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Legends:Cultists' Meeting Place

< Legends: Story / The Fall of the Dark Brotherhood
 
Eliminate the High Priest
Episode: The High Priest
Opponent Name: Rathir
Opponent Class: IntelligenceEndurance Sorcerer
Lanes: Field/Reanimation
Starting Health: 30
Special Conditions: Reanimation: When a non-Reanimated creature in this lane dies for the first time, return it to play as a 1/1.
Previous Quest: Hall of the Dead
Next Quest: Ominous Tidings
Reward: 3 Gravesinger, 1 Astrid
 
The meeting place of the cultists

The High Priest: Cultists' Meeting PlaceEdit

Cultists' Meeting Place is a location in Falkreath and is the setting of the final match in Episode 3.

If you have completed Hilltop Shrine, Zaria gives you a disguise to use. You may then choose to use the disguise, granting you a premade deck with which to play the match.

This match features a Reanimation lane: "When a non-Reanimated creature in this lane dies for the first time, return it to play as a 1/1." If you do not use the disguise, Rathir starts with a Grim Champion in each lane.

DialogueEdit

Pre-match, Without the Disguise
Rathir: "It's the assassin I was warned of! Rise my guardians, and destroy them!"
Pre-match, With the Disguise
Rathir: "Gather around, my children. It is time for the ritual to begin. Tonight, the dead walk!"
During the Match, With the Disguise
Rathir: "What? You're not one of us! It's the assassin I was warned of!"

Your DisguiseEdit

Disguise
Quantity   Name Type (Subtype)         Ability
3   Calm Action 0 1  Common Give a creature -4/-0 this turn.
3   Curse Action 0 2  Rare Give a creature -1/-1.
3   Shadow Shift Action 1 1  Common Move a friendly creature.
Draw a card.
1   Sunhold Medic Creature (High Elf) 1 1 1 1  Common Summon: Give a creature +0/+2.
2   Blood Pact Messenger Creature (Khajiit) 2 1 1 2  Rare Pilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn.
3   Fighters Guild Recruit   Creature (Argonian) 2 1 2 1  Common Prophecy, Guard, Lethal
3   Goblin Skulk Creature (Goblin) 3 2 3 2  Rare Pilfer: Draw a random 0-cost card from your deck.
2   Snake Tooth Necklace Item 2 2  Rare +1/+1
Summon: Give the wielder Drain this turn.
3   Thieves Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
3   Elixir of Conflict Support 3 2  Rare Uses: 3
Activate: Give a creature +1/+1.
3   Skooma Racketeer Creature (Khajiit) 3 2 2 2  Rare Summon: Give a creature Lethal.
3   Swindler's Market Support 3 2  Rare Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.
2   Tower Alchemist Creature (Imperial) 3 2 4 3  Epic Your Activated supports have unlimited uses.
3   Varanis Courier Creature (Dark Elf) 3 1 3 1  Common Guard
Last Gasp: Draw a card.
2   Green Pact Stalker Creature (Wood Elf) 4 3 4 2  Rare Guard
Summon: +2/+2 if there is a Wounded enemy creature in this lane.
3   Territorial Viper Creature (Reptile) 4 1 1 2  Rare Charge, Lethal
2   Loyal Housecarl   Creature (Nord) 5 2 2 3  Epic Prophecy
Summon: Give a creature +2/+2 and Guard.
2   Immolating Blast Action 6 3  Epic Destroy all creatures except for one random creature on both sides of each lane.
3   Smuggler's Haul Action 6 3  Epic Put four random 0-cost cards into your hand.
1   Nest of Vipers Action 10 4  Legendary Fill a lane with Territorial Vipers.

Opponent's DecklistsEdit

Normal
Quantity   Name Type (Subtype)         Ability
3   Firebolt Action 1 1  Common Deal 2 damage to a creature.
2   Shrieking Harpy   Creature (Harpy) 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
3   Soul Split Action 2 1  Common Sacrifice a creature to summon a 3/2 Sundered Shade in each lane.
3   Frostbite Spider   Creature (Spider) 3 3 2 2  Rare Prophecy, Lethal
3   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
3   Mummify   Action 3 2  Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
3   Cursed Spectre   Creature (Spirit) 4 2 2 1  Common Prophecy
Summon: Silence another creature.
2   Falkreath Defiler Creature (Imperial) 4 3 3 2  Rare Slay: Draw a creature from your discard pile.
3   Fire Storm   Action 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
2   Grim Champion Creature (Skeleton) 4 2 2 3  Epic When a creature in this lane dies, Grim Champion gains +1/+1.
2   Little Girl Creature (Vampire) 4 0 2 2  Rare At the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain.
3   Restless Templar Creature (Skeleton) 4 5 2 1  Common Last Gasp: Gain 5 health.
3   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
2   Black Worm Necromancer Creature (Imperial) 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
2   Night Shadow Creature (Vampire) 6 6 5 3  Epic Breakthrough, Drain
1   Blood Magic Lord Creature (Vampire) 9 6 6 4  Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
2   Gravesinger Creature (Imperial) 10 6 6 3  Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
Master
Quantity   Name Type (Subtype)         Ability
3   Firebolt Action 1 1  Common Deal 2 damage to a creature.
3   Shrieking Harpy   Creature (Harpy) 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
3   Wardcrafter Creature (Breton) 2 2 1 2  Rare Summon: Give a creature a Ward.
3   Frostbite Spider   Creature (Spider) 3 3 2 2  Rare Prophecy, Lethal
3   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
3   Mummify   Action 3 2  Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
3   Cursed Spectre   Creature (Spirit) 4 2 2 1  Common Prophecy
Summon: Silence another creature.
3   Falkreath Defiler Creature (Imperial) 4 3 3 2  Rare Slay: Draw a creature from your discard pile.
3   Fire Storm   Action 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
3   Grim Champion Creature (Skeleton) 4 2 2 3  Epic When a creature in this lane dies, Grim Champion gains +1/+1.
3   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
3   Restless Templar Creature (Skeleton) 4 5 2 1  Common Last Gasp: Gain 5 health.
2   Little Girl Creature (Vampire) 4 0 2 2  Rare At the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain.
3   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
2   Black Worm Necromancer Creature (Imperial) 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
2   Night Shadow Creature (Vampire) 6 6 5 3  Epic Breakthrough, Drain
2   Blood Magic Lord Creature (Vampire) 9 6 6 4  Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
2   Gravesinger Creature (Imperial) 10 6 6 3  Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
1   Odahviing Creature (Dragon) 12 10 10 4  Legendary Summon: Deal 4 damage to all enemy creatures.

NotesEdit

  • The title "The Risen" can be earned for having a 1/1 Odahviing resurrected in the Reanimation lane.


Prev: Hilltop Shrine or Hall of the Dead Up: The Fall of the Dark Brotherhood Next: Ominous Tidings