyah boy 10:00, 4 September 2006 (EDT)

Morrowind:SkillsEdit

I just wanted to drop you a quick line regarding the Morrowind:Skills table, in response to your notes on my talk page. I have since replaced the id tags, and just wanted to see if that cleared up the problems I - inadvertently - created... Oh, also, I was wondering if (as you seem to be the in-house Morrowind expert) you could weigh in on the three image-related inquiries at the top of my talk page (under the "Site" category). I have over 11,000 images from Morrowind, Bloodmoon, and Tribunal (containing just about every texture and icon found in-game), and was wondering where to place them. Thanks!

re: Tamriel TemplatesEdit

Please be careful when adding the Tamriel Templates because you may be generating redundant titles, as was the case in Bloodmoon:East Empire Company. In UESPWiki:Style Guide#Sections it is mentioned explicitly that you shouldn't start the page with a section that matches the page title. --DrPhoton 03:49, 5 April 2006 (EDT)

Yeah, I knew that rule, which was in fact half the cause of this problem. I was trying to save a heap of time by writing a quick template that would auto-categorise a page AND add the header for the pages that wanted it. However because of MW 1.5's transclusion handling that broke category sorting. So I fixed the template and subst:ed it instead, but now I find I apparently hadn't saved the latest change, meaning the headers are never hidden (then again noinclude/includeonly don't seem to stack the way they're meant to anyway). So much for shortcuts. :) Anyway thanks for letting me know, I probably wouldn't have noticed it so soon otherwise. Garrett 05:41, 5 April 2006 (EDT)

Copyright Violation?Edit

Check out Morrowind Talk:Easter Eggs. --Wrye 10:49, 5 April 2006 (EDT)

Check out Bloodmoon Talk:Miscellaneous Quests. --Elanor 12:00, 7 April 2006 (EDT)

Region:Tamriel movedEdit

When was it decided that the Places namespace is to be created? And what is this:

Page to be deleted

(Moved)

If you moved the pages, what are these? --FMan 12:37, 7 April 2006 (EDT)

Can you be more specific? Which page are you talking about? There's no Places namespace that I know of.
Page to be deleted (Moved) means that the page has been moved and no other page links to it, and it is therefore marked for deletion. To check where it has been moved see the move log. --DrPhoton 12:58, 7 April 2006 (EDT)
There was a reference to "Region:Tamriel moved to Tamriel:Places:", which confused me. So if you move a page, does it automatically leave a "to be deleted" page in place of the page? I'm still new with it so I don't know if it's a feature of the wiki. --FMan 13:22, 7 April 2006 (EDT)
When you move a page, the original one is replaced with a redirect link so that links to this page in the rest of the wiki are not broken. If these links are edited to point to the new page, the old page becomes an orphan (no links pointing to it) and can therefore be deleted.
I haven't myself moved the Region:Tamriel page, but I guess it was moved because there is no Region namespace and the content was better suited under the Tamriel namespace. I just put in the Delete template after it was marked for deletion. --DrPhoton 14:43, 7 April 2006 (EDT)
Oh, okay, thanks for clearing this up for me. :) --FMan 16:49, 7 April 2006 (EDT)

Bloodmoon Books CategoryEdit

I noticed you added some Morrowind books to the Bloodmoon-Books category. I think it makes more sense to only add books that are unique to Bloodmoon to this category. There is already a category for Morrowind Books. --Elanor 11:51, 8 April 2006 (EDT)

The books can be added to both categories then, since they can be found in both games. I din't know there was one already for Morrowind, otherwise I would have done it. I'll add them to the Morrowind category shortly... --DrPhoton 12:00, 8 April 2006 (EDT)

UESP NewsEdit

Hello. I am about to post a news update on the front page about on the progress being made here at UESP. Including the progress that you've been contributing with, what are some of the things here you've noticed that have been steadily improved upon recently? --Aristeo 18:19, 30 June 2006 (EDT)

Hi. Apart from all the work you've been doing on the general organisation of the site, I have recently noticed a lot of activity on the Tamriel:Books section. --DrPhoton 10:44, 1 July 2006 (EDT)

Your user pageEdit

You really should make a user page. It's been red forever, and it has risen to number one on the most linked to list. A simple "Hey, I'm DrPhoton" would work for me. Of course, you don't have to or anything. --Aristeo 00:10, 25 July 2006 (EDT)

You're right, I should write up a user page. I've been wanting to do this for a long time now, but never found the time. Furthermore, I don't just want to put one line, but to write something decent, which delays things even more. Anyway, since I'm honoured (?) to be number one in the wanted list, I'll try to get this sorted out this weekend. --DrPhoton 03:12, 25 July 2006 (EDT)
Heh.. No rush ;) --Aristeo 06:47, 25 July 2006 (EDT)

2000 edit countEdit

Congratulations on your 2000th edit! --Aristeo 15:55, 25 September 2006 (EDT)

Thank you very much! There's many more to come... :) --DrPhoton 03:20, 26 September 2006 (EDT)

Proposed Solution on "Fake Soul Gem" vs. "A Bet with Galbedir"Edit

Would like your input before we implement...see Morrowind Talk:A Bet with Galbedir. Thanks!--Hoggwild5 20:27, 7 November 2006 (EST)

Vibrant Book SkinEdit

Looks like you're using the skin that I made. :) If I make any further updates to it, may I update your monobook.css file? --Aristeo | Talk 12:23, 10 November 2006 (EST)

Yes please! Though watch out, becuase I've made some modifications of my own regarding the thumbnail borders, and I may experiment with the logo. Great skin BTW! --DrPhoton 07:00, 11 November 2006 (EST)
Thanks :) --Aristeo | Talk 21:21, 11 November 2006 (EST)
Tanks for the update, but as I said, I made modifications of my own regarding the thumbnail. The story is that I have one machine with IE6, where the thumbnail borders appear in black, and another with IE7, where they are transparent (as it should). So I think I'll update IE and problem solved. --DrPhoton 03:45, 13 November 2006 (EST)

NPC vs. Place title on the NPC list. Thanks for the input, but...Edit

I had those there for a reason. I understand why you may have felt this change was necessary. I'm currently putting together a proposal to revamp the quest pages, and this will have a major impact on any NPC information that's placed on the wiki, so it will be a while before we add any more NPC pages, except for those in locations that are not quest related. Have a little patience please. --Hoggwild5 08:49, 31 October 2006 (EST)

Morrowind Stub tagEdit

Just wanted to let you know that we now have a Morrowind stub tag, {{stub-mw}}.--Hoggwild5 06:24, 18 November 2006 (EST)

Great! --DrPhoton 12:33, 18 November 2006 (EST)

Thanks!Edit

Thanks for fixing up many of the pages I'm working on!

