Eliminate the High Priest
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The High Priest: Cultists' Meeting PlaceEdit
Cultists' Meeting Place is a location in Falkreath and is the setting of the final match in Episode 3.
If you have completed Hilltop Shrine, Zaria gives you a disguise to use. You may then choose to use the disguise, granting you a premade deck with which to play the match.
This match features a Reanimation lane: "When a non-Reanimated creature in this lane dies for the first time, return it to play as a 1/1." If you do not use the disguise, Rathir starts with a Grim Champion in each lane.
DialogueEdit
- Pre-match, Without the Disguise
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- Rathir: "It's the assassin I was warned of! Rise my guardians, and destroy them!"
- Pre-match, With the Disguise
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- Rathir: "Gather around, my children. It is time for the ritual to begin. Tonight, the dead walk!"
- During the Match, With the Disguise
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- Rathir: "What? You're not one of us! It's the assassin I was warned of!"
Your DisguiseEdit
Quantity | Name | Type (Subtype) | Ability | |||||
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3 | Calm | Action | 0 | – | – | Common | Give a creature -4/-0 this turn. | |
3 | Curse | Action | 0 | – | – | Rare | Give a creature -1/-1. | |
3 | Shadow Shift | Action | 1 | – | – | Common | Move a friendly creature. Draw a card. |
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1 | Sunhold Medic | Creature (High Elf) | 1 | 1 | 1 | Common | Summon: Give a creature +0/+2. | |
2 | Blood Pact Messenger | Creature (Khajiit) | 2 | 1 | 1 | Rare | Pilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn. | |
3 | Fighters Guild Recruit | Creature (Argonian) | 2 | 1 | 2 | Common | Prophecy, Guard, Lethal | |
3 | Goblin Skulk | Creature (Goblin) | 3 | 2 | 3 | Rare | Pilfer: Draw a random 0-cost card from your deck. | |
2 | Snake Tooth Necklace | Item | 2 | – | – | Rare | +1/+1 Summon: Give the wielder Drain this turn. |
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3 | Thieves Guild Recruit | Creature (Argonian) | 2 | 1 | 2 | Common | Summon: Draw a card. If it costs 7 or more, reduce its cost by 1. | |
3 | Elixir of Conflict | Support | 3 | – | – | Rare | Uses: 3
Activate: Give a creature +1/+1. |
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3 | Skooma Racketeer | Creature (Khajiit) | 3 | 2 | 2 | Rare | Summon: Give a creature Lethal. | |
3 | Swindler's Market | Support | 3 | – | – | Rare | Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health. |
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2 | Tower Alchemist | Creature (Imperial) | 3 | 2 | 4 | Epic | Your Activated supports have unlimited uses. | |
3 | Varanis Courier | Creature (Dark Elf) | 3 | 1 | 3 | Common | Guard Last Gasp: Draw a card. |
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2 | Green Pact Stalker | Creature (Wood Elf) | 4 | 3 | 4 | Rare | Guard Summon: +2/+2 if there is a Wounded enemy creature in this lane. |
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3 | Territorial Viper | Creature (Reptile) | 4 | 1 | 1 | Rare | Charge, Lethal | |
2 | Loyal Housecarl | Creature (Nord) | 5 | 2 | 2 | Epic | Prophecy Summon: Give a creature +2/+2 and Guard. |
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2 | Immolating Blast | Action | 6 | – | – | Epic | Destroy all creatures except for one random creature on both sides of each lane. | |
3 | Smuggler's Haul | Action | 6 | – | – | Epic | Put four random 0-cost cards into your hand. | |
1 | Nest of Vipers | Action | 10 | – | – | Legendary | Fill a lane with Territorial Vipers. |
Opponent's DecklistsEdit
Quantity | Name | Type (Subtype) | Ability | |||||
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3 | Firebolt | Action | 1 | – | – | Common | Deal 2 damage to a creature. | |
2 | Shrieking Harpy | Creature (Harpy) | 2 | 2 | 1 | Rare | Prophecy Summon: Shackle an enemy creature. |
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3 | Soul Split | Action | 2 | – | – | Common | Sacrifice a creature to summon a 3/2 Sundered Shade in each lane. | |
