Defeat the leader of your captors.
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Chapter 3: Dark OmensEdit
Dark Omens is the third chapter of Legends, and the third battle of Act 1. You and Tyr fight your captors' leader, a Dremora named Reive.
This match introduces the Ring of Magicka, creatures with Guard, Runes, Prophecies, and Support cards.
The match begins with the message that "Your opponent comes into battle with defenses ready." This means that Reive starts with a Makeshift Defenses in each lane to defend against your attacks. You are second and are told that: "When you go second, you start with a Ring of Magicka. Select it when you want to use it for a temporary magicka boost." In contrast to the previous two games, you can now freely play and attack with your creatures. The first time you take damage from Reive, the rune mechanic is explained: "For every 5 damage you lose, you will draw a card." On you second turn the Guard keyword is explained: "Guards must be destroyed before you can attack other enemies in their lane." On Reive's third turn, he will destroy your first rune and the rune mechanic is repeated: "Each time you lose a rune, you draw a card." The turn ends with Tyr giving you a warning that you are outnumbered. On Reive's fourth turn, he will destroy your second rune and you draw your first Prophecy card: "If you draw a Prophecy card when you lose a rune, you may play it for free. Drag the Grahtwood Ambusher to a lane." On your fifth turn you draw a Support card and are told that: "Support cards, once played, are permanent and provide ongoing benefits." You can now continue playing until you win or lose the game.
After winning this match, you will be instructed to use the 100 Gold reward to buy your first card pack. You can now make your own decks and freely navigate the main menu to play one of the other game modes or continue the story.
DialogueEdit
Pre-Match
- Tyr: "I'm guessing that's Reive."
- Reive: "These mortals must not be allowed to reveal Lord Naarifin's plans. Destroy them!"
During the Match
- Tyr: "We're outnumbered. Let's take some of them out before they overwhelm us."
Post-Match
- Reive: "You are stronger than I thought, mortal. But you will not be able to prevent The Culling. Blood will flow, and my master will let loose darkness upon the world."
Your DeckEdit
Because this is a tutorial fight, you are given specific cards to play. Much of the deck is drawn in a predefined order, listed here
Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|
Scuttler | Creature (Reptile) | 1 | 1 | 2 | Common | ||
Sunhold Medic | Creature (High Elf) | 1 | 1 | 1 | Common | Summon: Give a creature +0/+2. | |
Jerall Forager | Creature (Nord) | 2 | 2 | 2 | Common | ||
Tusked Bristleback | Creature (Beast) | 5 | 5 | 5 | Common | ||
Imperial Legionnaire | Creature (Imperial) | 3 | 3 | 4 | Common | ||
Whiterun Trooper | Creature (Nord) | 4 | 6 | 2 | Common | ||
Kvatch Soldier | Creature (Imperial) | 2 | 2 | 3 | Common | Guard | |
Morthal Watchman | Creature (Nord) | 1 | 2 | 1 | Common | ||
Fiery Imp | Creature (Imp) | 1 | 1 | 1 | Rare | When Fiery Imp attacks, deal 2 damage to your opponent. | |
Valenwood Huntsman | Creature (Wood Elf) | 3 | 3 | 1 | Common | Summon: Deal 1 damage. | |
Sunhold Medic | Creature (High Elf) | 1 | 1 | 1 | Common | Summon: Give a creature +0/+2. | |
Sharpshooter Scout | Creature (Wood Elf) | 1 | 1 | 1 | Common | Prophecy Summon: Deal 1 damage. |
|
Orc Clan Captain | Creature (Orc) | 2 | 2 | 2 | Rare | Other friendly creatures in this lane have +1/+0. | |
Valenwood Huntsman | Creature (Wood Elf) | 3 | 3 | 1 | Common | Summon: Deal 1 damage. | |
Imperial Legionnaire | Creature (Imperial) | 3 | 3 | 4 | Common | ||
Skingrad Patroller | Creature (Imperial) | 2 | 3 | 2 | Common | ||
Orc Clan Captain | Creature (Orc) | 2 | 2 | 2 | Rare | Other friendly creatures in this lane have +1/+0. | |
Tusked Bristleback | Creature (Beast) | 5 | 5 | 5 | Common |
Independent of the card order listed above, you are guaranteed to get a Grahtwood Ambusher from your second rune break and a Divine Fervor on your fifth turn.