--Cdevine 12:39, 20 November 2006 (EST)

No problem. Welcome to the wiki! --DrPhoton 03:03, 21 November 2006 (EST)

Transparent Background ImagesEdit

I noticed you've been uploading a bunch of pictures with transparent backgrounds to use with the new skin. However, you should know that these will not work in IE6, which does not support PNG alpha channels. They will only work in IE7 or Firefox. Since, at this time, IE6 is still by far the most common browser being used [1], you might want to try an alternate solution for these images. My suggestion would be to leave them as JPGs, and use the background color (#FBEFD5, or RGB=251,239,213) instead of the white. (I convinced Aristeo to remove the textured background and replace it with a solid color for this reason.) --TheRealLurlock Talk 09:28, 29 November 2006 (EST)

I'm aware of the problem, but I don't have the time nor the software to do that. However, there is a fix for IE6 that can be implemented, and hopefully DaveH will do that soon. This way we would all be able to enjoy images with transparency and would save a lot of hassle (Aristeo may even bring back his textured backgorund). --DrPhoton 18:46, 29 November 2006 (EST)
Modern methods should be used, rather than half-way workarounds for an old, broken browser. The images will still display in IE6, but will only look pretty in decent browsers (the essence of "progressive enhancement"). Same goes for advanced CSS. Server-side scripting can be used to send alternate formats to quirky browsers. -- Lee Carré 00:26, 3 June 2007 (EDT)
I agree. In any case, the fix I proposed Daveh can be put in the CSS affecting only IE6 browsers. --DrPhoton 04:49, 3 June 2007 (EDT)

RSS feedEdit

I'm asking everyone who has been using the RSS feed to view Recentchanges lately to consider avoiding it for the next few weeks. Unfortunately, the server seems to be having some problems with the RSS feed, which is one important factor leading to server shutdowns such as the one that happened this weekend; see UESPWiki:Community Portal#UESP server problems for more details. So if it would be possible for you to not use RSS until January, when hopefully we can figure what is really going on, I think it would help the site alot. Thank you! --Nephele 11:22, 18 December 2006 (EST)

No problem! I've just deactived it. Hope this helps. --DrPhoton 03:02, 19 December 2006 (EST)
Thanks! Now we just have to wait and see how the server behaves over the next few days :) --Nephele 10:57, 19 December 2006 (EST)
Just a partial update: the site is back up, and most importantly Daveh is checking the site every few days. Which means that a couple random bad connections from the RSS feed won't cause any real problems any more. On the other hand, what causes these bad connections still hasn't been investigated (as far as I know). In other words, I think you can go ahead and reactivate your feed, but I can't guarantee that I won't change my mind :) Actually, if you do restart it, I'm likely to keep an eye on your RSS connections and see if I can use them for debugging... if you wouldn't mind me occasionally asking questions like "do you have any idea what might have been different at 8:30 pm on Tuesday?". --Nephele 13:55, 7 January 2007 (EST)
Thanks for the info. You may use my RSS for debugging if you wish, as it has been not working well for some time now. I've just reenabled it. --DrPhoton 03:16, 8 January 2007 (EST)
What was the problem with feeds in the end? I assume it was back-end related as everything on the front-end (HTTP etc.) seemed to be as efficient as possible (304 reponses, persistent connections etc.). The only possible improvement would be including an ETag HTTP header (see RFC 2621) in addition to the Last-Modified HTTP header, as I've seen some HTTP clients which only use ETag, and don't support Last-Modified for some reason. -- Lee Carré 00:16, 3 June 2007 (EDT)
I actually suspect that the problem with RSS feeds is part of a more general problem that can happen when the wiki software tries to provide information on really large edits (e.g., adding/deleting 40 kB from a 80 kB page). Anybody who tries to look at a "diff" of a large edit will hit a problem, where the window trying to view the page will just hang for 10-15 minutes and then finally end up showing about one line of text; during those 10-15 minutes you are completely unable to access any wiki pages, even in different windows or different browsers. And more importantly for the server, the connection on the server's end never gets released (until the server is restarted). I've had this happen without using a RSS feed, but I've also noticed that at the same time one of these problem edits crops up, multiple RSS feed connections always get frozen, too, presumably because the feeds are trying to access "diffs" of every edit that happens.
In other words, there is still at least one problem that needs to be fixed. I know Daveh has tweaked some of the apache settings in order to make the problem less severe (in particular I think the keep-alive settings seemed to make a difference), and he's also restarting the server from time to time. At some point some more sleuthing probably needs to be done to figure out what bug is being triggered in these cases... my guess is that the code enters an infinite loop somewhere. But I haven't had a chance to do that yet, and in the near future I probably won't get a chance, either. --NepheleTalk 01:16, 3 June 2007 (EDT)
I'm affraid I have nothing more to add. I stopped using RSS feeds at that time. --DrPhoton 04:50, 3 June 2007 (EDT)

PatrollersEdit

On the Community Portal I made a proposal to start a new group of editors known as patrollers. It's primarily meant to be a way to make life easier for those editors (like you) who regularly monitor the Recent Changes page. Patrollers will have access to a couple of special features, and will be able to keep track of which edits have or have not been checked by other patrollers. I proposed that you should be one of these new patrollers, but I haven't noticed you state whether you'd like to be one. Before passing this proposal on to Daveh to get implemented, I just wanted to confirm that you would like be a patroller. There aren't any strings attached to the offer; the plan is really to reduce editors' workloads, not add any new expectations or task lists. Let me know what you think... thanks! --Nephele 13:55, 7 January 2007 (EST)

As I posted on the Community Portal, I'd be happy to become a patroller. Thanks for your vote of confidence! --DrPhoton 03:38, 8 January 2007 (EST)

FeedbackEdit

It's nice to see you are still active here. Thank you for you efforts. Keep it up! --FMan | Talk | http://www.fooman.fi/ 08:45, 17 January 2007 (EST)

Yes, I'm still active and I'm now a Patroller, so watch out what you post to the site! ;) --DrPhoton 08:50, 17 January 2007 (EST)
Hehe. I will. :) --FMan | Talk | http://www.fooman.fi/ 09:23, 17 January 2007 (EST)

Morrowind: Rank Required QuestsEdit

Hey, I've been thinking about the need to put required ranks on every quest page. Basically, I don't see that it is needed if the prerequisite quest had the same rank required. Of course, it isn't that big of a deal, so if you want to keep doing it that way, I have no objection, I just want to be on the same page with you. --Ratwar 16:20, 22 January 2007 (EST)

