"Hackle-lo leaf is a tasty edible succulent leaf of the Grazelands, prized both for its taste and its roborative powers."
Haj-Ei
"Haj-Ei? Yes, I've heard of him. Couldn't tell you where to find him, though. Ask Dranas Sarathram in the Slave Market. He's gotten to be an expert on Argonians, their language, and their habits."
"I've heard about that runaway slave Daric Bielle has been looking for. Not too much I can tell you, though. You might check with Dranas Sarthram, the slave trader. He'd probably have the latest news on that kind of thing."
"Don't know anything about him. Sorry. Other folks might know more, though."
Hall of Justice
"Grandmaster Berel Sala, chief Ordinator on Vvardenfell, has his offices there."
"The Hall of Justice houses the four orders of the Temple Ordinators: the Order of the Watch, the Order of War, the Order of Doctrine and Ordination, and the Order of the Inquisition."
"The Hall of Wisdom and Hall of Justice contain the executive, administrative, judicial, and martial operations of the Tribunal Temple."
Hall of Wisdom
"The Hall of Wisdom houses scholars, monks, and priests who study and shape the doctrines of the Temple. The Hall of Wisdom is in the Temple Canton of Vivec."
Halls of the Dead
"I don't know. Such might refer to any ruin or tomb. Perhaps you should consult with a Dunmer savant. Such learned men are better suited to puzzle out the riddle words of vision and prophecy."
"That might be any Dunmer ancestral tomb. The ancient Dunmer word for ancestral tomb is 'cardruhn'. 'Ruhn' translates as 'home' or 'hearth-hall'. 'Card' means 'undeparted kin-wardens'. The sense is very close to your phrase 'Halls of the Dead'."
Hammerfell
"Hammerfell is primarily an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguard love of travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire."
Hand to Hand
"The hand-to-hand discipline is the martial art of unarmed combat. Inspired by the mystical martial arts disciplines of the Khajiit, this unarmed combat style has been adopted in the West by agents and thieves whose scruples forbid them to seriously injure or kill their opponents. Unlike weapon attacks, which only injure and kill, defeating an opponent in hand-to-hand combat renders him unconsciousness and helpless. However, once a target is unconscious, hand-to-hand attacks cause wounds and death."
Heavy armor
"The heavy armor discipline is the study and mastery of iron, steel, silver, ebony, and Daedric armor styles. To use any style of armor effectively, the wearer must be trained, conditioned, and skilled in its use."
Heavy armor styles
"In the West, cheap iron, steel, and silver heavy armor is made in quantity for the Legions, and many are trained in its use. In the East, the expense of the superb ebony and daedric heavy armors limits their use to aristocratic families. Suits of ebony and daedric armor are passed down from generation to generation, and represent a sizable portion of a Great House nobles' personal wealth."
"I heard the king has been killed! I don't believe he had any heirs." (if Helseth is dead)
"King Helseth is our new king, son of Queen Barenziah. I'd like to know what happened to King Athyn Llethan, and to his young protege, Talen Vandas. It all seems a bit suspicious to me." (Female NPCs, Disposition 60+)
"He is the King of Morrowind. He became our king not long after he and his mother, Barenziah, arrived in Mournhold." (Female NPCs, Disposition >60)
"He's our new king, I suppose. I would like to know what happened to King Athyn Llethan. Seems a bit odd that the old man died so soon after Helseth arrived in Mournhold. And what about Talen Vandas, Llethan's nephew? Everyone assumed he would be next in line for the throne. Until his accident, that is...." (Male NPCs, Disposition 60+)
"Helseth is our king. Long live the king." (Male NPCs, Disposition >60)
"The king? I imagine you'd find him in the Royal Palace. That's where kings usually are." (Guards in Mournhold)
"King Helseth was murdered! The killer must be found!" (Guards in Mournhold if Helseth is dead)
"Long live His Excellency King Hlaalu Helseth, Duke of Mournhold and Ruler of all Morrowind!" (Royal Guards)
"The King has been murdered!" (Royal Guards if Helseth is dead)
"He's the new king. What of it?" (Guards at the Temple)
"I heard he had been killed. There'll be another soon." (Guards at the Temple if Helseth is dead)
Hetman Abelmawia
"The Velothi Dunmer Hetman Abelmawia is the village hetman, and village steward for Hlaren Ramoran, Redoran Master, Councilor, Lord of Gnisis."
