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Skyrim talk:Easter Eggs/Archive 17

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This is an archive of past Skyrim talk:Easter Eggs discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Lydia dialogue - moved from Skyrim talk:Lydia

One of Lydia's new lines in Dragonborn is "What next, carnivorous rabbits?" This seems to be a reference to the Killer Rabbit of Caerbannog in Monty Python and the Holy Grail, an innocent-looking bunny that rips the heads off several of King Arthur's knights. — Unsigned comment by 174.6.51.17 (talk) at 20:49 on 17 March 2014 (GMT)

Possibly, but it seems too unspecific with just that dialogue line. Are there any conditions when she utters this that may back it up? I see a condition in CSList that may bear scrutiny. --Xyzzy Talk 03:31, 18 March 2014 (GMT)
Could it be a possible reference to the Buffy character (once-vengeance demon) Anya's fear of rabbits? . Kellynne (talk) 23:01, 7 June 2014 (GMT)
Doubtful, for the same reason. ThuumofReason (talk) 12:15, 8 June 2014 (GMT)

() She says it when fighting Rieklings I think. It's probably a Holy Grail reference, that scene is incredibly famous and is probably the basis for the Buffy character as well (I've seen the show, and while Anya doesn't directly reference Python her dialogue on the subject of rabbits seems very Python-influenced). --Morrolan (talk) 22:38, 7 October 2014 (GMT)

No convincing argument has been presented so far to suggest a Buffy reference. The Killer Rabbit I can see as maybe being intentional, but it's too vague to say for sure. Killer bunnies in fiction predate Monty Python, and while Monty Python would be the most likely target for a reference, there's just no clear connection to it here.
What are the exact circumstances under which the line is stated? If it makes sense in the context of the game for her to say that, I doubt it's a reference. Also, the fact that two different people think it's referencing two different things just reinforces the fact that there's no definitive reference. Zul se onikaanLaan tinvaak 17:27, 8 October 2014 (GMT)
It's just random combat dialogue. She says it while fighting. The INFO record for the dialogue is here. --Morrolan (talk) 21:46, 15 October 2014 (GMT)

Beauty and the Beast

In order to reach Sheogorath, you have to go through an abandonned part of the Blue Palace of Solitude, called "West wing". In the Disney movie Beauty and the Beast, there is also a west wing, so called, left to abandon. Thing is, this is the very only "wing" location in Skyrim, and the later part of the quest is based on Alice on Wonderland, reinforcing the idea this "west abandonned wing" is intended and the quest, based on two Disney movies. — Unsigned comment by 217.128.226.223 (talk) at 13:35 on 1 April 2014

Not a reference. The phrase "west wing" is hardly unique to Beauty and the Beast and it mixes two different stories. --AN|L (talk) 15:40, 1 April 2014 (GMT)
Agreed. Way too unspecific. --Xyzzy Talk 18:10, 1 April 2014 (GMT)

Buffy/Angel references?

Is it just me, or does Movarth Piquine bear a significant resemblance to The Master from Joss Whedon's Buffy: The Vampire Slayer television series (Reference image)?

Also, reading counterclockwise along the left side of the map from top to bottom has the icons of a wolf, ram, and hart (deer) which may be a reference to the demonic law firm in the spin-off series Angel.

Cdarklock (talk) 05:45, 6 April 2014 (GMT)