Well I think it makes sense now that we have links to the quests from many other pages (i.e. places, NPCs, etc.) and one may end up on a quest page without having passed through the prerequisite quest before. Also, just for completeness, so that you don't have to go two or three quests before to find out what the required rank is. In any case, it's just one line that doesn't take out any more space (the thumbnail on the right is larger than the datasheet of the quest). --DrPhoton 03:05, 23 January 2007 (EST)

Thanks for your help and the cookiesEdit

I'm also enjoying myself with both games(Obivion and Morrowind)

I'm playing Obivion now and more often.--ShakenMike 17:41, 22 February 2007 (EST)

You're welcome! ;) --DrPhoton 08:17, 23 February 2007 (EST)

Never mindEdit

I'm sorry. Please accept my apology for being an asshole. --FMan | Talk (contribs) 12:37, 24 March 2007 (EDT)

Never mind. I hope this incident hasn't put you off the UESPWiki. You have done some very valuable additions to the site, and would be a shame to loose an editor like you. --DrPhoton 05:06, 25 March 2007 (EDT)

Sectioning on Morrowind QuestEdit

I've noticed that you seem to section every single Morrowind Quest, even if there's barely any writing there to section. For example, take the Morrowind:Old Blue Fin quest page. The entire detailed walkthrough is only 6 sentences long, yet you recently split it into 2 sections. Personally, I think adding to many sections makes the page a little bit cluttered, and I really don't see a reason to section pages for the sake of sectioning. What's your reasoning behind the sections? --Ratwar 10:54, 15 March 2007 (EDT)

I'm doing this for the following reasons:
  1. Separate the orders/duties/assignment from the actual walkthrough. Every quest starts with a quest giver telling you what to do, and if you already know that and are just looking for info on how to do it, then it's a good idea to have it separate.
  2. Have a close relation between the Quick Walkthrough and the sections. This way someone can quickly identify the steps to complete a quest and read the details on a specific one he/she finds more difficult to complete.
  3. Have all quests formatted in a similar way.
  4. Encourage, in some way, the expansion of these very concise walkthroughs. I admit that Morrowind:Old Blue Fin may not be expanded much, but e.g. Morrowind:Shipment of Ebony could. I have added a note on the cleanup template in some cases.
I may have gone too far in some cases, if so please let me know. Any feedback?

Links to Tamriel:DaedraEdit

I've been finding a lot of links to Tamriel:Daedra on pages that you've added, mostly in completely irrelevant locations, such when talking about a Daedric weapon that somebody is carrying or the location of a piece of Daedric armor. If anything, these should link to the page describing the items in question. It makes very little sense to link to an article about the Daedra themselves when you're really talking about an item. If you are talking about Daedra as creatures and not items, a link to Morrowind:Daedra would be more appropriate. When talking about shrines, a link to Morrowind:Daedric Shrines would be the correct link. Unless you're describing Daedra Lords or Daedra in general, a Tamriel link doesn't seem to make sense on a Morrowind page.

Similarly, I found links to Tamriel:Orc or Tamriel:Nord when describing Orcish or Nord weapons and armor. I think these should link to items pages as well. Now, if you're talking about actual Orcs or Nords on Morrowind pages, you can link to Morrowind:Orc or Morrowind:Nord, which makes more sense, but there's really no reason to link to the Tamriel articles from Morrowind pages. --TheRealLurlock Talk 16:33, 31 March 2007 (EDT)

I agree entirely with what you're saying. These links date back to the beginning of the wiki more or less. At that time, most of the pages you're talking about didn't exist, e.g. Morrowind:Daedric Shrines or Morrowind:Item Materials and Styles, and the race pages in Morrowind only described gameplay info and nothing about the history or origin of the race. Having said this, it is true that now it makes a lot more sense to change these links as you say. To this respect, I've been recently changing myself the armor and weapon links to point to Morrowind:Item Materials and Styles, and the Tamriel links to Morrowind, when I encounter one of those. --DrPhoton 05:38, 1 April 2007 (EDT)

Getting ImagesEdit

Where did you get images like TribunalPriest_flag.png? Are they hand-masked screenshots or do you have some amazing (or simple) way of extracting them from the game? --3DS Mike

Very simple! I took them from the Construction Set CD. Most of the media files are decompressed there, but if you have a BSA browser/decompressor, you can also extract them from the Morrowind.bsa file. --DrPhoton 08:12, 1 June 2007 (EDT)

Morrowind:Easter Eggs image link updateEdit

Thanks for the update, I did try using wikicode to make a text link to an image for some time, but couldn't work it out. I'll remember for future reference :) Does the colon used in that way apply to any other situations? I know it's used for categories to produce an inline link to the category rather than at the bottom of the page (eg Category: Morrowind), but i was unaware there were others. -- Lee Carré 00:06, 3 June 2007 (EDT)

There is one more case I think: when linking to the Main namespace from any other namespace. See UESPWiki:Community Portal#Transparent Namespaces. --DrPhoton 04:57, 3 June 2007 (EDT)
Thanks -- Lee Carré 07:25, 5 June 2007 (EDT)

Addition to Morrowind:Easter EggsEdit

I think I've found another easter egg, but I'm not sure if it really qualifies: in various buildings in various cantons of vivec, with wire-frame mode enabled I've found many "common ring"s just slightly under the floor (so only attainable in wire-frame mode as far as i know). - There is no obvious significance of these rings, and their value is that of any other common ring. — Lee Carré 00:33, 3 June 2007 (EDT)

This is weird?! I don't really know how to classify this, but I guess it's fine to put it on the Easter Eggs page. —DrPhoton 04:57, 3 June 2007 (EDT)
Very weird, that's what I thought when I first saw them. I'll have to think of a descriptive name, how about "Hidden Vivec Rings", or "Subteranien Vivec Rings" — Lee Carré 07:25, 5 June 2007 (EDT)
"Subterranean Vivec Rings" sounds OK. Watch the spelling though ;) BTW, thanks for the cookie! —DrPhoton 08:41, 5 June 2007 (EDT)
Sure, spelling isn't my strong point, hence the cookie for attention to accuracy and detail ;) — Lee Carré 03:56, 9 June 2007 (EDT)

Class link on NPC Summary templateEdit

One problem with your recent change is that any NPC Classes which are not among the standard classes now have an improper link on them. The Morrowind:Classes page lists NPC classes, but the Oblivion:Classes page does not, so any class link from an Oblivion page that isn't one of the standard PC classes results in a link that doesn't work. Changing those to go to the Oblivion:NPC Classes page would require more template chops than I possess, however. Not sure what to do about that... --TheRealLurlock Talk 13:50, 8 August 2007 (EDT)

