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Assassinate the Claws Kingpin
Episode: The Missing Assassins
Opponent Name: Claws Kingpin
Opponent Class: WillpowerAgility Monk
Lanes: Single Field Lane (6 wide)
Starting Health: 30
Special Conditions: See below
Story Characters: Claws Kingpin, Andronica
Previous Quest: Eclipse Hideout
Concurrent Quest: Bravil Treasury and Silverhome on the Water
Next Quest: Silverhome on the Water, Back Room
Reward: 3x Skooma Underboss
 
South Bridge

The Missing Assassins: South BridgeEdit

South Bridge is a location in Bravil. The match will differ slightly based on the choice in the previous Eclipse Hideout quest:

Sided with the Eclipse Sided with the Claws
Deck Eclipse's deck Your deck
Starting conditions Your opponent will begin with two Makeshift Defenses and a Skooma Underboss in play. In normal mode you will start with two Brutal Ashlanders in play. In master difficulty your opponent will also start with the Skooma Frenzy support in play. Your opponent will begin with two Makeshift Defenses and a Skooma Underboss in play. You do not get any additional cards. In master difficulty your opponent will also start with the Skooma Frenzy support in play.

DialogueEdit

If the player sided with the Eclipse:

Pre-Match:

Claws Kingpin: "It's the Eclipse! We have been betrayed!"

Game Hint: "The Claws arrived at the bridge first and set up defenses, but you have backup from the Eclipse."

After the Match:

Andronica: "My thanks. Now, if you'll excuse me, I need to go finish off the Eclipse Leader. The Night Mother commands it, after all."

If the player sided with the Claws:

Pre-Match:

Claws Kingpin: "You've done the job. Excellent. There is only one problem. The assassin tried to kill this one once. It does not pay to take risks, you understand? Kill them both."

Game Hint: "The Claws were prepared to double-cross you, and are already in position."

After the Match:

Andronica: "My thanks. I got sloppy, let them get the drop on me. It won't happen again."

Eclipse's DeckEdit

If you sided with the Eclipse in Eclipse Hideout, your deck will be an Assassin    deck. It is the same decklist for both normal and master mode.

Eclipse's Deck
Quantity   Name Type (Subtype)         Ability
2   Cruel Firebloom Action 0 2  Rare Sacrifice a creature to deal 5 damage to a random enemy creature
1   Brotherhood Assassin Creature (Dark Elf) 1 3 3 4  Legendary Lethal
Summon: Draw a card.
2   Firebolt Action 1 1  Common Deal 2 damage to a creature.
2   Balmora Spymaster Creature (Dark Elf) 2 0 1 3  Epic Last Gasp: Summon a random creature with cost less than or equal to your max magicka.
1   Dunmer Nightblade Creature (Dark Elf) 2 2 1 1  Common Last Gasp: Put an Iron Sword into your hand.
1   Finish Off Action 2 1  Common Destroy a Wounded enemy creature.
2   Shrieking Harpy   Creature (Harpy) 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
2   House Kinsman Creature (Dark Elf) 3 3 2 3  Epic Last Gasp: Deal 3 damage to your opponent and gain 3 health.
2   Telvanni Arcanist Creature (Dark Elf) 3 3 2 2  Rare Last Gasp: Put a random action into your hand.
2   Varanis Courier Creature (Dark Elf) 3 1 3 1  Common Guard
Last Gasp: Draw a card.
1   Deshaan Avenger Creature (Dark Elf) 4 3 3 2  Rare Last Gasp: Summon a 3/3 Deshaan Sneak.
2   Elusive Schemer Creature (Dark Elf) 4 3 1 2  Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
2   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
2   Necrom Mastermind Creature (Dark Elf) 5 5 4 4  Legendary Summon: Trigger the Last Gasp of each friendly creature.
2   Altar of Despair Support 6 4  Legendary Uses: 12
Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1.
1   Storm Atronach Creature (Daedra, Atronach) 6 7 5 2  Rare Ward
1   Dark Harvester   Creature (Dreugh) 7 2 4 1  Common Prophecy, Guard
Summon: Gain 4 health.
2   Eclipse Baroness Creature (Dark Elf) 8 5 5 3  Epic Summon and Last Gasp: Draw a card and reduce its cost by 2.