Movarth Piquine, I'm not feeling as a good one, considering his race is radiant and therefore his appearance. The second one has been discussed before, and I stand by what I said back then still today. Animals are one of the more frequently used icons for emblems, coats of arms, and what have you, so unless there is something more concrete to accompany the observation that those three animals are used, then I'm simply not convinced it's a reference to anything. -damon  talkcontribs 06:30, 6 April 2014 (GMT)
The resemblance between the two characters is pretty vague, IMO, consisting mostly of the bald head. As far as the animals emblems, I agree that this is way too unspecific to call an egg. These are indeed common animal symbols found in heraldic devices. --Xyzzy Talk 06:43, 6 April 2014 (GMT)
Good point on the Radiant race... I've just never encountered him as any other race, and I've played through this quest quite a few times. Seems like I should have encountered him as an orc or a dunmer at least once or twice, but to my recollection I never have. It does seem that Dawnguard did alter vampires to be more visually similar to those in the Buffyverse as a general rule, however, with certain additional elements of Coppola's Dracula in the Vampire Lord element.
I'm iffy on the idea that "animals are used on coats of arms all the time" is a good reason why three of the five adjacent animal-bearing crests adding up to "Wolf, Ram, Hart" isn't a reference. It's notable that during Season Unending, the Empire... which controls Solitude and has the support of Falkreath already... demands custody of Markarth, which would "complete the set" - but this is hardly compelling. I don't see any mention here of other Joss Whedon homages, but the book "The Cabin in the Woods" is found on the dining table in player-built homes, which may be a reference to the identically-named movie. The real question here seems to be, precisely how obvious should a reference be to count as a reference? Cdarklock (talk) 06:59, 6 April 2014 (GMT)
Added note: Falkreath is the only minor hold with an animal on its crest. Similarly, Riften is the only major hold without one. Again, hardly compelling, but potentially relevant. Where is the line between coincidence and subtlety? It could, indeed, be just a coincidence; of the creatures commonly portrayed on heraldry, the five used in Skyrim are basically the ones you can find in Skyrim; there's no lion or eagle, for example, because - while they are common in heraldry - Skyrim has neither.
And no matter how you arrange the five animal crests, there is in almost every case a line which can be drawn to connect wolf-ram-hart, unless you put the wolf or the hart in the middle. I could do the math on the probabilities here, but it just seems like those are unlikely from jump even if you have no intention of making a reference. Cdarklock (talk) 07:17, 6 April 2014 (GMT)
Kind of resolved the issue there, actually: it's almost certainly not a reference, because Markarth's symbol is almost certainly not a ram, but a buck - a goat, not a sheep. Skyrim has no sheep. Cdarklock (talk) 07:44, 6 April 2014 (GMT)

Possible Metallica Reference

About how Bergritte Battle-Born was ending her comment on Evgir Unslaad, "War...without end.", I was remembering the Metallica song "No Remorse" where those very lyrics show up. Soulrider (talk) 23:08, 7 April 2014 (GMT)

That seems rather vague. When I thought of that quote, Star Wars came to mind, when Palpatine was telling the newly raised Darth Vader:
"We must move quickly. The Jedi are relentless. If they are not all destroyed, it will be civil war without end"
Since we both have drastically different ideas that come to mind, it seems like it could be too vague a reference, in my opinion. -damon  talkcontribs 23:16, 7 April 2014 (GMT)
Agreed. Seems coincidental. --Xyzzy Talk 23:33, 7 April 2014 (GMT)
Also agreed. Way too generic. --AN|L (talk) 15:03, 8 April 2014 (GMT)

reference to video game violence

During combat, if the hostile npc has low health and is runnning away, (especially bandit leaders) they will sometime say, " there is too much video game violence." happened at least 3-4 times. Possible reference to the popular debate — Unsigned comment by 49.203.93.55 (talk) at 06:28 on 11 April 2014

This dialogue is from a mod, because it doesn't exist in the base game. • JAT 10:49, 11 April 2014 (GMT)
Definitely not something I've ever encountered in the games. I'll side with Jak that it's probably modded. -damon  talkcontribs 17:41, 11 April 2014 (GMT)

Vegvisir revisited

The issue of the Vegvisir-inspired symbol on the Oghma infinium was never formally resolved with regards to inclusion. All involved in the previous discussion agreed that the Vegvisir was clearly the inspiration for the symbol on the second page of the OI, but there was an even split about whether or not it should have been included in this page. I would like to resolve this issue before we add this to the page.