Oops! I didn't realise that. Actually, while doing this I was wondering whether it would be better to have a sepparate page for each class, especially those with services (note that now, any class like e.g. Mage Service, doesn't link properly either). It will make linking a lot easier, and redirect can be put in place for the service classes, e.g. Mage Service would redirect to Mage. What do you think? --DrPhoton 03:23, 9 August 2007 (EDT)

Morrowind AltmerEdit

Go on then, explain why it should be the Apprentice. Maybe I'm misunderstanding what the comment is trying to say. --Gaebrial 08:47, 19 September 2007 (EDT)

I reverted your edit because you changed a long-standing comment without any obvious reason (at least not obvious to me). The Apprentice seems more appropriate to me as the Altmers share the same effects (Fortify Magicka, Weakness to Magicka), but since I didn't write this, I can't really back it up. In any case, if you explain why you think the Atronach is more apropriate and give some sort of proof for it, I may change my mind... --DrPhoton 13:47, 19 September 2007 (EDT)
I think it's just the way I read the comment. For me, to say that the Altmer 'live and breathe' something suggests that this 'something' would be appropriate for them, as the Atronach sign is, because it neatly counters their weaknesses. With the comment being in the section on tips for playing an Altmer, I thought this was an appropriate interpretation. However, I do see that it could also be interpreted as stating simply that they share the weaknesses of the Apprentice sign. --Gaebrial 02:56, 20 September 2007 (EDT)

ReqRank=NoneEdit

Just so you know, I've generally been leaving blank any fields where the value is "None". A lot of quest pages are cluttered up with "Required Items: None", "Suggested Items: None", "Required Rank: None", "Required Level: None", "Suggested Level: None", all of which seems to me to be just a waste of space. Same goes for "Next Quest", "Prerequisite Quest", etc. Since I've been going through all the quests (400 or so) alphabetically this way, I'd recommend this as the standard practice. If a user sees a page and "Required Rank" is not listed, they should simply assume that there is no required rank. (Which is true the vast majority of the time anyhow.) --TheRealLurlock Talk 20:51, 22 September 2007 (EDT)

Well, I agree and disagree at the same time. For suggested entries, I think it is wise to leave them out, as they clutter the quest header. However, for requirements, I think it's best to leave them in, even if they are none. I think that if a user sees a page without "Required Rank", he/she will most probably wonder whether there is no requirement or the required rank has not been checked yet (which is the case for the majority of quest at the moment). On the other hand, for the non-faction quests, this entry can safely be removed, as there's no ambiguity. --DrPhoton 03:09, 25 September 2007 (EDT)
I'm just thinking that very few of the quests actually have a required rank, and it should be the general assumption that if it's not specified, then it doesn't. But I guess it could work either way. (At any rate, I'm getting rid of those manual ones that use "AddAbove" instead of the new "ReqRank" feature.) As for other requirements, (ReqItem, ReqLevel), I don't think these even apply to any Morrowind quests at all, so they can be safely omitted. (Only the Oblivion Daedric quests use them, I think.) Also, I'm removing "Next" and "Prev" entries for all quests in which these are "None". Certainly non-faction quests usually don't need them, and for the first and last quests even with the faction quests, it's safe to say that the omission of these is intentional. Just like the rarely-used "Conc" feature for quests that take place simultaneously.--TheRealLurlock Talk 15:07, 25 September 2007 (EDT)
OK, I agree ReqItem and ReqLevel have to go, as they don't apply to Morrowind. As for "ReqRank" and "Prev" and "Next", I see two different cases: a) faction quest, and b) non-faction quest. For non-faction quests, these three can be omitted (and maybe also "Disp", but not "Reward"). For faction quests, these entries should not be omitted for clarity and to avoid confusion, as these quest are usualy part of a series and can have quest and rank requirements. What do you think? --DrPhoton 11:56, 25 September 2007 (EDT)
Excuse me for jumping in, but there are at least 2 quests in Morrowind that do have a required level. The Vivec Informants quest requires you to be level 3, and the Ilunibi one kind of requires you to be level 6 - although you might be able to circumvent that, I can't remember. --Gaebrial 14:12, 25 September 2007 (EDT)
Well, if there's only 2 or maybe a few more, I say those are the exception rather than the rule, so we can list level requirements for those two quests and just omit it for all the others. Even in Oblivion, where all the Daedric quests have level requirements, but no others - this info is not necessary on any other pages. As for Next/Prev, the difficulty here is that, unlike Oblivion, the Morrowind faction quests can often be done in several different sequences, because there are 3 or 4 quest-givers for most factions, and each has their own line of quests which is mostly independant from the others. Nobody says you HAVE to do Eydis Fire-Eye's quests before doing Hrundi's, even though that's most likely the way people will play them, since you're most likely to visit Balmora before Wolverine Hall, (and several of Hrundi's have level requirements). So following Eydis's last quest with a "Next" entry that says "Go see Hrundi" would be possibly inaccurate, as it's possible you've already done all his quests by then. This is why I think Next/Prev should only be specified in cases where it's unambiguous - the next/previous quest from this same quest giver in the faction. If this is their first quest, omit "Prev", as it's not needed, and if it's their last quest, omit "Next" for the same reason. Unlike "ReqLevel", people probably won't assume that it's due to lack of research, because it's much easier to determine quest sequences than level requirements - in fact, it's already been done, on all the faction pages.
The other tricky part is when dealing with quests that have multiple Prerequisites or Next quests. This mostly happens only in the Main Quest, which is in need of some major re-organization all around. For example, prior to my recent changes, the quest pages made it appear that you had to do the 4 Nerevarine quests in the order of Urshilaku, Ahemussa, Zainab, Erabenimsun. This order is completely arbitrary, based only on the quest IDs in the Construction Set. The only one of these that has to be done in a certain order is that the Urshilaku quest must be done first. The others are completely up for grabs in terms of which order, along with the three Hortator quests. On the other hand, the Hortator and Nerevarine quest requires all 7 of them to be finished. I've already fixed it in this case, but there are other cases like this where the Prev/Next thing is not as obvious. However, I still think they can be safely omitted when the answer is "None". --TheRealLurlock Talk 15:12, 25 September 2007 (EDT)
I'm sorry to insist, but I'm talking out of my own experience. Indeed, I have found myself confused many times by not seeing these entries, and I guess I'm not the only one. Therefore, I think is best to have two or three more lines in the header, rather than users asking over and over again the same question. Note that "Prev=None" will only appear in the first quest of a faction series and "Next=None" will only appear in the last quest of the faction, when you become guildmaster, as it is "Next=Find New Quest Giver" for the end of series quests (like the last quest for Eydis), which is more adecuate. "ReqRank" appears in many faction quests, with more (House Hlaalu) or less (Thieves Guild) impact, enough to cause confusion.
As for the Main Quest, you're right in saying that the Nerevarine and Hortator quests can be done in any order, and should not be listed as prev/next, but rather as concurrent. --DrPhoton 03:13, 26 September 2007 (EDT)

MW Services redesignEdit

Just wanted to get your opinion on my plans for these pages, since you were responsible for most of what's there now. See: Morrowind Talk:Services. --TheRealLurlock Talk 10:33, 17 November 2007 (EST)

You Deserve ThisEdit

You have been given a cookie!

Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say:

For excellent work concerning the Morrowind Re-design Project and the Wiki as a whole. Thanks included for valuable contributions to the Community Portal. Well done! The UESP needs you now more than ever, so keep up the good work! (HMSVictory 15:32, 22 November 2007 (EST))

Merry Xmas!Edit

GuildKnight says "Happy Holidays!"

Season's Greetings!

Hope you have a great Christmas! And thanks for all the behind-the-scenes work you do. --GuildKnightTalk2me 02:24, 24 December 2007 (EST)

Thanks! Merry Christmas and Happy New Year to you too! --DrPhoton 11:43, 24 December 2007 (EST)

Morrowind RedirectsEdit

I'm guessing you might have noticed all of the redirects that have now been created for weapons, armor, and clothing for many of the other namespaces (Oblivion, Shivering, Tribunal, and Bloodmoon). I've been putting off Morrowind because I know there's still reorganization underway for these items. However, I'm starting to think that perhaps it would be useful to go ahead and create the redirects now based upon the current item locations, thus allowing readers and editors to start taking advantage of the redirects. Once the reorganization is complete, the bot could do another pass and update all the redirects to make sure they're all pointing to the correct final locations.

Since you've been doing a lot of the work on these pages, I thought I'd run the idea past you first. Would the redirects be useful? Any feedback? Thanks! --NepheleTalk 01:16, 25 January 2008 (EST)

As a matter of fact, I was about to ask you the same thing. I have already finished with the reorganisation of weapons, armor and clothing, so NepheleBot can start creating all these redirects. As for other items, I still have to look at them, but I guess it's safe to make the redirects now and do a second pass later if needed.
There are a few things to watch out for, however. There may be items in more than one location (although I've done my best to avoid this), so links should take this preference: artifacts, quest items, unique items, special magical items, generic magical items, and base items. Also, don't link to Morrowind:Artifacts as this is an old page to be replaced with Morrowind:Artifacts/new. In fact artifacts have already their own pages, so no need to create redirects for them, just point the links to the proper page.
If you have any questions/problems, let my know and I'll give you a hand. Thanks! --DrPhoton 03:01, 25 January 2008 (EST)

Daedric Sanctuary AmuletEdit

From your recent patrolling I was able to see that you undid my changes on the Daedric Sanctuary Amulet as well as the Tel Fyr Amulet due to them being no artifacts. I didn't know about artifact handling but still think that at least the Daedric Sanctuary Amulet deserves a more important section because it's a small quest on its own.

On the other hand, if you take the Daedric Crescent into account: this has its own page because this has been included from the main collection page Morrowind:Weapon_Artifacts.

If we are going to do this on all artifacts anyway, why not leave the amulet as I did ? Adjego 17:01, 8 February 2008 (EST)

Sorry for not explaining myself yesterday, I had to leave in a rush. I think this information is best placed in the Magas Volar and Tel Fyr pages or the amulet entries in Unique Clothing, where the amulets are found. I also don't think this amultes qualify as artifacts, as they don't have powerful enchantments and are not unique in appeareance or have any relevance in the Morrowind lore. On the other hand, the Daedric Crescent is a powerfull weapon and has a unique enchantment and appeareance. Furthermore, the Tel Fyr Amulet is very hard to get, and even if you do get it, it's bugged. --DrPhoton 08:18, 9 February 2008 (EST)

New Items PageEdit

Just thought I'd let you know about a new page I've just been working on: Enchanted Items by Type. It's basically a list of all items that use the same model, so enchanted versions of the various base items are all grouped together. You might want to note the red-links on this page, however, because it likely means that these items are not covered on other item pages, and should probably be added. Since you've kind of taken over the item organization task, I'll leave it to you to decide what to do with these items. --TheRealLurlock Talk 15:38, 12 February 2008 (EST)

Thanks for letting me know. It's a very good idea! And since I'm on Morrowind:Item Materials and Styles at the moment, I can't help thinking if all these links could be merged into that page. What do you think?
As for the red links, I have also just noticed those when going through Morrowind:Leveled Lists. I will be adding these items shortly, when I have a bit more time, but anyone is welcome to do that ;) --DrPhoton 04:26, 13 February 2008 (EST)
I was actually thinking of putting them on Item Materials and Styles myself, even though I don't really like that page - mainly due to the excessively long name. (After typing "[[Morrowind:Item Materials and Styles#Netch Leather|Netch Leather Armor]]" enough times, it really gets a bit irritating.) But if you're reworking that page, it might be worth seeing if this stuff can be incorporated into it somehow. (Though I'd vote for a name-change, and possibly a bunch of redirects for terms such as "Daedric" and "Iron" that point there.) Another thing that's missing from the page is clothing items - I might put something together later for that. Only problem is that for any given clothing type, there's several different items that use the same name, so it's a bit harder to distinguish them. Maybe some graphics might help to make things less confusing. I also left out certain quest-items which have the same name as their base item, just to avoid the confusion there. (The ones I did include are those with significant enchantments that are worth noting, which I marked with a (?) so that we can figure them out later.) Not sure if it's worth noting such things as, say, the Bonemold Helmet used in the Disguise quest, which apart from a script on it is identical to a standard Bonemold Helmet. Or even less, things like the Iron Dagger that appears stuck in a door at Telasero during a quest there - the only reason it's a different ID is to make it appear during the quest and not before. --TheRealLurlock Talk 14:24, 13 February 2008 (EST)
Well, I think that if we are going to put all this together, we will need to create separate pages for the different types, e.g. Chitin, Daedric, Leather, etc. So we can keep Morrowind:Item Materials and Styles as a contents page with links to the diferent syle pages. As for the different variant items, I would not mention them, as they are already listed in other pages, like Morrowind:Quest Items, etc. If there's a link to one of these items, it should be to those pages and not the style pages. --DrPhoton 03:24, 14 February 2008 (EST)
Okay, after putting together all of the pages under the "Clothing by Appearance" section here, I'm thinking these pages might be a better place to list all those enchanted clothing items. I'll of course have to make similar pages for all armor and weapon types. Also, I was thinking, to avoid being redundant with Item Materials and Styles, I'd divide the items by type, rather than material. Thus, all Cuirasses would be on Morrowind:Cuirasses, (divided by weight-class), all Long Blades on Morrowind:Long Blades, (separate sections for Longswords, Broadswords, Katanas, Sabers, Claymores, and Dai-katanas), etc. For armor, I'd put together pictures similar to what I did for clothing, showing each type of armor worn by both male and female NPCs. Weapons, I'll just have lying on the ground or a table somewhere, but several in a shot, rather than individual. Thus, you'd have Longswords in Iron, Steel, Silver, Glass, Ebony, and Daedric all in one picture for comparison. Sound like a good plan? --TheRealLurlock Talk 13:52, 15 February 2008 (EST)
Nice! This sounds like a very good plan! While you are generating pictures, you might as well generate a few more for Item Materials and Styles which are missing ;) --DrPhoton 03:55, 16 February 2008 (EST)