Opponent's DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
1   Blackmail Action 1 3  Epic Draw a copy of a random creature from your opponent's deck.
2   Daring Cutpurse   Creature (Khajiit) 2 2 2 1  Common Prophecy
Pilfer: +1/+1
1   Elixir of Light Feet Support 2 2  Rare Uses: 3
Activate: Give a creature Cover.
1   Fighters Guild Recruit   Creature (Argonian) 2 1 2 1  Common Prophecy, Guard, Lethal
3   Skooma Underboss Creature (Khajiit) 2 2 3 1  Common Friendly Pilfer abilities are also Slay abilities.
2   Arenthia Swindler Creature (Khajiit) 3 2 2 3  Epic Summon: Steal all items from an enemy creature.
2   Rajhini Highwayman Creature (Khajiit) 3 2 2 1  Common Pilfer: Draw a card.
2   Skooma Racketeer Creature (Khajiit) 3 2 2 2  Rare Summon: Give a creature Lethal.
1   Thievery Action 3 1  Common Deal 3 damage to your opponent and gain 3 health.
2   Dreugh Shell Armor Item 4 2  Rare +3/+3
2    Master of Thieves Creature (Khajiit) 4 3 5 3  Epic Friendly creatures with Pilfer may attack an extra time each turn.
1   Tenmar Swiftclaw Creature (Khajiit) 4 2 2 3  Epic Pilfer: +1/+1
May attack an extra time each turn.
2   Thieves' Den Support 4 4  Legendary Ongoing
Friendly creatures have "Pilfer: +1/+1."
2   Torval Crook Creature (Khajiit) 4 1 4 3  Epic Charge
Pilfer: Gain 2 magicka this turn.
2   Dagi-raht Mystic Creature (Khajiit) 5 4 5 3  Epic Pilfer: Draw a random support from your deck.
1   Pahmar-raht Renegade Creature (Khajiit) 5 4 6 3  Epic Slay: Draw a card.
2   Quin'rawl Burglar Creature (Khajiit) 6 4 4 4  Legendary Drain
Pilfer: +4/+4
1   Ransack   Action 6 2  Rare Prophecy
Deal 3 damage and gain 3 health.
Master
Quantity   Name Type (Subtype)         Ability
2   Descendant of Alkosh Creature (Khajiit) 1 1 1 4  Legendary Pilfer: +1/+1 and gains a random Keyword.
2   Blood Pact Messenger Creature (Khajiit) 2 1 1 2  Rare Pilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn.
3   Daring Cutpurse   Creature (Khajiit) 2 2 2 1  Common Prophecy
Pilfer: +1/+1
2   Skooma Underboss Creature (Khajiit) 2 2 3 1  Common Friendly Pilfer abilities are also Slay abilities.
2   Rajhini Highwayman Creature (Khajiit) 3 2 2 1  Common Pilfer: Draw a card.
3   Riverhold Escort Creature (Khajiit) 3 1 6 2  Rare Guard
Pilfer: Move.
3   Skooma Racketeer Creature (Khajiit) 3 2 2 2  Rare Summon: Give a creature Lethal.
1   Dawnbreaker Item 4 4  Legendary +4/+4
Slay: Banish the slain creature if it's Undead.
3    Master of Thieves Creature (Khajiit) 4 3 5 3  Epic Friendly creatures with Pilfer may attack an extra time each turn.
1   Tenmar Swiftclaw Creature (Khajiit) 4 2 2 3  Epic Pilfer: +1/+1
May attack an extra time each turn.
1   Thieves' Den Support 4 4  Legendary Ongoing
Friendly creatures have "Pilfer: +1/+1."
2   Dagi-raht Mystic Creature (Khajiit) 5 4 5 3  Epic Pilfer: Draw a random support from your deck.
2   Pahmar-raht Renegade Creature (Khajiit) 5 4 6 3  Epic Slay: Draw a card.
1   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
2   Quin'rawl Burglar Creature (Khajiit) 6 4 4 4  Legendary Drain
Pilfer: +4/+4
Prev: Eclipse Hideout Up: The Fall of the Dark Brotherhood
Conc: Bravil Treasury and Silverhome on the Water
Next: Silverhome on the Water, Back Room