I'm still not convinced that this is worthy of inclusion because there's no clear significance to including this particular rune in the game. TOW says that the Vegvisir was a rune used to protect against bad weather, which has nothing to do with a book of forbidden knowledge. To paraphrase Jeancey, this was probably just another Norse influence included in the game, and we've traditionally stayed away from including inspirations without clear connections. Thoughts? ThuumofReason (talk) 18:19, 4 May 2014 (GMT)

By my count, you was the only oppose. What the sigil means is real life is not the argument for including this entry. The examples you provided of past Nordic influences are not applicable to this situation, because they are speculative - for example, to claim Valdimar was named after a Danish king or that High Hrothgar was named after Beowulf is guesswork and does not belong here.
However, the design of the sigil in the Oghma Infinium is not in that camp. It is - without question - a direct copy of the Vegvisir from folklore. There is no ambiguity here or saying it "kinda looks like it" or "might be inspired by it". It's 100% certain - exactly like the Pac Man egg that is listed here too - its in the same vein. Such information does not belong on the Oghma Infinium page, which is why its included here. --Jimeee (talk) 12:51, 6 May 2014 (GMT)
Here's my interpretation of the last discussion on it going on the Easter Eggs page:
For: Jimee (proposed it), Silencer, Forfeit
Against: Thuum, Jak (though suggests it go on the Oghma page)
Other: Jeancey (asking for additional info)
Now, that can be interpretted as no clear consensus, being a 3-2 vote. I am for it's inclusion somewhere on the site, because it's without a doubt a copy of the image. Now, we can speculate about how the Oghma Infinium's use of the image related to the actual thing (for instance, the weather in Skyrim, especially in that area of the province is just dreadful), but such a thing is purely subjective and speculative, so we have to play it safe, in my opinion.
If we are going to show an Easter Egg, I believe we have to show and prove the direct relationship between the others and be able to draw a comparison between them. Otherwise, I am of Thuum's mind that it is just an image used that looked cool and matched the Norse theme.
If a direct relationship between the Oghma Infinium and the Vegvisir's bad weather guidance can be created on something not based on speculation, then I am all for inclusion as an Easter Egg, and my vote can be considered as such when the time for consensus comes. Otherwise, I think it should be mentioned on Oghma Infinium, but point out that there is no direct similarity in characteristics, other than being a straight copy of the image itself.
That's my take on it, if I make sense. -damon  talkcontribs 14:27, 6 May 2014 (GMT)
My personal measurement of an actionable consensus is that opposition can be overcome if the supporting votes have a lead constituting 50% or more of the opposing votes. 3-2, 5-3, 6-4, 8-5, etc.
Looks like a vegvi-whatever to me. Insignificant RevisionsThreatsEvidence 14:40, 6 May 2014 (GMT)
Damon: "If a direct relationship between the Oghma Infinium and the Vegvisir's bad weather guidance can be created" - What is the direct relationship between a wheel of cheese with some ingredients placed on a shelf, and a video game from the 80's - other than the obvious visual similarity? --Jimeee (talk) 14:41, 6 May 2014 (GMT)
I would vote for on the sole basis it is an obscure ancient occult symbol reused. That is enough for me to call it an Easter egg. Anyone who already knows it will have a small smile upon encountering it in the game. —MortenOSlash (talk) 14:48, 6 May 2014 (GMT)
(edit conflict) I see a difference, personally. To me, Pac-Man was worthy of inclusion, because it was a very specific, deliberately created retro-gaming and pop culture reference to something that everyone would identify. Vegvisir, however, I look at differently, because there are hundreds of norse-themed runes spread around everywhere, real and imaginary, that serve to sell the Norse theme. Vegvisir isn't something that someone could readily identify with, unlike Pac-Man, so we can't know for certain if it was used deliberately to see who would identify it or if it was used just because Bethesda was copying various runes just to have them on supply to litter the world with for atmospheric effect. -damon  talkcontribs 14:51, 6 May 2014 (GMT)
(edit conflict) As Damon says, I was not the only person to voice concerns. Jeancey was the first person to reply, and he said that he was "not sure it was anything but a cool symbol to use." Jak admitted (as I have, multiple times) that there's a clear inspirational motif here, but he also agreed with me that it shouldn't be included on the page. Forfeit and Silencer agreed with Jimeee for inclusion. By my count, that's 3 for inclusion and 3 against/unsure, a fairly even split.
If you'll permit me to nitpick a bit, it isn't actually a "direct" copy either. They are very similar, to the point that one is clearly based on the other, but they are not identical. Compare this image with this one side by side and you'll notice that several changes to the design have been made, specifically the "north" branch in the Infinium page, which isn't even part of the original. If it were an EXACT duplicate of the symbol, I might feel a bit more comfortable about including it, but without that, it's just an "inspiration" (or "plagiarism", if you prefer :P), which isn't what this page is for. My major concern, however, is that there's no connection. The influence is clear, but without some kind of connection, it's an influence. That's why the links I provided are relevant, they illustrate that just because an aspect of Norse mythology is referenced in-game doesn't mean it belongs on the page.
I realize this is a difficult issue because of the kinds of information we typically list on the various pages, but I really don't think that this page is the right one. It may be worth noting somewhere else, but I don't think it merits an entry on the Eggs page. Also, I don't think it's fair to call a majority of one or two votes a consensus; I think consensus implies a strong majority rather than a simple one, but that's a matter for another time. ThuumofReason (talk) 14:54, 6 May 2014 (GMT)

