Open main menu

UESPWiki β

 
Search the hall for information about your target.
Episode: The High Priest
Opponent Name: Rathir's Acolyte
Opponent Class: Endurance Endurance or StrengthEndurance Warrior
Lanes: Altar of Silence/Graveyard
Starting Health: 30
Special Conditions: Altar of Silence: When a player silences a creature, that player summons a 1/1 skeleton here and gives it Guard.
Graveyard: When a creature other than a Rotting Draugr in this lane is destroyed, summon a 1/1 Rotting Draugr.
Story Characters: Kellen
Previous Quest: Episode 3 Intro, Grave Concoctions or Hilltop Shrine
Next Quest: Hilltop Shrine or Cultists' Meeting Place
Unlocks Quest: Cultists' Meeting Place
Reward: 3x Falkreath Defiler
 
The Hall of the Dead in Falkreath

The High Priest: Hall of the DeadEdit

Hall of the Dead is a location in Falkreath and one of the initially available locations in The High Priest.

This battle against one of the High Priest's acolytes features an Altar of Silence lane (Whenever a player silences a creature, that player summons a 1/1 skeleton here and gives it guard.) as well as a Graveyard lane (When a creature other than a Rotting Draugr in this lane is destroyed, summon a 1/1 Rotting Draugr.).

DialogueEdit

Pre-match
Acolyte: "You're asking too many questions about my master. I think it's best I silenced you... permanently!"
Game Hint
Whenever a player silences a creature, they summon a skeleton guard.
After the match
Kellen: "Searching the Hall of the Dead, the agent found a map. Perhaps it would lead to the priest."

Opponent's DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
3   Suppress Action 0 2  Rare Silence a creature.
3   Deadly Draugr Creature (Skeleton) 1 1 1 1  Common Lethal
3   Shriveled Mummy Creature (Mummy) 2 2 2 1  Common
3   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
3   Mummify   Action 3 2  Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
1   Necromancer's Amulet Support 3 3  Epic Ongoing
When a friendly creature dies, gain 1 health.
3   Cursed Spectre   Creature (Spirit) 4 2 2 1  Common Prophecy
Summon: Silence another creature.
3   Falkreath Defiler Creature (Imperial) 4 3 3 2  Rare Slay: Draw a creature from your discard pile.
3   Gloom Wraith Creature (Spirit) 4 3 3 2  Rare Breakthrough
Summon: +1/+1 for each other friendly   creature.
3   Restless Templar Creature (Skeleton) 4 5 2 1  Common Last Gasp: Gain 5 health.
3   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
3   Shadowfen Priest Creature (Argonian) 5 4 4 3  Epic Summon: Silence another creature, or destroy an enemy support.
2   Black Worm Necromancer Creature (Imperial) 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
3   Flesh Atronach Creature (Daedra, Atronach) 6 1 1 3  Epic Summon: +1/+1 for each creature in your discard pile.
2   Night Shadow Creature (Vampire) 6 6 5 3  Epic Breakthrough, Drain
1   Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
Master
Quantity   Name Type (Subtype)         Ability
3   Suppress Action 0 2  Rare Silence a creature.
2   Deadly Draugr Creature (Skeleton) 1 1 1 1  Common Lethal
2   Iliac Sorcerer Creature (Breton) 1 1 1 3  Epic Ward
When Iliac Sorcerer's Ward is broken, double his power.
2   Protector of the Innocent   Creature (Nord) 2 3 2 1  Common Prophecy, Guard
3   Wind Keep Spellsword Creature (Breton) 2 2 2 1  Common Ward
3   Dark Guardian Creature (Skeleton) 3 2 5 1  Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
3   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
2   Necromancer's Amulet Support 3 3  Epic Ongoing
When a friendly creature dies, gain 1 health.
3   Stalwart Ally Creature (Argonian) 3 3 3 1  Common Summon: +0/+2 and Guard if the top card of your deck is  .
3   Cursed Spectre   Creature (Spirit) 4 2 2 1  Common Prophecy
Summon: Silence another creature.
3   Earthbone Spinner Creature (Wood Elf) 4 3 2 3  Epic Summon: Silence another creature, then deal 1 damage to it.
1   Mundus Stone Support 4 4  Legendary Ongoing
When you summon a creature, give it a random Keyword.
3   Restless Templar Creature (Skeleton) 4 5 2 1  Common Last Gasp: Gain 5 health.
2   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
3   Shadowfen Priest Creature (Argonian) 5 4 4 3  Epic Summon: Silence another creature, or destroy an enemy support.
3   Black Worm Necromancer Creature (Imperial) 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
2   Flesh Atronach Creature (Daedra, Atronach) 6 1 1 3  Epic Summon: +1/+1 for each creature in your discard pile.
2   Night Shadow Creature (Vampire) 6 6 5 3  Epic Breakthrough, Drain
3   Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
1   Nahagliiv Creature (Dragon) 7 7 7 4  Legendary Guard
Your opponent can't target Nahagliiv with actions.
1   Night Talon Lord Creature (Vampire) 9 8 8 4  Legendary Drain
Slay: Summon the slain creature.


Prev: Episode 3 Intro, Grave Concoctions or Hilltop Shrine Up: The Fall of the Dark Brotherhood Next: Hilltop Shrine or Cultists' Meeting Place