3 | Frostbite Spider | Creature (Spider) | 3 | 3 | 2 | Rare | Prophecy, Lethal | |
3 | Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | Rare | Last Gasp: Give a random friendly creature +3/+3. | |
3 | Mummify | Action | 3 | – | – | Rare | Prophecy Transform a creature into a 2/2 Shriveled Mummy. |
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3 | Cursed Spectre | Creature (Spirit) | 4 | 2 | 2 | Common | Prophecy Summon: Silence another creature. |
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2 | Falkreath Defiler | Creature (Imperial) | 4 | 3 | 3 | Rare | Slay: Draw a creature from your discard pile. | |
3 | Fire Storm | Action | 4 | – | – | Rare | Prophecy Deal 2 damage to all creatures in a lane. |
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2 | Grim Champion | Creature (Skeleton) | 4 | 2 | 2 | Epic | When a creature in this lane dies, Grim Champion gains +1/+1. | |
2 | Little Girl | Creature (Vampire) | 4 | 0 | 2 | Rare | At the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain. | |
3 | Restless Templar | Creature (Skeleton) | 4 | 5 | 2 | Common | Last Gasp: Gain 5 health. | |
3 | Lurking Mummy | Creature (Mummy) | 5 | 2 | 6 | Common | Prophecy, Guard | |
2 | Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, summon a random creature from your discard pile. | |
2 | Night Shadow | Creature (Vampire) | 6 | 6 | 5 | Epic | Breakthrough, Drain | |
1 | Blood Magic Lord | Creature (Vampire) | 9 | 6 | 6 | Legendary | Summon and Slay: Put a Blood Magic Spell into your hand. | |
2 | Gravesinger | Creature (Imperial) | 10 | 6 | 6 | Epic | At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck. |
Quantity | Name | Type (Subtype) | Ability | |||||
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3 | Firebolt | Action | 1 | – | – | Common | Deal 2 damage to a creature. | |
3 | Shrieking Harpy | Creature (Harpy) | 2 | 2 | 1 | Rare | Prophecy Summon: Shackle an enemy creature. |
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3 | Wardcrafter | Creature (Breton) | 2 | 2 | 1 | Rare | Summon: Give a creature a Ward. | |
3 | Frostbite Spider | Creature (Spider) | 3 | 3 | 2 | Rare | Prophecy, Lethal | |
3 | Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | Rare | Last Gasp: Give a random friendly creature +3/+3. | |
3 | Mummify | Action | 3 | – | – | Rare | Prophecy Transform a creature into a 2/2 Shriveled Mummy. |
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3 | Cursed Spectre | Creature (Spirit) | 4 | 2 | 2 | Common | Prophecy Summon: Silence another creature. |
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3 | Falkreath Defiler | Creature (Imperial) | 4 | 3 | 3 | Rare | Slay: Draw a creature from your discard pile. | |
3 | Fire Storm | Action | 4 | – | – | Rare | Prophecy Deal 2 damage to all creatures in a lane. |
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3 | Grim Champion | Creature (Skeleton) | 4 | 2 | 2 | Epic | When a creature in this lane dies, Grim Champion gains +1/+1. | |
3 | Lightning Bolt | Action | 4 | – | – | Common | Prophecy Deal 4 damage. |
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3 | Restless Templar | Creature (Skeleton) | 4 | 5 | 2 | Common | Last Gasp: Gain 5 health. | |
2 | Little Girl | Creature (Vampire) | 4 | 0 | 2 | Rare | At the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain. | |
3 | Lurking Mummy | Creature (Mummy) | 5 | 2 | 6 | Common | Prophecy, Guard | |
2 | Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, summon a random creature from your discard pile. | |
2 | Night Shadow | Creature (Vampire) | 6 | 6 | 5 | Epic | Breakthrough, Drain | |
2 | Blood Magic Lord | Creature (Vampire) | 9 | 6 | 6 | Legendary | Summon and Slay: Put a Blood Magic Spell into your hand. | |
2 | Gravesinger | Creature (Imperial) | 10 | 6 | 6 | Epic | At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck. | |
1 | Odahviing | Creature (Dragon) | 12 | 10 | 10 | Legendary | Summon: Deal 4 damage to all enemy creatures. |
NotesEdit
Prev: Hilltop Shrine or Hall of the Dead | Up: The Fall of the Dark Brotherhood | Next: Ominous Tidings |