() On the one hand, the similarity is blatant enough that to deny the connection is totally unreasonable. On the other hand, there doesn't seem to be any meaning or significance to the reference that would add any value to the Eggs page. I would personally be in favor of noting the visual reference in the notes of the Oghma Infinium page itself. -- Hargrimm(T) 15:07, 6 May 2014 (GMT)

@Damon - the difference is influence and direct copy. Sure, much of Skyrim is heavily influenced by Nordic culture, but of all the (as you say) hundreds of norse-themed runes spread around everywhere - how many of them are direct copies of something in the real world, and not merely an influence? I certainly don't know of a single instance other than this - do you? That is what makes this notable.
"so we can't know for certain if it was used deliberately to see who would identify it or if it was used just because Bethesda was copying various runes" - again, neither of these are the reasons for it to be included. It's strictly about the design of the rune - not the real world meaning, how identifiably it is or anything else.
@Thuum - Turn the wikipedia image 90 degrees CCW and compare. Again, there is no question the OI image is based on the Vegvisir - but as for your concern about no connection - I turn you to my Pac Man example. What's the connection there?
@Hargrimm - I don't mind it going there, but historically we don't really note that sort of stuff on a book page. --Jimeee (talk) 15:12, 6 May 2014 (GMT)
Sorry, thuum, I was confused: it should be 100%, not 50%. 4-2, 6-3, 8-4, etc. See here. Insignificant RevisionsThreatsEvidence 15:25, 6 May 2014 (GMT)
Jim: Comparing the images is exactly what I did. The north branch on the infinium doesn't have the forky bit, but as I've said, that's not important. As for the Pac-Man thing, I think Damon provided a more effective rebuttal than I could, so I'll just use his argument. Pretty much everyone will be able to identify Pac-Man, plus he's clearly out of place in this game. A Norse rune, on the other hand, is exactly the kind of thing that would fit in Skyrim, and let's be honest: How many people have heard of that particular rune before the discussion? Anyone who hasn't studied Icelandic runology wouldn't even give that page a second thought. If you look at the kinds of entries that are already on the page (and the discussions that led to their inclusion), you'll see that almost all of them involved establishing a clear connection between the in-game event and the thing it refers to. The pac man thing is a rare example, but it's the kind of thing that's out of place and that you'd notice right away, unlike a random rune, which could slip by without notice.
Minor: Yeah, that sounds a lot more like a consensus vote to me. ThuumofReason (talk) 15:31, 6 May 2014 (GMT)
I would support this as an easter egg, since it's a copy of a specific symbol, not just a generic nordic rune. And we already note quite a few eggs that are just visual references without any context, in adition to pacman, we have Slepnir, the Arthurian easter eggs, and the dead troll under the bridge. Fantasy video games are very deeply influenced by Arthurian mythology, but we still note those eggs. The horse Slepnir doesn't exist in the game and doesn't fly or have eight legs, but we still note it simply based on the name. Also, I can't help but note that it was included for nearly a month and no editor saw fit to remove it until Thuum became active again. --AN|L (talk) 15:32, 6 May 2014 (GMT)
This is kind of a low-traffic page nowadays, and I removed it because it was added without consensus in the first place, not just because I didn't agree with it. The arthurian easter eggs such as the white stag and the lady of the lake both have references attached to them: The white stag was the avatar of Hircine, the Daedric prince of the hunt, the lady stone was in the middle of a lake, etc. Ditto for the bridge troll: there is a clear reference attached to it to the billy goats gruff. Sleipnir is a bit more problematic for my logic, but even then it could be argued that Frost, who is established in the game as a valuable and well-bred horse, has lineage descending from beasts of divinity.
A while ago, one poster suggested splitting up the page into multiple sections for easter eggs and references. The suggestion was shot down at the time, but looking at the Oblivion eggs page, pop culture references are given a separate section from historical/societal influences within the same page. What if we tried to do a similar thing here? That would allow a clear place on the wiki for the inclusion of things like Sleipnir and vegvisir while distinguishing traditional easter eggs from references-and let's be honest, our definition is pretty darn vague. What does everyone think? ThuumofReason (talk) 15:49, 6 May 2014 (GMT)

