Open main menu

UESPWiki β

Shivering:Heretic

< Shivering Isles: NPCs(Redirected from Shivering:Heretics)
A Heretic

Heretics are those opposed to Sheogorath and wish to see him dethroned. Therefore, they are enemies of the law and must live in rural areas. Heretics make camp on the Mania side of the Isles, but can also be found in various ruins, as summarized at Heretic Dungeons. Like everything else in the Isles, they have an opposite of equal status to them: the Zealots of Dementia.

OverviewEdit

Heretics usually rely on Conjuration spells, similar to the Zealots of Dementia. They also use Destruction spells and some Restoration. They tend to use Blunt weapons rather than Blades.

There are eight different varieties of Heretic: Heretic Crusader, Heretic Witch, Heretic Lackey, Heretic Novitiate, Heretic Soldier, Heretic Warpriest, Heretic Watchman and Transformed Heretic.

It is possible for the player to disguise themself as a Heretic if wearing both their robes and hoods in order to deceive other Heretics. This works only at a distance, and if the player gets too close they will see through the disguise and attack.

Leveled ListEdit

The following table lists only standard Heretics, i.e., those that are generated from standard Leveled Lists. This includes the vast majority of Heretics encountered during the game.

  • The level provided for each creature in the Lvl column is the typical level at which the variety is first encountered.
  • Bosses are always male and have a chance of carrying an enchanted weapon from level 4 and a generic staff at level 5 and from level 21 (see Bugs).

The following table summarizes the vast majority of the leveled lists that are used to generate standard Heretics. There are some dungeon-specific Heretics that are not covered by this table. See Leveled Lists for details on how these lists are used to determine the probabilities of individual creatures/varieties appearing.

Standard Boss
Heretic
Heretic Novitiate 1 1
Heretic Soldier 8 6
Heretic Crusader (Witch) 13 11
Heretic Warpriest 18 16
Transformed Heretic 23 21

SpellsEdit

All Heretics have a special Heretic Birthsign that provides them with the following permanent bonus:

They also have a Firm Beliefs lesser power:

  • Dispel 300 pts on self
    • The Heretic AI is scripted to dispel any mind-affecting effect affecting them. Because this behavior is scripted, they will dispel even disabling effects like Calm and Demoralize that technically should actually prevent them from taking any action. The only solution is to use spells that exceed the magnitude that can be dispelled by the Dispel power they utilize.

In addition, all Heretics have a set of leveled Heretic Spells. In each case, the effect is randomly determined from the following list; the strength of the spell is randomly determined based on the Heretic's skill level (also for bosses). The possible effects for each school are:

"Boss" Heretics have an identical spell set to regular Heretics with the exception of a higher-level Summon Hunger spell (always strongest possible for their skill level).