Reive's DeckEdit
Reive draws his cards in a particular order, listed below. Due to differences in what the player does, he may use his cards in a different order, but this list highlights what he can have on any given turn.
Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|
Scamp | Creature (Daedra) | 1 | 1 | 1 | Common | ||
Vile Imp | Creature (Imp) | 2 | 2 | 2 | Common | ||
Vile Imp | Creature (Imp) | 2 | 2 | 2 | Common | ||
Scamp | Creature (Daedra) | 1 | 1 | 1 | Common | ||
Scamp | Creature (Daedra) | 1 | 1 | 1 | Common | ||
Wicked Spiderling | Creature (Daedra) | 5 | 2 | 2 | Common | Summon: Draw a card. | |
Crushing Blow | Action | 3 | – | – | Common | Deal 3 damage. | |
Crushing Blow | Action | 3 | – | – | Common | Deal 3 damage. | |
Scamp | Creature (Daedra) | 1 | 1 | 1 | Common | ||
Wicked Spiderling | Creature (Daedra) | 5 | 2 | 2 | Common | Summon: Draw a card. | |
Fearsome Dremora | Creature (Daedra) | 4 | 3 | 3 | Common | ||
Vile Imp | Creature (Imp) | 2 | 2 | 2 | Common | ||
Steel Dagger | Item | 1 | – | – | Common | +1/+0 | |
Wicked Spiderling | Creature (Daedra) | 5 | 2 | 2 | Common | Summon: Draw a card. | |
Fearsome Dremora | Creature (Daedra) | 4 | 3 | 3 | Common | ||
Steel Dagger | Item | 1 | – | – | Common | +1/+0 | |
Prowling Hunger | Creature (Daedra) | 3 | 2 | 2 | Common | Summon: Give a creature +1/+1. | |
Scamp | Creature (Daedra) | 1 | 1 | 1 | Common | ||
Fearsome Dremora | Creature (Daedra) | 4 | 3 | 3 | Common | ||
Steel Dagger | Item | 1 | – | – | Common | +1/+0 | |
Vile Imp | Creature (Imp) | 2 | 2 | 2 | Common | ||
Prowling Hunger | Creature (Daedra) | 3 | 2 | 2 | Common | Summon: Give a creature +1/+1. | |
Scamp | Creature (Daedra) | 1 | 1 | 1 | Common | ||
Steel Dagger | Item | 1 | – | – | Common | +1/+0 | |
Vile Imp | Creature (Imp) | 2 | 2 | 2 | Common | ||
Fearsome Dremora | Creature (Daedra) | 4 | 3 | 3 | Common | ||
Prowling Hunger | Creature (Daedra) | 3 | 2 | 2 | Common | Summon: Give a creature +1/+1. | |
Wicked Spiderling | Creature (Daedra) | 5 | 2 | 2 | Common | Summon: Draw a card. | |
Steel Dagger | Item | 1 | – | – | Common | +1/+0 | |
Scamp | Creature (Daedra) | 1 | 1 | 1 | Common | ||
Wicked Spiderling | Creature (Daedra) | 5 | 2 | 2 | Common | Summon: Draw a card. | |
Vile Imp | Creature (Imp) | 2 | 2 | 2 | Common | ||
Prowling Hunger | Creature (Daedra) | 3 | 2 | 2 | Common | Summon: Give a creature +1/+1. | |
Fearsome Dremora | Creature (Daedra) | 4 | 3 | 3 | Common | ||
Wicked Spiderling | Creature (Daedra) | 5 | 2 | 2 | Common | Summon: Draw a card. |
Prev: The Escape | Up: The Forgotten Hero | Next: Bandit Ambush |