() It would depend on a lot. Assuming such a solution will not give too many options to add freely from a lot of notes already found and added to a whole lot of pages, I guess it could be a way. But the new split will need definitions too, and while it might solve this dispute, it might re-opens scores of closed disputes. —MortenOSlash (talk) 04:27, 7 May 2014 (GMT)

Given that the proposal has passed and the definition has now been expanded, I'd be okay with including this on the page. If we could get an image comparing the two, that would be even better. ThuumofReason (talk) 12:14, 31 May 2014 (GMT)

Lights Out

This is a reference to the game and the film/TV that has the same name. DG#:) 06:58, 7 May 2014 (GMT)

How so? "Lights Out" is a common phrase. A name alone isn't solid evidence for a connection. ThuumofReason (talk) 17:42, 7 May 2014 (GMT)
If this is the same Lights Out you were referencing here, I did a bit of research on that short film. How could it be an easter egg if it came out 2 1/2 years after the game came out? •WoahBro►talk 18:36, 7 May 2014 (GMT)
This is not an easter egg. There is no argument for it at all. As WoahBro said, the film came out 2.5 years after Skyrim. Not an easter egg. End of story. Jeancey (talk) 18:39, 7 May 2014 (GMT)
It just....seems like "Lights Out" is an Easter egg one way or another, to me, of course. DG#:) 20:06, 10 May 2014 (GMT)

Esperanto

Not sure if this can be considered an easter egg, but the book Skyrim:N'Gasta! Kvata! Kvakis!, supposedly "an obscure text in the language of the Sload" is written in irregularly spelt Esperanto. Morgoth Bauglir (talk) 22:42, 10 May 2014 (GMT)

This was already included in Morrowind's Easter Egg page. We generally don't list easter eggs carried over from previous games on easter egg pages of future games. Jeancey (talk) 22:47, 10 May 2014 (GMT)
Why not mention this in the page? Morgoth Bauglir (talk) 23:41, 10 May 2014 (GMT)
Because in the context of Skyrim the book is just a book, or in other words, the origin of the book is the Elder Scrolls. In Morrowind the origin of the book is the Esperanto language. Silence is GoldenBreak the Silence 23:50, 10 May 2014 (GMT)
And also because of our policy against adding the same information to multiple pages. It was first noted on the Morrowind page, so that's the only place we note it to avoid redundancy. ThuumofReason (talk) 16:48, 12 May 2014 (GMT)

General Tullius is also a nod to Cicero?

