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Skyrim:Werewolf

< Skyrim: Creatures: Monsters(Redirected from Skyrim:Werewolf Skinwalker)

This article is about enemies who are werewolves. For the condition lycanthropy, in particular the effects it has on you, see Lycanthropy.

Werewolf

Werewolves are monstrous, wolf-like creatures that roam Skyrim. They are taller and broader than men and mer, and are capable of moving on two limbs or sprinting on all four. They have a weakness to silver weapons, but are incredibly strong, very fast, and are immune to diseases and paralysis effects. You can become a werewolf through a ritual during The Companions questline.

In Skyrim, several named NPCs are werewolves. The Silver Hand faction is known to hunt them and werewolves are often found in their encampments locked in cells (as in Gallows Rock and Driftshade Refuge); you can recognize a Silver Hand base by the presence of werewolf heads on pikes. Many werewolves in Skyrim are seen in both human and werewolf form, such as the members of The Companions or the Frostmoon Pack on Solstheim in Dragonborn, while werewolves encountered in the wild are always seen in their beast form, with the exception of two random encounters. Hostile werewolves can only be encountered in the wild through the Dawnguard add-on.

Werewolves in Skyrim are strongly tied to the Daedric Lord Hircine; in fact, the members of The Circle were turned into werewolves by the Glenmoril witches, who serve Hircine. Those with the beast blood are prone to violence, whether accidental or intentional, as they live with a constant bloodlust which drives them to kill and devour their enemies. Werewolves are widely feared and hated in Skyrim as in other provinces, and will be attacked on sight if spotted in beast form. They possess deadly armor-piercing claws and incredible strength, and are capable of easily knocking most creatures they encounter to the ground.

Werewolf TypesEdit

The werewolves listed below can be found in cages in Silver Hand lairs and will become hostile when released. If Dawnguard is installed, they can also be encountered in the wild along roads and in the wilderness at night, or as part of random encounters.

 
 
 
 

WerewolvesEdit

Werewolves carry no weapons and wear no armor, but there is a 50% chance they will be wearing a pair of ragged trousers. If Dawnguard is installed, werewolves will drop a wolf pelt and human flesh, and have a small chance of dropping a random assortment of gems, rings, and a few pieces of gold when killed.

The "Werewolf Claws" spell used by the werewolves listed below is unique to non-player werewolves. It is a constant-effect spell that gives werewolves a Fortify Unarmed Damage bonus, which becomes increasingly powerful for higher-level werewolves.

All of the werewolves listed below are members of the Werewolf NPC class.

 
A werewolf out for a nighttime hunt
Name Level   ID     Sta. Spells
Werewolf 1   00023abc 100 0 100 None
Werewolf Savage 6   000a092b 150 0 125 Werewolf Claws (Fortify Unarmed Damage, 5 pts)
Werewolf Brute[1] 12   000a092c 210 0 155 Werewolf Claws (Fortify Unarmed Damage, 10 pts)
Werewolf Skinwalker 20   000a092d 290 0 195 Werewolf Claws (Fortify Unarmed Damage, 15 pts)
Werewolf Beastmaster 28   000a092e 370 0 235 Werewolf Claws (Fortify Unarmed Damage, 20 pts)
Werewolf Vargr 38   000a092f 470 0 285 Werewolf Claws (Fortify Unarmed Damage, 25 pts)
^1This Werewolf Brute is also the template used by the Pack Members summoned with the Totem of the Moon perk.

Werewolf BossesEdit

These boss-level werewolves are equipped with level-dependent armor (banded iron armor, steel armor, steel plate armor, Orcish armor, or ebony armor). Werewolf bosses of level 23 and higher also carry a leveled two-handed weapon:

If Dawnguard is installed, werewolves carry no weapons and the leveled armor is replaced with the same outfit as their generic counterparts (a 50% chance of a pair of ragged trousers). They will also drop the same items as generic werewolves (Dawnguard only).

All of the werewolves listed below are members of the "boss" version of the Werewolf NPC class.

 
A savage Werewolf Brute freed from his cage
Name PC Level NPC Level   ID     Sta. Spells
Werewolf Savage 1, 6, 12 7   000a1972 185 0 155 Werewolf Claws (Fortify Unarmed Damage, 5 pts)
Werewolf Brute 20 14   000a1973 255 0 190 Werewolf Claws (Fortify Unarmed Damage, 10 pts)
Werewolf Skinwalker 28 23   000a1974 345 0 235 Werewolf Claws (Fortify Unarmed Damage, 15 pts)
Werewolf Beastmaster 38 31   000a1975 425 0 275 Werewolf Claws (Fortify Unarmed Damage, 20 pts)
Werewolf Vargr 48 42   000a1976 535 0 330 Werewolf Claws (Fortify Unarmed Damage, 25 pts)

Named WerewolvesEdit

Name Location Description
Aela the Huntress Jorrvaskr A member of The Circle of the Companions
Akar(DB) Frostmoon Crag A tight-lipped member of the Frostmoon pack and brother of Majni
Arnbjorn Dark Brotherhood Sanctuary A former Companion and an assassin of the Dark Brotherhood
Farkas Jorrvaskr Twin brother of Vilkas and a member of The Circle of the Companions
Hjordis(DB) Frostmoon Crag A Nord member of the Frostmoon pack on Solstheim
Kodlak Whitemane Jorrvaskr The Harbinger of the Companions in Skyrim
Majni(DB) Frostmoon Crag The leader of Frostmoon pack who sells unique rings for werewolves
Rakel (DB) Frostmoon Crag A female Nord member of the Frostmoon pack
Sinding Falkreath Jail A Nord werewolf imprisoned for killing a child in Falkreath
Skjor Jorrvaskr A proud member of The Circle of the Companions
Vilkas Jorrvaskr A member of The Circle of the Companions and twin brother of Farkas

Related QuestsEdit

World InteractionsEdit

NotesEdit

BugsEdit

  • Werewolf kill moves may occasionally not finish animating properly.

See AlsoEdit

For more information on werewolves of the Elder Scrolls universe, see the lore article.

  • Farmer (Werewolf) DG — a male Nord encountered in the wilderness that will transform and attack you on sight

BooksEdit