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Legends:The Escape

< Legends: The Forgotten Hero


 
Fight your way out of the clutches of your captors.
Act: 1
Opponent Name: Daedric Cultists
Opponent Class: StrengthIntelligence Battlemage
Lanes: Field/Field
Starting Health: 20
Special Conditions: No runes
Story Characters: Boethiah Cultists, Reive, Tyr
Previous Quest: The Fighting Pit
Next Quest: Dark Omens
Reward: Kvatch Soldier, Grahtwood Ambusher, Divine Fervor
 
Daedric Cultists

Chapter 2: The EscapeEdit

The Escape is the second chapter of Legends, and the second part of Act 1. You and Tyr work together to fight against your captors, a group of Boethiah cultists, to escape the arena.

The Escape introduces the Shadow Lane, Magicka, Summon Abilities, and Actions.

The match begins with the narrator explaining how to play your cards with magicka: "You will use Magicka to play your cards." You are first and need to play Fiery Imp, the only card with a cost of 1 magicka in your hand, while the concepts of lanes is explained: "Creatures played to a Shadow lane gain Cover for a turn. Creatures with Cover can't be attacked." The Boethiah Cultists play Acolyte of Boethiah to contest your Fiery Imp. At the start of your turn, you are told that: "You magicka increases by one each turn." From now on you need to play cards until your magicka is depleted and attack with all your creatures. On turn 4, you draw a Valenwood Huntsman and you need to "Summon Valenwood Huntsman to take out your opponent's creature." However, you do not have to follow the instructions, as long as you keep playing cards and attack with your creatures. On turn 5 you will draw Crushing Blow and are told that "Actions provide one-shot abilities." You can now continue the game without any more instructions.

DialogueEdit

Pre-Match

Tyr: "I'm Tyr. One of the Blades."
Tyr: "Two of us. A dozen of them. It's almost a fair fight."'

Post-Match

Daedric Cultists: "You'll never escape. Reive will destroy you!"

Your DeckEdit

You draw cards from your deck in the following order.

Your decklist
  Name Type (Subtype)         Ability
  Fiery Imp Creature (Imp) 1 1 1 2  Rare When Fiery Imp attacks, deal 2 damage to your opponent.
  Orc Clan Captain Creature (Orc) 2 2 2 2  Rare Other friendly creatures in this lane have +1/+0.
  Jerall Forager Creature (Nord) 2 2 2 1  Common
  Skingrad Patroller Creature (Imperial) 2 3 2 1  Common
  Morthal Watchman Creature (Nord) 1 2 1 1  Common
  Scuttler Creature (Reptile) 1 1 2 1  Common
  Valenwood Huntsman Creature (Wood Elf) 3 3 1 1  Common Summon: Deal 1 damage.
  Crushing Blow Action 3 1  Common Deal 3 damage.
  Jerall Forager Creature (Nord) 2 2 2 1  Common
  Imperial Legionnaire Creature (Imperial) 3 3 4 1  Common
  Tusked Bristleback Creature (Beast) 5 5 5 1  Common
  Whiterun Trooper Creature (Nord) 4 6 2 1  Common
  Imperial Legionnaire Creature (Imperial) 3 3 4 1  Common

Daedric Cultists' DeckEdit

The opponent draws their cards in the following order

Daedric Cultists
  Name Type (Subtype)         Ability
  Daedra Worshiper Creature (High Elf) 2 2 2 1  Common
  Daedra Worshiper Creature (High Elf) 2 2 2 1  Common
  Boethiah Cultist Creature (Breton) 1 1 1 1  Common
  Dark Adherent Creature (Dark Elf) 1 2 1 1  Common
  Dark Adherent Creature (Dark Elf) 1 2 1 1  Common
  Dark Adherent Creature (Dark Elf) 1 2 1 1  Common
  Acolyte of Boethiah Creature (Wood Elf) 1 1 2 1  Common
  Acolyte of Boethiah Creature (Wood Elf) 1 1 2 1  Common
  Dark Adherent Creature (Dark Elf) 1 2 1 1  Common
  Boethiah Cultist Creature (Breton) 1 1 1 1  Common
  Boethiah Cultist Creature (Breton) 1 1 1 1  Common
  Dark Adherent Creature (Dark Elf) 1 2 1 1  Common
  Acolyte of Boethiah Creature (Wood Elf) 1 1 2 1  Common
  Acolyte of Boethiah Creature (Wood Elf) 1 1 2 1  Common
  Dark Adherent Creature (Dark Elf) 1 2 1 1  Common


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