While looking at the article for the philosopher Cicero, I noticed 'Tullius' show up as Cicero's middle name. Would that also make General Tullius a nod to the philosopher? My girlfriend mentioned "Marco" being Tullius' first name, but I haven't found any proof of that, so... 70.29.120.105 16:31, 22 May 2014 (GMT)

There has to be some sort of actual connection between the two. Just the same name doesn't mean anything. Jeancey (talk) 16:40, 22 May 2014 (GMT)
Agreed, this is a coincidence. ThuumofReason (talk) 00:43, 23 May 2014 (GMT)
According to wikipedia, there were seven notable roman figures with that name. Not a reference. --AN|L (talk) 00:46, 23 May 2014 (GMT)

Ice age (the movie) reference: mammoth fighting sabretooth tigers

I ran into what I believe to be a real easter egg just now, and since I can't find any other references to it on the internet I thought I might share it here and see what others think about this. So what happened is the following: I came from the south to the north of Wayward Pass during a snow storm, I couldn't see much but when I was at the top of the mountain, looking down towards the north I could see a mammoth that seemed to be fighting something in the snow. I thought it was a strange place for a mammoth to be so I went to check what he was fighting. To my surprise he was fighting and killing a sabretooth tiger and there was another dead sabretooth nearby on the ground. My first thought was that it reminded me of ice age but that it was probably a coincidence. But after looking around for a bit (making sure the mammoth didn't attack me) I thought about how I just went through Wayward Pass, wich was nearby and how much it resembled the pass from the movie, wich was called Half-Peak. Then I thought about it some more and concluded that this was indeed an easter egg from Ice Age, the mammoth was obviously Manfred, the dead sabretooth would represent Diego and the one being killed by the mammoth would be Soto. Since the other sabretooth tigers were already taken care of in the movie I thought that this would make sense. So anyway...what do you guys think? :) (also please note that I have never seen this before in skyrim, though this could be because I don't visit this area in the game a lot) 84.193.58.159 19:19, 25 May 2014 (GMT)Fido

Just sounds like a random spawn of tigers near a mammoth. Unless this was set to happen every time you went through the pass, which I don't think it is, it isn't an easter egg. --AN|L (talk) 19:33, 25 May 2014 (GMT)
It doesn't happen all the time, or exclusively there. Not an egg. Silence is GoldenBreak the Silence 19:38, 25 May 2014 (GMT)
Maybe something else I should mention is that after looking around for a bit more I noticed that the mammoth was constantly going from the corpse that I thought to be Diego to the entrance of the pass, every time it went to the corpse it would stand there for a little while. Just something I thought to be peculiar because it didn't seem so interested in the tiger it killed and I just thought that it made the 'easter egg', if it is one, seem more convincing. 84.193.58.159 20:12, 25 May 2014 (GMT)Fido
I think that's just the way mammoths are scripted to move. If you watch mammoths, they tend to stand still and then move around a bit pretty much wherever they go. I think this is a coincidence. ThuumofReason (talk) 12:46, 26 May 2014 (GMT)

Moving statues in Sovngarde

I was extremely skeptical of this forum topic. But apparently, the large statues in Sovngarde turn to face you during the associated quest. It's so subtle that I think it should be mentioned in some fashion on the page, it's just a matter of how. It could possibly be considered just a fun little thing for fans who are paying attention, an egg on its own merits, though there's some speculation that it's related to the Weeping Angels of Doctor Who. Which certainly seems plausible to me. The Weeping Angels were introduced into Doctor Who about four years before Skyrim's release and have quickly become the most popular monsters in the show, according to wikipedia. Insignificant RevisionsThreatsEvidence 15:55, 29 May 2014 (GMT)

