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Skyrim:The Fate of the Skaal

Skyrim: Quests
SR-qico-Main 2.png
Find a way to free the citizens of Skaal Village.
Quest Giver: Frea
Location(s): Skaal Village,
Saering's Watch, Wind Stone
Prerequisite Quest: The Temple of Miraak
Next Quest: The Path of Knowledge,
Cleansing the Stones
Reward: Word for the Bend Will shout.
Suggested Level: 25
SR-place-Skaal Village.jpg

Quick WalkthroughEdit

  1. Travel to Skaal Village.
  2. Speak with Storn Crag-Strider.
  3. Travel to Saering's Watch to learn a new dragon shout.
  4. Use the new dragon shout on the Wind Stone.
  5. Return to Storn.

Detailed WalkthroughEdit

Skaal VillageEdit

After your encounter with Miraak during the quest The Temple of Miraak, a concerned Frea suggests that you follow her to Skaal Village for advice from her father, Storn Crag-Strider. Follow Frea to the Temple's exit and towards the village. On the way she will tell you about the Wind Stone and how her people are working against their will. She notes hopefully that the magical barrier around Skaal Village still stands before heading into town. In the center of the village you will find Storn and town residents Nikulas and Finna in deep concentration, all of them maintaining the magical shield. Frea will rush right up to Storn and talk to him:

"Father! I have returned!"

Frea: "Father! I have returned! There is yet hope! "
Storn: "Frea! What news do you bring? Is there a way to free our people?"
Frea: "No, but I have brought someone who has seen things... He/She has confirmed that Miraak is indeed behind the suffering of our people."
Storn: "I feared that it would be so."
Frea: "But how is that possible? After all this time..."
Storn: "I fear there is too much we do not yet know."
Frea: (to you) "Please, tell Storn what has happened."

When talking to Storn, it becomes clear that creating the magical shield is weakening him and that time is short. He will also tell the tale of the Temple of Miraak and how dragons burned it to the ground in a huge battle long ago. Storn will conclude that dragons never managed to kill Miraak and that he has returned. He will shrewdly point out that you managed to see Miraak through the Black Book and will force you to admit being Dragonborn. He admits that he doesn't yet know whether you are meant to destroy or save his people. For now, he bids you go to Saering's Watch and learn the dragon word Miraak learned long ago, in hopes you will be able to break the spell cast upon the people of Solstheim.

Saering's WatchEdit

Saering's Watch is the only dragon lair on Solstheim and is located in the northern part of the island, between Castle Karstaag Caverns and Benkongerike. It is inhabited by several leveled draugr and a leveled dragon. The battle can be quite hard as the enemies tend to attack in groups, so approach with caution. When all is said and done, learn the first word for the shout Bend Will and claim the contents from the boss-leveled chest next to the word wall. For an easier fight you can approach from the top of the mountain, where the dragon will busy itself attacking the draugr and not you. You can kill the dragon with ranged attacks before dropping down to learn the Word of Power.

Here in His ShrineEdit

Skaal villagers working on the Wind Stone

Travel to the Wind Stone, which is located across the bridge west of Skaal Village. Seven Skaal villagers surround the Wind Stone, mindlessly performing a synchronized chant with Miraak as they build a structure around the shrine. Due to a bug, this is a good time to save your game. Use Bend Will on the Wind Stone to free the villagers and destroy the structure surrounding the Stone. As soon as you shout, the villagers will wake up from the trance and wander aimlessly around, claiming that they have just woken up from a nightmare. Before long, a dangerous lurker is released. Defeat it to make sure that the villagers are truly safe from harm and check the surroundings for any casualties. The villagers will then return to Skaal Village, as should you to report back to Storn.

