Jewelry comprises two types of items: Necklaces and Rings. You may wear two rings and one necklace. Prior to Update 18 and the introduction of Jewelry Crafting, jewelry was the one major class of gear that could not be crafted or deconstructed/researched. It had to be found or purchased from vendors. The only option for customization that existed was that you could enchant some jewelry with the right kind of Glyphs. Now, those with access to the Summerset chapter can craft, deconstruct, research, and transmute jewelry, though jewelry found prior to this update may not be deconstructed. All rings and necklaces are identical in appearance in your inventory (they do not appear on your character at all), but they may be of varying level, which affects their Traits as well as the level of Enchantment they may take.
|This page contains deprecated information about Elder Scrolls Online content.
The content described here was removed from the game after one of the updates.
Jewelry found prior to Update 18 followed a different progression. These items may still be found leftover from before the update, and can still be used. While it may be researched, improved, and transmuted, it may not be deconstructed.
Prior to Update 18, Jewelry could not be researched in order to learn its traits. However, each piece of Jewelry typically came with one trait already on it. This remains true for the most part. The standard traits are:
- Robust — Increase Max Stamina by X.
- Arcane — Increase Max Magicka by X.
- Healthy — Increase Max Health by X.
- Ornate — Increase sell price by X%.
The Summerset chapter provided the new Jewelry Crafting skill line, which added six new traits in addition to making the Robust, Arcane, and Healthy traits researchable and craftable. These traits cannot be found in most places, but are only available via specific activities. The new traits are:
- Bloodthirsty — Increase execute damage by 10% when enemy is below 25%
- Rare reward from weekly Trials quests.
- Harmony — Increase the effectiveness of any Synergies by 35%
- Rare find in Undaunted chests.
- Infused — Increase the effect of the enchantment by 60%
- Rare find in Psijic Portals.
- Triune — Increase Maximum Health, Maximum Magicka and Maximum Stamina by 435
- Rare reward from daily board quests in Cyrodiil.
- Protective — Increase Physical Resistance by 1844
- Reward for completing major quest lines in Summerset.
- Swift — Increase Movement Speed by 6%
- Rare reward for Jewelry Crafting Writs.
The following additive enchantments can be added to jewelry:
- Denima: Glyph of Stamina Recovery - Adds Stamina Recovery
- Kaderi: Glyph of Bashing - Increases Bash Damage
- Makderi: Glyph of Increase Magical Harm - Adds Spell Damage
- Makkoma: Glyph of Magicka Recovery - Adds Magicka Recovery
- Okoma: Glyph of Health Recovery - Adds Health Recovery
- Oru: Glyph of Potion Boost - Increases Potion Effects
- Taderi: Glyph of Increase Physical Harm - Adds Physical Damage
The following subtractive enchantments can be added to jewelry:
- Dekeipa: Glyph of Frost Resist - Adds Frost Resistance
- Denima: Glyph of Reduce Feat Cost - Reduce Stamina cost of Feats
- Haoko: Glyph of Disease Resist - Adds Disease Resistance
- Kaderi: Glyph of Bracing - Reduce the cost of Blocking
- Kuoko: Glyph of Poison Resist - Adds Poison Resistance
- Makderi: Glyph of Decrease Spell Harm - Adds Spell Resistance
- Makkoma: Glyph of Reduce Spell Cost - Reduce Magicka cost of Spells
- Meip: Glyph of Shock Resist - Adds Shock Resistance
- Oru: Glyph of Potion Speed - Reduce the cooldown of Potions
- Rakeipa: Glyph of Flame Resist - Adds Fire Resistance
- Taderi: Glyph of Decrease Physical Harm - Adds Armor
The following runes are used only for enchanting jewelry, so (since jewelry enchantment is a much rarer requirement than weapons and armor), they are ideal for crafting training runes for subsequent deconstruction: Denima, Kaderi, Makderi, Makkoma, Oru.