Hey, I just came across Morrowind:Enchanted Items by Type on a Random Page cleanup spree, which led me to the discussion here. Would either of you mind if I did some reformatting of the page? I'm thinking maybe tables or something...or anything other than just a giant list of links! Anyway, I thought I'd check here since you two seem to be the ones working on this section of the site, so let me know if you think I'll just get in the way ;). --Eshetalk21:39, 20 February 2008 (EST)

I don't mind, infact is a good idea. However, you should first ask Lurlock, as he's the one working on it. --DrPhoton 02:55, 21 February 2008 (EST)
Okay, I'll do that. Thanks! --Eshetalk02:57, 21 February 2008 (EST)

Base Item RedirectsEdit

Just noticed you made those redirects for things like Morrowind:Dreugh Cuirass (base item) and Morrowind:Daedric Greaves (base item), etc. I'm not sure I agree with this idea, as it makes the base items the exception, rather than the rule. If I want to say that Divayth Fyr is wearing a Daedric Cuirass, I should be able to just type a link to [[Daedric Cuirass]] rather than having to specify [[Daedric Cuirass (base item)|Daedric Cuirass]]. The enchanted versions of these items should be the exceptions, rather than the base versions. Thus [[Dreugh Cuirass]] should point to just the ordinary Dreugh Cuirass found everywhere, while we'd make a link like [[Dreugh Cuirass (enchanted)]] to point to the special one. That way you're treating the exception to the rule as what it is, an exception. It should also prevent people from accidentally linking to the wrong thing if they're unaware that there are two items with the same name. --TheRealLurlock Talk 14:55, 3 March 2008 (EST)

Well, I don't have any strong opinion about this. In fact I was making myself the same question a while ago, but I finally decided to disambiguate these items in the same way we disambiguate Morrowind:Vivec. I understand that both Morrowind:Vivec (god) and Morrowind:Vivec (city) are equaly important, but in the case of the items, I also created a disambiguation page for links like Morrowind:Daedric Cuirass, so that anyone can find what it's looking for. Anyway, I think some community decision has to be made on this and the rules should be clearly stated on Help:Disambiguation for future reference. --DrPhoton 03:39, 4 March 2008 (EST)

Quest Items vs Unique ItemsEdit

I was just randomly surfing, when I came across the Morrowind:Quest Items page. I noticed that the Robes section only contained the Redas Robe of Deeds. Both the Robe of Erur-Dan the Wise and the Robe of St Roris are also quest items, in that you retrieve them and give them away as part of a quest, but they aren't listed. Instead, they are listed on Morrowind:Unique Clothing, while the Redas Robe isn't. I was going to move them both over to Quest Items, but I thought I'd check with you first, as you seem to have done a lot of the recent work on both pages. Are there particular criteria for whether items appear on the Quest Items page rather than the relevant 'Unique' page? Or is there a master plan for these pages? --Gaebrial 08:41, 5 March 2008 (EST)

I have indeed done a lot of checking for these pages, but some items may have slipped. The Robe of St Roris should certainly be moved. The Robe of Erur-Dan the Wise is a bit dodgy though, as you may not need to give it away (depending on disposition). The rule is that quest items are unique items you give away, so for the last case...I don't know. If you do move them, please remember to change the redirects also. --DrPhoton 08:51, 5 March 2008 (EST)
OK, I've just moved the Robe of St Roris for now. I forgot that you don't need to give the Robe of Erur-Dan away. I think I'll leave it where it is for the time being. --Gaebrial 09:11, 5 March 2008 (EST)
My original policy on these (which may have been altered by now) was that Quest Items was mainly to be used for items which are ONLY useful for quests. These are generally unenchanted, and identical to some generic base items except for the name and ID. The Redas Robe of Deeds is actually quite useful outside of the quest. A compromise might be to list this robe on BOTH Quest Items AND Unique Items - Quest Items because it's needed for a quest (though only if you're in House Redoran), and Unique Items because it is a unique enchanted item which has a good deal of use outside of the quest. --TheRealLurlock Talk 12:22, 5 March 2008 (EST)

Splitting Morrowind:Generic Magic ApparelEdit

As you might have noticed, I've split up Generic Magic Apparel into Generic Magic Armor and Generic Magic Clothing. This matches the organization of all the other items pages, and also splits up what was an unusually long page already. (It was already internally split between Armor and Clothing, so it seemed only natural to make it separate pages anyhow.) Only thing left to do is change all the redirects to point to the new pages and turn the Generic Magic Apparel page into a disambig page much like I did with Special Magic Apparel. Obviously, unlike the Special pages, which only had a few items to fix, this is a big and tedious job, and I'd like to get a bot to do it, but Nephele doesn't want to do it without your blessing. (See my talk page). So if you could give an opinion on this issue, it would help move things along. Thanks. --TheRealLurlock Talk 19:16, 5 March 2008 (EST)

Restore MagickaEdit

I guess I should have been more clear :) If your character has magic absorption or is born under the Sign of the Atronach, Shrines can serve as a means to restore Magicka. I use this strategy along with summons, especially Ancestor Ghosts. Should this be included in the article, as well as under shrines? --Benould 18:30, 8 March 2008 (EST)

I'm afraid I stil don't get it. Shrines do not Restore Magicka, at least not directly. I guess you must be using some kind of side effect, are you? What is the mechanism? --DrPhoton 04:45, 9 March 2008 (EDT)