Heretic ClassesEdit

Name Race Gender Level FormID     Armor / Clothing Weapon Other
Heretic Crusader Breton
High Elf
Female PC-2 (range=11-15) 00052832
00041275
33 + (4+1.4)x(PC-3), PC=7-49 238 + 3.5x(PC-3) (max=287)
High Elf +50
Heretic's Robe
Heretic's Hood
Staff (10%)
War Axe
0-3 Restore Health Potions
1 Magic Potion
2 Scrolls (50%)
Heretic Crusader[1] Breton Male PC+0 0007DB2C 38 + (4+1.4)x(PC-1), PC=5-43 238 + 3.5x(PC-1) (max=350) Heretic's Robe Staff (10%)
Blunt Weapon*
0-3 Restore Health Potions
1 Poison
1 Poison (50%)
1 Torch
Heretic Crusader
(Boss)
Breton
High Elf
Male PC+0 (range=11-15) 0004127F
0005283C
38 + (4+1.4)x(PC-1), PC=5-43
38 + (4+1.4)x(PC-1), PC=5-40
238 + 3.5x(PC-1) (max=287)
High Elf +50
Heretic's Robe Blunt Weapon* 0-3 Restore Health Potions
1 Poison
1 Poison (50%)
Heretic Crusader Witch Breton
High Elf
Male PC-2 (range=11-15) 0004127A
00052833
38 + (4+1.4)x(PC-3), PC=7-45
38 + (4+1.4)x(PC-3), PC=7-42
238 + 3.5x(PC-3) (max=287)
High Elf +50
Heretic's Robe
Heretic's Hood
Staff (10%)
War Axe
0-3 Restore Health Potions
1 Magic Potion
2 Scrolls (50%)
Heretic Lackey[1] Breton Male PC-3 0007DB41 38 + (4+1.4)x(PC-4), PC=8-46 238 + 3.5x(PC-4) (max=350) Heretic's Robe Staff (10%)
Blunt Weapon*
0-3 Restore Health Potions
1 Poison
1 Poison (50%)
Heretic Novitiate[2] High Elf Female PC-2 (max=5) 00055007 33 + (4+1.4)x(PC-3), PC=7-49 288 + 3.5x(PC-3) (max=302) Heretic's Robe
Heretic's Hood
War Axe 0-3 Restore Health Potions
1 Magic Potion
2 Scrolls (50%)
Heretic Novitiate Breton
High Elf
Female
Male
PC-2 (max=5) 00041273
00041278
0005282E
0005282F
33 + (4+1.4)x(PC-3), PC=7-49
38 + (4+1.4)x(PC-3), PC=7-45
33 + (4+1.4)x(PC-3), PC=7-49
38 + (4+1.4)x(PC-3), PC=7-42
238 + 3.5x(PC-3) (max=252)
High Elf +50
Heretic Novitiate
(Boss)
Breton
High Elf
Male PC+0 (max=5) 0004127D
0005283A
38 + (4+1.4)x(PC-1), PC=5-43
38 + (4+1.4)x(PC-1), PC=5-40
238 + 3.5x(PC-1) (max=252)
High Elf +50
Heretic's Robe Staff (10%)
Blunt Weapon*
0-3 Restore Health Potions
1 Poison
1 Poison (50%)
Heretic Soldier Breton
High Elf
Female
Male
PC-2 (range=6-10) 00041274
00041279
00052830
00052831
33 + (4+1.4)x(PC-3), PC=7-49
38 + (4+1.4)x(PC-3), PC=7-45
33 + (4+1.4)x(PC-3), PC=7-49
38 + (4+1.4)x(PC-3), PC=7-42
238 + 3.5x(PC-3) (max=269)
High Elf +50
Heretic's Robe
Heretic's Hood
War Axe 0-3 Restore Health Potions
1 Magic Potion
2 Scrolls (50%)
Heretic Soldier
(Boss)
Breton
High Elf
Male PC+0 (range=6-10) 0004127E
0005283B
38 + (4+1.4)x(PC-1), PC=5-43
38 + (4+1.4)x(PC-1), PC=5-40
238 + 3.5x(PC-1) (max=269)
High Elf +50
Heretic's Robe Blunt Weapon* 0-3 Restore Health Potions
1 Poison
1 Poison (50%)
Heretic Warpriest High Elf
Breton
Male
Female
PC-2 (range=16-20) 00041276
00052834
00052835
00052836
38 + (4+1.4)x(PC-3), PC=7-42
33 + (4+1.4)x(PC-3), PC=7-49
33 + (4+1.4)x(PC-3), PC=7-49
38 + (4+1.4)x(PC-3), PC=7-45
238 + 3.5x(PC-3) (max=304)
High Elf +50
Heretic's Robe
Heretic's Hood
Staff (10%)
War Axe
0-3 Restore Health Potions
1 Magic Potion
2 Scrolls (50%)
Heretic Warpriest
(Boss)
Breton
High Elf
Male PC+0 (range=16-20) 00041280
0005283D
38 + (4+1.4)x(PC-1), PC=5-43
38 + (4+1.4)x(PC-1), PC=5-40
238 + 3.5x(PC-1) (max=304)
High Elf +50
Heretic's Robe Blunt Weapon* 0-3 Restore Health Potions
1 Poison
1 Poison (50%)
Heretic Watchman[3] High Elf Male PC-2 (max=5) 00054FE7 38 + (4+1.4)x(PC-3), PC=7-42 288 + 3.5x(PC-3) (max=302) Heretic's Robe
Heretic's Hood
War Axe 0-3 Restore Health Potions
1 Magic Potion
2 Scrolls (50%)**
1 Torch
Nord Male PC-5 (max=50) 00055000 53 + (4+1.4)x(PC-6), PC=10-38 138 + 3.5x(PC-6) (max=300)
Transformed Heretic Breton
High Elf
Female
Male
PC-2 (min=20) 00041277
00052837
00052838
00052839
33 + (4+1.4)x(PC-3), PC=7-49
38 + (4+1.4)x(PC-3), PC=7-45
33 + (4+1.4)x(PC-3), PC=7-49
38 + (4+1.4)x(PC-3), PC=7-42
238 + 3.5x(PC-3) (max=350)
High Elf +50
Heretic's Robe
Heretic's Hood
Staff (10%)
War Axe
0-3 Restore Health Potions
1 Magic Potion
2 Scrolls (50%)
Transformed Heretic
(Boss)
Breton
High Elf
Male PC+0 (min=21) 00041281
0005283E
40 + (6+1.8)x(PC-1), PC=5-30
40 + (6+1.8)x(PC-1), PC=5-25
225 + 3.5x(PC-1) (max=350)
High Elf +50
Heretic's Robe Staff (75%)
Blunt Weapon*
0-3 Restore Health Potions
1 Poison
1 Poison (50%)
  1. ^ a b Found in Longtooth Camp
  2. ^ Found near Breakneck Camp
  3. ^ Found in Breakneck Camp