Hides His Eyes
"Yes, I know him. He's that Argonian that came into town a couple of weeks ago. I can't put my finger on it, but there's something not right about him. Just a feeling I have."
"The Argonian? He came into town a few weeks back. Spends some time in the tradehouse. Seems like a nice enough fellow. Tried to help out that bounty hunter. No luck, though."
"Don't know much about it. He must be new in town."
High Fane
"The High Fane is the largest Tribunal temple on Vvardenfell. Archcanon Saryoni presides over the temple, along with a large staff of priests, healers, and monks. Pilgrims travel from all over Morrowind to view the High Fane and the Ministry of Truth, and to offer prayer and thanks before the Palace of Vivec."
High Rock
"High Rock encompasses the many lands and clans of Greater Betony [sic], the Dellese Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, and this contentious tribal nature has never been completely integrated into a provincial or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying common legacy."
Hla Oad
"This is just a little fishing village on the Bitter Coast. A rough track along the River Odai connects Hla Oad with the town of Balmora across the hills to the northeast. And you can get a ship to Gnaar Mok or Ebonheart. Otherwise, it's a very long and unpleasant walk along the coast south to Seyda Neen, or a much longer and more unpleasant walk north to nowhere."
"Hla Oad is a tiny isolated fishing village on western Vvardenfell in the Bitter Coast region. A rough track along the River Odai connects Hla Oad with the town of Balmora."
Hlaalu Compound
"Hlaalu Compound is the westmost canton. Councilor Crassius Curio has a splendid tier-top mansion here. The tiers below contain Hlaalu treasuries, records, holding cells, and various services. There are two public houses: the Elven Nations and the No Name Club. A variety of craftsmen and tradesmen also have shops at Hlaalu Compound. Some House Hlaalu nobles maintain residences in the less-formal St. Delyn and St. Olms cantons. Councilor Velanda Omani's manor is east of the city on Elmas Island."
Hlaalu Councilors
"You should consult the recent edition of the Yellow Book of Great House Hlaalu. It lists the current Hlaalu councilors and their residences."
"Here's a recent edition of the Yellow Book of Great House Hlaalu. It lists the current Hlaalu councilors and their residences."
Hlaalu Horator
"You are the Hortator of House Hlaalu, %PCName."
Hlaalu Treasury
"Yes, this is the House Hlaalu Treasury. The northeast door leads to the prisons. The southeast door leads to the Hlaalu Records. Go downstairs if you want to see Baren Alen or his assistant, Tenisi Lladri, in the Hlaalu Vaults."
"You can enter the treasury from the Waistworks. The door is on the upper level on the north side."
Hloggar the Bloody
This topic is related to the Tribunal quest, Evidence of Conspiracy. Tienius Delitian has unique dialogue pertaining to the subject. During the quest, you can ask the city's people about him:
"The Nord? The big, mean one? A Hlaalu retainer, I think. Isn't he the one who was living rough down in the West Sewers?"
"Do I look like someone who knows the sewers? I don't know. There's a grate in Godsreach that leads to the sewers for the residential areas. I think that leads to the sewers under the palace. The West Sewers are west of that. I think."
"You're welcome."
Mournhold's citizens will say one of the following if you inquire about him after the quest. What is said depends on whether you allowed Hloggar the Bloody to escape the city, or if you killed him:
"Someone said he'd left Mournhold."
'Yes, I heard he's dead."
Hortator's Duty
"A Hortator is a champion who leads by inspiration. He challenges opposing heroes in single combat. He goes on long, desperate quests. He goes alone into the citadels of the enemy. He confronts the dangers no one else in the House is strong enough... or courageous enough... to face."
"Hortator is more a chief hero than a general. The councils plan and approve strategy. It's a terrible system. The Legions aren't like that. The generals ignore the politicians. And win the wars. But a Hortator leads by doing. The champion who wins every battle and inspires by example. The hero who challenges and defeats the opposing hero in single combat. Doesn't have to be polite or smart. Or even a nice person. Just has to win. And make others want to win."
Hound Meat
"Hound meat is the flesh of the nix-hound. The meat is sweet and tender, and has modest magical properties."