I use Restore Atributes from an Imperial Cult Shrine, that restores my Magicka to full. The tribunal shrine with Almsivi Restoration gives me a portion of magicka, usually getting 2-3 Almsivi Restoration for full Magicka. All my characters are born under the sign of the Atronach. Xbox GTOY btw. --Benould 05:20, 9 March 2008 (EDT)

All that Restore Attributes and Almsivi Restoration do is restore 100 pts of all Attributes and Skills. Both spells are identical and do not Restore Magicka explicitly. I guess the restore magicka effect you are getting is a side effect of restoring your Intelligence. Can you check that? --DrPhoton 07:07, 9 March 2008 (EDT)
I'm guessing that all that's happening is that Benould's characters are absorbing the spell (via the Atronach's 50% Morrowind:Spell Absorption). Therefore the spell is not being treated as an actual blessing and is not doing anything to heal the character; instead it's being converted to magicka and absorbed. In which case, I don't really think it's something that should be detailed on the shrine page, since the key factor is not the shrine but the spell absorption. But perhaps a list of tips, clarifying that beneficial spells get absorbed as well as offensive ones, should be added to the Spell Absorption article. --NepheleTalk 12:13, 9 March 2008 (EDT)
Ah, yes, this is the most probable reason, though I'm still wondering if a Restore Intelligence would also have some side effect on your Magicka, since the maximum Magicka is calculated from your Intelligence. Any idea? --DrPhoton 04:11, 10 March 2008 (EDT)
Interesting, I'll make a test character with a different birth sign when I get the chance. Also, if any of you are on PC, could you try the shrines?
I can say that I don't drain Intelligence, if that's what you mean. This is such a vital part of my strategy, I never thought it was uncommon. Never use potions much, just have to watch to have 8 mp for a Divine Intervention left :) --Benould 07:40, 10 March 2008 (EDT)
In my experience (which is mostly Oblivion), Restore Intelligence only makes a difference if your Intelligence has been damaged, which isn't the usual situation. --NepheleTalk 12:27, 10 March 2008 (EDT)
Ok, just tested the shrines with a non-atronach character, no Magicka restored, With Atronach I get the Reflect Visuals and Magicka restored. Nephele assumption was correct, it must be the Morrowind:Spell Absorption that causes this. Where would be a good place for this tip? --Benould 13:13, 10 March 2008 (EDT)

PNGs (and elephant DNA) just don't scaleEdit

You've probably figured it out now, but that's why I uploaded smaller versions of those potion icons. Don't know WHY it's such a problem to scale PNGs, but neither Explorer nor Firefox does it correctly. GIFs can sometimes scale, but they don't usually look good when you do. The only site-supported image formats that truly scale properly are JPGs, which of course don't have transparencies, so they're limited in another way. Go figure... --TheRealLurlock Talk 00:07, 19 March 2008 (EDT)

Yes, thanks for the tip. However, this is very odd, because I host another wiki where I don't have any problems with scaling PNGs with transparencies. In fact, images are scaled by the wiki (not the browser) and then delivered as another file to the browser. This scaling is performed by ImageMagick (I think), so I guess it must be the version that is installed on this server. --DrPhoton 03:53, 19 March 2008 (EDT)
If you can get the exact name of the plug-in that does it on your wiki, maybe we can mention it to Daveh and ask if he could install the latest version when he gets the time. This is one of those things that's annoyed me for a while. Also the fact that we never got the vector-format SVG files to work properly. --TheRealLurlock Talk 10:09, 19 March 2008 (EDT)
There is no need to install any special plug-ins, it's just a variable change in the local settings and a current installation of ImageMagick. The instructions can be found here, together with SVG instructions as well. --DrPhoton 12:21, 19 March 2008 (EDT)
All thumbnails on UESP are scaled by the wiki (not the browser), which creates separate files for every required thumbnail size and sends those separate thumbnail files to readers. That's the whole reason why thumbnails are effective on the wiki, and it's the way things have always worked (at least ever since we got thumbnails for images working nearly two years ago).
We are currently using PHP's default internal image libraries, which is all that is possible without installing extra software. At one point Daveh did experiment with installing ImageMagick to get SVG images working, but it was glitchy. And as far as I know, the only SVG images that have ever been of interest were a few country flags, which doesn't exactly seem to me like it's something that's worth Daveh investing lots of time into trying to get working.
We could ask Daveh again about installing ImageMagick to allow resizing of pngs. But I don't think that would really fix the problem that triggered this. Any wiki-generated thumbnails will only be used if the image is thumbnailed, e.g. [[File:MW-icon-potion-Bargain Potion.png|thumb|20px]], at which point the image is embedded in the standard thumbnail box, which I'm guessing isn't really desirable in the tables at Morrowind:Potions. Without specifying a thumbnail, e.g. [File:MW-icon-potion-Bargain Potion.png|20px]], then you are saying that you do not want to use wiki resizing, which means that it is up to the browser to do the conversion. As far as I know, that's how every wiki is set up to work. And the reason for the thumbnail box is so that readers are given a convenient way to get the fullsize version of the image if they want it. Finally, in this particular case, I don't see what the advantage would be: we'd just be creating a new set of "20px-Tx_potion_bargain_01.png" images when we already have the exact same images at "Tx_potion_bargain_s.png". Unless I'm missing something here? --NepheleTalk 12:34, 19 March 2008 (EDT)
Well, I don't think it's exactly that way. I've put [[File:MW-icon-potion-Bargain Potion.png|20px]] in my sandbox, which has put a 20px image with a link to File:MW-icon-potion-Bargain Potion.png, without any thumbnail box. If you look at the HTML source, you'll see that the image used is /w/images/thumb/20px-Tx_potion_bargain_01.png, a wiki-sized image.
The wiki uses the GD library by default, which I think is the cause of the black background (it blends the alpha channels by default). By using ImageMagick, the transparency is preserved, and the image would look fine. This is much prefered because if someone updates the base image, e.g. File:MW-icon-potion-Bargain Potion.png, then all resized images are automatically regenerated by the wiki, and no additional effort is needed.
As far as SVG images are concerned, I don't see any immediate use for them, but Lurlock seems to have some. Anyway, ImageMagick is not a very good renderer of SVG (that could be why there were problems before), and rsvg is preferred (see my link above). --DrPhoton 12:57, 19 March 2008 (EDT)
I never said SVG support was exactly high on my priority list or anything. Sure, it'd be nice to have - I was thinking mainly of things like the diagrams I made for Tamriel:Demographics and other such pages, for which SVG would be ideal if it worked. However, there's certainly no pressing need for them or anything like that. However, properly scaling PNGs would definitely be something that could be put to immediate use. (Never mind that IE6 still doesn't support PNG transparency and probably never will, and IE7 requires WinXP at the minimum, so anyone still using 2000 won't get those to display correctly unless they use Firefox or maybe Opera - which they should anyhow, but that's another debate.) --TheRealLurlock Talk 14:14, 19 March 2008 (EDT)