Back in the village, Storn has lifted the magical barrier and the inhabitants have returned to their daily duties. Storn will be waiting for you and greet you happily with, "The air is different. We are safe, which means you have succeeded." When you tell him that his people are free he will be pleased and name you an ally of the Skaal. For the next step in weakening Miraak, he will task you with cleansing the rest of the shrines all over Solsteim, thus starting the quest Cleansing the Stones. When you inform him that you need to stop Miraak, not just weaken him, he will order you to seek out knowledge on the Black Book you found in the Temple of Miraak. He advises you to visit Neloth, a wise dark elf living in Tel Mithryn who has recently visited Skaal Village and showed another Black Book to Storn. This ends the quest and starts The Path of Knowledge.


  • Activating the Wind Stone after freeing the villagers will give you the power of North Wind until you use it. You can activate it to get the power at most once per day.
  • If you activate the Wind Stone (or any of the other All-Maker Stones) before it is cleansed, you will be put into the same state as the rest of the villagers. However, unlike the rest, it is possible for you to exert your will and break free from the trance.
  • If you have no dragon souls when you kill the dragon at Saering's Watch, and have learned (but not unlocked) the first Word of Power of Bend Will, then Miraak will not appear and steal the dragon's soul.


  • The quest may not start after the prerequisite quest. Storn will not commence dialogue and the quest will not be given.
  • The Bend Will shout may not work on the Stone, only releasing the NPCs from their trance while the Stone remains the same and no lurker appears. This prevents advancement in the quest.
    • To fix, load a previous save, use the Stone, and wait until you've heard all of Miraak's chant before using the shout.
  • Sometimes when you exit the Temple of Miraak, Frea will continue to stand at the exit, even though she should be leading you to Skaal Village. ?
    • Load the previous save data. It will be auto-saved after you exit the Temple.
  • Using Bend Will on the Wind Stone before Storn asks you to may cause the quest to glitch. ?
    • Reload a previous save and be sure to get the quest from Storn before attempting to cleanse the Stone.
  • Using Bend Will on the Wind Stone might not work if you've never been to the Stone before you acquired the Bend Will shout. ?
    • If so, travel to the Wind Stone then travel to another location of your choice then back to the Wind Stone. You'll see that the Wind Stone is now glowing green, and Bend Will may now be used to cleanse it. All Stones must be glowing for Bend Will to have any effect.
  • After using Bend Will on the stone, the next objective "Defeat the Lurker" takes several seconds to appear. If you kill the Lurker before the quest update, the quest will be blocked. Reload a previous save and wait for the objective before taking down the Lurker. ?
  • Frea sometimes won't show up in Skaal Village. ?

Quest StagesEdit

The Fate of the Skaal (DLC2MQ03)
Stage Finishes Quest Journal Entry
10 After a strange experience with the Black Book in the Temple of Miraak, Frea says it is important to consult the Skaal Shaman. I should accompany her back to her village.
Objective 10: Accompany Frea to Skaal Village
Objective 20: Talk to Storn Crag-Strider
30 Storn, the Skaal shaman, has suggested that my experiences on Solstheim mean I am connected to Miraak. To follow the path Miraak has taken and learn what he knows, I must travel to Saering's Watch and learn the Word of Power written there.
Objective 30: Learn Word of Power
Objective 40: Talk to Storn
50 In order to free the people of the Skaal, and to thwart Miraak's plans, I have learned a new Word of Power. I must use this new knowledge to disrupt the activity at the Wind Stone, where the Skaal are working against their will.
Objective 50: Use the "Bend Will" Shout on the Wind Stone
60 The people of the Skaal have been freed from the control they have been under, but in doing so a hideous creature has been released. It must be defeated before the Skaal are truly safe.
Objective 60: Defeat the Lurker
70 The Skaal have been freed from Miraak's control, and his minion has been destroyed. Now that Storn no longer needs to focus on keeping his people safe, he may be able to tell me more about how to find and defeat Miraak.
Objective 70: Talk to Storn
200 Finishes quest 
  • The following empty quest stages were omitted from the table: 0.
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage DLC2MQ03 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest DLC2MQ03.

Prev: The Temple of Miraak Next: The Path of Knowledge