I don't really see the connection, honestly. In old horror movies with haunted houses, sometimes the eyes on a painting would turn to face people. As for being a traditional easter egg...maybe? I don't know, it's not exactly hidden. ThuumofReason (talk) 00:42, 30 May 2014 (GMT)
Well, it is hidden in the way that it's not something people would notice very easily. Skyrim came out over two years ago and it's just now that we are even hearing of this, in an area that's part of the game's main quest and that many players visit. I don't think it's a reference to the weeping angels though. The idea of statues that move behind the players back did not originate in dr who, and the statues don't do anything similar to the weeping angels. --AN|L (talk) 16:12, 30 May 2014 (GMT)
True, true. I guess I wouldn't be opposed to adding it as an easter egg. ThuumofReason (talk) 17:29, 30 May 2014 (GMT)
Unfortunately, after some personal testing (and actually taking the time to watch the video cited in that forum topic), I can't see any evidence that this is true. After going back to the starting staircase, the statues were all facing downward, and none of them shifted as I did. Close examination of the video also failed to reveal the statues rotating from their starting position as the player in it moved. I think this is just an optical illusion due to the way your perspective changes as you move. ThuumofReason (talk) 16:27, 10 June 2014 (GMT)
Judging by the first 40 seconds of that video (here), I think it's clear that at least the last row of statues moved. Maybe it's mod or something, I don't know, but they definitely pivot to face the player there. Insignificant RevisionsThreatsEvidence 16:51, 10 June 2014 (GMT)
I can see that they moved slightly, but I'm not really convinced they are moving to face the player. He moves down below the statues, but they don't move back towards him in any sort of reasonable time frame. It is possible they are simply moving, but not in any relation to the player. He just happened to be on the right side of the statue as it moved in that direction... Jeancey (talk) 17:06, 10 June 2014 (GMT)

() I just took a look at the creation kit, and indeed, their names are SovngardeWatcherStatue01, SovngardeWatcherStatue02 and SovngardeWatcherStatue03, and they have all the SovngardeStatueScript, that seems to do exactly this. -- SarthesArai Talk 17:25, 10 June 2014 (GMT)

Well, if the CS says it's true, it must be so. I was entertaining the notion that some of them moved to face downward the first time you go down the stairs and stayed stationary afterwards, but it was kind of hard to tell from the video. I guess that's a subtle enough change to qualify as "hidden" then, huh? ThuumofReason (talk) 17:34, 10 June 2014 (GMT)

Similarities to Jayne Cobb (moved from Skyrim talk:Maul)

So I was playing Skyrim recently, and after talking to Maul for a bit he reminded me of Jayne Cobb from Firefly. After inspecting Maul and Jayne for an extended period of time would say that Maul is most likely based of Jayne Cobb. Their hair and facial hair are very similar and both are mercenaries for someone important. I just thought I'd put this out there.Hazman (talk) 11:33, 26 June 2014 (GMT)

This is most likely coincidental. Similar facial hair and occupations aren't enough by themselves to suggest that Jayne was the inspiration for Maul. Zul se onikaanLaan tinvaak 16:11, 26 June 2014 (GMT)

Allegory of the Cave Reference

Copied from Lore Talk:Elder Scrolls#Allegory of the Cave Reference:

It seems that the Elder Scrolls themselve are, to some extent, a reference to Plato's Allegory of the Cave, a metaphysical allegory about our world and its relation to the absolute truth. The working of the Elder Scrolls seems to refer to rhis allegory; First off, the Scrolls contain absolute knowledge about events past, happening and coming. The outside in Plato's myth is also the absolute truth (or an allegory for this). Furthermore, the book Effects of the Elder Scrolls states that the untrained eye will be struck blind once he casts a look on a Scroll, much like the helpless soul in Plato's story, who, after exiting the cave for the first time, will be blinded by the light of the sun (truth). Only the traint eye can look for longer at the Scrolls. Lastly, the Blind Moth priests, the only ones who can truly study the scrolls, turn blind after years of service. In Plato's myth, the highest knowledge, that of good and bad, is visualised as the sun, and one who looks into the sun for too long will go blind.[...] Hollymarkie talk 17:12, 5 december 2012 (CET)