House Dres
"Of the five Dunmer Great Houses, House Dres is one of two houses without holdings or interest in Vvardenfell. Dres District is in the south of Morrowind, bordering the swamps and marshes of Black Marsh. House Dres is an agrarian agricultural society, and its large saltrice plantations rely completely on slave labor for their economic viability. Always firm Temple supporters, House Dres is hostile to Imperial law and culture, and in particular opposed to any attempts to limit the institution of slavery."
"Always firm Temple supporters, House Dres is hostile to Imperial law and culture, and in particular opposed to any attempts to limit the institution of slavery."
"Dres District is in the south of Morrowind, bordering the swamps and marshes of Black Marsh. House Dres is an agrarian agricultural society, and its large saltrice plantations rely completely on slave labor for their economic viability."
"Of the five Dunmer Great Houses, House Dres is one of two houses without holdings or interest in Vvardenfell."
House Hlaalu
"Yes, we both belong to House Hlaalu. Are you here to discuss business?"
"If you wish to join my House, speak with Nileno Dorvayn at the Hlaalu Council Manor."
"House Hlaalu has always been loyal to the Emperor. We welcome Imperial law and the legions, and the trade they bring. We still respect the old Dunmer ways, the ancestors, the Temple, and the noble houses. But times change, and we change with the times. We can live in harmony with the other races. And share in the prosperity of the Empire."
"House Hlaalu is the only Great House that knows how to do business with the Empire. They are more tolerant of foreigners like myself and more willing to do business. They're not paranoid and insular like the Telvanni, nor do they try and covert you to the Tribunal Temple like House Redoran."
"House Hlaalu hopes to live in peace and harmony with the other races, and share in the growth and prosperity of the Empire."
"House Hlaalu still respects the old Dunmer ways, the ancestors, the Temple, and the noble houses. But times change, and the Empire changes with the times."
"House Hlaalu has always been loyal to the Emperor and the Empire. Hlaalu welcomes Imperial law and the Legions, and freedom of trade and religion."
"House Hlaalu is one of the three Dunmer Great Houses with holdings on Vvardenfell."
House Indoril
"House Indoril is one of the five Dunmer Great Houses, and one of the two houses without holdings or interest in Vvardenfell. The city of Almalexia is located in Indoril District, and the Indoril are orthodox and conservative supporters of the Temple and Temple authority. House Indoril is openly hostile to Imperial culture and religion, and preserves many traditional Dunmer customs and practices in defiance of Imperial law."
"House Indoril is openly hostile to Imperial culture and religion, and preserves many traditional Dunmer customs and practices in defiance of Imperial law."
"House Indoril is one of the five Dunmer Great Houses, and one of the two houses without holdings or interest in Vvardenfell."
"The city of Almalexia is located in Indoril District, on the mainland, and the Indoril are orthodox and conservative supporters of the Temple and Temple authority."
House Redoran
"If you want to join House Redoran, speak with Neminda in the Redoran Council Hall."
"We of House Redoran have the honor of serving the greatest and most noble House, for we are the righteous warriors and hereditary defenders of Morrowind."
"I belong to House Redoran and serve honorably."
"They are the true warriors of the ancient Dunmer. Although House Hlaalu has adopted more of the Empire's ways, I have more respect for the warriors of House Redoran."
"House Redoran is one of the three Great Houses on Vvardenfell. The Redorans talk and talk and talk about duty and honor and piety and their proper role in life. We Telvanni have a more pragmatic approach."
"House Redoran is one of the three Great Houses on Vvardenfell. The Redorans are honorable and fair in their dealings with other houses, but they have no business sense. Those of us in House Hlaalu understand the power of wealth and do not ponder morality day after day."
"House Redoran is one of the three Dunmer Great Houses with holdings on Vvardenfell. The Redoran prize the virtues of duty, gravity, and piety. Duty is to one's own honor, and to one's family and clan. Gravity is the essential seriousness of life. Life is hard, and events must be judged, endured, and reflected upon with due care and earnestness. Piety is respect for the gods, and the virtues they represent. A light, careless life is not worth living."
"The Redoran Council Hall is here in Ald'ruhn under Skar. Go there if you want to know more about House Redoran."