Disp/Rep formattingEdit

A minor thing, but I noticed that on quest pages, you've been inputting "+X" for Disposition/Reputation bonuses, while I've just been putting "X". Not sure why the + is really necessary, as nearly all Disposition and Faction Rep. adjustments and ALL Reputation adjustments are always positive. In the few cases where a Disposition is decreased by successfully completing a quest, this can be easily displayed with a "-X" for those rare instances, and no +/- sign is needed for all others. It doesn't matter much, but I think we should try and be consistent with this sort of thing. --TheRealLurlock Talk 10:41, 24 March 2008 (EDT)

I've been using "+X" to make it clear that what you get is a bonus, and not an absolute value, e.g. 20 Disp can be confusing, but +20 Disp is clear that you are increasing that NPC's disposition towards you by 20 extra points (on top of what you already have). Yes, this is quite obvious to experienced players like you and me, but for newbies, I think it'll make it much more clear. In any case, I agree that even minor things like this should be consistent. What do you think? --DrPhoton 12:46, 24 March 2008 (EDT)
Since I don't think there's any point in the game where one of these is set to an absolute value, I still think the + sign is unnecessary. It also makes the lines longer than they need to be, in some cases causing it to wrap onto a second line. (This is the reason I've been shortening "Disposition Boost" and "Reputation Point" to just "Disp." and "Rep.", and leaving off the name of the faction for Faction Rep. - in almost every case, the Faction Rep. that increases is the same as the faction for whom you are doing the quest, and when it isn't, these exceptions can be indicated separately. More often, if another Faction Rep. is altered, it's negatively, of course.) Unless we want to further divide Disposition and Reputation into separate fields and add an extra line to all quest pages, which seems unnecessary to me, though it is a bit more like the Fame/Infamy thing in Oblivion. (For whatever reason, Disposition changes are not listed for Oblivion quests, this might be something we want to add later.) --TheRealLurlock Talk 13:31, 27 March 2008 (EDT)
Well, to me (and probably also to new players) it's much clearer to have "+X" for the reasons I stated above. Removing the sings just for the sake of saving 1-3 characters, doesn't pay off. However, I'm willing to go with the majority if that is what people want. --DrPhoton 03:48, 28 March 2008 (EDT)
I agree with DrPhoton. I think it's much clearer to have "+X". –RpehTCE 05:56, 28 March 2008 (EDT)
Me too. If there is any potential for confusion it seems like it's worth erring on the side of caution, especially if all that's needed is one extra symbol. --NepheleTalk 11:00, 28 March 2008 (EDT)
Alright, fine. So who wants to change the hundreds of pages that have already been done without + signs? Maybe sic a bot on them? Going to be tedious to do it by hand... --TheRealLurlock Talk 11:37, 29 March 2008 (EDT)

(outdent) I think this is not a high priority task, so we can do it little by little as we edit those pages for other thigs. However, if a bot can do it, all that work we save... --DrPhoton 07:23, 30 March 2008 (EDT)

Thanks for catching all the small thingsEdit

and doing the tedious stuff of adding links to the tables of wares.

I had to laugh about the small "bandit's cave" XD Not sure about the plural on Steel Katanas and Steel Wakizashis. Katanas or Katana, both spellings are apparently ok, but for Kanji purists.... only katana will do XDD ---Quote: "Pronounced kah-tah-nah in the kun'yomi (Japanese reading) of the kanji 刀, the word has been adopted as a loanword by the English language. As Japanese does not have separate plural and singular forms, both "katanas" and "katana" are considered acceptable plural forms in English." [2] BenouldTC 05:22, 26 March 2008 (EDT)

Thank YOU for all the tedious work of de-stubifying Morrowind. And thanks for the clarification of Katana(s) and Wakizashi(s). --DrPhoton 05:25, 26 March 2008 (EDT)

Placement of People table, i.e in SauronEdit

G'day, DrPhoton, I'd thought I get you input first since you have been here such a long time, have a vested interest in the Morrowind pages and know how consensus is build around here.

While doing all this cleanup work I noticed that the people table is often filling the screen, and at least at first glance obscures valuable info in in Notes and quests. Was there ever a discussion on the order of elements? I think from a viewers standpoint and also for good design/easy read, having quests/notes above the peoples table would be preferable.

As how to implement it, maybe the bot could process it, or, if that's not possible, change it by attrition, as edits are made.--BenouldTC 08:22, 30 March 2008 (EDT)

I think is a good idea, but the style is set in a different order now. If you'd like to propose this change, you should do it at UESPWiki:Morrowind Redesign Project or Morrowind:Places. --DrPhoton 08:37, 30 March 2008 (EDT)

Better Melee Weapons, on BardsEdit

G'day DrPhoton, I saw the red link and VN on the Milk page. I put that comment in the table, after verifying the cave for loot with my level 30 character, the Bard had a Glass Flamesword. This is the second time I saw a Glasssword on a Bard within that day. None of the other misc. bandits had better then steel/silver. Coincidence? Hard coded? Is there a way of seeing if the class Bandit Bard gets better weapons?

If such a list could reverse-match NPC's and caves..... Cheers, --BenouldTC 02:19, 4 April 2008 (EDT)

The bard at Milk actualy has a leveled weapon, l_m_wpn_melee_long blade. Checking for these kind of things from within the game is missleading, as many NPCs have leveled items. The best way to check these things is in the CS, where you'll find the reliable info.
Regarding the Bard class, classes do not define any items carried, but their attributes and skills, and the default services the NPC can provide. --DrPhoton 08:16, 4 April 2008 (EDT)

An Appointment with the Doctor?Edit

I'm just wondering if you're okay because it's been quite a while since you posted. I hope you'll come back again soon! –RpehTCE 09:47, 17 June 2008 (EDT)

Yes I'm OK. Thanks for asking. It's just that I can't find the time to dedicate myself to the wiki any longer :( I still come back every now and then to see what's going on and keep up-to-date, though. Hopefully, one day I'll have more time to spend on the wiki... --DrPhoton 07:38, 27 September 2008 (EDT)
I'm glad to hear you're okay but sorry to hear you won't be around. It will be great to see you back again if ever you are able. –RpehTCE 10:18, 27 September 2008 (EDT)
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