† The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual Restore Health potions have a 19% chance of appearing.

* This item will be either a Mace or War Axe. It may be enchanted, starting at 12% chance from level 4, rising to 21% from level 9.

** These scrolls are from a special list, meaning these Heretics can carry a wider variety of scrolls.

Level: This is the NPC's level relative to your character.

Inventory:

  • All items without a percentage next to them are guaranteed to be present on an NPC (although some items, such as potions or poisons could be used before you get a chance to loot them). Healing potions are always strongest for their level.
  • Items with a percentage will only appear randomly.
  • The quality of the War Axe/Blunt weapon is determined by the Weapons Leveled List; for staves see Generic Staves.

NotesEdit

  • There are semi-rare instances when a Heretic won't be hostile towards you, such as after having completed the Knights of the Nine questline they may only remark "You're the Divine Crusader!" and let that be the end of it.
  • The Arch-Mages Robe is identical to the robes worn by the Heretics, but does not provide the same camouflage effect.
See Also

BugsEdit

  • The Transformed Heretics bosses have something of a mismatch between their skills and spells. As a result of their Heretic class, they do not have either Alteration or Destruction as major skills. Due to this and the NPC skill leveling mechanism, they are only be able to cast Novice-level spells, even at higher levels. Since all spells in the Alteration leveled list and in the major Destruction leveled list are at least Apprentice-level, they can never cast any of these. They can cast Restoration and Summon Hunger spells until Expert level at higher levels. .
  • The Heretic Soldier, Crusader and Warpriest bosses do not have a chance of carrying a staff, whereas the lower-level Heretic Novitiate bosses and higher-level Transformed Heretic bosses do. All bosses should have a chance of carrying one. It is presumed this is a listing error.
  • The standard Heretic Crusader and Warpriest variations have a chance of carrying a staff, whereas all other standard Heretic variations do not. It is presumed this is a listing error.

GalleryEdit