"Ald'ruhn is considered a Redoran city, even though only a few citizens actually belong to House Redoran."
"Yes, this is the Redoran Canton of Vivec, but if you have business with House Redoran, you should travel to Ald'ruhn."
House Telvanni
"House Telvanni is one of the Great Houses. We value talent, knowledge, and initiative. Perhaps you would like to join House Telvanni?"
"We don't care about politics. We don't care what other think. We just want to be left alone. And our wizard-lords and their mercenaries make sure no one bothers us."
"We live comfortably. Our wizard-lords keep us secure, and otherwise leave us alone. All we want is to be left in peace to do as we wish."
"House Telvanni is one of the three Dunmer Great Houses with holdings on Vvardenfell. The Telvanni wizard-lords have traditionally isolated themselves, pursuing wisdom and mastery in solitude. But certain ambitious wizards-lords, their retainers, and clients have entered whole-heartily into the competition to control and exploit Vvardenfell's land and resources, building towers and bases all along the eastern coast. The Telvanni think that wisdom confers power, and power confers right."
"Trebonius asked you to kill the Telvanni Council? I wouldn't even try to do that if I were you. Even if you were successful, there's no telling how the Telvanni would respond."
House Wars
"The Great Houses have always fought among themselves. Long ago they banded together against one house, House Dagoth, and falsely denounced the house as traitors, and thought to destroy House Dagoth for all eternity. But they failed, for House Dagoth was but sleeping, and now has awakened. Now all the Great Houses must join House Dagoth to drive the foreigners and false gods from our soil."
"Codes of behavior under House Wars of Honor are complex and subtle, and the Morag Tong specialize in the honorable and legal prosecution of these factional vendettas. House Wars are expensive, dangerous, and disruptive to all Houses involved, but on the island of Vvardenfell alone, a dozen or more Marked Challenges are being prosecuted at any time.
By the immemorial custom of Dunmer society, a House may challenge the honor of another House in the person of one of the House's ranking nobles. The ranking noble of the impugned House is 'marked for death' -- in ancient times, actually formally marked with a black banner, but in modern times, served with a formal written public announcement. If within a year of the challenge, the marked noble still lives, the challenging House must publicly forego any further complaint or scandal on the matter.
Only a ranking challenging noble or a Morag Tong may attack the marked noble; in modern times, Houses routinely engage Morag Tong. This custom permits Houses to war upon one another on a small scale without threatening public peace and rule of law. Such violent disputes among Great Houses are called 'House Wars.'"
"The Great Houses have always fought private wars among themselves. Sometimes they fight about land, sometimes about wealth, sometimes about politics, sometimes about honor."
"The Dunmer Great Houses long ago adopted certain customs and rules to avoid open warfare. House Wars are supervised by the Temple, and private feuds and writs of assassination are contracted through the Morag Tong."
Humanoid Races
"Offspring of inter-racial matings have the racial appearance of the mother, but may occasionally share inherited characteristics and abilities of the father. Sloads, dragons, and other sentient races cannot mate with Men, Elves, or Beastmen, and are not considered 'human.' Exceptional accounts of matings between men and daedra do not fit smoothly into this scheme. Elves consider themselves the only 'truly human race,' being descended directly from the gods, and regard the Manish and Beast races as highly intelligent animals. On the other hand, Imperial scholars consider Men, Elves, and Beastmen as 'men,' on the basis that individuals of all three groups can mate with one another."
Humans
"The human races are short-lived, socially aggressive humanoids, shorter than Elves and more technologically advanced than the Beastfolk. Warlike human cultures have subjugated their Elven and Beastfolk neighbors and synthesized their arts, literature, magick, technology, and theology into Tamriel's dominant culture -- the Empire. Obsessed with progress and destiny, human civilization constantly reinvents itself from materials plundered from conquered cultures and re-shaped by human myths and dreams."
Hunger
"The hunger is one of the many voracious servants of the Daedra Lord Boethiah. Daedra hearts have modest magical properties."
Hypha Facia
"Hypha Facia looks much like Bungler's Bane and grows like a shelf on trees and other things. Hypha Facia is safe to eat, but make sure it is not Bungler's Bane."
"Hypha facia is a light brown shelf fungus collected from the trunks of trees in the Bitter Coast Region."