Restore Attribute | |
---|---|
School | Restoration |
Type | Restorative |
Base Cost | 1 |
Availability (Click on any item for details) |
|
Spells Built-in Potions Shrines Amulet of Flesh Made Whole |
Restore Attribute, M points for D seconds
Returns one of the target's attributes to (or toward, at the rate of M points for D seconds) its normal value if it has been lowered by a Damage Attribute effect (but not Absorb or Drain Attribute, though these will wear off on their own).
BugsEdit
- Restore will only work up to the natural (base) maximum value for the attribute, even if a Fortify Attribute effect is active. In other words, Restore Attribute only takes effect if the attribute's value is red in the Status window. For example, if your Strength has been damaged 25 points, but you're wearing the Right Fist of Randagulf (+20 Fortify), Restore Strength would only give you back 5 points. To get around this, remove the Fortify effect (in the above example, remove the gauntlet) before invoking the Restore effect.
- The Morrowind Code Patch fixes this bug.
-
- OpenMW fixes this bug.
- You can't create potions with more than one Restore Attribute effect. The effect that appears first is the one that the potion will have.
- The Morrowind Code Patch fixes this bug.
Related EffectsEdit
Alchemy IngredientsEdit
The following Alchemy ingredients can be used to create a Restore Attribute potion:
- Restore Agility
- Restore Endurance
- Restore Intelligence
- Restore Luck
- Restore Personality
- Restore Speed
- Restore Strength
- Restore Willpower
* These are first-effect ingredients, so you will experience the effect by eating them raw as well.