I would support the inclusion of this. It seems a pretty clear cut reference to me. ~ Ad intellige (talk) 05:40, 20 July 2014 (GMT)
I agree that a reference could be inferred here (though I don't see it as a reference myself), but if we are saying that the Elder Scrolls themselves are a reference to Plato, where do we put the egg? It's not exclusive just to Skyrim. -- RNM|T 08:06, 20 July 2014 (GMT)
I think this is really just a coincidence. A lot of parallels can be drawn, sure, but there's nothing ever mentioned in any of the games that could be used to directly connect it to Plato. Plus, the knowledge contained in the Elder Scrolls isn't actually absolute; it's specifically stated in one of the books (in Oblivion, I believe) that everyone has a different vision from the scrolls, and that the text only becomes fixed once a prophecy is enacted in Tamriel. While it's an interesting idea, there's not enough evidence to definitively state that there's an intentional reference here. Zul se onikaanLaan tinvaak 11:13, 20 July 2014 (GMT)

The bathroom in Fort Dunstad

It made me laugh when I noticed the Potion of True Shot by one of the toilets in Fort Dunstad. I don't know if a rather obvious joke about aiming your pee would qualify as a cultural reference though. Vicano (talk) 20:30, 24 August 2014 (GMT)

It's not a cultural reference by default because it isn't referring to anything in particular. As for an easter egg...eh. Seems a bit more like an interesting bit of trivia than anything else, we don't even know if it was intentional. Zul se onikaanLaan tinvaak 22:36, 24 August 2014 (GMT)
The Potion of True Shot is definetly not just a random coincidence spawn (checked in CK) - but I would not have identified that room as a bath room. I'm not sure if to include it, but if we do, it falls into the same category as our Lusty Riekling. -- SarthesArai Talk 15:56, 25 August 2014 (GMT)
If the consensus is that this room is designed to look like a latrine, and the potion is not random, then I would support this as an easter egg. It doesn't sound like a pop culture reference, but rather a dev joke, which in the absence of some sort of "Yeah, we did that on purpose" from somebody at Bethesda, we would just have to decide on our own whether a reasonable player would interpret it as such. I know I certainly would. --Xyzzy Talk 20:49, 25 August 2014 (GMT)
RE: whether or not the room is supposed to be a latrine, compare it with other examples in Skyrim, like the one in Fort Greymoor. I'd say that minus the stalls, it looks pretty similar, especially the way the stools and buckets are arranged. Vicano (talk) 19:09, 27 August 2014 (GMT)

Loki and Thor

In the main quest mission Dragon Rising, the guard at the tower you go to investigate says Hroki and Tor were carried off by the dragon. I don't know if it's because I just had an Avengers marathon, but these names sound a lot like Loki and Thor to me. — Unsigned comment by 75.92.182.224 (talk) at 22:07 on 26 August 2014 (GMT)

A similar name to something else that takes from the same mythology is not a reference when they have nothing else in common. To be sure this wasn't a reference, I ran the names through Google, however. "Hroki" means "Pride" in Icelandic, "Tor" comes from the Middle English word "Torr", meaning "A high craggy hill". Both are kind of similar to other name etymologies used, so I'm going to write this up as a coincidence. Hope you enjoyed the movies though, I love Marvel movies myself. --AKB Talk Cont Mail 22:07, 26 August 2014 (GMT)
I gotta chalk it up to the Avengers marathon. Zul se onikaanLaan tinvaak 10:49, 27 August 2014 (GMT)


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